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@@ -0,0 +1,502 @@
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# Game State Architecture
|
||||
|
||||
## Purpose
|
||||
|
||||
The game separates authoritative gameplay state from rendering and runtime
|
||||
resources. The same snapshot-and-command boundary supports the in-process
|
||||
single-player server and a WebSocket deterministic-lockstep client/server.
|
||||
|
||||
## Architecture Overview
|
||||
|
||||
The architecture has six layers:
|
||||
|
||||
1. `GameState` is the aggregate root for persistent, authoritative state.
|
||||
2. `InternalGameServer` owns `GameState`, advances the local simulation, handles commands, and produces immutable snapshots.
|
||||
3. `ClientLocationState` owns per-client `LocationLocalState` records, including camera orientation. Graphical hosts own this state; it is never replicated.
|
||||
4. Runtime objects hold rendering resources. `Character` and `Location` read immutable server snapshots by stable ID, while `InteractiveObject` still uses a transitional non-owning binding to server-owned state. `Location` also translates local input, scripts, and collision results into semantic server commands.
|
||||
5. Client-facing systems such as `MenuManager` read immutable snapshots and submit typed commands through `IGameServer`.
|
||||
6. Protocol-v2 WebSocket hosts assign preconfigured player slots and exchange
|
||||
one initial state followed by ordered 100 ms tick bundles.
|
||||
|
||||
```text
|
||||
Input / UI
|
||||
| typed GameCommand
|
||||
v
|
||||
IGameServer
|
||||
|
|
||||
v
|
||||
InternalGameServer ---- owns ----> GameState
|
||||
| |
|
||||
| update | stable state objects
|
||||
v v
|
||||
Location / Character / InteractiveObject runtime
|
||||
|
|
||||
v
|
||||
Renderer
|
||||
|
||||
IGameServer ---- immutable GameSnapshot ----> UI and other clients
|
||||
```
|
||||
|
||||
## Authoritative State Model
|
||||
|
||||
### `GameState`
|
||||
|
||||
`GameState` is the top-level state object. It contains:
|
||||
|
||||
- Campaign ID and current location ID.
|
||||
- Day, night, dawn, and darklands flags.
|
||||
- A map of campaign-level players keyed by stable player ID.
|
||||
- A map of typed `LocationGameState` records keyed by location ID.
|
||||
- Inventory, money, player-health HUD values, quests, tutorial progress, chat data, taxi state, and script-global values.
|
||||
|
||||
Live `Location` pointers and rendering objects are no longer stored in `GameState`.
|
||||
Embedded state models such as `Inventory` and `QuestJournal` contain only value
|
||||
data and deterministic operations; they do not retain runtime callbacks.
|
||||
|
||||
### Campaign-level players
|
||||
|
||||
Player `CharacterState` objects are stored in `GameState::players`. The current single-player game uses the ID `"player"`.
|
||||
|
||||
The player state is no longer owned by a `Character` or duplicated as a separately authoritative state for each loaded location. This permits additional player IDs to be introduced later without changing the aggregate ownership model.
|
||||
|
||||
Every player, including the one controlled by the current client, remains in this
|
||||
same authoritative collection. `IGameServer::localPlayerId()` identifies which
|
||||
entry is local to a particular client connection; it is not a separate state
|
||||
object.
|
||||
|
||||
`LocationGameState` does not retain a player pointer or back-reference to `GameState`.
|
||||
Its update boundary receives `GameState::players` by reference, allowing character
|
||||
lookup and simulation to treat every campaign player by stable ID.
|
||||
|
||||
### `LocationGameState`
|
||||
|
||||
Each location record owns:
|
||||
|
||||
- One `LocationNetworkState`.
|
||||
- NPC `CharacterState` objects keyed by configured ID.
|
||||
- `InteractiveObjectState` objects keyed by configured ID.
|
||||
- Trigger-zone enabled/inside flags.
|
||||
- Teleport-zone active flags.
|
||||
- Serialized dialogue runtime state.
|
||||
- Serialized Lua runtime globals.
|
||||
|
||||
World-mode flags (`darklands`, `night`, and `dawn`) exist only at the aggregate
|
||||
`GameState` level. Location rendering and scripts read those values from the
|
||||
top-level snapshot rather than maintaining per-location mirrors.
|
||||
|
||||
State objects use `shared_ptr` internally to keep addresses stable for the
|
||||
remaining local runtime bindings. These pointers never appear in public snapshots.
|
||||
|
||||
### Stable identity
|
||||
|
||||
- Locations use campaign configuration IDs.
|
||||
- Players use keys from `GameState::players`.
|
||||
- NPCs use required location-local configuration IDs.
|
||||
- Interactive objects use required location-local configuration IDs.
|
||||
- Trigger and teleport zones use their configured IDs.
|
||||
|
||||
Missing, empty, duplicate, and reserved IDs are content errors. Runtime references,
|
||||
Lua APIs, snapshots, and persistence all use these IDs rather than configuration
|
||||
array positions.
|
||||
|
||||
## Server Interface
|
||||
|
||||
`IGameServer` is the public state boundary. It exposes:
|
||||
|
||||
- `snapshot()` for an immutable, revisioned `GameSnapshot`.
|
||||
- `submit()` for typed `GameCommand` values.
|
||||
- `update()` for advancing a local fixed tick or polling a remote implementation.
|
||||
- `save()` and `load()` for server-side persistence.
|
||||
|
||||
No public method returns a mutable state pointer or reference.
|
||||
|
||||
### Snapshots
|
||||
|
||||
`GameSnapshot` and its nested snapshot types are value-only read models. They contain no renderer objects, runtime `Location` pointers, mutable references, or active callbacks.
|
||||
|
||||
Snapshots include:
|
||||
|
||||
- Campaign and world-mode state.
|
||||
- All players.
|
||||
- Locations, NPCs, interactive objects, triggers, and teleports.
|
||||
- Inventory item IDs.
|
||||
- Quest views.
|
||||
- Tutorial, chat, taxi, money, and health data.
|
||||
- Script-global values.
|
||||
|
||||
Snapshots have a monotonically increasing revision. `InternalGameServer` caches the current immutable snapshot and rebuilds it only after the authoritative state changes.
|
||||
|
||||
### Commands
|
||||
|
||||
`GameCommand` is a C++17 `std::variant` of semantic command types. Current commands cover:
|
||||
|
||||
- World mode and current location.
|
||||
- Player health and money.
|
||||
- Tutorial progression and flags.
|
||||
- Chat history and unread state.
|
||||
- Taxi state.
|
||||
- Inventory additions and removals.
|
||||
- Quest status, objective completion/visibility, and active-objective changes.
|
||||
- Script globals.
|
||||
- Character transforms, attack targets, navigation destinations, stopping,
|
||||
facing, replanning, health, damage, death reset, attack combos, and animation
|
||||
metadata.
|
||||
- Interactive-object activation.
|
||||
- Trigger-zone state.
|
||||
- Quest-definition reloads.
|
||||
|
||||
The remote implementation currently serializes only
|
||||
`SetCharacterDestinationCommand` as player intent. The server derives the
|
||||
character and location from the assigned connection slot; arbitrary state
|
||||
mutation commands are not accepted from the network.
|
||||
|
||||
### Presentation events
|
||||
|
||||
`IGameServer::drainEvents()` returns value-only events produced by successful
|
||||
authoritative mutations. Inventory add/remove and quest unlock/complete/fail/
|
||||
objective-complete events contain stable IDs only. `Game` drains these events and
|
||||
performs local tutorial, toast, and audio presentation through `MenuManager`.
|
||||
Loading and persistence restoration clear pending events and remain silent.
|
||||
|
||||
## Internal Server
|
||||
|
||||
`InternalGameServer` is the current `IGameServer` implementation. It:
|
||||
|
||||
- Exclusively owns the aggregate `GameState`.
|
||||
- Executes typed commands against authoritative state.
|
||||
- Advances the active location simulation in exact 100 ms ticks.
|
||||
- Builds and caches immutable snapshots.
|
||||
- Delegates save/load serialization to the aggregate state model.
|
||||
|
||||
`LocalGameServerHost` is the graphical client's integration adapter. It owns loaded
|
||||
runtime `Location` objects, forwards simulation events to them, and synchronizes
|
||||
dialogue, Lua, trigger, and teleport auxiliary state. `Game` uses the explicit
|
||||
`IGameServerHost` lifecycle interface and is no longer a friend of
|
||||
`InternalGameServer`. The standalone server does not compile this adapter.
|
||||
|
||||
Location loading has two phases. `LocationContentLoader` parses renderer-free
|
||||
`LocationDefinition` data, and `LocationGameState::setup()` creates/reconciles
|
||||
authoritative NPC, interactive-object, navigation, taxi, trigger, teleport, and
|
||||
animation state. The graphical `Location::setup()` runs afterward and only builds
|
||||
presentation objects from that definition and the prepared state. Lua and dialogue
|
||||
runtime behavior remains client-side.
|
||||
|
||||
### Animation and combat
|
||||
|
||||
Logical animation frame clocks live in `CharacterState`. The renderer-free content
|
||||
loader reads animation frame metadata before authoritative entities are created.
|
||||
Runtime `Character` construction only loads models for presentation and does not
|
||||
submit metadata mutations back to the server.
|
||||
|
||||
`CharacterState::update()` returns value-only events containing arrival Lua function
|
||||
names, attack impacts, navigation requests, and death-animation completion.
|
||||
`LocationGameState` applies queued damage after every character has advanced.
|
||||
Navigation replans are consumed by `InternalGameServer` as deterministic
|
||||
simulation consequences rather than being resubmitted by presentation code.
|
||||
Runtime `Character` objects only pose loaded models and produce audio, particles,
|
||||
and presentation callbacks.
|
||||
|
||||
### Character state operations
|
||||
|
||||
Gameplay operations mutate the authoritative `CharacterState`, not the runtime
|
||||
`Character`:
|
||||
|
||||
- `setTarget()` normalizes the destination, avoids redundant requests, stores the
|
||||
optional Lua arrival function name, and asks the authoritative `LocationNetworkState` to
|
||||
call `planPathExceptMyself()`.
|
||||
- `forceReplan()` recalculates the current requested destination using the same
|
||||
location navigation state.
|
||||
- `stopInPlace()` clears navigation and any pending arrival function.
|
||||
- `stopAndRotateToTarget()`, `resetPlayerAfterDeath()`, `setHp()`, and
|
||||
`tryAttackCombo()` update their respective state directly.
|
||||
|
||||
`InternalGameServer::submit()` resolves the character and location, then invokes
|
||||
these operations for the corresponding semantic command. The runtime `Location`
|
||||
provides convenience methods for submitting those commands from input, scripts,
|
||||
collision handling, and presentation-event processing.
|
||||
|
||||
## Runtime and Visual Object Bindings
|
||||
|
||||
Runtime visual objects do not own their authoritative state objects.
|
||||
|
||||
- `Location` keeps its `IGameServer` reference, stable location ID, and a shared
|
||||
`LocationLocalState` supplied by the graphical host. It resolves its immutable
|
||||
`LocationNetworkState` view from `IGameServer::snapshot()`, while rendering and
|
||||
camera input access the local state directly.
|
||||
- `Character` keeps only its `IGameServer` reference plus stable entity and location IDs. It resolves the player-first character view from `IGameServer::snapshot()`.
|
||||
- `InteractiveObject` keeps a private non-owning reference to its `InteractiveObjectState`; its configured object name is its stable ID.
|
||||
|
||||
`Character::stateSnapshot()` and `Location::stateSnapshot()` return aliasing
|
||||
`shared_ptr` views. Each pointer addresses a state copy inside a `GameSnapshot`,
|
||||
while shared ownership keeps that whole immutable snapshot alive. Update, input,
|
||||
editor, and draw operations capture one such pointer and use it consistently
|
||||
throughout the operation. A missing or unloaded entity produces an empty pointer
|
||||
and presentation or input work is skipped.
|
||||
|
||||
The authoritative state objects are owned by `GameState` or `LocationGameState`.
|
||||
The internal server advances them before publishing a new snapshot revision.
|
||||
Runtime input, scripts, and collision handling submit semantic commands that invoke
|
||||
authoritative character and location operations. Location commands cover pending
|
||||
interaction targets, navigation switching and area changes, editor obstacles, and
|
||||
taxi reset. Camera orientation is deliberately not a server command. No
|
||||
whole-location commit command is exposed.
|
||||
|
||||
Navigation target selection, replanning, stopping, facing, death reset, health
|
||||
assignment, and attack-combo clock changes are implemented by `CharacterState`.
|
||||
`Character` no longer exposes gameplay mutation helpers or a generic state mutation
|
||||
callback. Character construction is presentation-only; frame ranges are already
|
||||
present in `CharacterState` after content setup. It focuses on model posing,
|
||||
rendering, audio, particles, and runtime callbacks.
|
||||
|
||||
Death-animation and health-change callbacks remain runtime-only on `Character`.
|
||||
Arrival behavior is represented solely by the serialized Lua function name in
|
||||
`CharacterState`; `Location` resolves and invokes that name through `ScriptEngine`
|
||||
when it consumes the arrival event.
|
||||
|
||||
`Location` owns presentation-only runtime characters for all non-local entries in
|
||||
`GameSnapshot::players`. It reconciles them by stable ID as snapshots change,
|
||||
reuses the local-player assets and animation set, and includes them in all render,
|
||||
shadow, lighting, animation, damage, and name-tag passes. The local entry is
|
||||
excluded using `IGameServer::localPlayerId()` because its visual is already owned
|
||||
by `Game`.
|
||||
|
||||
`GameObjectLoader` now:
|
||||
|
||||
1. Receives immutable object/NPC definitions parsed by `LocationContentLoader`.
|
||||
2. Resolves already-prepared authoritative entities by stable ID.
|
||||
3. Constructs meshes, textures, VBOs, `InteractiveObject`, and `Character`
|
||||
presentation wrappers without creating or overwriting authoritative state.
|
||||
|
||||
Configuration remains the source of visual assets, animation paths, meshes, textures, and fixed tuning data.
|
||||
|
||||
## State Update Flow
|
||||
|
||||
Render frames and simulation ticks are separate:
|
||||
|
||||
1. SDL input and UI presentation use the real elapsed render-frame time.
|
||||
2. A local host accumulates `steady_clock` elapsed time and runs zero or more
|
||||
exact 100 ms simulation ticks. A remote host polls transport every frame but
|
||||
advances only from contiguous server tick messages.
|
||||
3. Commands assigned to tick `N` are applied in server sequence order before
|
||||
simulation tick `N`.
|
||||
4. The server freezes location character observations and updates every player,
|
||||
NPC, taxi, and interactive object with exactly 100 ms. An empty player
|
||||
collection remains valid.
|
||||
5. Attack impacts are queued and applied only after all characters advance.
|
||||
Navigation recovery is applied inside the deterministic state path.
|
||||
6. The server invalidates its cached snapshot and advances its revision.
|
||||
7. Runtime locations consume the completed tick's value-only events and perform
|
||||
rendering, audio, particles, and supported presentation callbacks.
|
||||
8. Rendering can occur between ticks and never changes authoritative tick time.
|
||||
|
||||
Commands that update bound character or object state do not reload the whole location. This avoids replaying dialogue-node effects or Lua callbacks.
|
||||
|
||||
## Campaign and Location Lifecycle
|
||||
|
||||
Only one location is normally loaded as a runtime object.
|
||||
|
||||
### Campaign loading
|
||||
|
||||
When a campaign starts:
|
||||
|
||||
- Existing campaign state and runtime locations are cleared.
|
||||
- Quest definitions are loaded.
|
||||
- The graphical single-player host requests a campaign-level `"player"` state and
|
||||
creates its visual wrapper.
|
||||
- A standalone host may deliberately create no players; locations continue to tick.
|
||||
- The battle-zone test bot is an explicit host option rather than an unconditional
|
||||
campaign side effect.
|
||||
|
||||
### Location loading
|
||||
|
||||
When a location is loaded:
|
||||
|
||||
- `LocationContentLoader` parses a renderer-free `LocationDefinition`.
|
||||
- `LocationGameState::setup()` creates or reconciles navigation, taxi, NPC,
|
||||
interactive-object, trigger, teleport, and animation state.
|
||||
- Saved mutable fields are overlaid on configuration defaults by stable ID.
|
||||
- `Location::setup()` builds static and entity visuals from the prepared definition
|
||||
without mutating authoritative state.
|
||||
- The shared campaign player is attached.
|
||||
- Runtime visuals are created for other player IDs currently present in the
|
||||
snapshot and are subsequently spawned or removed as snapshots change.
|
||||
- Dialogue, Lua, trigger/teleport visuals, and presentation callbacks are initialized.
|
||||
- The runtime `Location` is owned and registered by `LocalGameServerHost`;
|
||||
`InternalGameServer` remains headless.
|
||||
|
||||
### Location unloading
|
||||
|
||||
When leaving a location:
|
||||
|
||||
- Auxiliary runtime state is captured.
|
||||
- The visual/runtime `Location` is destroyed.
|
||||
- Its typed `LocationGameState` remains in `GameState`.
|
||||
|
||||
The player state remains campaign-level and survives location changes.
|
||||
|
||||
## Save and Load Schema
|
||||
|
||||
Authoritative persistence uses one strict, versioned schema. `schemaVersion` is
|
||||
required and unsupported versions are rejected rather than migrated. A
|
||||
single-player save is a separate versioned envelope containing `networkState`
|
||||
(the authoritative `GameState` JSON) and `localState` (the client-local location
|
||||
map). Lockstep sends that authoritative document only in `initial_state`; later
|
||||
messages contain numbered command bundles.
|
||||
|
||||
- Campaign players are stored once in an ID-keyed `players` object.
|
||||
- Locations are keyed by location ID.
|
||||
- Each location stores NPC and interactive-object state in ID-keyed objects.
|
||||
- Pending interaction targets and character references use stable IDs.
|
||||
- Immutable content such as meshes, initial taxi configuration, and object
|
||||
definitions is reconstructed from campaign configuration.
|
||||
- Configuration is loaded first and mutable saved state is overlaid in place.
|
||||
Snapshot-backed runtime objects then resolve the resulting state by stable ID.
|
||||
|
||||
Old user save slots are intentionally unsupported. Bundled start-state snapshots
|
||||
must be regenerated with `Game::saveInitialState()` whenever the schema changes.
|
||||
|
||||
## UI, Scripts, Dialogue, and Quests
|
||||
|
||||
### UI
|
||||
|
||||
`MenuManager` no longer holds `GameState&` or a mutable `Inventory*`.
|
||||
|
||||
It now:
|
||||
|
||||
- Reads inventory, quests, tutorial state, chat, money, health, location, and world mode from `GameSnapshot`.
|
||||
- Submits typed commands for mutations.
|
||||
- Continues to own presentation-only UI trees, screen state, textures, and callbacks.
|
||||
|
||||
### Scripts
|
||||
|
||||
Lua remains an in-process single-player runtime. Character, inventory, quest, and
|
||||
campaign-global bindings submit semantic commands through `Location`; the server
|
||||
invokes operations on centrally owned state. Snapshot queries provide global
|
||||
values, inventory counts, item presence, and synchronous quest validation for the
|
||||
existing Lua API. NPC,
|
||||
interactive-object, trigger-zone, and teleport-zone bindings address entities by
|
||||
configured ID. Other object and global-state bindings remain trusted local
|
||||
integrations.
|
||||
|
||||
Each location script registers initialization, enter, and exit callbacks.
|
||||
Initialization runs only when the location has no retained state; loading the Lua
|
||||
file again for rendering does not repeat state-resetting setup. Enter and exit
|
||||
callbacks continue to run for every location transition.
|
||||
|
||||
The scalar Lua runtime state for each location is stored under `LocationGameState::scriptGlobals`. Multiplayer location scripts are expected to be empty, so remote script execution is intentionally outside the current scope.
|
||||
|
||||
### Dialogue and cutscenes
|
||||
|
||||
Dialogue runtime state is captured in each `LocationGameState`. Dialogue global
|
||||
flags use snapshot getter and command setter callbacks rather than retaining a
|
||||
mutable map pointer. Dialogue and cutscene rendering remain local presentation
|
||||
systems.
|
||||
|
||||
Dialogues and cutscenes are outside the planned multiplayer gameplay mode, but their existing single-player save and callback behavior is retained.
|
||||
|
||||
### Quests, inventory, and tutorial
|
||||
|
||||
These callback-free state systems remain part of `GameState` for single-player
|
||||
compatibility. UI access, mutations, and presentation notifications cross the
|
||||
server interface. They can remain empty or disabled in multiplayer mode as planned.
|
||||
|
||||
## Multiplayer Lockstep
|
||||
|
||||
Protocol v2 uses server-sequenced deterministic lockstep:
|
||||
|
||||
- The server assigns a connection to a preconfigured campaign player slot.
|
||||
- Connection receives one authoritative state at a completed tick plus its
|
||||
assigned player ID, tick duration, input delay, and compatibility fingerprint.
|
||||
- Destination input is normalized and scheduled two ticks in the future.
|
||||
- The server broadcasts every numbered tick, including empty ticks. Clients
|
||||
buffer out-of-order messages and advance only contiguous tick IDs.
|
||||
- All replicas apply the same globally sequenced commands before one exact
|
||||
100 ms update.
|
||||
- Post-tick canonical hashes exclude persistence timestamps and local
|
||||
presentation state. A mismatch is diagnosed but not automatically repaired.
|
||||
|
||||
No wall-clock timestamp participates in simulation. `steady_clock` paces the
|
||||
server and local render accumulator only, so different machine clocks do not
|
||||
affect command placement or state. The current missing-packet policy is to stall;
|
||||
there is no prediction or rollback.
|
||||
|
||||
Current boundaries remain:
|
||||
|
||||
- only `SetCharacterDestinationCommand` crosses the network;
|
||||
- player characters must already exist in the initial state and campaign slot
|
||||
list; dynamic spawning and reconnect history are not implemented;
|
||||
- authentication and automatic checkpoint resynchronization are absent;
|
||||
- multiplayer Lua/dialogue shared behavior is unsupported;
|
||||
- deterministic compatibility targets identical executable and content builds.
|
||||
Floating-point simulation is not guaranteed bit-identical across platforms.
|
||||
|
||||
## Platform Build Integration
|
||||
|
||||
The new state and server files are registered in:
|
||||
|
||||
- `proj-windows/CMakeLists.txt`
|
||||
- `proj-linux/CMakeLists.txt`
|
||||
- `proj-web/CMakeLists.txt`
|
||||
- `proj-android/app/jni/src/CMakeLists.txt`
|
||||
|
||||
The refactor uses portable C++17 and introduces no Windows-only gameplay code.
|
||||
|
||||
The standalone target lives under `server/`. It links the authoritative state,
|
||||
campaign, content-definition, and portable resource sources only; SDL, OpenGL,
|
||||
audio, Lua, dialogue presentation, and rendering sources are absent. It can prepare
|
||||
a selected campaign/location with zero players. The Windows server adds
|
||||
Boost.Beast transport and runs a fixed 100 ms lockstep loop; other platforms
|
||||
continue to compile the portable state core without that transport.
