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4 changed files with 42 additions and 61 deletions

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+7 -7
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@@ -323,7 +323,7 @@ set(_have_freetype TRUE)
foreach(cfg IN LISTS BUILD_CONFIGS)
if(NOT EXISTS "${FREETYPE_BASE_DIR}-${cfg}/lib/freetype.lib" AND
NOT EXISTS "${FREETYPE_BASE_DIR}-${cfg}/lib/freetyped.lib")
set(_have_freetype FALSE)
#set(_have_freetype FALSE)
endif()
endforeach()
@@ -391,7 +391,7 @@ foreach(cand
endforeach()
if(_ft_debug_lib STREQUAL "" OR _ft_release_lib STREQUAL "")
message(FATAL_ERROR "FreeType libs not found in ${FREETYPE_BASE_DIR}-Debug/Release")
# message(FATAL_ERROR "FreeType libs not found in ${FREETYPE_BASE_DIR}-Debug/Release")
endif()
add_library(freetype_external_lib UNKNOWN IMPORTED GLOBAL)
@@ -441,7 +441,7 @@ if(NOT _have_sdl2ttf)
endforeach()
if(_FT_LIB STREQUAL "")
message(FATAL_ERROR "FreeType library not found for ${cfg}")
# message(FATAL_ERROR "FreeType library not found for ${cfg}")
endif()
log("Configuring SDL_ttf (${cfg}) ...")
@@ -462,7 +462,7 @@ if(NOT _have_sdl2ttf)
RESULT_VARIABLE _ttf_cfg_res
)
if(NOT _ttf_cfg_res EQUAL 0)
message(FATAL_ERROR "SDL_ttf configure failed for ${cfg}")
#message(FATAL_ERROR "SDL_ttf configure failed for ${cfg}")
endif()
log("Building SDL_ttf (${cfg}) ...")
@@ -472,7 +472,7 @@ if(NOT _have_sdl2ttf)
RESULT_VARIABLE _ttf_build_res
)
if(NOT _ttf_build_res EQUAL 0)
message(FATAL_ERROR "SDL_ttf build failed for ${cfg}")
#message(FATAL_ERROR "SDL_ttf build failed for ${cfg}")
endif()
log("Installing SDL_ttf (${cfg}) ...")
@@ -482,7 +482,7 @@ if(NOT _have_sdl2ttf)
RESULT_VARIABLE _ttf_inst_res
)
if(NOT _ttf_inst_res EQUAL 0)
message(FATAL_ERROR "SDL_ttf install failed for ${cfg}")
#message(FATAL_ERROR "SDL_ttf install failed for ${cfg}")
endif()
endforeach()
@@ -510,7 +510,7 @@ foreach(cand
endforeach()
if(_ttf_debug_lib STREQUAL "" OR _ttf_release_lib STREQUAL "")
message(FATAL_ERROR "SDL_ttf libs not found in install-Debug / install-Release")
# message(FATAL_ERROR "SDL_ttf libs not found in install-Debug / install-Release")
endif()
add_library(SDL2_ttf_external_lib UNKNOWN IMPORTED GLOBAL)
+26 -49
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@@ -689,15 +689,13 @@ void Server::update_world() {
std::vector<int> boxesToRespawn;
// --- Tick: box-projectile collisions ---
{
std::vector<BoxDestroyedInfo> localBoxDestructions;
std::lock_guard<std::mutex> bm(g_boxes_mutex);
std::lock_guard<std::mutex> pm(g_projectiles_mutex);
std::vector<int> projectilesToRemove;
std::vector<char> projectileUsed(g_projectiles.size(), 0);
std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
if (g_serverBoxes[bi].destroyed) continue;
@@ -705,58 +703,37 @@ void Server::update_world() {
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
if (projectileUsed[pi]) continue;
const auto& pr = g_projectiles[pi];
Eigen::Vector3f diff = pr.pos - boxWorld;
float thresh = g_serverBoxes[bi].collisionRadius + projectileHitRadius;
float thresh = boxCollisionRadius + projectileHitRadius;
if (diff.squaredNorm() <= thresh * thresh) {
g_serverBoxes[bi].destroyed = true;
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(bi);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = pr.shooterId;
localBoxDestructions.push_back(destruction);
boxesToRespawn.push_back(static_cast<int>(bi));
projectileUsed[pi] = 1;
