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@@ -193,7 +193,66 @@ void Game::setup() {
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boxRenderArr[i].RefreshVBO();
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}
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buttonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/button.png", CONST_ZIP_FILE));
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button.data.PositionData.push_back({ 100, 100, 0 });
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button.data.PositionData.push_back({ 100, 150, 0 });
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button.data.PositionData.push_back({ 300, 150, 0 });
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button.data.PositionData.push_back({ 100, 100, 0 });
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button.data.PositionData.push_back({ 300, 150, 0 });
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button.data.PositionData.push_back({ 300, 100, 0 });
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button.data.TexCoordData.push_back({ 0,0 });
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button.data.TexCoordData.push_back({ 0,1 });
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button.data.TexCoordData.push_back({ 1,1 });
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button.data.TexCoordData.push_back({ 0,0 });
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button.data.TexCoordData.push_back({ 1,1 });
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button.data.TexCoordData.push_back({ 1,0 });
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button.RefreshVBO();
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musicVolumeBarTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarTexture.png", CONST_ZIP_FILE));
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musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1190, 600, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1200, 100, 0 });
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musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBar.data.TexCoordData.push_back({ 0,1 });
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musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBar.data.TexCoordData.push_back({ 1,0 });
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musicVolumeBar.RefreshVBO();
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musicVolumeBarButtonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarButton.png", CONST_ZIP_FILE));
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float musicVolumeBarButtonButtonCenterY = 350.0f;
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 0,1 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 1,0 });
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musicVolumeBarButton.RefreshVBO();
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renderer.InitOpenGL();
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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@@ -230,6 +289,7 @@ void Game::drawCubemap()
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renderer.shaderManager.PopShader();
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CheckGlError();
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}
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void Game::drawShip()
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{
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static const std::string defaultShaderName = "default";
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@@ -304,6 +364,77 @@ void Game::drawBoxes()
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renderer.shaderManager.PopShader();
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CheckGlError();
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}
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void Game::UpdateVolumeKnob() {
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float musicVolumeBarButtonButtonCenterY = volumeBarMinY + musicVolume * (volumeBarMaxY - volumeBarMinY);
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auto& pos = musicVolumeBarButton.data.PositionData;
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pos[0] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
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pos[1] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
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pos[2] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
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pos[3] = { musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
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pos[4] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 };
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pos[5] = { musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 };
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musicVolumeBarButton.RefreshVBO();
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}
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void Game::UpdateVolumeFromMouse(int mouseX, int mouseY) {
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int uiX = mouseX;
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int uiY = Environment::height - mouseY;
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Environment::shipVelocity = (musicVolume - 0.2) * (20.0);
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if (uiY < volumeBarMinY || uiY > volumeBarMaxY)
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{
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return;
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}
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float t = (uiY - volumeBarMinY) / (volumeBarMaxY - volumeBarMinY);
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if (t < 0.0f) t = 0.0f;
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if (t > 1.0f) t = 1.0f;
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musicVolume = t;
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UpdateVolumeKnob();
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}
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void Game::drawUI()
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{
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static const std::string defaultShaderName = "default";
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static const std::string envShaderName = "env";
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static const std::string vPositionName = "vPosition";
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static const std::string vTexCoordName = "vTexCoord";
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static const std::string textureUniformName = "Texture";
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glClear(GL_DEPTH_BUFFER_BIT);
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.EnableVertexAttribArray(vPositionName);
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renderer.EnableVertexAttribArray(vTexCoordName);
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renderer.PushProjectionMatrix(Environment::width, Environment::height, -1, 1);
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renderer.PushMatrix();
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renderer.LoadIdentity();
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glBindTexture(GL_TEXTURE_2D, buttonTexture->getTexID());
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renderer.DrawVertexRenderStruct(button);
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glBindTexture(GL_TEXTURE_2D, musicVolumeBarTexture->getTexID());
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renderer.DrawVertexRenderStruct(musicVolumeBar);
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glBindTexture(GL_TEXTURE_2D, musicVolumeBarButtonTexture->getTexID());
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renderer.DrawVertexRenderStruct(musicVolumeBarButton);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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renderer.DisableVertexAttribArray(vPositionName);