|
||||
|
||||
The Windows Debug target was verified with:
|
||||
|
||||
```powershell
|
||||
cmake --build proj-windows/build --config Debug --target ShadowOverBishkekDemo -- /m
|
||||
```
|
||||
|
||||
## Important Constraints
|
||||
|
||||
- Runtime C++ callbacks are not part of `CharacterState` or public snapshots;
|
||||
serializable Lua arrival function names are state data.
|
||||
- `InteractiveObjectState` animation callbacks are also removed from public snapshots.
|
||||
- Character target and attacker references use stable IDs (`"player"` or a unique
|
||||
location-local NPC ID).
|
||||
- Some top-level values remain mirrors for compatibility, notably player health used by the HUD and scripts.
|
||||
- Dialogue and Lua are synchronized as auxiliary location state rather than fully networked subsystems.
|
||||
- `IGameServerLifecycle` is the graphics-free campaign/location administration
|
||||
boundary. `LocalGameServerHost` adds client-only runtime construction and
|
||||
auxiliary-state synchronization without making `Game` a server friend.
|
||||
- Empty player maps are valid. Player-specific interactions remain inactive until
|
||||
a player entity is added.
|
||||
- Pathfinding priority queues use cell index as a stable secondary key.
|
||||
- Gameplay randomness must be seeded and serialized; the `random_device` battle
|
||||
bot is disabled for multiplayer sessions.
|
||||
- A lockstep compatibility fingerprint must match before the client accepts the
|
||||
initial state.
|
||||
|
||||
## Main Files
|
||||
|
||||
- `src/GameState.h` / `src/GameState.cpp` — aggregate state and top-level persistence.
|
||||
- `src/LocationState.h` / `src/LocationState.cpp` — separate local camera and authoritative network location records, plus single-player persistence composition.
|
||||
- `src/LocationGameState.h` / `src/LocationGameState.cpp` — authoritative typed location state, simulation, and ID-keyed persistence.
|
||||
- `src/content/LocationDefinition.h` / `.cpp` — renderer-free content definitions,
|
||||
parsing, and animation metadata loading.
|
||||
- `src/game_server/IGameServer.h` — public snapshot and command contract.
|
||||
- `src/game_server/IGameServerLifecycle.h` — graphics-free campaign/location lifecycle.
|
||||
- `src/game_server/InternalGameServer.h` / `.cpp` — in-process authoritative implementation.
|
||||
- `src/game_server/LocalGameServerHost.h` / `.cpp` — graphical-client runtime adapter.
|
||||
- `src/game_server/NetworkProtocol.h` / `.cpp` — protocol-v2 messages,
|
||||
lockstep timeline, validation, and canonical hashes.
|
||||
- `src/game_server/WebsocketGameServer.h` / `.cpp` and
|
||||
`WebsocketGameClient.h` / `.cpp` — slot assignment, input scheduling, tick
|
||||
broadcasting, buffering, and replica advancement.
|
||||
- `src/Game.h` / `src/Game.cpp` — application host, campaign lifecycle, and runtime wiring.
|
||||
- `src/Location.h` / `src/Location.cpp` — loaded location runtime, command routing,
|
||||
interactions, collisions, scripts, and presentation-event consumption.
|
||||
- `src/Character.h` / `src/Character.cpp` — passive character presentation resolving
|
||||
immutable `CharacterState` snapshots by stable ID.
|
||||
- `src/CharacterState.h` / `src/CharacterState.cpp` — deterministic character
|
||||
simulation, navigation operations, combat state, and logical animation clock.
|
||||
- `src/items/InteractiveObject.h` / `.cpp` — visual object runtime bound to central object state.
|
||||
- `src/items/GameObjectLoader.h` / `.cpp` — presentation builders for prepared definitions.
|
||||
- `src/MenuManager.h` / `src/MenuManager.cpp` — snapshot-driven UI and command submission.
|
||||
@@ -0,0 +1,176 @@
|
||||
# WebSocket Deterministic Lockstep Networking
|
||||
|
||||
## Scope
|
||||
|
||||
The Windows WebSocket transport uses Boost.Asio and Boost.Beast to run a
|
||||
server-sequenced deterministic lockstep simulation. A client receives one
|
||||
authoritative state at a completed tick boundary. After that, the server sends
|
||||
only numbered tick messages containing ordered player commands (or an empty
|
||||
command list).
|
||||
|
||||
The current command surface is intentionally limited to
|
||||
`SetCharacterDestinationCommand`.
|
||||
|
||||
## Runtime Architecture
|
||||
|
||||
### Server
|
||||
|
||||
`WebsocketGameServer` wraps the headless `InternalGameServer`.
|
||||
|
||||
- The simulation tick is fixed at 100 ms.
|
||||
- Each accepted connection is assigned the first free character ID from the
|
||||
campaign's `networkPlayerSlots`; the connection is rejected when all slots
|
||||
are occupied.
|
||||
- The initial message contains the state, completed snapshot tick, assigned
|
||||
player ID, tick duration, two-tick input delay, and compatibility fingerprint.
|
||||
- Destination inputs cross from the Asio thread through a queue. The simulation
|
||||
thread validates client sequence numbers, replaces client identity with the
|
||||
assigned slot, and schedules commands two ticks in the future.
|
||||
- Every tick is broadcast, including ticks with no commands. No periodic state
|
||||
snapshots are sent.
|
||||
|
||||
### Client
|
||||
|
||||
`WebsocketGameClient` implements `IGameServer`.
|
||||
|
||||
- It connects asynchronously to `ws://127.0.0.1:8080/`.
|
||||
- Received messages are queued by the network thread and applied on the game
|
||||
thread from `update()`.
|
||||
- It maintains an internal `InternalGameServer` replica so existing snapshot
|
||||
consumers and transitional runtime-state bindings continue to work.
|
||||
- Camera orientation lives in host-owned `LocationLocalState`, so incoming
|
||||
authoritative snapshots cannot overwrite camera movement.
|
||||
- `submit()` serializes destination intent only. Other command variants remain
|
||||
local no-ops for a remote connection.
|
||||
- Tick bundles are buffered by ID. The replica advances only while the next
|
||||
contiguous tick is available, applying its commands before one exact 100 ms
|
||||
simulation step.
|
||||
- Completed simulation events are passed to the runtime `Location` for
|
||||
presentation, and ordinary server events are drainable through `IGameServer`.
|
||||
- Client-side save and load calls are ignored because persistence remains
|
||||
server-side.
|
||||
|
||||
`RemoteGameServerHost` prepares local presentation resources and runtime
|
||||
locations against the replica and presents completed-tick events. It never
|
||||
advances simulation from a render-frame delta.
|
||||
|
||||
## Campaign Routing
|
||||
|
||||
The graphical game uses stable router objects for `IGameServer` and
|
||||
`IGameServerHost`, allowing existing UI and runtime references to remain valid.
|
||||
|
||||
When `NETWORK` is defined:
|
||||
|
||||
- `battle_zone_multiplayer` uses `WebsocketGameClient` and `RemoteGameServerHost`.
|
||||
- `main`, `battle_zone`, and every other campaign use `InternalGameServer` and
|
||||
`LocalGameServerHost`.
|
||||
|
||||
The WebSocket client is created only when `battle_zone_multiplayer` is selected
|
||||
and is destroyed when that campaign is unloaded. The single-player and
|
||||
multiplayer Battle Zone entries share location content and the start-state path,
|
||||
so the state can be regenerated through the single-player entry. At startup, the
|
||||
standalone server loads the authoritative half of that shared save and rewrites
|
||||
its campaign ID to `battle_zone_multiplayer`; each remote client restores only
|
||||
the local presentation half. The multiplayer campaign currently declares the
|
||||
pre-existing `player` and `player2` state entries as connection
|
||||
slots; the random test-bot controller is disabled.
|
||||
The campaign's `networkCompatibility` token is the fingerprint; release builds
|
||||
must bump it whenever deterministic content changes.
|
||||
|
||||
If DNS resolution, TCP connection, the WebSocket handshake, or the active socket
|
||||
fails, the client unloads the remote campaign and returns to the campaign
|
||||
selection screen.
|
||||
|
||||
## JSON Protocol v2
|
||||
|
||||
Every message uses a versioned JSON envelope:
|
||||
|
||||
```json
|
||||
{
|
||||
"protocolVersion": 2,
|
||||
"type": "tick",
|
||||
"payload": {
|
||||
"tickId": 81,
|
||||
"commands": [],
|
||||
"stateHash": "0123456789abcdef"
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Message types are:
|
||||
|
||||
- `initial_state` (server to client): one state snapshot and lockstep metadata;
|
||||
- `destination_input` (client to server): monotonic client sequence and a
|
||||
centimetre-normalized finite target;
|
||||
- `tick` (server to client): tick ID, globally sequenced commands, and
|
||||
post-tick diagnostic state hash;
|
||||
- `error` (server to client): invalid input, incompatibility, or full server.
|
||||
|
||||
Protocol v1 is not compatible. Malformed payloads, non-finite or out-of-range
|
||||
coordinates, duplicate client sequences, and unsupported commands cannot enter
|
||||
the authoritative command stream.
|
||||
|
||||
WebSocket ordering is not used as simulation time. Integer tick IDs are the
|
||||
only authoritative clock. The server uses `steady_clock` only to pace its loop,
|
||||
and clients may have different wall clocks without affecting the result. A
|
||||
client stalls on a missing tick instead of predicting or rolling back.
|
||||
|
||||
Single-player persistence remains a separate envelope combining authoritative
|
||||
and client-local state. `savedAt`, camera state, and presentation objects are
|
||||
excluded from the diagnostic deterministic hash.
|
||||
|
||||
## Build Configuration
|
||||
|
||||
Networking is enabled only for Windows:
|
||||
|
||||
- `proj-windows/CMakeLists.txt` defines `NETWORK`, compiles the WebSocket client
|
||||
and remote host, and links `ws2_32` and `mswsock`.
|
||||
- `server/CMakeLists.txt` defines `NETWORK` for the Windows `GameServer`, compiles
|
||||
the WebSocket server, and links the Windows socket libraries.
|
||||
- Linux, Android, and Web builds do not define `NETWORK` and do not compile the
|
||||
network transport.
|
||||
|
||||
The previous Web-build `NETWORK` definition was removed.
|
||||
|
||||
## Running
|
||||
|
||||
Build the server:
|
||||
|
||||
```powershell
|
||||
cmake -S server -B server/build
|
||||
cmake --build server/build --config Debug --target GameServer
|
||||
```
|
||||
|
||||
Run it from the repository root:
|
||||
|
||||
```powershell
|
||||
.\server\build\Debug\GameServer.exe --campaign battle_zone_multiplayer --location uni_exterior
|
||||
```
|
||||
|
||||
The listener defaults to `0.0.0.0:8080`. It can be changed with:
|
||||
|
||||
```text
|
||||
--address IP
|
||||
--port N
|
||||
```
|
||||
|
||||
Launch the Windows game and select `battle_zone_multiplayer`. The client connects to
|
||||
`127.0.0.1:8080`. Selecting another campaign continues to use the local server.
|
||||
|
||||
## Verification
|
||||
|
||||
CTest covers protocol-v2 round trips and validation, input-delay ordering,
|
||||
fixed-tick replica behavior, campaign slot metadata, initial connection and
|
||||
slot assignment, destination submission, and contiguous tick consumption.
|
||||
|
||||
## Current Limitations
|
||||
|
||||
- Only preconfigured player slots can connect; dynamic join/spawn commands are
|
||||
not implemented.
|
||||
- There is no authentication or reconnect/replay history.
|
||||
- A hash mismatch is logged but does not yet trigger checkpoint resynchronization.
|
||||
- The endpoint is hardcoded in the graphical client.
|
||||
- Multiplayer Lua and dialogue behavior remains unsupported.
|
||||
- Determinism is supported for identical executable/content builds. The
|
||||
floating-point simulation is not guaranteed bit-identical across platforms
|
||||
or compilers.
|
||||
@@ -60,6 +60,8 @@ add_library(main SHARED
|
||||
../../../../src/Localization.h
|
||||
../../../../src/render/Renderer.cpp
|
||||
../../../../src/render/Renderer.h
|
||||
../../../../src/render/PathVisualization.cpp
|
||||
../../../../src/render/PathVisualization.h
|
||||
../../../../src/render/ShaderManager.cpp
|
||||
../../../../src/render/ShaderManager.h
|
||||
../../../../src/render/TextureManager.cpp
|
||||
@@ -94,6 +96,8 @@ add_library(main SHARED
|
||||
../../../../src/Location.cpp
|
||||
../../../../src/LocationState.h
|
||||
../../../../src/LocationState.cpp
|
||||
../../../../src/LocationGameState.h
|
||||
../../../../src/LocationGameState.cpp
|
||||
../../../../src/LocationEditor.h
|
||||
../../../../src/LocationEditor.cpp
|
||||
../../../../src/NpcCar.h
|
||||
@@ -102,6 +106,11 @@ add_library(main SHARED
|
||||
../../../../src/GameConstants.cpp
|
||||
../../../../src/GameState.h
|
||||
../../../../src/GameState.cpp
|
||||
../../../../src/content/LocationDefinition.cpp
|
||||
../../../../src/game_server/IGameServer.h
|
||||
../../../../src/game_server/InternalGameServer.h
|
||||
../../../../src/game_server/InternalGameServer.cpp
|
||||
../../../../src/game_server/LocalGameServerHost.cpp
|
||||
../../../../src/ScriptEngine.h
|
||||
../../../../src/ScriptEngine.cpp
|
||||
../../../../src/navigation/PathFinder.h
|
||||
@@ -110,10 +119,13 @@ add_library(main SHARED
|
||||
../../../../src/items/GameObjectLoader.cpp
|
||||
../../../../src/items/Item.h
|
||||
../../../../src/items/Item.cpp
|
||||
../../../../src/items/Inventory.cpp
|
||||
../../../../src/items/ItemRegistry.h
|
||||
../../../../src/items/ItemRegistry.cpp
|
||||
../../../../src/Campaign.cpp
|
||||
../../../../src/items/InteractiveObject.h
|
||||
../../../../src/items/InteractiveObject.cpp
|
||||
../../../../src/items/InteractiveObjectState.cpp
|
||||
../../../../src/items/InteractiveObjectState.h
|
||||
../../../../src/dialogue/DialogueTypes.h
|
||||
../../../../src/dialogue/DialogueDatabase.h
|
||||
|
||||
@@ -85,6 +85,8 @@ add_executable(ShadowOverBishkekDemo
|
||||
../src/Localization.h
|
||||
../src/render/Renderer.cpp
|
||||
../src/render/Renderer.h
|
||||
../src/render/PathVisualization.cpp
|
||||
../src/render/PathVisualization.h
|
||||
../src/render/ShaderManager.cpp
|
||||
../src/render/ShaderManager.h
|
||||
../src/render/TextureManager.cpp
|
||||
@@ -119,6 +121,8 @@ add_executable(ShadowOverBishkekDemo
|
||||
../src/Location.cpp
|
||||
../src/LocationState.h
|
||||
../src/LocationState.cpp
|
||||
../src/LocationGameState.h
|
||||
../src/LocationGameState.cpp
|
||||
../src/LocationEditor.h
|
||||
../src/LocationEditor.cpp
|
||||
../src/NpcCar.h
|
||||
@@ -127,6 +131,15 @@ add_executable(ShadowOverBishkekDemo
|
||||
../src/GameConstants.cpp
|
||||
../src/GameState.h
|
||||
../src/GameState.cpp
|
||||
../src/content/LocationDefinition.h
|
||||
../src/content/LocationDefinition.cpp
|
||||
../src/game_server/IGameServer.h
|
||||
../src/game_server/IGameServerLifecycle.h
|
||||
../src/game_server/IGameServerHost.h
|
||||
../src/game_server/InternalGameServer.h
|
||||
../src/game_server/InternalGameServer.cpp
|
||||
../src/game_server/LocalGameServerHost.h
|
||||
../src/game_server/LocalGameServerHost.cpp
|
||||
../src/ScriptEngine.h
|
||||
../src/ScriptEngine.cpp
|
||||
../src/navigation/PathFinder.h
|
||||
@@ -135,11 +148,14 @@ add_executable(ShadowOverBishkekDemo
|
||||
../src/items/GameObjectLoader.cpp
|
||||
../src/items/Item.h
|
||||
../src/items/Item.cpp
|
||||
../src/items/Inventory.cpp
|
||||
../src/items/ItemRegistry.h
|
||||
../src/items/ItemRegistry.cpp
|
||||
../src/Campaign.cpp
|
||||
../src/items/InteractiveObject.h
|
||||
../src/items/InteractiveObject.cpp
|
||||
../src/items/InteractiveObjectState.h
|
||||
../src/items/InteractiveObjectState.cpp
|
||||
../src/dialogue/DialogueTypes.h
|
||||
../src/dialogue/DialogueDatabase.h
|
||||
../src/dialogue/DialogueDatabase.cpp
|
||||
|
||||
+12
-1
@@ -79,6 +79,8 @@ set(SOURCES
|
||||
../src/Localization.h
|
||||
../src/render/Renderer.cpp
|
||||
../src/render/Renderer.h
|
||||
../src/render/PathVisualization.cpp
|
||||
../src/render/PathVisualization.h
|
||||
../src/render/ShaderManager.cpp
|
||||
../src/render/ShaderManager.h
|
||||
../src/render/TextureManager.cpp
|
||||
@@ -113,6 +115,8 @@ set(SOURCES
|
||||
../src/Location.cpp
|
||||
../src/LocationState.h
|
||||
../src/LocationState.cpp
|
||||
../src/LocationGameState.h
|
||||
../src/LocationGameState.cpp
|
||||
../src/LocationEditor.h
|
||||
../src/LocationEditor.cpp
|
||||
../src/NpcCar.h
|
||||
@@ -121,6 +125,11 @@ set(SOURCES
|
||||
../src/GameConstants.cpp
|
||||
../src/GameState.h
|
||||
../src/GameState.cpp
|
||||
../src/content/LocationDefinition.cpp
|
||||
../src/game_server/IGameServer.h
|
||||
../src/game_server/InternalGameServer.h
|
||||
../src/game_server/InternalGameServer.cpp
|
||||
../src/game_server/LocalGameServerHost.cpp
|
||||
../src/ScriptEngine.h
|
||||
../src/ScriptEngine.cpp
|
||||
../src/navigation/PathFinder.h
|
||||
@@ -129,10 +138,13 @@ set(SOURCES
|
||||
../src/items/GameObjectLoader.cpp
|
||||
../src/items/Item.h
|
||||
../src/items/Item.cpp
|
||||
../src/items/Inventory.cpp
|
||||
../src/items/ItemRegistry.h
|
||||
../src/items/ItemRegistry.cpp
|
||||
../src/Campaign.cpp
|
||||
../src/items/InteractiveObject.h
|
||||
../src/items/InteractiveObject.cpp
|
||||
../src/items/InteractiveObjectState.cpp
|
||||
../src/items/InteractiveObjectState.h
|
||||
../src/dialogue/DialogueTypes.h
|
||||
../src/dialogue/DialogueDatabase.h
|
||||
@@ -190,7 +202,6 @@ set(EMSCRIPTEN_FLAGS
|
||||
#"-pthread"
|
||||
#"-sUSE_PTHREADS=1"
|
||||
"-fexceptions"
|
||||
"-DNETWORK"
|
||||
)
|
||||
|
||||
target_compile_options(ShadowOverBishkekDemo PRIVATE ${EMSCRIPTEN_FLAGS} "-O2")
|
||||
|
||||
@@ -27,6 +27,8 @@ add_executable(ShadowOverBishkekDemo WIN32
|
||||
../src/Localization.h
|
||||
../src/render/Renderer.cpp
|
||||
../src/render/Renderer.h
|
||||
../src/render/PathVisualization.cpp
|
||||
../src/render/PathVisualization.h
|
||||
../src/render/ShaderManager.cpp
|
||||
../src/render/ShaderManager.h
|
||||
../src/render/TextureManager.cpp
|
||||
@@ -61,6 +63,8 @@ add_executable(ShadowOverBishkekDemo WIN32
|
||||
../src/Location.cpp
|
||||
../src/LocationState.h
|
||||
../src/LocationState.cpp
|
||||
../src/LocationGameState.h
|
||||
../src/LocationGameState.cpp
|
||||
../src/LocationEditor.h
|
||||
../src/LocationEditor.cpp
|
||||
../src/NpcCar.h
|
||||
@@ -69,6 +73,17 @@ add_executable(ShadowOverBishkekDemo WIN32
|
||||
../src/GameConstants.cpp
|
||||
../src/GameState.h
|
||||
../src/GameState.cpp
|
||||
../src/content/LocationDefinition.h
|
||||
../src/content/LocationDefinition.cpp
|
||||
../src/game_server/IGameServer.h
|
||||
../src/game_server/IGameServerLifecycle.h
|
||||
../src/game_server/IGameServerHost.h
|
||||
../src/game_server/GameServerRouter.h
|
||||
../src/game_server/GameServerHostRouter.h
|
||||
../src/game_server/InternalGameServer.h
|
||||
../src/game_server/InternalGameServer.cpp
|
||||
../src/game_server/LocalGameServerHost.h
|
||||
../src/game_server/LocalGameServerHost.cpp
|
||||
../src/ScriptEngine.h
|
||||
../src/ScriptEngine.cpp
|
||||
../src/navigation/PathFinder.h
|
||||
@@ -77,11 +92,14 @@ add_executable(ShadowOverBishkekDemo WIN32
|
||||
../src/items/GameObjectLoader.cpp
|
||||
../src/items/Item.h
|
||||
../src/items/Item.cpp
|
||||
../src/items/Inventory.cpp
|
||||
../src/items/ItemRegistry.h
|
||||
../src/items/ItemRegistry.cpp
|
||||
../src/Campaign.cpp
|
||||
../src/items/InteractiveObject.h
|
||||
../src/items/InteractiveObject.cpp
|
||||
../src/items/InteractiveObjectState.h
|
||||
../src/items/InteractiveObjectState.cpp
|
||||
../src/dialogue/DialogueTypes.h
|
||||
../src/dialogue/DialogueDatabase.h
|
||||
../src/dialogue/DialogueDatabase.cpp
|
||||
@@ -122,7 +140,9 @@ set_target_properties(ShadowOverBishkekDemo PROPERTIES
|
||||
# Определения препроцессора
|
||||
target_compile_definitions(ShadowOverBishkekDemo PRIVATE
|
||||
WIN32_LEAN_AND_MEAN
|
||||
_WIN32_WINNT=0x0A00
|
||||
PNG_ENABLED
|
||||
NETWORK
|
||||
)
|
||||
|
||||
# Линкуем с SDL2main, если он вообще установлен
|
||||
@@ -144,7 +164,16 @@ target_link_libraries(ShadowOverBishkekDemo PRIVATE
|
||||
|
||||
# Линкуем OpenGL (Windows)
|
||||
if(WIN32)
|
||||
target_link_libraries(ShadowOverBishkekDemo PRIVATE opengl32)
|
||||
target_sources(ShadowOverBishkekDemo PRIVATE
|
||||
../src/game_server/NetworkProtocol.h
|
||||
../src/game_server/NetworkProtocol.cpp
|
||||
../src/game_server/WebsocketGameClient.h
|
||||
../src/game_server/WebsocketGameClient.cpp
|
||||
../src/game_server/RemoteGameServerHost.h
|
||||
../src/game_server/RemoteGameServerHost.cpp
|
||||
)
|
||||
target_link_libraries(
|
||||
ShadowOverBishkekDemo PRIVATE opengl32 ws2_32 mswsock)
|
||||
endif()
|
||||
|
||||
# ===========================================
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
{
|
||||
"campaigns": [
|
||||
{
|
||||
"id": "main",
|
||||
"title": { "ru": "Основная игра", "en": "Main Game" },
|
||||
"locations": [
|
||||
"resources/config/locations/location_dorm.json",
|
||||
"resources/config/locations/uni_exterior.json",
|
||||
"resources/config/locations/uni_interior.json"
|
||||
],
|
||||
"startLocation": "location_dorm",
|
||||
"startMusic": "music/obshaga.ogg",
|
||||
"startState": "resources/config/start_state.json",
|
||||
"quests": "resources/config/quests.json",
|
||||
"tutorial": true,
|
||||
"loadingScreen": "resources/w/ui/screen_loading.json"
|
||||
},
|
||||
{
|
||||
"id": "battle_zone",
|
||||
"title": { "ru": "Зона боя (одиночная)", "en": "Battle Zone (Single Player)" },
|
||||
"locations": [
|
||||
"resources/config/locations/battle_zone_uni_exterior.json"
|
||||
],
|
||||
"startLocation": "uni_exterior",
|
||||
"startMusic": "music/bishkek univer day.ogg",
|
||||
"startState": "resources/config/start_state_battle_zone.json",
|
||||
"quests": "resources/config/quests_battle_zone.json",
|
||||
"tutorial": false,
|
||||
"loadingScreen": "resources/w/ui/screen_loading.json"
|
||||
},
|
||||
{
|
||||
"id": "battle_zone_multiplayer",
|
||||
"title": { "ru": "Зона боя (сетевая)", "en": "Battle Zone (Multiplayer)" },
|
||||
"locations": [
|
||||
"resources/config/locations/battle_zone_uni_exterior.json"
|
||||
],
|
||||
"startLocation": "uni_exterior",
|
||||
"startMusic": "music/bishkek univer day.ogg",
|
||||
"startState": "resources/config/start_state_battle_zone.json",
|
||||
"quests": "resources/config/quests_battle_zone.json",
|
||||
"tutorial": false,
|
||||
"networkPlayerSlots": ["player", "player2"],
|
||||
"networkCompatibility": "battle-zone-lockstep-v2",
|
||||
"loadingScreen": "resources/w/ui/screen_loading.json"
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"objects": [
|
||||
{
|
||||
"id": "WashingMachine002",
|
||||
"name": "WashingMachine002",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -27,6 +28,7 @@
|
||||
"activateFunction": "on_washing_machine1_click"
|
||||
},
|
||||
{
|
||||
"id": "Dryer002",
|
||||
"name": "Dryer002",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -53,6 +55,7 @@
|
||||
"activateFunction": "on_dryer1_click"
|
||||
},
|
||||
{
|
||||
"id": "Toilet001",
|
||||
"name": "Toilet001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -79,6 +82,7 @@
|
||||
"activateFunction": "on_toilet_click"
|
||||
},
|
||||
{
|
||||
"id": "Sink002",
|
||||
"name": "Sink002",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -105,6 +109,7 @@
|
||||
"activateFunction": "on_sink1_click"
|
||||
},
|
||||
{
|
||||
"id": "Sink003",
|
||||
"name": "Sink003",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -131,6 +136,7 @@
|
||||
"activateFunction": "on_sink1_click"
|
||||
},
|
||||
{
|
||||
"id": "Sink004",
|
||||
"name": "Sink004",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -157,6 +163,7 @@
|
||||
"activateFunction": "on_sink1_click"
|
||||
},
|
||||
{
|
||||
"id": "Sink005",
|
||||
"name": "Sink005",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -183,6 +190,7 @@
|
||||
"activateFunction": "on_sink1_click"
|
||||
},
|
||||
{
|
||||
"id": "Shower001",
|
||||
"name": "Shower001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -209,6 +217,7 @@
|
||||
"activateFunction": "on_shower_click"
|
||||
},
|
||||
{
|
||||
"id": "Freezer001",
|
||||
"name": "Freezer001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -235,6 +244,7 @@
|
||||
"activateFunction": "on_freezer_click"
|
||||
},
|
||||
{
|
||||
"id": "Boombox001",
|
||||
"name": "Boombox001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -261,6 +271,7 @@
|
||||
"activateFunction": "on_boombox_click"
|
||||
},
|
||||
{
|
||||
"id": "WashingMachine001",
|
||||