projectilesToRemove.push_back(static_cast<int>(pi));
std::cout << "Server: Box " << bi
<< " destroyed by projectile from player "
<< pr.shooterId << std::endl;
break; // одна пуля уничтожает только одну коробку
boxProjectileCollisions.push_back({ bi, pi });
}
}
}
if (!projectilesToRemove.empty()) {
std::sort(projectilesToRemove.rbegin(), projectilesToRemove.rend());
projectilesToRemove.erase(
std::unique(projectilesToRemove.begin(), projectilesToRemove.end()),
projectilesToRemove.end()
);
for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
if (g_serverBoxes[boxIdx].destroyed) continue;
g_serverBoxes[boxIdx].destroyed = true;
for (int idx : projectilesToRemove) {
if (idx >= 0 && idx < (int)g_projectiles.size()) {
g_projectiles.erase(g_projectiles.begin() + idx);
}
Eigen::Vector3f boxWorld = g_serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(boxIdx);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = g_projectiles[projIdx].shooterId;
{
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
g_boxDestructions.push_back(destruction);
}
}
if (!localBoxDestructions.empty()) {
std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
g_boxDestructions.insert(
g_boxDestructions.end(),
localBoxDestructions.begin(),
localBoxDestructions.end()
);
boxesToRespawn.push_back(static_cast<int>(boxIdx));
std::cout << "Server: Box " << boxIdx << " destroyed by projectile from player "
<< g_projectiles[projIdx].shooterId << std::endl;
}
}
@@ -782,7 +759,7 @@ void Server::update_world() {
if (!session->fetchStateAtTime(now, shipState)) continue;
Eigen::Vector3f diff = shipState.position - boxWorld;
float thresh = shipCollisionRadius + g_serverBoxes[bi].collisionRadius;
float thresh = shipCollisionRadius + boxCollisionRadius;
if (diff.squaredNorm() <= thresh * thresh) {
g_serverBoxes[bi].destroyed = true;
@@ -961,14 +938,14 @@ void Server::accept()
int main() {
try {
net::io_context ioc;
tcp::acceptor acceptor{ ioc, {tcp::v4(), 8081} };
tcp::acceptor acceptor{ ioc, {tcp::v4(), 8010} };
Server server(acceptor, ioc);
server.init();
server.accept();
std::cout << "Server started on port 8081...\n";
std::cout << "Server started on port 8010...\n";
server.update_world();
ioc.run();
+1 -1
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@@ -38,7 +38,7 @@ struct DeathInfo {
struct ServerBox {
Eigen::Vector3f position;
Eigen::Matrix3f rotation;
float collisionRadius = 1.0f;
float collisionRadius = 2.0f;
bool destroyed = false;
};
+8 -4
View File
@@ -1598,7 +1598,11 @@ namespace ZL
this->fireProjectiles();
Eigen::Vector3f shipPos = Environment::shipState.position;
Eigen::Vector3f localForward = { 0, 0, -1 };
Eigen::Vector3f worldForward = (Environment::shipState.rotation * localForward).normalized();
Eigen::Vector3f centerPos = Environment::shipState.position +
Environment::shipState.rotation * Vector3f{ 0, 0.9f - 6.0f, 5.0f };
Eigen::Quaternionf q(Environment::shipState.rotation);
float speedToSend = projectileSpeed + Environment::shipState.velocity;
@@ -1606,9 +1610,9 @@ namespace ZL
std::string fireMsg = "FIRE:" +
std::to_string(now_ms) + ":" +
std::to_string(shipPos.x()) + ":" +
std::to_string(shipPos.y()) + ":" +
std::to_string(shipPos.z()) + ":" +
std::to_string(centerPos.x()) + ":" +
std::to_string(centerPos.y()) + ":" +
std::to_string(centerPos.z()) + ":" +
std::to_string(q.w()) + ":" +
std::to_string(q.x()) + ":" +
std::to_string(q.y()) + ":" +