Fixing stuff

This commit is contained in:
Vladislav Khorev committed 2026-09-30 00:15:34 +06:00
1 parent c288c81e7e
commit e9f71a7959
2 files changed
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@@ -1412,7 +1412,7 @@ namespace FRG
if (!a || !b) continue;
if (a->getHp() <= 0.f || b->getHp() <= 0.f || !a->state.enabled || !b->state.enabled) continue;
const float minDist = a->state.collisionRadius + b->state.collisionRadius;
const float minDist = (a->state.collisionRadius + b->state.collisionRadius) * 0.3;
if (minDist <= 0.f) continue;
const Eigen::Vector2f pa(a->state.position.x(), a->state.position.z());
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@@ -63,7 +63,7 @@ public:
private:
float cellSize = 0.4f;
float agentRadius = 0.45f;
float agentRadius = 0.15f;
float floorY = 0.0f;
float objectPadding = 0.25f;
float boundaryPadding = 0.0f;