"name": "WashingMachine001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -287,6 +298,7 @@
|
||||
"activateFunction": "on_washing_machine1_click"
|
||||
},
|
||||
{
|
||||
"id": "Shelf001",
|
||||
"name": "Shelf001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -313,6 +325,7 @@
|
||||
"activateFunction": "on_shelf_click"
|
||||
},
|
||||
{
|
||||
"id": "Stove001",
|
||||
"name": "Stove001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -339,6 +352,7 @@
|
||||
"activateFunction": "on_stove1_click"
|
||||
},
|
||||
{
|
||||
"id": "Dryer001",
|
||||
"name": "Dryer001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -365,6 +379,7 @@
|
||||
"activateFunction": "on_dryer1_click"
|
||||
},
|
||||
{
|
||||
"id": "Sink001",
|
||||
"name": "Sink001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -391,6 +406,7 @@
|
||||
"activateFunction": "on_sink1_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_1_1_0_Leaf_001",
|
||||
"name": "Door_Room_1_1_0_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_1_1_0_Leaf_001.txt.bin",
|
||||
@@ -398,7 +414,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": 10.0,
|
||||
"approachRadius": 0.89,
|
||||
"boundsMaxX": 0.01552116870880127,
|
||||
@@ -415,6 +431,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_1_-1_0_Leaf_001",
|
||||
"name": "Door_Room_1_-1_0_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_1_-1_0_Leaf_001.txt.bin",
|
||||
@@ -422,7 +439,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": 10.0,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.10440409183502197,
|
||||
@@ -439,6 +456,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_-1_1_0_Leaf_001",
|
||||
"name": "Door_Room_-1_1_0_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_-1_1_0_Leaf_001.txt.bin",
|
||||
@@ -446,7 +464,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": -10.0,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.05766594409942627,
|
||||
@@ -463,6 +481,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_-1_-1_0_Leaf_001",
|
||||
"name": "Door_Room_-1_-1_0_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_-1_-1_0_Leaf_001.txt.bin",
|
||||
@@ -470,7 +489,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": -10.0,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.10906755924224854,
|
||||
@@ -487,6 +506,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_1_1_1_Leaf_001",
|
||||
"name": "Door_Room_1_1_1_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_1_1_1_Leaf_001.txt.bin",
|
||||
@@ -494,7 +514,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": 15.7,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.046350955963134766,
|
||||
@@ -511,6 +531,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_1_-1_1_Leaf_001",
|
||||
"name": "Door_Room_1_-1_1_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_1_-1_1_Leaf_001.txt.bin",
|
||||
@@ -518,7 +539,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": 15.7,
|
||||
"approachRadius": 0.800000011920929,
|
||||
"boundsMaxX": 0.12420153617858887,
|
||||
@@ -535,6 +556,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Utility_1_1_2_Leaf_001",
|
||||
"name": "Door_Utility_1_1_2_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Utility_1_1_2_Leaf_001.txt.bin",
|
||||
@@ -542,7 +564,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": 19.95,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": -0.050987482070922852,
|
||||
@@ -559,6 +581,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Utility_1_-1_2_Leaf_001",
|
||||
"name": "Door_Utility_1_-1_2_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Utility_1_-1_2_Leaf_001.txt.bin",
|
||||
@@ -566,7 +589,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": 19.95,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.073349356651306152,
|
||||
@@ -583,6 +606,7 @@
|
||||
"activateFunction": "on_locked_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Utility_-1_1_2_Leaf_001",
|
||||
"name": "Door_Utility_-1_1_2_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Utility_-1_1_2_Leaf_001.txt.bin",
|
||||
@@ -590,7 +614,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": -19.95,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -599,6 +623,7 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Door_Utility_-1_-1_2_Leaf_001",
|
||||
"name": "Door_Utility_-1_-1_2_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Utility_-1_-1_2_Leaf_001.txt.bin",
|
||||
@@ -606,7 +631,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.1,
|
||||
"positionY": 0.0,
|
||||
"positionY": 0.9695000052452087,
|
||||
"positionZ": -19.95,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -615,13 +640,14 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Phone001",
|
||||
"name": "Phone001",
|
||||
"texturePath": "resources/w/dorm2/phone001_tex001.png",
|
||||
"meshPath": "resources/w/dorm2/phone001_001.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 6.6644,
|
||||
"positionX": 6.6644004991889,
|
||||
"positionY": 0.9,
|
||||
"positionZ": -12.5262,
|
||||
"approachRadius": 0.6,
|
||||
@@ -640,6 +666,7 @@
|
||||
"activateFunction": "on_phone_pickup"
|
||||
},
|
||||
{
|
||||
"id": "Journal001",
|
||||
"name": "Journal001",
|
||||
"texturePath": "resources/w/dorm2/Book_Cover_tex002.png",
|
||||
"meshPath": "resources/w/dorm2/journal002_002.txt.bin",
|
||||
@@ -647,7 +674,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 5.84296,
|
||||
"positionY": 0.9,
|
||||
"positionY": 0.9284919999539852,
|
||||
"positionZ": -12.4661,
|
||||
"approachRadius": 0.6,
|
||||
"boundsMaxX": 0.17081403732299805,
|
||||
@@ -665,6 +692,7 @@
|
||||
"activateFunction": "on_journal_pickup"
|
||||
},
|
||||
{
|
||||
"id": "Bed001",
|
||||
"name": "Bed001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -691,21 +719,23 @@
|
||||
"activateFunction": "on_bed_sleep"
|
||||
},
|
||||
{
|
||||
"id": "Music001",
|
||||
"name": "Music001",
|
||||
"texturePath": "resources/w/exterior/texAtlas002.png",
|
||||
"meshPath": "resources/w/dorm2/D_Music_004.txt.bin",
|
||||
"rotationX": 0.0,
|
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"rotationY": 0.0,
|
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"rotationZ": 0.0,
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"positionX": 5.10067,
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"positionY": 0.91385,
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"positionZ": -11.9566,
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"positionX": 5.1006695008111,
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"positionY": 1.0181855017900467,
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"positionZ": -11.958324999397993,
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"approachRadius": 0.6,
|
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"scale": 1.0,
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||||
"interactionRadius": 0.3,
|
||||
"activateFunction": ""
|
||||
},
|
||||
{
|
||||
"id": "Door_Bath_-1_1_1_Leaf_002",
|
||||
"name": "Door_Bath_-1_1_1_Leaf_002",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Bath_-1_1_1_Leaf_002.txt.bin",
|
||||
@@ -713,7 +743,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
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"positionX": 2.825,
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"positionY": 0.0,
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"positionY": 0.9695000052452087,
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"positionZ": -14.3,
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"pivotX": -0.6,
|
||||
"pivotY": 0.0,
|
||||
@@ -733,6 +763,7 @@
|
||||
"activateFunction": "on_player_bathroom_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Bath_-1_-1_1_Leaf_002",
|
||||
"name": "Door_Bath_-1_-1_1_Leaf_002",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Bath_-1_-1_1_Leaf_002.txt.bin",
|
||||
@@ -740,7 +771,7 @@
|
||||
"rotationY": 0.0,
|
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"rotationZ": 0.0,
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"positionX": -2.825,
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"positionY": 0.0,
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"positionY": 0.9695000052452087,
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"positionZ": -14.3,
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"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.55439233779907227,
|
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@@ -757,6 +788,7 @@
|
||||
"activateFunction": "on_alik_bathroom_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_-1_1_1_Leaf_001",
|
||||
"name": "Door_Room_-1_1_1_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_-1_1_1_Leaf_001.txt.bin",
|
||||
@@ -764,7 +796,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
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"positionX": 1.1,
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"positionY": 0.0,
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"positionY": 0.9695000052452087,
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||||
"positionZ": -15.7,
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||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -784,6 +816,7 @@
|
||||
"activateFunction": "on_player_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Door_Room_-1_-1_1_Leaf_001",
|
||||
"name": "Door_Room_-1_-1_1_Leaf_001",
|
||||
"texturePath": "resources/w/dorm2/interior_door_tex003.png",
|
||||
"meshPath": "resources/w/dorm2/Door_Room_-1_-1_1_Leaf_001.txt.bin",
|
||||
@@ -791,7 +824,7 @@
|
||||
"rotationY": 0.0,
|
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"rotationZ": 0.0,
|
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"positionX": -1.1,
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"positionY": 0.0,
|
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"positionY": 0.9695000052452087,
|
||||
"positionZ": -15.7,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.13942182064056396,
|
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@@ -811,6 +844,7 @@
|
||||
"activateFunction": "on_alik_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_Bath_W_N_2_001",
|
||||
"name": "Room_Cover_Bath_W_N_2_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Room_Cover_Bath_W_N_2_002.txt.bin",
|
||||
@@ -818,13 +852,14 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
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"rotationZ": 0.0,
|
||||
"positionX": 0.0,
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"positionY": -0.1,
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||||
"positionZ": 0.0,
|
||||
"positionX": 2.8249999284744263,
|
||||
"positionY": 2.8500000476837157,
|
||||
"positionZ": -12.849999904632568,
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||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_LivingRoom_W_N_2_001",
|
||||
"name": "Room_Cover_LivingRoom_W_N_2_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Room_Cover_LivingRoom_W_N_2_002.txt.bin",
|
||||
@@ -832,13 +867,14 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -0.1,
|
||||
"positionZ": 0.0,
|
||||
"positionX": 4.949999928474426,
|
||||
"positionY": 2.8500000476837157,
|
||||
"positionZ": -14.25,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_LivingRoom_W_S_2_001",
|
||||
"name": "Room_Cover_LivingRoom_W_S_2_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Room_Cover_LivingRoom_W_S_2_002.txt.bin",
|
||||
@@ -846,13 +882,14 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -0.1,
|
||||
"positionZ": 0.0,
|
||||
"positionX": -4.949999928474426,
|
||||
"positionY": 2.8500000476837157,
|
||||
"positionZ": -14.25,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_Main_Hall_And_Corridors_002",
|
||||
"name": "Room_Cover_Main_Hall_And_Corridors_002",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Room_Cover_Main_Hall_And_Corridors_002.txt.bin",
|
||||
@@ -861,12 +898,13 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -0.1,
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||||
"positionY": 2.8500000476837157,
|
||||
"positionZ": 0.0,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_Others_001",
|
||||
"name": "Room_Cover_Others_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Room_Cover_All_002.txt.bin",
|
||||
@@ -875,12 +913,13 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -0.1,
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||||
"positionZ": 0.0,
|
||||
"positionY": 2.8500000476837157,
|
||||
"positionZ": 4.250000476837158,
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||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_Utility_W_N_3_001",
|
||||
"name": "Room_Cover_Utility_W_N_3_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Room_Cover_Utility_W_N_3_002.txt.bin",
|
||||
@@ -888,13 +927,14 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
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||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -0.1,
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||||
"positionZ": 0.0,
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||||
"positionX": 4.949999928474426,
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||||
"positionY": 2.8500000476837157,
|
||||
"positionZ": -19.950000762939453,
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||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
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||||
},
|
||||
{
|
||||
"id": "Room_Cover_Utility_W_S_3_001",
|
||||
"name": "Room_Cover_Utility_W_S_3_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Room_Cover_Utility_W_S_3_002.txt.bin",
|
||||
@@ -902,13 +942,14 @@
|
||||
"rotationX": 0.0,
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||||
"rotationY": 0.0,
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||||
"rotationZ": 0.0,
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||||
"positionX": 0.0,
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"positionY": -0.1,
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||||
"positionZ": 0.0,
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"positionX": -4.949999928474426,
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||||
"positionY": 2.8500000476837157,
|
||||
"positionZ": -19.950000762939453,
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||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
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||||
},
|
||||
{
|
||||
"id": "Roof",
|
||||
"name": "Roof",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/dorm2/Shadow_Roof001_002.txt.bin",
|
||||
@@ -919,7 +960,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
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"positionY": 0.1,
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||||
"positionY": 3.2050000190734864,
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||||
"positionZ": 0.0,
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||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
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||||
|
||||
@@ -1,15 +1,16 @@
|
||||
{
|
||||
"objects": [
|
||||
{
|
||||
"id": "Container001",
|
||||
"name": "Container001",
|
||||
"texturePath": "resources/w/exterior/derbis001_tex001.png",
|
||||
"meshPath": "resources/w/exterior/Derbis_001.txt.bin",
|
||||
"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationZ": 0.0,
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"positionX": -26.8049,
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"positionY": 0.0,
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"positionZ": 9.11524,
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"positionX": -27.003390023612976,
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"positionY": 0.32889999728649855,
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"positionZ": 8.820399544944763,
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"approachRadius": 1.5,
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||||
"boundsMaxX": 2.9518299102783203,
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"boundsMaxY": 0.5,
|
||||
@@ -25,15 +26,16 @@
|
||||
"activateFunction": "on_container_clicked"
|
||||
},
|
||||
{
|
||||
"id": "car001",
|
||||
"name": "car001",
|
||||
"texturePath": "resources/e/car4096blue_v002.png",
|
||||
"meshPath": "resources/e/car004.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 90.0,
|
||||
"rotationZ": 0.0,
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||||
"positionX": -10.5,
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"positionY": 0.55,
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"positionZ": -14.4195,
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"positionX": -10.503284412622452,
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"positionY": 0.9012498408555984,
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"positionZ": -14.861633367061614,
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"approachRadius": 0.5,
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"boundsMaxX": 0.8858480453491211,
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||||
"boundsMaxY": 0.7,
|
||||
@@ -49,6 +51,7 @@
|
||||
"scale": 0.7
|
||||
},
|
||||
{
|
||||
"id": "car001wheels",
|
||||
"name": "car001wheels",
|
||||
"texturePath": "resources/w/exterior/Wheel_base003.png",
|
||||
"meshPath": "resources/w/exterior/wheels002.txt.bin",
|
||||
@@ -56,8 +59,8 @@
|
||||
"rotationY": 90.0,
|
||||
"rotationZ": 0.0,
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"positionX": -10.5,
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"positionY": 0.0,
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"positionZ": -14.4195,
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"positionY": 0.3359999924898147,
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"positionZ": -14.839499933242797,
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"approachRadius": 0.5,
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"boundsMaxX": 0,
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||||
"boundsMaxY": 0.0,
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
{
|
||||
"objects": [
|
||||
{
|
||||
"id": "Bookshelf002",
|
||||
"name": "Bookshelf002",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -27,6 +28,7 @@
|
||||
"castShadow": false
|
||||
},
|
||||
{
|
||||
"id": "Bookshelf003",
|
||||
"name": "Bookshelf003",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -53,6 +55,7 @@
|
||||
"castShadow": false
|
||||
},
|
||||
{
|
||||
"id": "Bookshelf004",
|
||||
"name": "Bookshelf004",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -79,6 +82,7 @@
|
||||
"castShadow": false
|
||||
},
|
||||
{
|
||||
"id": "Bookshelf005",
|
||||
"name": "Bookshelf005",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -105,15 +109,16 @@
|
||||
"castShadow": false
|
||||
},
|
||||
{
|
||||
"id": "Cake001",
|
||||
"name": "Cake001",
|
||||
"texturePath": "resources/w/exterior/texAtlas002.png",
|
||||
"meshPath": "resources/w/interior/D_Cake_005.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
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||||
"positionX": 0,
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||||
"positionY": -5.0,
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||||
"positionZ": 0,
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||||
"positionX": -5.365539073944092,
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"positionY": 0.9888315200805664,
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"approachRadius": 0.6,
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||||
"boundsMaxX": 0.19605731964111328,
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||||
"boundsMaxY": 0.4,
|
||||
@@ -131,6 +136,7 @@
|
||||
"castShadow": false
|
||||
},
|
||||
{
|
||||
"id": "Computer001",
|
||||
"name": "Computer001",
|
||||
"texturePath": "resources/w/interior/computer_texture002.png",
|
||||
"textureDarkandsPath": "resources/w/interior/computer_texture002_dark.png",
|
||||
@@ -138,9 +144,9 @@
|
||||
"rotationX": 0.0,
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||||
"rotationY": 0.0,
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||||
"rotationZ": 0.0,
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"positionX": 5.0916,
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"positionY": 1.1534,
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"positionZ": 0.751629,
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"positionX": 5.01753252658844,
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"positionZ": 0.6829135021486282,
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"approachRadius": 1.2,
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||||
"boundsMaxX": 0.6253643035888672,
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||||
"boundsMaxY": 0.5,
|
||||
@@ -155,15 +161,16 @@
|
||||
"activateFunction": "on_computer_clicked"
|
||||
},
|
||||
{
|
||||
"id": "Knife001",
|
||||
"name": "Knife001",
|
||||
"texturePath": "resources/w/gg/Props.png",
|
||||
"meshPath": "resources/w/interior/Knife_lay001_004.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
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||||
"positionX": -4.8327,
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||||
"positionX": -4.959765496635623,
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||||
"positionY": 0.93551,
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||||
"positionZ": 2.2418,
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||||
"positionZ": 2.369899506953731,
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||||
"approachRadius": 1.4,
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||||
"boundsMaxX": 0.30867958068847656,
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||||
"boundsMaxY": 0.4,
|
||||
@@ -177,6 +184,7 @@
|
||||
"castShadowNight" : false
|
||||
},
|
||||
{
|
||||
"id": "Book001",
|
||||
"name": "Book001",
|
||||
"texturePath": "resources/w/interior/Book_Cover_tex003.png",
|
||||
"meshPath": "resources/w/interior/book002_002.txt.bin",
|
||||
@@ -184,7 +192,7 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
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||||
"positionX": 1.84795,
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||||
"positionY": 0.6595,
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||||
"positionY": 0.6809705001562834,
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||||
"positionZ": 2.90552,
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||||
"approachRadius": 0.6,
|
||||
"boundsMaxX": 0.2350165843963623,
|
||||
@@ -202,6 +210,7 @@
|
||||
"castShadowNight" : false
|
||||
},
|
||||
{
|
||||
"id": "Bookshelf001",
|
||||
"name": "Bookshelf001",
|
||||
"texturePath": "resources/transparent.png",
|
||||
"meshPath": "resources/w/Cube_001.txt.bin",
|
||||
@@ -228,6 +237,7 @@
|
||||
"castShadow": false
|
||||
},
|
||||
{
|
||||
"id": "ReportCard001",
|
||||
"name": "ReportCard001",
|
||||
"texturePath": "resources/w/exterior/texAtlas002.png",
|
||||
"meshPath": "resources/w/interior/D_report_cardGG_005.txt.bin",
|
||||
@@ -252,6 +262,7 @@
|
||||
"activateFunction": "on_report_card_pickup"
|
||||
},
|
||||
{
|
||||
"id": "Note001",
|
||||
"name": "Note001",
|
||||
"texturePath": "resources/w/interior/note001_tex003.png",
|
||||
"meshPath": "resources/w/interior/note001_002.txt.bin",
|
||||
@@ -276,15 +287,16 @@
|
||||
"activateFunction": "on_note_pickup"
|
||||
},
|
||||
{
|
||||
"id": "car001",
|
||||
"name": "car001",
|
||||
"texturePath": "resources/e/car4096blue_v002.png",
|
||||
"meshPath": "resources/e/car004.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 90.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -10.5,
|
||||
"positionY": -5.0,
|
||||
"positionZ": -14.4195,
|
||||
"positionX": -10.503284412622452,
|
||||
"positionY": -4.648750159144401,
|
||||
"positionZ": -14.861633367061614,
|
||||
"approachRadius": 0.6,
|
||||
"boundsMaxX": 0.0,
|
||||
"boundsMaxY": 0.0,
|
||||
@@ -299,6 +311,7 @@
|
||||
"scale": 0.7
|
||||
},
|
||||
{
|
||||
"id": "car001wheels",
|
||||
"name": "car001wheels",
|
||||
"texturePath": "resources/w/exterior/Wheel_base003.png",
|
||||
"meshPath": "resources/w/exterior/wheels002.txt.bin",
|
||||
@@ -306,8 +319,8 @@
|
||||
"rotationY": 90.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -10.5,
|
||||
"positionY": -5.0,
|
||||
"positionZ": -14.4195,
|
||||
"positionY": -4.664000007510185,
|
||||
"positionZ": -14.839499933242797,
|
||||
