Files
shadow-over-bishkek001/src/game_server/IGameServerLifecycle.h
T

23 lines
554 B
C++

#pragma once
#include <string>
namespace FRG {
struct CampaignConfig;
struct LocationConfig;
// Graphics-free administrative lifecycle used by local and standalone hosts.
class IGameServerLifecycle {
public:
virtual ~IGameServerLifecycle() = default;
virtual void startCampaign(
const CampaignConfig& campaign, const std::string& zipFile,
bool createLocalPlayer, bool enableTestBot) = 0;
virtual bool prepareLocation(const LocationConfig& config) = 0;
virtual void activateLocation(const std::string& locationId) = 0;
};
} // namespace FRG