Added simple localizations for locations
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e2d9105b02
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@ -317,7 +317,7 @@ namespace ZL
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gameState.chatHistory[i].clear();
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gameState.chatHistory[i].clear();
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}
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}
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gameState.inventory.clear();
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gameState.inventory.clear();
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gameState.questJournal.loadFromFile("resources/config/quests.json", CONST_ZIP_FILE);
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gameState.questJournal.loadFromFile(localizedConfigPath("resources/config/quests.json", g_currentLanguage), CONST_ZIP_FILE);
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createLocations();
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createLocations();
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};
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};
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@ -15,7 +15,7 @@ void GameState::save(nlohmann::json& out) const
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out["savedAt"] = ts.str();
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out["savedAt"] = ts.str();
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// --- World ---
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// --- World ---
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out["currentLocationName"] = currentLocationName;
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out["currentLocationName"] = currentLocationName;
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out["isDarklands"] = isDarklands;
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out["isDarklands"] = isDarklands;
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out["isNight"] = isNight;
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out["isNight"] = isNight;
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out["isDawn"] = isDawn;
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out["isDawn"] = isDawn;
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@ -101,6 +101,14 @@ namespace ZL {
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gameState_(gameState),
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gameState_(gameState),
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audioPlayer_(audioPlayer)
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audioPlayer_(audioPlayer)
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{
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{
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localizedLocationName["uni_interior"][Language::Russian] = "Университет, 3 этаж";
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localizedLocationName["uni_interior"][Language::English] = "University, 3rd floor";
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localizedLocationName["uni_exterior"][Language::Russian] = "Университет, двор";
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localizedLocationName["uni_exterior"][Language::English] = "University, exterior";
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localizedLocationName["location_dorm"][Language::Russian] = "Общежитие, 1 этаж";
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localizedLocationName["location_dorm"][Language::English] = "Dormitory, 1st floor";
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}
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}
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void MenuManager::setup(Inventory& inv, const std::string& zipFile) {
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void MenuManager::setup(Inventory& inv, const std::string& zipFile) {
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@ -445,7 +453,7 @@ namespace ZL {
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SaveSlotInfo info = getSlotInfoFunc(slot);
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SaveSlotInfo info = getSlotInfoFunc(slot);
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std::string label = info.empty
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std::string label = info.empty
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? "Empty"
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? "Empty"
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: info.locationName + "\n" + info.savedAt;
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: localizedLocationName[info.locationName][ZL::g_currentLanguage] + "\n" + info.savedAt;
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uiManager.setTextButtonText(kSlotButtons[i], label);
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uiManager.setTextButtonText(kSlotButtons[i], label);
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}
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}
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uiManager.setTextButtonCallback(kSlotButtons[i], [this, slot](const std::string&) {
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uiManager.setTextButtonCallback(kSlotButtons[i], [this, slot](const std::string&) {
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@ -473,7 +481,7 @@ namespace ZL {
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SaveSlotInfo info = getSlotInfoFunc(slot);
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SaveSlotInfo info = getSlotInfoFunc(slot);
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std::string label = info.empty
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std::string label = info.empty
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? "Empty"
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? "Empty"
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: info.locationName + "\n" + info.savedAt;
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: localizedLocationName[info.locationName][ZL::g_currentLanguage] + "\n" + info.savedAt;
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uiManager.setTextButtonText(buttonName, label);
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uiManager.setTextButtonText(buttonName, label);
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}
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}
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uiManager.setTextButtonCallback(buttonName, [this, slot, buttonName](const std::string&) {
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uiManager.setTextButtonCallback(buttonName, [this, slot, buttonName](const std::string&) {
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@ -482,7 +490,7 @@ namespace ZL {
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SaveSlotInfo info = getSlotInfoFunc(slot);
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SaveSlotInfo info = getSlotInfoFunc(slot);
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std::string label = info.empty
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std::string label = info.empty
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? "Empty"
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? "Empty"
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: info.locationName + "\n" + info.savedAt;
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: localizedLocationName[info.locationName][ZL::g_currentLanguage] + "\n" + info.savedAt;
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uiManager.setTextButtonText(buttonName, label);
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uiManager.setTextButtonText(buttonName, label);
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}
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}
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});
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});
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@ -34,6 +34,9 @@ namespace ZL {
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UiManager topUiManager;
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UiManager topUiManager;
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UiManager chatUiManager;
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UiManager chatUiManager;
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std::unordered_map<std::string,
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std::unordered_map<Language, std::string>> localizedLocationName;
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MenuManager(Renderer& iRenderer, GameState& gameState, AudioPlayerAsync& audioPlayer);
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MenuManager(Renderer& iRenderer, GameState& gameState, AudioPlayerAsync& audioPlayer);
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void setup(Inventory& inv, const std::string& zipFile);
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void setup(Inventory& inv, const std::string& zipFile);
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