"approachRadius": 0.6,
|
||||
"boundsMaxX": 0.0,
|
||||
"boundsMaxY": 0.0,
|
||||
@@ -322,6 +335,7 @@
|
||||
"scale": 0.7
|
||||
},
|
||||
{
|
||||
"id": "Room_N_2_Leaf001",
|
||||
"name": "Room_N_2_Leaf001",
|
||||
"texturePath": "resources/w/interior/uni_interior_door_tex001.png",
|
||||
"meshPath": "resources/w/interior/outputRoom_N_2_Leaf001.txt.bin",
|
||||
@@ -330,7 +344,7 @@
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.5,
|
||||
"positionY": 0.975,
|
||||
"positionZ": 6.965,
|
||||
"positionZ": 6.400000002384186,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.06785714626312256,
|
||||
"boundsMaxY": 1.0,
|
||||
@@ -349,6 +363,7 @@
|
||||
"activateFunction": "on_library_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Room_N_1_Leaf001",
|
||||
"name": "Room_N_1_Leaf001",
|
||||
"texturePath": "resources/w/interior/uni_interior_door_tex001.png",
|
||||
"meshPath": "resources/w/interior/outputRoom_N_1_Leaf001.txt.bin",
|
||||
@@ -357,7 +372,7 @@
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.5,
|
||||
"positionY": 0.975,
|
||||
"positionZ": -1.035,
|
||||
"positionZ": -1.5999999976158141,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.10772454738616943,
|
||||
"boundsMaxY": 1.0,
|
||||
@@ -376,6 +391,7 @@
|
||||
"activateFunction": "on_n2_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Room_S_1_Leaf001",
|
||||
"name": "Room_S_1_Leaf001",
|
||||
"texturePath": "resources/w/interior/uni_interior_door_tex001.png",
|
||||
"meshPath": "resources/w/interior/outputRoom_S_1_Leaf001.txt.bin",
|
||||
@@ -384,7 +400,7 @@
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.5,
|
||||
"positionY": 0.975,
|
||||
"positionZ": -1.035,
|
||||
"positionZ": -1.5999999976158141,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.12115073204040527,
|
||||
"boundsMaxY": 1.0,
|
||||
@@ -403,6 +419,7 @@
|
||||
"activateFunction": "on_s2_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Room_S_2_Leaf001",
|
||||
"name": "Room_S_2_Leaf001",
|
||||
"texturePath": "resources/w/interior/uni_interior_door_tex001.png",
|
||||
"meshPath": "resources/w/interior/outputRoom_S_2_Leaf001.txt.bin",
|
||||
@@ -411,7 +428,7 @@
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.5,
|
||||
"positionY": 0.975,
|
||||
"positionZ": 6.965,
|
||||
"positionZ": 6.400000002384186,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.09747374057769775,
|
||||
"boundsMaxY": 1.0,
|
||||
@@ -430,15 +447,16 @@
|
||||
"activateFunction": "on_teachers_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Hall_Leaf001",
|
||||
"name": "Hall_Leaf001",
|
||||
"texturePath": "resources/w/interior/uni_interior_door_tex001.png",
|
||||
"meshPath": "resources/w/interior/outputHall_Leaf001.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.565,
|
||||
"positionX": 0.0,
|
||||
"positionY": 0.975,
|
||||
"positionZ": 8,
|
||||
"positionZ": 8.000001000240445,
|
||||
"approachRadius": 0.9,
|
||||
"boundsMaxX": 0.6243956089019775,
|
||||
"boundsMaxY": 1.0,
|
||||
@@ -457,6 +475,7 @@
|
||||
"activateFunction": "on_hall_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Room_S_0_Leaf001",
|
||||
"name": "Room_S_0_Leaf001",
|
||||
"texturePath": "resources/w/interior/uni_interior_door_tex001.png",
|
||||
"meshPath": "resources/w/interior/outputRoom_S_0_Leaf001.txt.bin",
|
||||
@@ -465,7 +484,7 @@
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.5,
|
||||
"positionY": 0.975,
|
||||
"positionZ": -9.035,
|
||||
"positionZ": -9.599999020778657,
|
||||
"approachRadius": 0.8,
|
||||
"boundsMaxX": 0.10914039611816406,
|
||||
"boundsMaxY": 1.0,
|
||||
@@ -484,6 +503,7 @@
|
||||
"activateFunction": "on_s1_door_click"
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_Corridor_001",
|
||||
"name": "Room_Cover_Corridor_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/interior/Room_Cover_Corridor_003.txt.bin",
|
||||
@@ -491,9 +511,9 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -5.0,
|
||||
"positionZ": 0.0,
|
||||
"positionX": 2.2500000596046448,
|
||||
"positionY": 2.4499998092651367,
|
||||
"positionZ": -3.999999761581421,
|
||||
"scale": 1.0,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -501,6 +521,7 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_Main_Hall_001",
|
||||
"name": "Room_Cover_Main_Hall_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/interior/Room_Cover_Main_Hall_003.txt.bin",
|
||||
@@ -509,8 +530,8 @@
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -5.0,
|
||||
"positionZ": 0.0,
|
||||
"positionY": 2.4499998092651367,
|
||||
"positionZ": 12.0,
|
||||
"scale": 1.0,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -518,6 +539,7 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_South_1_001",
|
||||
"name": "Room_Cover_South_1_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/interior/Room_Cover_South_1_003.txt.bin",
|
||||
@@ -525,9 +547,9 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -5.0,
|
||||
"positionZ": 0.0,
|
||||
"positionX": -3.7500000596046448,
|
||||
"positionY": 2.4499998092651367,
|
||||
"positionZ": -12.0,
|
||||
"scale": 1.0,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -535,6 +557,7 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_North_2_001",
|
||||
"name": "Room_Cover_North_2_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/interior/Room_Cover_North_2_003.txt.bin",
|
||||
@@ -542,9 +565,9 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -5.0,
|
||||
"positionZ": 0.0,
|
||||
"positionX": 3.7500000596046448,
|
||||
"positionY": 2.4499998092651367,
|
||||
"positionZ": -4.000000048428774,
|
||||
"scale": 1.0,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -552,6 +575,7 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_South_2_001",
|
||||
"name": "Room_Cover_South_2_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/interior/Room_Cover_South_2_003.txt.bin",
|
||||
@@ -559,9 +583,9 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -5.0,
|
||||
"positionZ": 0.0,
|
||||
"positionX": -3.7500000596046448,
|
||||
"positionY": 2.4499998092651367,
|
||||
"positionZ": -4.000000048428774,
|
||||
"scale": 1.0,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -569,6 +593,7 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_North_3_001",
|
||||
"name": "Room_Cover_North_3_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/interior/Room_Cover_North_3_003.txt.bin",
|
||||
@@ -576,9 +601,9 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -5.0,
|
||||
"positionZ": 0.0,
|
||||
"positionX": 3.7500000596046448,
|
||||
"positionY": 2.4499998092651367,
|
||||
"positionZ": 4.000000048428774,
|
||||
"scale": 1.0,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
@@ -586,6 +611,7 @@
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "Room_Cover_South_3_001",
|
||||
"name": "Room_Cover_South_3_001",
|
||||
"texturePath": "resources/black.png",
|
||||
"meshPath": "resources/w/interior/Room_Cover_South_3_003.txt.bin",
|
||||
@@ -593,9 +619,9 @@
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": -5.0,
|
||||
"positionZ": 0.0,
|
||||
"positionX": -3.7500000596046448,
|
||||
"positionY": 2.4499998092651367,
|
||||
"positionZ": 4.000000048428774,
|
||||
"scale": 1.0,
|
||||
"pivotX": 0.0,
|
||||
"pivotY": 0.0,
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
{
|
||||
"id": "uni_exterior",
|
||||
"gameObjects": "resources/w/shelter/game_objects.json",
|
||||
"interactiveObjects": "resources/w/shelter/interactive_objects.json",
|
||||
"npcs": "resources/config/npcs_battle_zone.json",
|
||||
"dialogues": "resources/dialogue/battle_zone_dialogues.json",
|
||||
"navigation": [
|
||||
"resources/navigation/dorm0_large.json"
|
||||
],
|
||||
"script": "resources/start_battle_zone.lua",
|
||||
"playerPosition": [-6, 0, 12.8]
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
{
|
||||
"id": "location_dorm",
|
||||
"gameObjects": "resources/config/gameobjects_dorm_new_x.json",
|
||||
"interactiveObjects": "resources/config/interactive_objects_dorm_x.json",
|
||||
"npcs": "resources/config/npcs_dorm.json",
|
||||
"dialogues": "resources/dialogue/dorm_dialogues004.json",
|
||||
"navigation": [
|
||||
"resources/navigation/dorm3_bca.txt",
|
||||
"resources/navigation/dorm3_ca.txt",
|
||||
"resources/navigation/dorm3_ba.txt",
|
||||
"resources/navigation/dorm3_a.txt",
|
||||
"resources/navigation/dorm3_b.txt",
|
||||
"resources/navigation/dorm3_all_open.txt"
|
||||
],
|
||||
"script": "resources/start_dorm.lua",
|
||||
"teleports": "resources/config/teleports_dorm.json",
|
||||
"triggerZones": "resources/config/trigger_zones_dorm.json",
|
||||
"lights": "resources/config/lights_dorm.json",
|
||||
"playerPosition": [6.76345, 0, -14.6022],
|
||||
"taxi": {
|
||||
"triggerPosition": [-19.0, 0, 0],
|
||||
"waypoints": [
|
||||
[-20.85, 0, 30.0],
|
||||
[-19.35, 0, 24.0],
|
||||
[-19.35, 0, 14.0]
|
||||
],
|
||||
"initialPosition": [-20.85, 0, 64],
|
||||
"initialRotation": 0,
|
||||
"waypointReachRadius": 5
|
||||
},
|
||||
"lockInteractiveObjectsDuringTutorial": true
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
{
|
||||
"id": "uni_exterior",
|
||||
"gameObjects": "resources/config/gameobjects_uni_exterior_x.json",
|
||||
"interactiveObjects": "resources/config/interactive_objects_uni_exterior_x.json",
|
||||
"npcs": "resources/config/npcs_uni_exterior.json",
|
||||
"dialogues": "resources/dialogue/uni_exterior_dialogues003.json",
|
||||
"navigation": [
|
||||
"resources/navigation/uni_exterior3_trees_car.txt",
|
||||
"resources/navigation/uni_exterior3_trees.txt"
|
||||
],
|
||||
"script": "resources/start_uni_exterior.lua",
|
||||
"teleports": "resources/config/teleports_uni_exterior.json",
|
||||
"triggerZones": "resources/config/trigger_zones_uni_exterior.json",
|
||||
"lights": "resources/config/lights_uni_exterior.json",
|
||||
"playerPosition": [5, 0, -18.4],
|
||||
"taxi": {
|
||||
"triggerPosition": [-17.6, 0.05, -45],
|
||||
"waypoints": [
|
||||
[-17.6, 0.05, -90.0],
|
||||
[-17.6, 0.05, -75.0],
|
||||
[-17.6, 0.05, -55.0]
|
||||
],
|
||||
"initialPosition": [-17.6, 0.05, -100],
|
||||
"initialRotation": 180,
|
||||
"waypointReachRadius": 5
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
{
|
||||
"id": "uni_interior",
|
||||
"gameObjects": "resources/config/gameobjects_uni_interior_x.json",
|
||||
"interactiveObjects": "resources/config/interactive_objects_uni_interior_x.json",
|
||||
"npcs": "resources/config/npcs_uni_interior.json",
|
||||
"dialogues": "resources/dialogue/uni_interior_dialogues_010.json",
|
||||
"navigation": [
|
||||
"resources/navigation/uni_interior4_unlocked_n2.txt",
|
||||
"resources/navigation/uni_interior3_n2_hall.txt",
|
||||
"resources/navigation/uni_interior4_n2_lr_hall.txt",
|
||||
"resources/navigation/uni_interior4_n2_lr_tr_hall.txt",
|
||||
"resources/navigation/uni_interior3_n2_lr_tr_hall_aiperi.txt",
|
||||
"resources/navigation/uni_interior3_darklands_all_open.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_hall.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_n3.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s1.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s2.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s3.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s3_s1.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s3_hall.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s3_n3.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s3_n2.txt",
|
||||
"resources/navigation/uni_interior4_unlocked_s3_s2.txt",
|
||||
"resources/navigation/uni_interior4_locked.txt"
|
||||
],
|
||||
"script": "resources/start_uni_interior.lua",
|
||||
"teleports": "resources/config/teleports_uni_interior.json",
|
||||
"triggerZones": "resources/config/trigger_zones_uni_interior.json",
|
||||
"lights": "resources/config/lights_uni_interior.json",
|
||||
"playerPosition": [0.942694, 0, -9.63104]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"npcs": [
|
||||
]
|
||||
}
|
||||
@@ -145,7 +145,7 @@
|
||||
"canAttack": true
|
||||
},
|
||||
{
|
||||
"id": "npc_02_woman",
|
||||
"id": "npc_altynai",
|
||||
"name": "Алтынай",
|
||||
"animationIdlePath": "resources/w/girl/girl_idle001_small.anim",
|
||||
"animationWalkPath": "resources/w/girl/girl_walk010_small.anim",
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"quests": [
|
||||
]
|
||||
}
|
||||
+318
-1205
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,252 @@
|
||||
{
|
||||
"localState": {
|
||||
"locations": {
|
||||
"uni_exterior": {
|
||||
"cameraAzimuth": -2.3499999046325684,
|
||||
"cameraInclination": 1.103600025177002
|
||||
}
|
||||
}
|
||||
},
|
||||
"networkState": {
|
||||
"campaignId": "battle_zone",
|
||||
"chatHistory": [
|
||||
[],
|
||||
[],
|
||||
[]
|
||||
],
|
||||
"chatPreviewMsg": [
|
||||
"",
|
||||
"",
|
||||
""
|
||||
],
|
||||
"chatUnread": [
|
||||
true,
|
||||
true,
|
||||
true
|
||||
],
|
||||
"currentLocationId": "",
|
||||
"globalFloats": {
|
||||
"player_hp": 200.0
|
||||
},
|
||||
"globalInts": {},
|
||||
"inventory": {
|
||||
"items": []
|
||||
},
|
||||
"isDarklands": false,
|
||||
"isDawn": false,
|
||||
"isNight": false,
|
||||
"locations": {
|
||||
"uni_exterior": {
|
||||
"dialogue": {
|
||||
"active": false
|
||||
},
|
||||
"interactiveObjects": {
|
||||
"intBin_Cans": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": 0.6000000238418579,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.8499999046325684,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
},
|
||||
"intBin_Plastic": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": 1.399999976158142,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.8499999046325684,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
},
|
||||
"intBin_Waste_A": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": 2.200000047683716,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.8499999046325684,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
},
|
||||
"intBin_Waste_B": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": 3.0,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.8499999046325684,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
},
|
||||
"intRoof": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": 0.0,
|
||||
"positionY": 3.200000047683716,
|
||||
"positionZ": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
},
|
||||
"intVending.00": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": -1.0,
|
||||
"positionY": 0.9150000214576721,
|
||||
"positionZ": -3.9000000953674316,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
},
|
||||
"intVending.01": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": 0.0,
|
||||
"positionY": 0.9150000214576721,
|
||||
"positionZ": -3.9000000953674316,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
},
|
||||
"intVending.02": {
|
||||
"alpha": 1.0,
|
||||
"isActive": true,
|
||||
"isAnimating": false,
|
||||
"positionX": 1.0,
|
||||
"positionY": 0.9150000214576721,
|
||||
"positionZ": -3.9000000953674316,
|
||||
"rotationY": 0.0,
|
||||
"scale": 1.0
|
||||
}
|
||||
},
|
||||
"npcs": {},
|
||||
"scriptGlobals": {},
|
||||
"state": {
|
||||
"activeNavigationIndex": 0,
|
||||
"targetInteractNpcId": "",
|
||||
"targetInteractiveObjectId": "",
|
||||
"targetTeleportZoneId": "",
|
||||
"taxi": {
|
||||
"arrivedCallbackCalled": false,
|
||||
"car": {
|
||||
"currentWaypoint": 0,
|
||||
"mode": 1,
|
||||
"position": [
|
||||
-100.0,
|
||||
-100.0,
|
||||
-100.0
|
||||
],
|
||||
"rotation": 0.0,
|
||||
"steeringAngle": 0.0,
|
||||
"velocity": 0.0,
|
||||
"waypoints": [],
|
||||
"wheelAngle": 0.0
|
||||
}
|
||||
}
|
||||
},
|
||||
"teleportZones": {},
|
||||
"triggerZones": {}
|
||||
}
|
||||
},
|
||||
"money": 5500,
|
||||
"playerHp": 200.0,
|
||||
"playerMaxHp": 200.0,
|
||||
"players": {
|
||||
"player2": {
|
||||
"animationFrame": 0.0,
|
||||
"attackTargetId": "",
|
||||
"attack_cooldown": 0.0,
|
||||
"battle_state": 0,
|
||||
"currentState": 0,
|
||||
"currentWaypointIndex": 0,
|
||||
"enabled": true,
|
||||
"faceTargetId": "",
|
||||
"facingAngle": 0.0,
|
||||
"homeDriftCheckTimer": 5.0,
|
||||
"homePosition": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"hp": 200.0,
|
||||
"pathWaypoints": [],
|
||||
"position": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"requestedWalkTarget": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"showWeapon": true,
|
||||
"targetFacingAngle": 0.0,
|
||||
"visibleRange": 6.0,
|
||||
"walkTarget": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
]
|
||||
},
|
||||
"player": {
|
||||
"animationFrame": 0.0,
|
||||
"attackTargetId": "",
|
||||
"attack_cooldown": 0.0,
|
||||
"battle_state": 0,
|
||||
"currentState": 0,
|
||||
"currentWaypointIndex": 0,
|
||||
"enabled": true,
|
||||
"faceTargetId": "",
|
||||
"facingAngle": 0.0,
|
||||
"homeDriftCheckTimer": 5.0,
|
||||
"homePosition": [
|
||||
0.0,
|
||||
0.0,
|
||||
0.0
|
||||
],
|
||||
"hp": 200.0,
|
||||
"pathWaypoints": [
|
||||
[
|
||||
-6.025001525878906,
|
||||
0.0,
|
||||
12.775001525878906
|
||||
]
|
||||
],
|
||||
"position": [
|
||||
-6.0,
|
||||
0.0,
|
||||
12.800000190734863
|
||||
],
|
||||
"requestedWalkTarget": [
|
||||
-6.0,
|
||||
0.0,
|
||||
12.800000190734863
|
||||
],
|
||||
"showWeapon": true,
|
||||
"targetFacingAngle": 0.0,
|
||||
"visibleRange": 6.0,
|
||||
"walkTarget": [
|
||||
-6.025001525878906,
|
||||
0.0,
|
||||
12.775001525878906
|
||||
]
|
||||
}
|
||||
},
|
||||
"questJournal": {
|
||||
"quests": []
|
||||
},
|
||||
"savedAt": "2026-11-05 17:43",
|
||||
"schemaVersion": 2,
|
||||
"taxiIsCalled": false,
|
||||
"tutorialJournalScreenOpened": false,
|
||||
"tutorialNeedOpenTaxiScreen": false,
|
||||
"tutorialPhoneChatScreenOpened": false,
|
||||
"tutorialStep": 0,
|
||||
"tutorialTaxiHintDone": false
|
||||
},
|
||||
"persistenceVersion": 1
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
{
|
||||
"dialogues": [
|
||||
]
|
||||
}
|
||||
@@ -1,5 +1,11 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
varying vec2 texCoord;
|
||||
varying float fogDistance;
|
||||
|
||||
@@ -9,8 +15,12 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
#ifdef INSTANCED
|
||||
worldPos = mat4(iModel0, iModel1, iModel2, iModel3) * worldPos;
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
}
|
||||
@@ -1,5 +1,11 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
varying vec2 texCoord;
|
||||
varying float fogDistance;
|
||||
|
||||
@@ -9,8 +15,12 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
#ifdef INSTANCED
|
||||
worldPos = mat4(iModel0, iModel1, iModel2, iModel3) * worldPos;
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
}
|
||||
@@ -2,6 +2,12 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
attribute vec3 vNormal;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec4 fragPosLightSpace;
|
||||
@@ -15,10 +21,17 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
vec3 normal = vNormal;
|
||||
#ifdef INSTANCED
|
||||
mat4 instanceModel = mat4(iModel0, iModel1, iModel2, iModel3);
|
||||
worldPos = instanceModel * worldPos;
|
||||
normal = normalize(mat3(instanceModel) * normal);
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
fragPosLightSpace = uLightFromCamera * eyePos;
|
||||
fragNormal = mat3(ModelViewMatrix) * vNormal;
|
||||
fragNormal = mat3(ModelViewMatrix) * normal;
|
||||
}
|
||||
@@ -1,6 +1,12 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
attribute vec3 vNormal;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec4 fragPosLightSpace;
|
||||
@@ -14,10 +20,17 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
vec3 normal = vNormal;
|
||||
#ifdef INSTANCED
|
||||
mat4 instanceModel = mat4(iModel0, iModel1, iModel2, iModel3);
|
||||
worldPos = instanceModel * worldPos;
|
||||
normal = normalize(mat3(instanceModel) * normal);
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
fragPosLightSpace = uLightFromCamera * eyePos;
|
||||
fragNormal = mat3(ModelViewMatrix) * vNormal;
|
||||
fragNormal = mat3(ModelViewMatrix) * normal;
|
||||
}
|
||||
@@ -2,6 +2,12 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
attribute vec3 vNormal;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying float fogDistance;
|
||||
@@ -15,11 +21,18 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
vec3 normal = vNormal;
|
||||
#ifdef INSTANCED
|
||||
mat4 instanceModel = mat4(iModel0, iModel1, iModel2, iModel3);
|
||||
worldPos = instanceModel * worldPos;
|
||||
normal = normalize(mat3(instanceModel) * normal);
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
fragViewPos = eyePos.xyz;
|
||||
fragNormal = mat3(ModelViewMatrix) * vNormal;
|
||||
fragWorldXZ = vPosition.xz;
|
||||
fragNormal = mat3(ModelViewMatrix) * normal;
|
||||
fragWorldXZ = worldPos.xz;
|
||||
}
|
||||
@@ -2,6 +2,12 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
attribute vec3 vNormal;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec4 fragPosLightSpace;
|
||||
@@ -17,12 +23,19 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
vec3 normal = vNormal;
|
||||
#ifdef INSTANCED
|
||||
mat4 instanceModel = mat4(iModel0, iModel1, iModel2, iModel3);
|
||||
worldPos = instanceModel * worldPos;
|
||||
normal = normalize(mat3(instanceModel) * normal);
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
fragViewPos = eyePos.xyz;
|
||||
fragNormal = mat3(ModelViewMatrix) * vNormal;
|
||||
fragNormal = mat3(ModelViewMatrix) * normal;
|
||||
fragPosLightSpace = uLightFromCamera * eyePos;
|
||||
fragWorldXZ = vPosition.xz;
|
||||
fragWorldXZ = worldPos.xz;
|
||||
}
|
||||
@@ -2,6 +2,12 @@ precision highp float;
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
attribute vec3 vNormal;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying vec4 fragPosLightSpace;
|
||||
@@ -17,12 +23,19 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
vec3 normal = vNormal;
|
||||
#ifdef INSTANCED
|
||||
mat4 instanceModel = mat4(iModel0, iModel1, iModel2, iModel3);
|
||||
worldPos = instanceModel * worldPos;
|
||||
normal = normalize(mat3(instanceModel) * normal);
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
fragViewPos = eyePos.xyz;
|
||||
fragNormal = mat3(ModelViewMatrix) * vNormal;
|
||||
fragNormal = mat3(ModelViewMatrix) * normal;
|
||||
fragPosLightSpace = uLightFromCamera * eyePos;
|
||||
fragWorldXZ = vPosition.xz;
|
||||
fragWorldXZ = worldPos.xz;
|
||||
}
|
||||
@@ -1,6 +1,12 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
attribute vec3 vNormal;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
|
||||
varying vec2 texCoord;
|
||||
varying float fogDistance;
|
||||
@@ -14,11 +20,18 @@ uniform vec3 uPlayerEyePos;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 eyePos = ModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
vec3 normal = vNormal;
|
||||
#ifdef INSTANCED
|
||||
mat4 instanceModel = mat4(iModel0, iModel1, iModel2, iModel3);
|
||||
worldPos = instanceModel * worldPos;
|
||||
normal = normalize(mat3(instanceModel) * normal);
|
||||
#endif
|
||||
vec4 eyePos = ModelViewMatrix * worldPos;
|
||||
fogDistance = length(eyePos.xyz - uPlayerEyePos);
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
texCoord = vTexCoord;
|
||||
fragViewPos = eyePos.xyz;
|
||||
fragNormal = mat3(ModelViewMatrix) * vNormal;
|
||||
fragWorldXZ = vPosition.xz;
|
||||
fragNormal = mat3(ModelViewMatrix) * normal;
|
||||
fragWorldXZ = worldPos.xz;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
attribute vec3 vPosition;
|
||||
|
||||
uniform mat4 ProjectionModelViewMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
uniform vec4 uColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = uColor;
|
||||
}
|
||||
@@ -0,0 +1,8 @@
|
||||
precision mediump float;
|
||||
|
||||
uniform vec4 uColor;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_FragColor = uColor;
|
||||
}
|
||||
@@ -1,9 +1,19 @@
|
||||
attribute vec3 vPosition;
|
||||
attribute vec2 vTexCoord;
|
||||
#ifdef INSTANCED
|
||||
attribute vec4 iModel0;
|
||||
attribute vec4 iModel1;
|
||||
attribute vec4 iModel2;
|
||||
attribute vec4 iModel3;
|
||||
#endif
|
||||
|
||||
uniform mat4 ProjectionModelViewMatrix;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ProjectionModelViewMatrix * vec4(vPosition, 1.0);
|
||||
vec4 worldPos = vec4(vPosition, 1.0);
|
||||
#ifdef INSTANCED
|
||||
worldPos = mat4(iModel0, iModel1, iModel2, iModel3) * worldPos;
|
||||
#endif
|
||||
gl_Position = ProjectionModelViewMatrix * worldPos;
|
||||
}
|
||||
@@ -0,0 +1,19 @@
|
||||
-- ============================================
|
||||
-- BATTLE ZONE (campaign "battle_zone")
|
||||
-- uni_exterior level with static objects and navigation only.