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renderer.DisableVertexAttribArray(vTexCoordName);
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renderer.shaderManager.PopShader();
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CheckGlError();
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}
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void Game::drawScene() {
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static const std::string defaultShaderName = "default";
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@@ -322,6 +453,8 @@ void Game::drawScene() {
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drawCubemap();
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drawShip();
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drawBoxes();
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drawUI();
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CheckGlError();
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}
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@@ -406,20 +539,43 @@ void Game::update() {
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}
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else if (event.type == SDL_MOUSEBUTTONDOWN) {
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// 1. Îáðàáîòêà íàæàòèÿ êíîïêè ìûøè
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Environment::tapDownHold = true;
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// Êîîðäèíàòû íà÷àëüíîãî íàæàòèÿ
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Environment::tapDownStartPos.v[0] = event.button.x;
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Environment::tapDownStartPos.v[1] = event.button.y;
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// Íà÷àëüíàÿ ïîçèöèÿ òàêæå ñòàíîâèòñÿ òåêóùåé
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Environment::tapDownCurrentPos.v[0] = event.button.x;
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Environment::tapDownCurrentPos.v[1] = event.button.y;
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int mx = event.button.x;
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int my = event.button.y;
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std::cout << mx << " " << my << '\n';
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int uiX = mx;
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int uiY = Environment::height - my;
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if (uiX >= volumeBarMinX && uiX <= volumeBarMaxX &&
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uiY >= volumeBarMinY && uiY <= volumeBarMaxY) {
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isDraggingVolume = true;
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UpdateVolumeFromMouse(mx, my);
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}
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else {
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Environment::tapDownHold = true;
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// Êîîðäèíàòû íà÷àëüíîãî íàæàòèÿ
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Environment::tapDownStartPos.v[0] = event.button.x;
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Environment::tapDownStartPos.v[1] = event.button.y;
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// Íà÷àëüíàÿ ïîçèöèÿ òàêæå ñòàíîâèòñÿ òåêóùåé
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Environment::tapDownCurrentPos.v[0] = event.button.x;
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Environment::tapDownCurrentPos.v[1] = event.button.y;
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}
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}
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else if (event.type == SDL_MOUSEBUTTONUP) {
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// 2. Îáðàáîòêà îòïóñêàíèÿ êíîïêè ìûøè
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isDraggingVolume = false;
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Environment::tapDownHold = false;
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}
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else if (event.type == SDL_MOUSEMOTION) {
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// 3. Îáðàáîòêà ïåðåìåùåíèÿ ìûøè
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int mx = event.motion.x;
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int my = event.motion.y;
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if (isDraggingVolume) {
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// Äâèãàåì ìûøü ïî ñëàéäåðó — ìåíÿåì ãðîìêîñòü è ïîçèöèþ êðóæêà
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UpdateVolumeFromMouse(mx, my);
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}
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if (Environment::tapDownHold) {
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// Îáíîâëåíèå òåêóùåé ïîçèöèè, åñëè êíîïêà óäåðæèâàåòñÿ
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Environment::tapDownCurrentPos.v[0] = event.motion.x;
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@@ -32,6 +32,7 @@ private:
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void drawCubemap();
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void drawShip();
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void drawBoxes();
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void drawUI();
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SDL_Window* window;
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SDL_GLContext glContext;
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@@ -55,7 +56,28 @@ private:
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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std::shared_ptr<Texture> buttonTexture;
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VertexRenderStruct button;
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std::shared_ptr<Texture> musicVolumeBarTexture;
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VertexRenderStruct musicVolumeBar;
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std::shared_ptr<Texture> musicVolumeBarButtonTexture;
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VertexRenderStruct musicVolumeBarButton;
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bool isDraggingVolume = false;
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float musicVolume = 1.0f;
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float volumeBarMinX = 1190.0f;
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float volumeBarMaxX = 1200.0f;
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float volumeBarMinY = 100.0f;
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float volumeBarMaxY = 600.0f;
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float musicVolumeBarButtonButtonCenterX = 1195.0f;
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float musicVolumeBarButtonButtonRadius = 25.0f;
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void UpdateVolumeFromMouse(int mouseX, int mouseY);
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void UpdateVolumeKnob();
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};
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} // namespace ZL
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@@ -148,7 +148,7 @@ embuilder build sdl2 sdl2_ttf sdl2_image sdl2_image_jpg sdl2_image_png
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emcc main.cpp Game.cpp Environment.cpp BoneAnimatedModel.cpp Math.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sUSE_SDL=2 -sUSE_LIBPNG=1 --preload-file space-game001.zip -o space-game001.html
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emcc main.cpp Game.cpp Environment.cpp BoneAnimatedModel.cpp ZLMath.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sUSE_SDL=2 -sUSE_LIBPNG=1 --preload-file space-game001.zip -o space-game001.html
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emrun --no_browser --port 8080 .
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```
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BIN
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Reference in new issue
Block a user