Fixing stuff
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@@ -1412,7 +1412,7 @@ namespace FRG
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if (!a || !b) continue;
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if (!a || !b) continue;
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if (a->getHp() <= 0.f || b->getHp() <= 0.f || !a->state.enabled || !b->state.enabled) continue;
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if (a->getHp() <= 0.f || b->getHp() <= 0.f || !a->state.enabled || !b->state.enabled) continue;
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const float minDist = a->state.collisionRadius + b->state.collisionRadius;
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const float minDist = (a->state.collisionRadius + b->state.collisionRadius) * 0.3;
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if (minDist <= 0.f) continue;
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if (minDist <= 0.f) continue;
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const Eigen::Vector2f pa(a->state.position.x(), a->state.position.z());
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const Eigen::Vector2f pa(a->state.position.x(), a->state.position.z());
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@@ -63,7 +63,7 @@ public:
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private:
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private:
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float cellSize = 0.4f;
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float cellSize = 0.4f;
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float agentRadius = 0.45f;
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float agentRadius = 0.15f;
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float floorY = 0.0f;
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float floorY = 0.0f;
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float objectPadding = 0.25f;
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float objectPadding = 0.25f;
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float boundaryPadding = 0.0f;
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float boundaryPadding = 0.0f;
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