|
||||
-- ============================================
|
||||
|
||||
function callback_init_location()
|
||||
end
|
||||
|
||||
function callback_enter_location()
|
||||
end
|
||||
|
||||
function callback_exit_location()
|
||||
end
|
||||
|
||||
game_api.set_location_callbacks(
|
||||
callback_init_location,
|
||||
callback_enter_location,
|
||||
callback_exit_location
|
||||
)
|
||||
+26
-27
@@ -2,18 +2,8 @@
|
||||
-- NPC PATROL WAYPOINTS
|
||||
-- ============================================
|
||||
|
||||
bathroom_door_opened = false
|
||||
player_door_opened = false
|
||||
alik_door_opened = false
|
||||
|
||||
|
||||
game_api.start_dialogue("dialog_start001")
|
||||
|
||||
phone_picked_up = false
|
||||
journal_picked_up = false
|
||||
|
||||
function on_npc_interact(npc_index)
|
||||
if npc_index == 0 then
|
||||
function on_npc_interact(npc_id)
|
||||
if npc_id == "npc_alik" then
|
||||
--[[
|
||||
local player_alik_aware = game_api.getIntValue("alik_aware")
|
||||
local player_container_aware = game_api.getIntValue("player_container_aware")
|
||||
@@ -25,7 +15,7 @@ function on_npc_interact(npc_index)
|
||||
else
|
||||
game_api.start_dialogue("dialog_alik001")
|
||||
end]]
|
||||
game_api.player_stop_and_rotate_to_npc(0)
|
||||
game_api.player_stop_and_rotate_to_npc("npc_alik")
|
||||
game_api.start_dialogue("dialog_alik002")
|
||||
end
|
||||
end
|
||||
@@ -119,8 +109,8 @@ end
|
||||
|
||||
function callback_deactivate_cover_alik_room()
|
||||
game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
|
||||
game_api.set_npc_enabled(0, true)
|
||||
game_api.npc_rotate_to(0, 90)
|
||||
game_api.set_npc_enabled("npc_alik", true)
|
||||
game_api.npc_rotate_to("npc_alik", 90)
|
||||
end
|
||||
|
||||
function callback_deactivate_cover_bathroom()
|
||||
@@ -161,7 +151,7 @@ function closeAlikDoor()
|
||||
game_api.activate_interactive_object("Room_Cover_LivingRoom_W_S_2_001")
|
||||
game_api.set_object_alpha("Room_Cover_LivingRoom_W_S_2_001", 1)
|
||||
game_api.set_object_rotation("Door_Room_-1_-1_1_Leaf_001", 0)
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.set_npc_enabled("npc_alik", false)
|
||||
if (bathroom_door_opened) then
|
||||
game_api.switch_navigation(3) -- closed only alik (a)
|
||||
else
|
||||
@@ -330,11 +320,27 @@ function on_toilet_click()
|
||||
game_api.player_stop()
|
||||
end
|
||||
|
||||
function callback_init_location()
|
||||
bathroom_door_opened = false
|
||||
player_door_opened = false
|
||||
alik_door_opened = false
|
||||
phone_picked_up = false
|
||||
journal_picked_up = false
|
||||
|
||||
game_api.start_dialogue("dialog_start001")
|
||||
game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001")
|
||||
game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil)
|
||||
game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil)
|
||||
game_api.set_npc_enabled("npc_alik", false)
|
||||
game_api.switch_navigation(0)
|
||||
print("----callback_init_location----")
|
||||
end
|
||||
|
||||
function callback_enter_location()
|
||||
print("Enter location dorm")
|
||||
local hp = game_api.getFloatValue("player_hp")
|
||||
game_api.set_player_hp(hp)
|
||||
game_api.set_teleport_active(0, false)
|
||||
game_api.set_teleport_active("tp_dorm_to_loc2", false)
|
||||
if (game_api.is_night()) then
|
||||
closeAlikDoor()
|
||||
end
|
||||
@@ -347,25 +353,18 @@ function callback_exit_location()
|
||||
end
|
||||
|
||||
game_api.set_location_callbacks(
|
||||
callback_init_location,
|
||||
callback_enter_location,
|
||||
callback_exit_location
|
||||
)
|
||||
|
||||
function callback_call_taxi()
|
||||
game_api.set_teleport_active(0, true)
|
||||
game_api.set_trigger_zone_enabled(0, false)
|
||||
game_api.set_teleport_active("tp_dorm_to_loc2", true)
|
||||
game_api.set_trigger_zone_enabled("taxi_zone001", false)
|
||||
end
|
||||
|
||||
game_api.deactivate_interactive_object("Room_Cover_LivingRoom_W_N_2_001")
|
||||
|
||||
game_api.rotate_object("Door_Utility_-1_1_2_Leaf_001", 90, 0.01, nil)
|
||||
game_api.rotate_object("Door_Utility_-1_-1_2_Leaf_001", -90, 0.01, nil)
|
||||
|
||||
game_api.set_call_taxi_callback(
|
||||
callback_call_taxi
|
||||
)
|
||||
|
||||
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.switch_navigation(0)
|
||||
print("Lua script loaded successfully--!")
|
||||
@@ -1,16 +1,5 @@
|
||||
print("Lua script loaded successfully!")
|
||||
|
||||
function callback_enter_location()
|
||||
end
|
||||
|
||||
function callback_exit_location()
|
||||
end
|
||||
|
||||
game_api.set_location_callbacks(
|
||||
callback_enter_location,
|
||||
callback_exit_location
|
||||
)
|
||||
|
||||
function darklands_exit001_enter_callback()
|
||||
if game_api.is_darklands() then
|
||||
print("Lua script start_darklands_transition")
|
||||
@@ -77,11 +66,14 @@ game_api.set_enter_night_callback(
|
||||
)
|
||||
|
||||
|
||||
function callback_init_location()
|
||||
end
|
||||
|
||||
function callback_enter_location()
|
||||
print("Enter location uni exterior")
|
||||
local hp = game_api.getFloatValue("player_hp")
|
||||
game_api.set_player_hp(hp)
|
||||
game_api.set_teleport_active(0, false)
|
||||
game_api.set_teleport_active("tp_loc2_to_dorm", false)
|
||||
if (game_api.is_night()) then
|
||||
game_api.deactivate_interactive_object("car001")
|
||||
game_api.deactivate_interactive_object("car001wheels")
|
||||
@@ -100,6 +92,7 @@ function callback_exit_location()
|
||||
end
|
||||
|
||||
game_api.set_location_callbacks(
|
||||
callback_init_location,
|
||||
callback_enter_location,
|
||||
callback_exit_location
|
||||
)
|
||||
@@ -108,10 +101,6 @@ game_api.set_trigger_zone_callbacks("darklands_exit001",
|
||||
darklands_exit001_enter_callback,
|
||||
nil
|
||||
)
|
||||
game_api.set_trigger_zone_callbacks("darklands_exit002",
|
||||
darklands_exit001_enter_callback,
|
||||
nil
|
||||
)
|
||||
game_api.set_trigger_zone_callbacks("darklands_exit003",
|
||||
darklands_exit001_enter_callback,
|
||||
nil
|
||||
@@ -129,12 +118,12 @@ game_api.set_trigger_zone_callbacks("darklands_exit005",
|
||||
|
||||
function taxi_zone001_enter_callback()
|
||||
game_api.start_dialogue("dialog_taxi001")
|
||||
game_api.set_trigger_zone_enabled(0, false)
|
||||
game_api.set_trigger_zone_enabled("taxi_zone001", false)
|
||||
end
|
||||
|
||||
function callback_call_taxi()
|
||||
game_api.set_teleport_active(0, true)
|
||||
game_api.set_trigger_zone_enabled(0, false)
|
||||
game_api.set_teleport_active("tp_loc2_to_dorm", true)
|
||||
game_api.set_trigger_zone_enabled("taxi_zone001", false)
|
||||
end
|
||||
|
||||
game_api.set_call_taxi_callback(
|
||||
|
||||
+129
-136
@@ -1,14 +1,6 @@
|
||||
CONST_MSG_EMPTY = "(пусто)"
|
||||
CONST_MSG_WHERE = "Бекзат, ты где? Я жду..."
|
||||
|
||||
hall_door_opened = false
|
||||
teacher_door_opened = false
|
||||
|
||||
player_hold_book = false
|
||||
teacher_arrived_to_library = false
|
||||
teacher_told_about_book = false
|
||||
|
||||
|
||||
--[[
|
||||
0 - day0
|
||||
1 - darklands
|
||||
@@ -17,14 +9,6 @@ teacher_told_about_book = false
|
||||
4 - day
|
||||
|
||||
]]
|
||||
was_state_when_player_left = 0
|
||||
was_day_when_player_left = 0
|
||||
|
||||
morning_can_open_door_index = 0
|
||||
morning_did_open_door_index = 0
|
||||
|
||||
|
||||
ghost_gone = false
|
||||
|
||||
function dialog_aiperi_give_key()
|
||||
local player_hold_key = game_api.getIntValue("player_hold_key")
|
||||
@@ -65,7 +49,7 @@ function knife_dialog_zone001_enter_callback()
|
||||
if (player_hold_knife == 0) then
|
||||
local lection_is_over = game_api.getIntValue("lection_is_over")
|
||||
if lection_is_over == 1 then
|
||||
game_api.npc_stop_and_rotate_to_player(1)
|
||||
game_api.npc_stop_and_rotate_to_player("npc_02_woman")
|
||||
if (player_hold_key == 1) then
|
||||
game_api.start_dialogue("knife_dialog002")
|
||||
else
|
||||
@@ -79,7 +63,7 @@ function knife_dialog_zone001_enter_callback()
|
||||
if (aiperi_talked_after_knife == 0) then
|
||||
game_api.start_dialogue("knife_dialog_second001")
|
||||
end
|
||||
game_api.set_trigger_zone_enabled(1, false)
|
||||
game_api.set_trigger_zone_enabled("knife_dialog_zone001", false)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -110,11 +94,11 @@ game_api.set_trigger_zone_callbacks("knife_dialog_zone001",
|
||||
function on_knife_pickup()
|
||||
game_api.pickup_item("knife")
|
||||
game_api.deactivate_interactive_object("Knife001")
|
||||
game_api.set_npc_enabled(1, false)
|
||||
game_api.set_npc_enabled("npc_02_woman", false)
|
||||
game_api.setIntValue("player_hold_knife", 1)
|
||||
|
||||
game_api.set_trigger_zone_enabled(2, true)
|
||||
game_api.npc_walk_to(0, -4.57412, 0, 6.78495, on_teacher_arrived2)
|
||||
game_api.set_trigger_zone_enabled("teacher_dialog_zone001", true)
|
||||
game_api.npc_walk_to("npc_teacher01", -4.57412, 0, 6.78495, on_teacher_arrived2)
|
||||
game_api.quest_set_objective_completed("aiperi_knife", "aiperi_knife_take")
|
||||
game_api.player_stop()
|
||||
end
|
||||
@@ -133,14 +117,14 @@ function on_book_pickup()
|
||||
player_hold_book = true
|
||||
game_api.quest_set_objective_completed("study_project", "study_project_book")
|
||||
game_api.start_dialogue("book_dialog003")
|
||||
--game_api.set_trigger_zone_enabled(3, true)
|
||||
--game_api.set_trigger_zone_enabled("book_dialog_zone001", true)
|
||||
end
|
||||
else
|
||||
game_api.remove_item("book")
|
||||
game_api.activate_interactive_object("Book001")
|
||||
player_hold_book = false
|
||||
game_api.start_dialogue("book_dialog004")
|
||||
--game_api.set_trigger_zone_enabled(3, false)
|
||||
--game_api.set_trigger_zone_enabled("book_dialog_zone001", false)
|
||||
end
|
||||
else
|
||||
print("on_book_pickup step2")
|
||||
@@ -218,14 +202,14 @@ function on_cake_clicked()
|
||||
game_api.player_stop()
|
||||
end
|
||||
|
||||
function on_npc_interact(npc_index)
|
||||
function on_npc_interact(npc_id)
|
||||
local player_ghost_aware = game_api.getIntValue("ghost_aware")
|
||||
local player_hold_key = game_api.getIntValue("player_hold_key")
|
||||
local day = game_api.getIntValue("day")
|
||||
|
||||
print("[Lua] NPC interaction! Index: " .. tostring(npc_index))
|
||||
if npc_index == 1 then
|
||||
game_api.player_stop_and_rotate_to_npc(1)
|
||||
print("[Lua] NPC interaction! ID: " .. tostring(npc_id))
|
||||
if npc_id == "npc_02_woman" then
|
||||
game_api.player_stop_and_rotate_to_npc("npc_02_woman")
|
||||
if (game_api.is_dawn()) or (day > 0) then
|
||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
||||
else
|
||||
@@ -236,8 +220,8 @@ function on_npc_interact(npc_index)
|
||||
end
|
||||
end
|
||||
end
|
||||
if npc_index == 0 then
|
||||
game_api.player_stop_and_rotate_to_npc(0)
|
||||
if npc_id == "npc_teacher01" then
|
||||
game_api.player_stop_and_rotate_to_npc("npc_teacher01")
|
||||
if (day == 0) then
|
||||
if (teacher_arrived_to_library) then
|
||||
if (teacher_told_about_book) then
|
||||
@@ -264,8 +248,8 @@ function on_npc_interact(npc_index)
|
||||
end
|
||||
end
|
||||
end
|
||||
if npc_index == 2 then
|
||||
game_api.player_stop_and_rotate_to_npc(2)
|
||||
if npc_id == "npc_04_ghost" then
|
||||
game_api.player_stop_and_rotate_to_npc("npc_04_ghost")
|
||||
local report_card_signed = game_api.getIntValue("report_card_signed")
|
||||
if (report_card_signed == 1) then
|
||||
game_api.start_dialogue("dialog_with_ghost003")
|
||||
@@ -273,18 +257,18 @@ function on_npc_interact(npc_index)
|
||||
game_api.start_dialogue("dialog_with_ghost001")
|
||||
end
|
||||
end
|
||||
if npc_index == 6 then
|
||||
game_api.player_stop_and_rotate_to_npc(6)
|
||||
if npc_id == "npc_altynai" then
|
||||
game_api.player_stop_and_rotate_to_npc("npc_altynai")
|
||||
game_api.start_dialogue("dialog_female_student002")
|
||||
end
|
||||
end
|
||||
|
||||
function on_quest_over()
|
||||
ghost_gone = true
|
||||
game_api.set_npc_enabled(2, false)
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled("npc_04_ghost", false)
|
||||
game_api.set_npc_enabled("ghost_01x", false)
|
||||
game_api.set_npc_enabled("ghost_02x", false)
|
||||
game_api.set_npc_enabled("ghost_03x", false)
|
||||
game_api.quest_set_objective_completed("ghost_release", "ghost_release_show")
|
||||
|
||||
game_api.start_cutscene("game_complete_cutscene001")
|
||||
@@ -297,7 +281,7 @@ end
|
||||
|
||||
function teacher_zone001_enter_callback()
|
||||
game_api.start_dialogue("teacher_dialog002")
|
||||
game_api.set_trigger_zone_enabled(2, false)
|
||||
game_api.set_trigger_zone_enabled("teacher_dialog_zone001", false)
|
||||
teacher_told_about_book = true
|
||||
game_api.player_stop()
|
||||
end
|
||||
@@ -474,9 +458,9 @@ function on_hall_door_click()
|
||||
game_api.switch_navigation(1)
|
||||
game_api.rotate_object("Hall_Leaf001", 90, 0.5, nil)
|
||||
game_api.fade_object("Room_Cover_Main_Hall_001", 0, 0.5, callback_deactivate_cover_main_hall)
|
||||
game_api.set_npc_enabled(0, true)
|
||||
game_api.set_npc_enabled(6, true)
|
||||
game_api.npc_rotate_to(6, 180)
|
||||
game_api.set_npc_enabled("npc_teacher01", true)
|
||||
game_api.set_npc_enabled("npc_altynai", true)
|
||||
game_api.npc_rotate_to("npc_altynai", 180)
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
game_api.player_stop()
|
||||
end
|
||||
@@ -558,22 +542,22 @@ function on_n2_door_click()
|
||||
end
|
||||
|
||||
function on_teacher_arrived()
|
||||
game_api.npc_rotate_to(0, 180)
|
||||
game_api.npc_rotate_to("npc_teacher01", 180)
|
||||
teacher_arrived_to_library = true
|
||||
end
|
||||
|
||||
function on_student_arrived()
|
||||
game_api.npc_rotate_to(6, 270)
|
||||
game_api.npc_rotate_to("npc_altynai", 270)
|
||||
end
|
||||
|
||||
function on_teacher_arrived2()
|
||||
game_api.npc_rotate_to(0, 0)
|
||||
game_api.npc_rotate_to("npc_teacher01", 0)
|
||||
end
|
||||
|
||||
function book_dialog_zone001_enter_callback()
|
||||
if (game_api.is_darklands()) then
|
||||
game_api.start_dialogue("ghost_dialog002")
|
||||
game_api.set_trigger_zone_enabled(3, false)
|
||||
game_api.set_trigger_zone_enabled("book_dialog_zone001", false)
|
||||
game_api.advance_darklands_hud()
|
||||
else
|
||||
if (player_hold_book) and (game_api.is_night() == false) then
|
||||
@@ -621,9 +605,9 @@ function on_sleep_cutscene()
|
||||
print("Cutscene 2 done!")
|
||||
|
||||
game_api.set_night()
|
||||
--game_api.set_trigger_zone_enabled(1, false)
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.set_npc_enabled(6, false)
|
||||
--game_api.set_trigger_zone_enabled("knife_dialog_zone001", false)
|
||||
game_api.set_npc_enabled("npc_teacher01", false)
|
||||
game_api.set_npc_enabled("npc_altynai", false)
|
||||
game_api.switch_navigation(16)
|
||||
game_api.set_object_rotation("Room_N_2_Leaf001", 0)
|
||||
game_api.set_object_rotation("Hall_Leaf001", 0)
|
||||
@@ -649,14 +633,14 @@ function on_teacher_arrived_intermediate()
|
||||
game_api.rotate_object("Room_N_2_Leaf001", -90, 0.5, nil)
|
||||
game_api.fade_object("Room_Cover_North_3_001", 0, 0.5, callback_deactivate_cover_n3)
|
||||
game_api.switch_navigation(2)
|
||||
game_api.npc_walk_to(0, 4.94194, 0, 6.64111, on_teacher_arrived)
|
||||
game_api.npc_walk_to("npc_teacher01", 4.94194, 0, 6.64111, on_teacher_arrived)
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
end
|
||||
|
||||
function on_lection_cutscene_fadein_callback()
|
||||
print("Lection cutscene in progress!")
|
||||
-- -0.0234149 0 10.1139
|
||||
game_api.npc_set_position(0, 0.0, 0.0, 10.1139)
|
||||
game_api.npc_set_position("npc_teacher01", 0.0, 0.0, 10.1139)
|
||||
|
||||
--4.91002 0 10.375
|
||||
--game_api.player_set_position(-2.41002, 0, 10.375)
|
||||
@@ -670,10 +654,10 @@ function callback_on_lection_cutscene_over()
|
||||
print("Cutscene done!")
|
||||
game_api.setIntValue("lection_is_over", 1)
|
||||
|
||||
game_api.set_npc_enabled(1, true)
|
||||
game_api.npc_rotate_to(1, 180)
|
||||
game_api.npc_walk_to(0, 0.758123, 0, 6.50063, on_teacher_arrived_intermediate)
|
||||
game_api.npc_walk_to(6, 5.28998, 0, -5.525, on_student_arrived)
|
||||
game_api.set_npc_enabled("npc_02_woman", true)
|
||||
game_api.npc_rotate_to("npc_02_woman", 180)
|
||||
game_api.npc_walk_to("npc_teacher01", 0.758123, 0, 6.50063, on_teacher_arrived_intermediate)
|
||||
game_api.npc_walk_to("npc_altynai", 5.28998, 0, -5.525, on_student_arrived)
|
||||
|
||||
local aiperi_knife_aware = game_api.getIntValue("aiperi_knife_aware")
|
||||
|
||||
@@ -715,38 +699,36 @@ function on_bookshelf_teacher_clicked()
|
||||
on_report_card_pickup()
|
||||
end
|
||||
|
||||
first_time_darklands = true
|
||||
|
||||
function callback_enter_darklands()
|
||||
if (first_time_darklands) then
|
||||
game_api.start_dialogue("ghost_dialog001")
|
||||
first_time_darklands = false
|
||||
end
|
||||
|
||||
game_api.set_trigger_zone_enabled(1, false)
|
||||
game_api.set_trigger_zone_enabled("knife_dialog_zone001", false)
|
||||
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.set_npc_enabled(1, false)
|
||||
game_api.set_npc_enabled(6, false)
|
||||
game_api.set_npc_enabled("npc_teacher01", false)
|
||||
game_api.set_npc_enabled("npc_02_woman", false)
|
||||
game_api.set_npc_enabled("npc_altynai", false)
|
||||
|
||||
if (ghost_gone) then
|
||||
game_api.set_npc_enabled(2, false)
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled("npc_04_ghost", false)
|
||||
game_api.set_npc_enabled("ghost_01x", false)
|
||||
game_api.set_npc_enabled("ghost_02x", false)
|
||||
game_api.set_npc_enabled("ghost_03x", false)
|
||||
else
|
||||
game_api.set_npc_enabled(2, true)
|
||||
game_api.set_npc_enabled(3, true)
|
||||
game_api.set_npc_enabled(4, true)
|
||||
game_api.set_npc_enabled(5, true)
|
||||
game_api.set_npc_enabled("npc_04_ghost", true)
|
||||
game_api.set_npc_enabled("ghost_01x", true)
|
||||
game_api.set_npc_enabled("ghost_02x", true)
|
||||
game_api.set_npc_enabled("ghost_03x", true)
|
||||
|
||||
game_api.npc_set_hp(3, 35)
|
||||
game_api.npc_set_hp(4, 35)
|
||||
game_api.npc_set_hp(5, 35)
|
||||
game_api.npc_set_hp("ghost_01x", 35)
|
||||
game_api.npc_set_hp("ghost_02x", 35)
|
||||
game_api.npc_set_hp("ghost_03x", 35)
|
||||
|
||||
game_api.npc_set_position(3, 0, 0, -6.4)
|
||||
game_api.npc_set_position(4, -5.0, 0, 12)
|
||||
game_api.npc_set_position(5, 5.0, 0, 12)
|
||||
game_api.npc_set_position("ghost_01x", 0, 0, -6.4)
|
||||
game_api.npc_set_position("ghost_02x", -5.0, 0, 12)
|
||||
game_api.npc_set_position("ghost_03x", 5.0, 0, 12)
|
||||
end
|
||||
|
||||
game_api.switch_navigation(5)
|
||||
@@ -755,13 +737,13 @@ end
|
||||
|
||||
function callback_exit_darklands()
|
||||
game_api.start_cutscene("darklands_exit001")
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.set_npc_enabled(1, false)
|
||||
game_api.set_npc_enabled(2, false)
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled(6, false)
|
||||
game_api.set_npc_enabled("npc_teacher01", false)
|
||||
game_api.set_npc_enabled("npc_02_woman", false)
|
||||
game_api.set_npc_enabled("npc_04_ghost", false)
|
||||
game_api.set_npc_enabled("ghost_01x", false)
|
||||
game_api.set_npc_enabled("ghost_02x", false)
|
||||
game_api.set_npc_enabled("ghost_03x", false)
|
||||
game_api.set_npc_enabled("npc_altynai", false)
|
||||
|
||||
morning_did_open_door_index = 0
|
||||
setDay1MorningSetup()
|
||||
@@ -873,13 +855,13 @@ function setDay0setup()
|
||||
|
||||
game_api.deactivate_interactive_object("Note001")
|
||||
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.set_npc_enabled(1, false)
|
||||
game_api.set_npc_enabled(2, false)
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled(6, false)
|
||||
game_api.set_npc_enabled("npc_teacher01", false)
|
||||
game_api.set_npc_enabled("npc_02_woman", false)
|
||||
game_api.set_npc_enabled("npc_04_ghost", false)
|
||||
game_api.set_npc_enabled("ghost_01x", false)
|
||||
game_api.set_npc_enabled("ghost_02x", false)
|
||||
game_api.set_npc_enabled("ghost_03x", false)
|
||||
game_api.set_npc_enabled("npc_altynai", false)
|
||||
|
||||
game_api.activate_interactive_object("car001")
|
||||
game_api.activate_interactive_object("car001wheels")
|
||||
@@ -903,7 +885,6 @@ function setDay1setup()
|
||||
game_api.activate_interactive_object("Room_Cover_South_2_001")
|
||||
game_api.deactivate_interactive_object("Room_Cover_South_3_001")
|
||||
|
||||
game_api.set_object_rotation("Room_N_0_Leaf001", 0)
|
||||
game_api.set_object_rotation("Room_N_1_Leaf001", -90)
|
||||
game_api.set_object_rotation("Room_N_2_Leaf001", -90)
|
||||
game_api.set_object_rotation("Room_S_0_Leaf001", 0)
|
||||
@@ -911,15 +892,15 @@ function setDay1setup()
|
||||
game_api.set_object_rotation("Room_S_2_Leaf001", 90)
|
||||
game_api.set_object_rotation("Hall_Leaf001", 90)
|
||||
|
||||
game_api.set_npc_enabled(0, true)
|
||||
game_api.set_npc_enabled(1, true)
|
||||
game_api.set_npc_enabled(2, false)
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled(6, true)
|
||||
game_api.set_npc_enabled("npc_teacher01", true)
|
||||
game_api.set_npc_enabled("npc_02_woman", true)
|
||||
game_api.set_npc_enabled("npc_04_ghost", false)
|
||||
game_api.set_npc_enabled("ghost_01x", false)
|
||||
game_api.set_npc_enabled("ghost_02x", false)
|
||||
game_api.set_npc_enabled("ghost_03x", false)
|
||||
game_api.set_npc_enabled("npc_altynai", true)
|
||||
|
||||
game_api.npc_set_position(1, 0.98998, 0, -7.525)
|
||||
game_api.npc_set_position("npc_02_woman", 0.98998, 0, -7.525)
|
||||
|
||||
game_api.deactivate_interactive_object("Cake001")
|
||||
|
||||
@@ -939,7 +920,6 @@ function setDay1MorningSetup()
|
||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
||||
game_api.activate_interactive_object("Room_Cover_Main_Hall_001")
|
||||
|
||||
game_api.set_object_rotation("Room_N_0_Leaf001", 0)
|
||||
game_api.set_object_rotation("Room_N_1_Leaf001", 0)
|
||||
game_api.set_object_rotation("Room_N_2_Leaf001", 0)
|
||||
game_api.set_object_rotation("Room_S_0_Leaf001", 0)
|
||||
@@ -964,15 +944,15 @@ function setDay1MorningSetup()
|
||||
|
||||
-- TODO: Make check for teacher_door_opened false or true
|
||||
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.set_npc_enabled(1, false)
|
||||
game_api.set_npc_enabled(2, false)
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled(6, false)
|
||||
game_api.set_npc_enabled("npc_teacher01", false)
|
||||
game_api.set_npc_enabled("npc_02_woman", false)
|
||||
game_api.set_npc_enabled("npc_04_ghost", false)
|
||||
game_api.set_npc_enabled("ghost_01x", false)
|
||||
game_api.set_npc_enabled("ghost_02x", false)
|
||||
game_api.set_npc_enabled("ghost_03x", false)
|
||||
game_api.set_npc_enabled("npc_altynai", false)
|
||||
|
||||
game_api.npc_set_position(1, 0.98998, 0, -7.525)
|
||||
game_api.npc_set_position("npc_02_woman", 0.98998, 0, -7.525)
|
||||
|
||||
if morning_did_open_door_index == 1 then
|
||||
game_api.deactivate_interactive_object("Room_Cover_South_1_001")
|
||||
@@ -1043,7 +1023,6 @@ function setDay1NightSetup()
|
||||
game_api.deactivate_interactive_object("Room_Cover_Corridor_001")
|
||||
game_api.activate_interactive_object("Room_Cover_Main_Hall_001")
|
||||
|
||||
game_api.set_object_rotation("Room_N_0_Leaf001", 0)
|
||||
game_api.set_object_rotation("Room_N_1_Leaf001", 0)
|
||||
game_api.set_object_rotation("Room_N_2_Leaf001", 0)
|
||||
game_api.set_object_rotation("Room_S_0_Leaf001", 0)
|
||||
@@ -1059,13 +1038,13 @@ function setDay1NightSetup()
|
||||
game_api.set_object_alpha("Room_Cover_Corridor_001", 1)
|
||||
game_api.set_object_alpha("Room_Cover_Main_Hall_001", 1)
|
||||
|
||||
game_api.set_npc_enabled(0, false)
|
||||
game_api.set_npc_enabled(1, false)
|
||||
game_api.set_npc_enabled(2, false)
|
||||
game_api.set_npc_enabled(3, false)
|
||||
game_api.set_npc_enabled(4, false)
|
||||
game_api.set_npc_enabled(5, false)
|
||||
game_api.set_npc_enabled(6, false)
|
||||
game_api.set_npc_enabled("npc_teacher01", false)
|
||||
game_api.set_npc_enabled("npc_02_woman", false)
|
||||
game_api.set_npc_enabled("npc_04_ghost", false)
|
||||
game_api.set_npc_enabled("ghost_01x", false)
|
||||
game_api.set_npc_enabled("ghost_02x", false)
|
||||
game_api.set_npc_enabled("ghost_03x", false)
|
||||
game_api.set_npc_enabled("npc_altynai", false)
|
||||
|
||||
game_api.deactivate_interactive_object("car001")
|
||||
game_api.deactivate_interactive_object("car001wheels")
|
||||
@@ -1222,8 +1201,8 @@ game_api.set_chat_callbacks(
|
||||
)
|
||||
|
||||
function callback_aiperi_dialog_morning()
|
||||
game_api.player_stop_and_rotate_to_npc(1)
|
||||
game_api.npc_stop_and_rotate_to_player(1)
|
||||
game_api.player_stop_and_rotate_to_npc("npc_02_woman")
|
||||
game_api.npc_stop_and_rotate_to_player("npc_02_woman")
|
||||
game_api.start_dialogue("dialog_aiperi_morning001")
|
||||
end
|
||||
|
||||
@@ -1246,9 +1225,9 @@ function on_aiperi_opens_door()
|
||||
end
|
||||
|
||||
--Aiperi incoming
|
||||
game_api.npc_set_position(1, 0, 0, 6.5)
|
||||
game_api.set_npc_enabled(1, true)
|
||||
game_api.npc_walk_to(1, 0.0, 0, 9.1, callback_aiperi_dialog_morning)
|
||||
game_api.npc_set_position("npc_02_woman", 0, 0, 6.5)
|
||||
game_api.set_npc_enabled("npc_02_woman", true)
|
||||
game_api.npc_walk_to("npc_02_woman", 0.0, 0, 9.1, callback_aiperi_dialog_morning)
|
||||
game_api.player_walk_to(0.0, 0.0, 10.0, nil)
|
||||
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
@@ -1268,9 +1247,9 @@ function on_aiperi_opens_door()
|
||||
end
|
||||
|
||||
--Aiperi incoming
|
||||
game_api.npc_set_position(1, 0.0, 0, 6.43818)
|
||||
game_api.set_npc_enabled(1, true)
|
||||
game_api.npc_walk_to(1, 2.34349, 0, 6.31229, callback_aiperi_dialog_morning)
|
||||
game_api.npc_set_position("npc_02_woman", 0.0, 0, 6.43818)
|
||||
game_api.set_npc_enabled("npc_02_woman", true)
|
||||
game_api.npc_walk_to("npc_02_woman", 2.34349, 0, 6.31229, callback_aiperi_dialog_morning)
|
||||
game_api.player_walk_to(3.52174, 0, 6.28993, nil)
|
||||
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
@@ -1290,9 +1269,9 @@ function on_aiperi_opens_door()
|
||||
end
|
||||
|
||||
--Aiperi incoming
|
||||
game_api.npc_set_position(1, 0, 0, -1.7911)
|
||||
game_api.set_npc_enabled(1, true)
|
||||
game_api.npc_walk_to(1, 2.11898, 0, -1.7074, callback_aiperi_dialog_morning)
|
||||
game_api.npc_set_position("npc_02_woman", 0, 0, -1.7911)
|
||||
game_api.set_npc_enabled("npc_02_woman", true)
|
||||
game_api.npc_walk_to("npc_02_woman", 2.11898, 0, -1.7074, callback_aiperi_dialog_morning)
|
||||
game_api.player_walk_to(3.36055, 0, -2.0345, nil)
|
||||
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
@@ -1312,9 +1291,9 @@ function on_aiperi_opens_door()
|
||||
game_api.switch_navigation(9)
|
||||
end
|
||||
--Aiperi incoming
|
||||
game_api.npc_set_position(1, 0, 0, -1.7911)
|
||||
game_api.set_npc_enabled(1, true)
|
||||
game_api.npc_walk_to(1, -2.454, 0, -1.61871, callback_aiperi_dialog_morning)
|
||||
game_api.npc_set_position("npc_02_woman", 0, 0, -1.7911)
|
||||
game_api.set_npc_enabled("npc_02_woman", true)
|
||||
game_api.npc_walk_to("npc_02_woman", -2.454, 0, -1.61871, callback_aiperi_dialog_morning)
|
||||
game_api.player_walk_to(-3.63363, 0, -1.50727, nil)
|
||||
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
@@ -1334,9 +1313,9 @@ function on_aiperi_opens_door()
|
||||
end
|
||||
|
||||
--Aiperi incoming
|
||||
game_api.npc_set_position(1, 0, 0, -9.77948)
|
||||
game_api.set_npc_enabled(1, true)
|
||||
game_api.npc_walk_to(1, -2.53977, 0, -9.77852, callback_aiperi_dialog_morning)
|
||||
game_api.npc_set_position("npc_02_woman", 0, 0, -9.77948)
|
||||
game_api.set_npc_enabled("npc_02_woman", true)
|
||||
game_api.npc_walk_to("npc_02_woman", -2.53977, 0, -9.77852, callback_aiperi_dialog_morning)
|
||||
game_api.player_walk_to(-3.64494, 0, -9.66711, nil)
|
||||
|
||||
game_api.play_sound("audio/702171__foxfire__door-opening.ogg")
|
||||
@@ -1345,7 +1324,24 @@ function on_aiperi_opens_door()
|
||||
end
|
||||
|
||||
function on_aiperi_morning_dialog_finished()
|
||||
game_api.npc_walk_to(1, 0.98998, 0, -7.525, nil)
|
||||
game_api.npc_walk_to("npc_02_woman", 0.98998, 0, -7.525, nil)
|
||||
end
|
||||
|
||||
function callback_init_location()
|
||||
hall_door_opened = false
|
||||
teacher_door_opened = false
|
||||
player_hold_book = false
|
||||
teacher_arrived_to_library = false
|
||||
teacher_told_about_book = false
|
||||
was_state_when_player_left = 0
|
||||
was_day_when_player_left = 0
|
||||
morning_can_open_door_index = 0
|
||||
morning_did_open_door_index = 0
|
||||
ghost_gone = false
|
||||
first_time_darklands = true
|
||||
|
||||
setDay0setup()
|
||||
game_api.switch_navigation(0)
|
||||
end
|
||||
|
||||
function callback_enter_location()
|
||||
@@ -1437,6 +1433,7 @@ function callback_exit_location()
|
||||
end
|
||||
|
||||
game_api.set_location_callbacks(
|
||||
callback_init_location,
|
||||
callback_enter_location,
|
||||
callback_exit_location
|
||||
)
|
||||
@@ -1467,9 +1464,5 @@ end
|
||||
|
||||
game_api.set_cutscene_callback("game_complete_cutscene001", callback_game_complete_cutscene)
|
||||
|
||||
|
||||
|
||||
setDay0setup()
|
||||
game_api.switch_navigation(0)
|
||||
--debugAllOpen()
|
||||
print("Lua script loaded successfully!---!")
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,116 @@
|
||||
{
|
||||
"objects": [
|
||||
{
|
||||
"id": "intBin_Cans",
|
||||
"name": "intBin_Cans",
|
||||
"texturePath": "resources/w/shelter/models/intBin_Cans_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intBin_Cans.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": -180.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.6,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.85,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "intBin_Plastic",
|
||||
"name": "intBin_Plastic",
|
||||
"texturePath": "resources/w/shelter/models/intBin_Plastic_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intBin_Plastic.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": -180.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.4,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.85,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "intBin_Waste_A",
|
||||
"name": "intBin_Waste_A",
|
||||
"texturePath": "resources/w/shelter/models/intBin_Waste_A_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intBin_Waste_A.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": -180.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 2.2,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.85,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "intBin_Waste_B",
|
||||
"name": "intBin_Waste_B",
|
||||
"texturePath": "resources/w/shelter/models/intBin_Waste_B_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intBin_Waste_B.txt.bin",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": -180.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 3.0,
|
||||
"positionY": 0.45736101269721985,
|
||||
"positionZ": 3.85,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "intRoof",
|
||||
"name": "intRoof",
|
||||
"texturePath": "resources/w/shelter/models/intRoof_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intRoof.txt",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": 0.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": 3.2,
|
||||
"positionZ": 0.0,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "intVending.00",
|
||||
"name": "intVending.00",
|
||||
"texturePath": "resources/w/shelter/models/vending_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intVending.txt",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": -90.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": -1.0,
|
||||
"positionY": 0.915,
|
||||
"positionZ": -3.9,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "intVending.01",
|
||||
"name": "intVending.01",
|
||||
"texturePath": "resources/w/shelter/models/vending_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intVending.txt",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": -90.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 0.0,
|
||||
"positionY": 0.915,
|
||||
"positionZ": -3.9,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
},
|
||||
{
|
||||
"id": "intVending.02",
|
||||
"name": "intVending.02",
|
||||
"texturePath": "resources/w/shelter/models/vending_atlas.png",
|
||||
"meshPath": "resources/w/shelter/models/intVending.txt",
|
||||
"rotationX": 0.0,
|
||||
"rotationY": -90.0,
|
||||
"rotationZ": 0.0,
|
||||
"positionX": 1.0,
|
||||
"positionY": 0.915,
|
||||
"positionZ": -3.9,
|
||||
"scale": 1.0,
|
||||
"interactionRadius": 0.0
|
||||
}
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,33 @@
|
||||
===Vertices (Split by UV/Normal): 20
|
||||
V 0: Pos(0.8, -0.225, 0.42) Norm(0.0, 0.0, 1.0) UV(-0.5, 1.777778)
|
||||
V 1: Pos(-0.8, 0.225, 0.42) Norm(0.0, 0.0, 1.0) UV(0.5, -1.777778)
|
||||
V 2: Pos(-0.8, -0.225, 0.42) Norm(0.0, 0.0, 1.0) UV(-0.5, -1.777778)
|
||||
V 3: Pos(0.8, -0.225, 0.0) Norm(0.0, -1.0, 0.0) UV(0.0, 1.777778)
|
||||
V 4: Pos(-0.8, -0.225, 0.42) Norm(0.0, -1.0, 0.0) UV(0.933333, -1.777778)
|
||||
V 5: Pos(-0.8, -0.225, 0.0) Norm(0.0, -1.0, 0.0) UV(0.0, -1.777778)
|
||||
V 6: Pos(0.8, 0.225, 0.0) Norm(1.0, 0.0, 0.0) UV(0.0, 0.5)
|
||||
V 7: Pos(0.8, -0.225, 0.42) Norm(1.0, 0.0, 0.0) UV(0.933333, -0.5)
|
||||
V 8: Pos(0.8, -0.225, 0.0) Norm(1.0, 0.0, 0.0) UV(0.0, -0.5)
|
||||
V 9: Pos(-0.8, 0.225, 0.0) Norm(0.0, 1.0, 0.0) UV(0.0, -1.777778)
|
||||
V 10: Pos(0.8, 0.225, 0.42) Norm(0.0, 1.0, 0.0) UV(0.933333, 1.777778)
|
||||
V 11: Pos(0.8, 0.225, 0.0) Norm(0.0, 1.0, 0.0) UV(0.0, 1.777778)
|
||||
V 12: Pos(-0.8, -0.225, 0.0) Norm(-1.0, 0.0, 0.0) UV(0.0, -0.5)
|
||||
V 13: Pos(-0.8, 0.225, 0.42) Norm(-1.0, 0.0, 0.0) UV(0.933333, 0.5)
|
||||
V 14: Pos(-0.8, 0.225, 0.0) Norm(-1.0, 0.0, 0.0) UV(0.0, 0.5)
|
||||
V 15: Pos(0.8, 0.225, 0.42) Norm(0.0, 0.0, 1.0) UV(0.5, 1.777778)
|
||||
V 16: Pos(0.8, -0.225, 0.42) Norm(0.0, -1.0, 0.0) UV(0.933333, 1.777778)
|
||||
V 17: Pos(0.8, 0.225, 0.42) Norm(1.0, 0.0, 0.0) UV(0.933333, 0.5)
|
||||
V 18: Pos(-0.8, 0.225, 0.42) Norm(0.0, 1.0, 0.0) UV(0.933333, -1.777778)
|
||||
V 19: Pos(-0.8, -0.225, 0.42) Norm(-1.0, 0.0, 0.0) UV(0.933333, -0.5)
|
||||
|
||||
===Triangles (Indices): 10
|
||||
Tri: 0 1 2
|
||||
Tri: 3 4 5
|
||||
Tri: 6 7 8
|
||||
Tri: 9 10 11
|
||||
Tri: 12 13 14
|
||||
Tri: 0 15 1
|
||||
Tri: 3 16 4
|
||||
Tri: 6 17 7
|
||||
Tri: 9 18 10
|
||||
Tri: 12 19 13
|
||||
@@ -0,0 +1,33 @@
|
||||
===Vertices (Split by UV/Normal): 20
|
||||
V 0: Pos(0.9, -0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(0.642857, -0.464286)
|
||||
V 1: Pos(-0.9, 0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(-0.642857, 0.464286)
|
||||
V 2: Pos(-0.9, -0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(-0.642857, -0.464286)
|
||||
V 3: Pos(0.9, -0.65, 0.0) Norm(0.0, -1.0, 0.0) UV(0.642857, 0.0)
|
||||
V 4: Pos(-0.9, -0.65, 0.425) Norm(0.0, -1.0, 0.0) UV(-0.642857, 0.303571)
|
||||
V 5: Pos(-0.9, -0.65, 0.0) Norm(0.0, -1.0, 0.0) UV(-0.642857, 0.0)
|
||||
V 6: Pos(0.9, 0.65, 0.0) Norm(1.0, 0.0, 0.0) UV(0.464286, 0.0)
|
||||
V 7: Pos(0.9, -0.65, 0.425) Norm(1.0, 0.0, 0.0) UV(-0.464286, 0.303571)
|
||||
V 8: Pos(0.9, -0.65, 0.0) Norm(1.0, 0.0, 0.0) UV(-0.464286, 0.0)
|
||||
V 9: Pos(-0.9, 0.65, 0.0) Norm(0.0, 1.0, 0.0) UV(-0.642857, 0.0)
|
||||
V 10: Pos(0.9, 0.65, 0.425) Norm(0.0, 1.0, 0.0) UV(0.642857, 0.303571)
|
||||
V 11: Pos(0.9, 0.65, 0.0) Norm(0.0, 1.0, 0.0) UV(0.642857, 0.0)
|
||||
V 12: Pos(-0.9, -0.65, 0.0) Norm(-1.0, 0.0, 0.0) UV(-0.464286, 0.0)
|
||||
V 13: Pos(-0.9, 0.65, 0.425) Norm(-1.0, 0.0, 0.0) UV(0.464286, 0.303571)
|
||||
V 14: Pos(-0.9, 0.65, 0.0) Norm(-1.0, 0.0, 0.0) UV(0.464286, 0.0)
|
||||
V 15: Pos(0.9, 0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(0.642857, 0.464286)
|
||||
V 16: Pos(0.9, -0.65, 0.425) Norm(0.0, -1.0, 0.0) UV(0.642857, 0.303571)
|
||||
V 17: Pos(0.9, 0.65, 0.425) Norm(1.0, 0.0, 0.0) UV(0.464286, 0.303571)
|
||||
V 18: Pos(-0.9, 0.65, 0.425) Norm(0.0, 1.0, 0.0) UV(-0.642857, 0.303571)
|
||||
V 19: Pos(-0.9, -0.65, 0.425) Norm(-1.0, 0.0, 0.0) UV(-0.464286, 0.303571)
|
||||
|
||||
===Triangles (Indices): 10
|
||||
Tri: 0 1 2
|
||||
Tri: 3 4 5
|
||||
Tri: 6 7 8
|
||||
Tri: 9 10 11
|
||||
Tri: 12 13 14
|
||||
Tri: 0 15 1
|
||||
Tri: 3 16 4
|
||||
Tri: 6 17 7
|
||||
Tri: 9 18 10
|
||||
Tri: 12 19 13
|
||||
@@ -0,0 +1,33 @@
|
||||
===Vertices (Split by UV/Normal): 20
|
||||
V 0: Pos(1.0, -0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(0.714286, -0.464286)
|
||||
V 1: Pos(-1.0, 0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(-0.714286, 0.464286)
|
||||
V 2: Pos(-1.0, -0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(-0.714286, -0.464286)
|
||||
V 3: Pos(1.0, -0.65, 0.0) Norm(0.0, -1.0, 0.0) UV(0.714286, 0.0)
|
||||
V 4: Pos(-1.0, -0.65, 0.425) Norm(0.0, -1.0, 0.0) UV(-0.714286, 0.303571)
|
||||
V 5: Pos(-1.0, -0.65, 0.0) Norm(0.0, -1.0, 0.0) UV(-0.714286, 0.0)
|
||||
V 6: Pos(1.0, 0.65, 0.0) Norm(1.0, 0.0, 0.0) UV(0.464286, 0.0)
|
||||
V 7: Pos(1.0, -0.65, 0.425) Norm(1.0, 0.0, 0.0) UV(-0.464286, 0.303571)
|
||||
V 8: Pos(1.0, -0.65, 0.0) Norm(1.0, 0.0, 0.0) UV(-0.464286, 0.0)
|
||||
V 9: Pos(-1.0, 0.65, 0.0) Norm(0.0, 1.0, 0.0) UV(-0.714286, 0.0)
|
||||
V 10: Pos(1.0, 0.65, 0.425) Norm(0.0, 1.0, 0.0) UV(0.714286, 0.303571)
|
||||
V 11: Pos(1.0, 0.65, 0.0) Norm(0.0, 1.0, 0.0) UV(0.714286, 0.0)
|
||||
V 12: Pos(-1.0, -0.65, 0.0) Norm(-1.0, 0.0, 0.0) UV(-0.464286, 0.0)
|
||||
V 13: Pos(-1.0, 0.65, 0.425) Norm(-1.0, 0.0, 0.0) UV(0.464286, 0.303571)
|
||||
V 14: Pos(-1.0, 0.65, 0.0) Norm(-1.0, 0.0, 0.0) UV(0.464286, 0.0)
|
||||
V 15: Pos(1.0, 0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(0.714286, 0.464286)
|
||||
V 16: Pos(1.0, -0.65, 0.425) Norm(0.0, -1.0, 0.0) UV(0.714286, 0.303571)
|
||||
V 17: Pos(1.0, 0.65, 0.425) Norm(1.0, 0.0, 0.0) UV(0.464286, 0.303571)
|
||||
V 18: Pos(-1.0, 0.65, 0.425) Norm(0.0, 1.0, 0.0) UV(-0.714286, 0.303571)
|
||||
V 19: Pos(-1.0, -0.65, 0.425) Norm(-1.0, 0.0, 0.0) UV(-0.464286, 0.303571)
|
||||
|
||||
===Triangles (Indices): 10
|
||||
Tri: 0 1 2
|
||||
Tri: 3 4 5
|
||||
Tri: 6 7 8
|
||||
Tri: 9 10 11
|
||||
Tri: 12 13 14
|
||||
Tri: 0 15 1
|
||||
Tri: 3 16 4
|
||||
Tri: 6 17 7
|
||||
Tri: 9 18 10
|
||||
Tri: 12 19 13
|
||||
@@ -0,0 +1,33 @@
|
||||
===Vertices (Split by UV/Normal): 20
|
||||
V 0: Pos(1.1, -0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(0.785714, -0.464286)
|
||||
V 1: Pos(-1.1, 0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(-0.785714, 0.464286)
|
||||
V 2: Pos(-1.1, -0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(-0.785714, -0.464286)
|
||||
V 3: Pos(1.1, -0.65, 0.0) Norm(0.0, -1.0, 0.0) UV(0.785714, 0.0)
|
||||
V 4: Pos(-1.1, -0.65, 0.425) Norm(0.0, -1.0, 0.0) UV(-0.785714, 0.303571)
|
||||
V 5: Pos(-1.1, -0.65, 0.0) Norm(0.0, -1.0, 0.0) UV(-0.785714, 0.0)
|
||||
V 6: Pos(1.1, 0.65, 0.0) Norm(1.0, 0.0, 0.0) UV(0.464286, 0.0)
|
||||
V 7: Pos(1.1, -0.65, 0.425) Norm(1.0, 0.0, 0.0) UV(-0.464286, 0.303571)
|
||||
V 8: Pos(1.1, -0.65, 0.0) Norm(1.0, 0.0, 0.0) UV(-0.464286, 0.0)
|
||||
V 9: Pos(-1.1, 0.65, 0.0) Norm(0.0, 1.0, 0.0) UV(-0.785714, 0.0)
|
||||
V 10: Pos(1.1, 0.65, 0.425) Norm(0.0, 1.0, 0.0) UV(0.785714, 0.303571)
|
||||
V 11: Pos(1.1, 0.65, 0.0) Norm(0.0, 1.0, 0.0) UV(0.785714, 0.0)
|
||||
V 12: Pos(-1.1, -0.65, 0.0) Norm(-1.0, 0.0, 0.0) UV(-0.464286, 0.0)
|
||||
V 13: Pos(-1.1, 0.65, 0.425) Norm(-1.0, 0.0, 0.0) UV(0.464286, 0.303571)
|
||||
V 14: Pos(-1.1, 0.65, 0.0) Norm(-1.0, 0.0, 0.0) UV(0.464286, 0.0)
|
||||
V 15: Pos(1.1, 0.65, 0.425) Norm(0.0, 0.0, 1.0) UV(0.785714, 0.464286)
|
||||
V 16: Pos(1.1, -0.65, 0.425) Norm(0.0, -1.0, 0.0) UV(0.785714, 0.303571)
|
||||
V 17: Pos(1.1, 0.65, 0.425) Norm(1.0, 0.0, 0.0) UV(0.464286, 0.303571)
|
||||
V 18: Pos(-1.1, 0.65, 0.425) Norm(0.0, 1.0, 0.0) UV(-0.785714, 0.303571)
|
||||
V 19: Pos(-1.1, -0.65, 0.425) Norm(-1.0, 0.0, 0.0) UV(-0.464286, 0.303571)
|
||||
|
||||
===Triangles (Indices): 10
|
||||
Tri: 0 1 2
|
||||
Tri: 3 4 5
|
||||
Tri: 6 7 8
|
||||
Tri: 9 10 11
|
||||
Tri: 12 13 14
|
||||
Tri: 0 15 1
|
||||
Tri: 3 16 4
|
||||
Tri: 6 17 7
|
||||
Tri: 9 18 10
|
||||
Tri: 12 19 13
|
||||
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Tri: 6 7 8
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Tri: 12 33 13
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Tri: 18 35 19
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Tri: 21 36 22
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Tri: 24 37 25
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Binary file not shown.
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===Vertices (Split by UV/Normal): 36
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V 0: Pos(0.133265, -0.192101, -0.0013) Norm(-0.694625, -0.662526, 0.280277) UV(0.730469, 0.000977)
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Tri: 0 1 2
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Tri: 3 4 5
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Tri: 6 7 8
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Tri: 9 10 11
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Tri: 12 13 14
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Tri: 15 16 17
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Tri: 18 19 20
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Tri: 21 22 23
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Tri: 24 25 26
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Tri: 3 28 4
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Tri: 6 29 7
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Tri: 9 30 10
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Tri: 12 31 13
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Tri: 15 32 16
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Tri: 18 33 19
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Tri: 21 34 22
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Tri: 24 35 25
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Binary file not shown.
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===Vertices (Split by UV/Normal): 40
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|
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===Triangles (Indices): 18
|
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Tri: 0 1 2
|
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Tri: 3 4 5
|
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Tri: 6 7 8
|
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Tri: 9 10 11
|
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Tri: 12 13 14
|
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Tri: 15 16 17
|
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Tri: 18 19 20
|
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Tri: 21 22 23
|
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Tri: 24 25 26
|
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Tri: 0 27 1
|
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Tri: 3 28 4
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Binary file not shown.
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Binary file not shown.
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Tri: 9 10 11
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Binary file not shown.
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===Vertices (Split by UV/Normal): 38
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===Triangles (Indices): 18
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Tri: 0 1 2
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Tri: 3 4 5
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Tri: 6 7 8
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Tri: 9 10 11
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Tri: 12 13 14
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Tri: 15 16 17
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Tri: 18 19 20
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Tri: 21 22 23
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Tri: 24 25 26
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Tri: 27 28 29
|
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Tri: 3 30 4
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Tri: 6 31 7
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Tri: 9 32 10
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Tri: 0 1 2
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Tri: 9 10 11
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Tri: 36 37 38
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Binary file not shown.
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===Vertices (Split by UV/Normal): 148
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V 0: Pos(-1.45, -1.75, 2.55) Norm(0.0, 0.0, 1.0) UV(-0.90625, -1.09375)
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|
||||
V 56: Pos(-0.323358, -0.03, 1.666061) Norm(-0.83147, 0.0, -0.55557) UV(0.761719, 0.011719)
|
||||
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|
||||
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|
||||
V 59: Pos(-0.247487, -0.03, 1.552513) Norm(-0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
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|
||||
V 61: Pos(-0.133939, -0.05, 1.476642) Norm(-0.19509, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 62: Pos(-0.133939, -0.03, 1.476642) Norm(-0.19509, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 63: Pos(0.133939, -0.03, 1.476642) Norm(0.19509, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 64: Pos(0.0, -0.05, 1.45) Norm(0.19509, 0.0, -0.980785) UV(0.761719, 0.011719)
|
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V 65: Pos(0.0, -0.03, 1.45) Norm(0.19509, 0.0, -0.980785) UV(0.761719, 0.011719)
|
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V 66: Pos(0.247487, -0.03, 1.552513) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 67: Pos(0.133939, -0.05, 1.476642) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 68: Pos(0.133939, -0.03, 1.476642) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
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|
||||
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|
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V 71: Pos(0.247487, -0.03, 1.552513) Norm(0.83147, 0.0, -0.55557) UV(0.761719, 0.011719)
|
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|
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V 73: Pos(0.323358, -0.05, 1.666061) Norm(0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
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V 74: Pos(0.323358, -0.03, 1.666061) Norm(0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
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|
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|
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V 77: Pos(-0.35, 0.05, 1.8) Norm(0.0, 1.0, 0.0) UV(0.7425, 0.375)
|
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|
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V 79: Pos(0.35, 0.05, 1.8) Norm(-0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
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V 80: Pos(0.35, 0.03, 1.8) Norm(-0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
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V 81: Pos(0.247487, 0.03, 2.047487) Norm(-0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
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V 82: Pos(0.323358, 0.05, 1.933939) Norm(-0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
||||
V 83: Pos(0.323358, 0.03, 1.933939) Norm(-0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
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V 84: Pos(0.133939, 0.03, 2.123358) Norm(-0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
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V 85: Pos(0.247487, 0.05, 2.047487) Norm(-0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 86: Pos(0.247487, 0.03, 2.047487) Norm(-0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 87: Pos(0.0, 0.03, 2.15) Norm(-0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 88: Pos(0.133939, 0.05, 2.123358) Norm(-0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 89: Pos(0.133939, 0.03, 2.123358) Norm(-0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 90: Pos(-0.133939, 0.03, 2.123358) Norm(0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 91: Pos(0.0, 0.05, 2.15) Norm(0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 92: Pos(0.0, 0.03, 2.15) Norm(0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 93: Pos(-0.247487, 0.03, 2.047487) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 94: Pos(-0.133939, 0.05, 2.123358) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 95: Pos(-0.133939, 0.03, 2.123358) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 96: Pos(-0.323358, 0.03, 1.933939) Norm(0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
||||
V 97: Pos(-0.247487, 0.05, 2.047487) Norm(0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
||||
V 98: Pos(-0.247487, 0.03, 2.047487) Norm(0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
||||
V 99: Pos(-0.35, 0.03, 1.8) Norm(0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
||||
V 100: Pos(-0.323358, 0.05, 1.933939) Norm(0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
||||
V 101: Pos(-0.323358, 0.03, 1.933939) Norm(0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
||||
V 102: Pos(-0.323358, 0.03, 1.666061) Norm(0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 103: Pos(-0.35, 0.05, 1.8) Norm(0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 104: Pos(-0.35, 0.03, 1.8) Norm(0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 105: Pos(-0.247487, 0.03, 1.552513) Norm(0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 106: Pos(-0.323358, 0.05, 1.666061) Norm(0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 107: Pos(-0.323358, 0.03, 1.666061) Norm(0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 108: Pos(-0.133939, 0.03, 1.476642) Norm(0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 109: Pos(-0.247487, 0.05, 1.552513) Norm(0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 110: Pos(-0.247487, 0.03, 1.552513) Norm(0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 111: Pos(0.0, 0.03, 1.45) Norm(0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 112: Pos(-0.133939, 0.05, 1.476642) Norm(0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 113: Pos(-0.133939, 0.03, 1.476642) Norm(0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 114: Pos(0.133939, 0.03, 1.476642) Norm(-0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 115: Pos(0.0, 0.05, 1.45) Norm(-0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 116: Pos(0.0, 0.03, 1.45) Norm(-0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 117: Pos(0.247487, 0.03, 1.552513) Norm(-0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 118: Pos(0.133939, 0.05, 1.476642) Norm(-0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 119: Pos(0.133939, 0.03, 1.476642) Norm(-0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 120: Pos(0.323358, 0.03, 1.666061) Norm(-0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 121: Pos(0.247487, 0.05, 1.552513) Norm(-0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 122: Pos(0.247487, 0.03, 1.552513) Norm(-0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 123: Pos(0.35, 0.03, 1.8) Norm(-0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 124: Pos(0.323358, 0.05, 1.666061) Norm(-0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 125: Pos(0.323358, 0.03, 1.666061) Norm(-0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 126: Pos(0.021213, 0.021213, 1.75) Norm(0.92388, 0.382683, 0.0) UV(0.761719, 0.011719)
|
||||
V 127: Pos(0.0, 0.03, 1.75) Norm(0.382683, 0.92388, 0.0) UV(0.761719, 0.011719)
|
||||
V 128: Pos(-0.021213, 0.021213, 1.75) Norm(-0.382683, 0.92388, 0.0) UV(0.761719, 0.011719)
|
||||
V 129: Pos(-0.03, 0.0, 1.75) Norm(-0.92388, 0.382683, 0.0) UV(0.761719, 0.011719)
|
||||
V 130: Pos(-0.021213, -0.021213, 1.75) Norm(-0.92388, -0.382683, 0.0) UV(0.761719, 0.011719)
|
||||
V 131: Pos(0.0, -0.03, 1.75) Norm(-0.382683, -0.92388, 0.0) UV(0.761719, 0.011719)
|
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V 132: Pos(0.021213, -0.021213, 1.75) Norm(0.382683, -0.92388, 0.0) UV(0.761719, 0.011719)
|
||||
V 133: Pos(0.03, 0.0, 1.75) Norm(0.92388, -0.382683, 0.0) UV(0.761719, 0.011719)
|
||||
V 134: Pos(0.323358, -0.05, 1.666061) Norm(0.0, -1.0, 0.0) UV(0.714526, 0.234364)
|
||||
V 135: Pos(0.35, -0.05, 1.8) Norm(0.0, -1.0, 0.0) UV(0.7425, 0.375)
|
||||
V 136: Pos(0.323358, -0.05, 1.933939) Norm(0.0, -1.0, 0.0) UV(0.714526, 0.515636)
|
||||
V 137: Pos(0.247487, -0.05, 2.047487) Norm(0.0, -1.0, 0.0) UV(0.634862, 0.634862)
|
||||
V 138: Pos(0.0, -0.05, 2.15) Norm(0.0, -1.0, 0.0) UV(0.375, 0.7425)
|
||||
V 139: Pos(-0.133939, -0.05, 2.123358) Norm(0.0, -1.0, 0.0) UV(0.234364, 0.714526)
|
||||
V 140: Pos(-0.247487, -0.05, 2.047487) Norm(0.0, -1.0, 0.0) UV(0.115138, 0.634862)
|
||||
V 141: Pos(-0.35, -0.05, 1.8) Norm(0.0, -1.0, 0.0) UV(0.0075, 0.375)
|
||||
V 142: Pos(-0.323358, -0.05, 1.666061) Norm(0.0, -1.0, 0.0) UV(0.035474, 0.234364)
|
||||
V 143: Pos(-0.247487, -0.05, 1.552513) Norm(0.0, -1.0, 0.0) UV(0.115138, 0.115138)
|
||||
V 144: Pos(0.0, -0.05, 1.45) Norm(0.0, -1.0, 0.0) UV(0.375, 0.0075)
|
||||
V 145: Pos(0.133939, -0.05, 1.476642) Norm(0.0, -1.0, 0.0) UV(0.515636, 0.035474)
|
||||
V 146: Pos(0.247487, -0.05, 1.552513) Norm(0.0, -1.0, 0.0) UV(0.634862, 0.115138)
|
||||
V 147: Pos(0.323358, -0.05, 1.933939) Norm(0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 148: Pos(0.247487, -0.05, 2.047487) Norm(0.831469, 0.0, 0.555571) UV(0.761719, 0.011719)
|
||||
V 149: Pos(0.133939, -0.05, 2.123358) Norm(0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 150: Pos(0.0, -0.05, 2.15) Norm(0.195091, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 151: Pos(-0.133939, -0.05, 2.123358) Norm(-0.195091, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 152: Pos(-0.247487, -0.05, 2.047487) Norm(-0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 153: Pos(-0.323358, -0.05, 1.933939) Norm(-0.831469, 0.0, 0.555571) UV(0.761719, 0.011719)
|
||||
V 154: Pos(-0.35, -0.05, 1.8) Norm(-0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 155: Pos(-0.323358, -0.05, 1.666061) Norm(-0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
||||
V 156: Pos(-0.247487, -0.05, 1.552513) Norm(-0.83147, 0.0, -0.55557) UV(0.761719, 0.011719)
|
||||
V 157: Pos(-0.133939, -0.05, 1.476642) Norm(-0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 158: Pos(0.0, -0.05, 1.45) Norm(-0.19509, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 159: Pos(0.133939, -0.05, 1.476642) Norm(0.19509, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 160: Pos(0.247487, -0.05, 1.552513) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 161: Pos(0.323358, -0.05, 1.666061) Norm(0.83147, 0.0, -0.55557) UV(0.761719, 0.011719)
|
||||
V 162: Pos(0.35, -0.05, 1.8) Norm(0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
||||
V 163: Pos(0.323358, 0.05, 1.666061) Norm(0.0, 1.0, 0.0) UV(0.035474, 0.234364)
|
||||
V 164: Pos(0.247487, 0.05, 1.552513) Norm(0.0, 1.0, 0.0) UV(0.115138, 0.115138)
|
||||
V 165: Pos(0.133939, 0.05, 1.476642) Norm(0.0, 1.0, 0.0) UV(0.234364, 0.035474)
|
||||
V 166: Pos(-0.133939, 0.05, 1.476642) Norm(0.0, 1.0, 0.0) UV(0.515636, 0.035474)
|
||||
V 167: Pos(-0.247487, 0.05, 1.552513) Norm(0.0, 1.0, 0.0) UV(0.634862, 0.115138)
|
||||
V 168: Pos(-0.323358, 0.05, 1.666061) Norm(0.0, 1.0, 0.0) UV(0.714526, 0.234364)
|
||||
V 169: Pos(-0.323358, 0.05, 1.933939) Norm(0.0, 1.0, 0.0) UV(0.714526, 0.515636)
|
||||
V 170: Pos(-0.247487, 0.05, 2.047487) Norm(0.0, 1.0, 0.0) UV(0.634862, 0.634862)
|
||||
V 171: Pos(-0.133939, 0.05, 2.123358) Norm(0.0, 1.0, 0.0) UV(0.515636, 0.714526)
|
||||
V 172: Pos(0.0, 0.05, 2.15) Norm(0.0, 1.0, 0.0) UV(0.375, 0.7425)
|
||||
V 173: Pos(0.133939, 0.05, 2.123358) Norm(0.0, 1.0, 0.0) UV(0.234364, 0.714526)
|
||||
V 174: Pos(0.247487, 0.05, 2.047487) Norm(0.0, 1.0, 0.0) UV(0.115138, 0.634862)
|
||||
V 175: Pos(0.323358, 0.05, 1.933939) Norm(0.0, 1.0, 0.0) UV(0.035474, 0.515636)
|
||||
V 176: Pos(0.323358, 0.05, 1.933939) Norm(-0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
||||
V 177: Pos(0.247487, 0.05, 2.047487) Norm(-0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
||||
V 178: Pos(0.133939, 0.05, 2.123358) Norm(-0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 179: Pos(0.0, 0.05, 2.15) Norm(-0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 180: Pos(-0.133939, 0.05, 2.123358) Norm(0.195091, 0.0, -0.980785) UV(0.761719, 0.011719)
|
||||
V 181: Pos(-0.247487, 0.05, 2.047487) Norm(0.555571, 0.0, -0.831469) UV(0.761719, 0.011719)
|
||||
V 182: Pos(-0.323358, 0.05, 1.933939) Norm(0.831469, 0.0, -0.555571) UV(0.761719, 0.011719)
|
||||
V 183: Pos(-0.35, 0.05, 1.8) Norm(0.980785, 0.0, -0.19509) UV(0.761719, 0.011719)
|
||||
V 184: Pos(-0.323358, 0.05, 1.666061) Norm(0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
V 185: Pos(-0.247487, 0.05, 1.552513) Norm(0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 186: Pos(-0.133939, 0.05, 1.476642) Norm(0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 187: Pos(0.0, 0.05, 1.45) Norm(0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 188: Pos(0.133939, 0.05, 1.476642) Norm(-0.19509, 0.0, 0.980785) UV(0.761719, 0.011719)
|
||||
V 189: Pos(0.247487, 0.05, 1.552513) Norm(-0.555571, 0.0, 0.831469) UV(0.761719, 0.011719)
|
||||
V 190: Pos(0.323358, 0.05, 1.666061) Norm(-0.83147, 0.0, 0.55557) UV(0.761719, 0.011719)
|
||||
V 191: Pos(0.35, 0.05, 1.8) Norm(-0.980785, 0.0, 0.19509) UV(0.761719, 0.011719)
|
||||
|
||||
===Triangles (Indices): 108
|
||||
Tri: 0 1 2
|
||||
Tri: 3 4 5
|
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Binary file not shown.
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Tri: 0 1 2
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Tri: 6 7 8
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Tri: 18 19 20
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Tri: 21 22 23
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Tri: 24 25 26
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Tri: 27 28 29
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Tri: 30 31 32
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Tri: 0 33 1
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Tri: 3 34 4
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Tri: 6 35 7
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Tri: 18 39 19
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Tri: 21 40 22
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Tri: 24 41 25
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Tri: 27 42 28
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Tri: 30 43 31
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Tri: 0 1 2
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Tri: 3 4 5
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Tri: 6 7 8
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Tri: 9 10 11
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Tri: 12 13 14
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Tri: 15 16 17
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Tri: 18 19 20
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Tri: 21 22 23
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Tri: 24 25 26
|
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Tri: 27 28 29
|
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Tri: 30 31 32
|
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Tri: 33 34 35
|
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Tri: 36 37 38
|
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Tri: 39 40 41
|
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Tri: 42 43 44
|
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Tri: 45 46 47
|
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Tri: 48 49 50
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Tri: 51 52 53
|
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Tri: 0 54 1
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Tri: 3 55 4
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Tri: 6 56 7
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Tri: 9 57 10
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Tri: 12 58 13
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Tri: 15 59 16
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Tri: 18 60 19
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Tri: 21 61 22
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Tri: 24 62 25
|
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Tri: 27 63 28
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Tri: 30 64 31
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Tri: 33 65 34
|
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Tri: 36 66 37
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Tri: 39 67 40
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Tri: 42 68 43
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Tri: 45 69 46
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Tri: 48 70 49
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Tri: 51 71 52
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@@ -0,0 +1,67 @@
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===Vertices (Split by UV/Normal): 44
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V 0: Pos(2.3, -2.3, 2.6) Norm(0.0, -0.948683, -0.316228) UV(0.854614, 0.905029)
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V 10: Pos(2.4, -2.4, 2.9) Norm(0.948683, 0.0, -0.316228) UV(0.125977, 0.951538)
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V 23: Pos(2.4, 2.4, 2.9) Norm(0.0, 1.0, 0.0) UV(0.994141, 0.6014)
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V 24: Pos(2.4, 2.4, 2.96) Norm(0.0, 0.33035, 0.943858) UV(0.994141, 0.001953)
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V 25: Pos(-2.4, 2.4, 2.96) Norm(0.0, 0.33035, 0.943858) UV(0.001953, 0.001953)
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V 31: Pos(-2.4, 2.4, 2.96) Norm(-1.0, 0.0, 0.0) UV(0.994141, 0.613802)
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V 32: Pos(-2.4, 2.4, 2.9) Norm(-1.0, 0.0, 0.0) UV(0.994141, 0.6014)
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V 33: Pos(-2.4, 2.4, 2.96) Norm(-0.33035, 0.0, 0.943858) UV(0.994141, 0.001953)
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V 36: Pos(2.4, -2.4, 2.9) Norm(0.0, -0.948683, -0.316228) UV(0.870117, 0.951538)
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V 38: Pos(2.4, 2.4, 2.9) Norm(0.948683, 0.0, -0.316228) UV(0.870117, 0.951538)
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V 39: Pos(2.4, 2.4, 2.96) Norm(1.0, 0.0, 0.0) UV(0.994141, 0.613802)
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V 40: Pos(-2.4, 2.4, 2.9) Norm(0.0, 0.948683, -0.316228) UV(0.125977, 0.951538)
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V 41: Pos(-2.4, 2.4, 2.96) Norm(0.0, 1.0, 0.0) UV(0.001953, 0.613802)
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V 42: Pos(-2.4, -2.4, 2.9) Norm(-0.948683, 0.0, -0.316228) UV(0.125977, 0.951538)
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V 43: Pos(-2.4, -2.4, 2.96) Norm(-1.0, 0.0, 0.0) UV(0.001953, 0.613802)
|
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|
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===Triangles (Indices): 20
|
||||
Tri: 0 1 2
|
||||
Tri: 3 4 5
|
||||
Tri: 6 7 8
|
||||
Tri: 9 10 11
|
||||
Tri: 12 13 14
|
||||
Tri: 15 16 17
|
||||
Tri: 18 19 20
|
||||
Tri: 21 22 23
|
||||
Tri: 24 25 26
|
||||
Tri: 27 28 29
|
||||
Tri: 30 31 32
|
||||
Tri: 33 34 35
|
||||
Tri: 0 36 1
|
||||
Tri: 3 37 4
|
||||
Tri: 9 38 10
|
||||
Tri: 12 39 13
|
||||
Tri: 18 40 19
|
||||
Tri: 21 41 22
|
||||
Tri: 27 42 28
|
||||
Tri: 30 43 31
|
||||
Binary file not shown.
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|
||||
===Vertices (Split by UV/Normal): 24
|
||||
V 0: Pos(-0.45, -0.4, 1.83) Norm(-1.0, 0.0, 0.0) UV(0.238116, 1.0)
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V 1: Pos(-0.45, 0.4, 0.0) Norm(-1.0, 0.0, 0.0) UV(0.0, 0.29878)
|
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V 2: Pos(-0.45, -0.4, 0.0) Norm(-1.0, 0.0, 0.0) UV(0.238116, 0.29878)
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V 4: Pos(0.45, 0.4, 0.0) Norm(0.0, 1.0, 0.0) UV(0.738116, 0.29878)
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V 5: Pos(-0.45, 0.4, 0.0) Norm(0.0, 1.0, 0.0) UV(1.0, 0.29878)
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V 8: Pos(0.45, 0.4, 0.0) Norm(1.0, 0.0, 0.0) UV(0.738116, 0.29878)
|
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V 9: Pos(0.45, -0.4, 1.83) Norm(0.0, -1.0, 0.0) UV(0.5, 1.0)
|
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V 10: Pos(-0.45, -0.4, 0.0) Norm(0.0, -1.0, 0.0) UV(0.238116, 0.29878)
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V 11: Pos(0.45, -0.4, 0.0) Norm(0.0, -1.0, 0.0) UV(0.5, 0.29878)
|
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V 12: Pos(0.45, 0.4, 0.0) Norm(0.0, 0.0, -1.0) UV(0.523768, 0.0)
|
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V 13: Pos(-0.45, -0.4, 0.0) Norm(0.0, 0.0, -1.0) UV(0.261884, 0.298781)
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V 14: Pos(-0.45, 0.4, 0.0) Norm(0.0, 0.0, -1.0) UV(0.261884, 0.0)
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V 15: Pos(-0.45, 0.4, 1.83) Norm(0.0, 0.0, 1.0) UV(0.0, 0.298781)
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V 16: Pos(0.45, -0.4, 1.83) Norm(0.0, 0.0, 1.0) UV(0.261884, 0.0)
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V 17: Pos(0.45, 0.4, 1.83) Norm(0.0, 0.0, 1.0) UV(0.261884, 0.298781)
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V 18: Pos(-0.45, 0.4, 1.83) Norm(-1.0, 0.0, 0.0) UV(0.0, 1.0)
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V 19: Pos(0.45, 0.4, 1.83) Norm(0.0, 1.0, 0.0) UV(0.738116, 1.0)
|
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V 20: Pos(0.45, -0.4, 1.83) Norm(1.0, 0.0, 0.0) UV(0.5, 1.0)
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V 21: Pos(-0.45, -0.4, 1.83) Norm(0.0, -1.0, 0.0) UV(0.238116, 1.0)
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V 22: Pos(0.45, -0.4, 0.0) Norm(0.0, 0.0, -1.0) UV(0.523768, 0.298781)
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V 23: Pos(-0.45, -0.4, 1.83) Norm(0.0, 0.0, 1.0) UV(0.0, 0.0)
|
||||
|
||||
===Triangles (Indices): 12
|
||||
Tri: 0 1 2
|
||||
Tri: 3 4 5
|
||||
Tri: 6 7 8
|
||||
Tri: 9 10 11
|
||||
Tri: 12 13 14
|
||||
Tri: 15 16 17
|
||||
Tri: 0 18 1
|
||||
Tri: 3 19 4
|
||||
Tri: 6 20 7
|
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Tri: 9 21 10
|
||||
Tri: 12 22 13
|
||||
Tri: 15 23 16
|
||||
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@@ -83,26 +83,27 @@
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Location_dorm.png"
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6aarrow",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity" : "bottom",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "bottom",
|
||||
"width": 118,
|
||||
"height": 118,
|
||||
"x": 80,
|
||||
"y": 60,
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png"
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png",
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6a",
|
||||
"width": 606,
|
||||
"height": 234,
|
||||
"x" : 110,
|
||||
"y" : 80,
|
||||
"x": 110,
|
||||
"y": 80,
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity" : "bottom",
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Hint6a.png",
|
||||
"pulse": {
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"minScale": 0.92,
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@@ -111,24 +112,26 @@
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
},
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6barrow",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"width": 118,
|
||||
"height": 118,
|
||||
"x": 80,
|
||||
"y": 200,
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png"
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png",
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6b",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"width": 630.4,
|
||||
"height": 249.6,
|
||||
"x": 80,
|
||||
@@ -141,19 +144,20 @@
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
},
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint7arrow",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity" : "bottom",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "bottom",
|
||||
"width": 118,
|
||||
"height": 118,
|
||||
"x": 80,
|
||||
"y": 60,
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png",
|
||||
"visible":false,
|
||||
"visible": false,
|
||||
"pulse": {
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||||
"minScale": 0.92,
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"maxScale": 1.08,
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@@ -163,16 +167,16 @@
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"durationMs": 1000
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}
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},
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{
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{
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||||
"type": "StaticImage",
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||||
"name": "hint7",
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"width": 606,
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||||
"height": 201,
|
||||
"x" : 110,
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||||
"y" : 80,
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"visible":false,
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"x": 110,
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"y": 80,
|
||||
"visible": false,
|
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"horizontal_gravity": "right",
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"vertical_gravity" : "bottom",
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"vertical_gravity": "bottom",
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"texture": "resources/w/ui/img/Hint_m004.png",
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"pulse": {
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"minScale": 0.92,
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@@ -182,7 +186,123 @@
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"fadeIn": {
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"durationMs": 1000
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}
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},
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{
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"type": "LinearLayout",
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"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
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"spacing": 0,
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"width": "match_parent",
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"height": 600,
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"y": 300,
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"children": [
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{
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"type": "StaticImage",
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"name": "hint2",
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"width": 660,
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"height": 201,
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"horizontal_gravity": "center",
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"texture": "resources/w/ui/img/Hint2.png",
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"pulse": {
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"maxScale": 1.08,
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"periodMs": 1500
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},
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"fadeIn": {
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"durationMs": 1000
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},
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{
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"type": "LinearLayout",
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"orientation": "vertical",
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"vertical_align": "center",
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"horizontal_align": "center",
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"spacing": 0,
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"width": "match_parent",
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"y": 300,
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"children": [
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{
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"type": "StaticImage",
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"width": 692,
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|
||||
"durationMs": 1000
|
||||
},
|
||||
"visible": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint4",
|
||||
"width": 705,
|
||||
"height": 234,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint4.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
},
|
||||
"visible": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint5",
|
||||
"width": 606,
|
||||
"height": 201,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint5.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
},
|
||||
"visible": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -83,26 +83,27 @@
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Location_dorm.png"
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6aarrow",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity" : "bottom",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "bottom",
|
||||
"width": 118,
|
||||
"height": 118,
|
||||
"x": 80,
|
||||
"y": 60,
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png"
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png",
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6a",
|
||||
"width": 606,
|
||||
"height": 234,
|
||||
"x" : 110,
|
||||
"y" : 80,
|
||||
"x": 110,
|
||||
"y": 80,
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity" : "bottom",
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Hint6a.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
@@ -111,24 +112,26 @@
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
},
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6barrow",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"width": 118,
|
||||
"height": 118,
|
||||
"x": 80,
|
||||
"y": 200,
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png"
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png",
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint6b",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"width": 630.4,
|
||||
"height": 249.6,
|
||||
"x": 80,
|
||||
@@ -141,19 +144,20 @@
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
},
|
||||
"visible": false
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint7arrow",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity" : "bottom",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "bottom",
|
||||
"width": 118,
|
||||
"height": 118,
|
||||
"x": 80,
|
||||
"y": 60,
|
||||
"texture": "resources/w/ui/img/hint_arrow_right_bottom.png",
|
||||
"visible":false,
|
||||
"visible": false,
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
@@ -163,16 +167,16 @@
|
||||
"durationMs": 1000
|
||||
}
|
||||
},
|
||||
{
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint7",
|
||||
"width": 606,
|
||||
"height": 201,
|
||||
"x" : 110,
|
||||
"y" : 80,
|
||||
"visible":false,
|
||||
"x": 110,
|
||||
"y": 80,
|
||||
"visible": false,
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity" : "bottom",
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Hint_m004.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
@@ -182,7 +186,123 @@
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint2",
|
||||
"width": 660,
|
||||
"height": 201,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint2android.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
},
|
||||
"visible": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint3",
|
||||
"width": 692,
|
||||
"height": 312,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint3.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
},
|
||||
"visible": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint4",
|
||||
"width": 705,
|
||||
"height": 234,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint4android.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
},
|
||||
"visible": false
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint5",
|
||||
"width": 606,
|
||||
"height": 201,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint5.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
},
|
||||
"visible": false
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
{
|
||||
"root": {
|
||||
"type": "FrameLayout",
|
||||
"name": "hud_root",
|
||||
"width": "match_parent",
|
||||
"height": "match_parent",
|
||||
"children": [
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "settingsButton",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"x": -35,
|
||||
"y": -35,
|
||||
"width": 200,
|
||||
"height": 200,
|
||||
"clickZoneWidth": 176,
|
||||
"clickZoneHeight": 176,
|
||||
"textures": {
|
||||
"normal": "resources/w/ui/img/Settings001_State=Default001.png",
|
||||
"hover": "resources/w/ui/img/Settings001_State=Selected001.png",
|
||||
"pressed": "resources/w/ui/img/Settings001_State=Tap001.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "location",
|
||||
"width": 380,
|
||||
"height": 64,
|
||||
"y": 30,
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Location_dorm.png"
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
{
|
||||
"root": {
|
||||
"type": "FrameLayout",
|
||||
"name": "hud_root",
|
||||
"width": "match_parent",
|
||||
"height": "match_parent",
|
||||
"children": [
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "settingsButton",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"x": -35,
|
||||
"y": -35,
|
||||
"width": 200,
|
||||
"height": 200,
|
||||
"clickZoneWidth": 176,
|
||||
"clickZoneHeight": 176,
|
||||
"textures": {
|
||||
"normal": "resources/w/ui/img/Settings001_State=Default001.png",
|
||||
"hover": "resources/w/ui/img/Settings001_State=Selected001.png",
|
||||
"pressed": "resources/w/ui/img/Settings001_State=Tap001.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "location",
|
||||
"width": 380,
|
||||
"height": 64,
|
||||
"y": 30,
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Location_dorm.png"
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint2",
|
||||
"width": 660,
|
||||
"height": 201,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint2.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
{
|
||||
"root": {
|
||||
"type": "FrameLayout",
|
||||
"name": "hud_root",
|
||||
"width": "match_parent",
|
||||
"height": "match_parent",
|
||||
"children": [
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "settingsButton",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"x": -35,
|
||||
"y": -35,
|
||||
"width": 200,
|
||||
"height": 200,
|
||||
"clickZoneWidth": 176,
|
||||
"clickZoneHeight": 176,
|
||||
"textures": {
|
||||
"normal": "resources/w/ui/img/Settings001_State=Default001.png",
|
||||
"hover": "resources/w/ui/img/Settings001_State=Selected001.png",
|
||||
"pressed": "resources/w/ui/img/Settings001_State=Tap001.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "location",
|
||||
"width": 380,
|
||||
"height": 64,
|
||||
"y": 30,
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Location_dorm.png"
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint2",
|
||||
"width": 660,
|
||||
"height": 201,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint2android.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
@@ -1,65 +0,0 @@
|
||||
{
|
||||
"root": {
|
||||
"type": "FrameLayout",
|
||||
"name": "hud_root",
|
||||
"width": "match_parent",
|
||||
"height": "match_parent",
|
||||
"children": [
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "settingsButton",
|
||||
"horizontal_gravity": "right",
|
||||
"vertical_gravity": "top",
|
||||
"x": -35,
|
||||
"y": -35,
|
||||
"width": 200,
|
||||
"height": 200,
|
||||
"clickZoneWidth": 176,
|
||||
"clickZoneHeight": 176,
|
||||
"textures": {
|
||||
"normal": "resources/w/ui/img/Settings001_State=Default001.png",
|
||||
"hover": "resources/w/ui/img/Settings001_State=Selected001.png",
|
||||
"pressed": "resources/w/ui/img/Settings001_State=Tap001.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "location",
|
||||
"width": 380,
|
||||
"height": 64,
|
||||
"y": 30,
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "bottom",
|
||||
"texture": "resources/w/ui/img/Location_dorm.png"
|
||||
},
|
||||
{
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"vertical_align": "center",
|
||||
"horizontal_align": "center",
|
||||
"spacing": 0,
|
||||
"width": "match_parent",
|
||||
"height": 600,
|
||||
"y": 300,
|
||||
"children": [
|
||||
{
|
||||
"type": "StaticImage",
|
||||
"name": "hint3",
|
||||
"width": 692,
|
||||
"height": 312,
|
||||
"horizontal_gravity": "center",
|
||||
"texture": "resources/w/ui/img/Hint3.png",
|
||||
"pulse": {
|
||||
"minScale": 0.92,
|
||||
"maxScale": 1.08,
|
||||
"periodMs": 1500
|
||||
},
|
||||
"fadeIn": {
|
||||
"durationMs": 1000
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
Loaded 100 of 244 files, more files were not shown because too many files have changed in this diff.
Show more
Reference in new issue
Block a user