| cmakeaudioplayer | ||
| gl | ||
| resources | ||
| shaders | ||
| thirdparty | ||
| .gitignore | ||
| AnimatedModel.h | ||
| AudioPlayerAsync.cpp | ||
| AudioPlayerAsync.h | ||
| BoneAnimatedModel.cpp | ||
| BoneAnimatedModel.h | ||
| Environment.cpp | ||
| Environment.h | ||
| Game.cpp | ||
| Game.h | ||
| main.cpp | ||
| Math.cpp | ||
| Math.h | ||
| OpenGlExtensions.cpp | ||
| OpenGlExtensions.h | ||
| Readme.md | ||
| Renderer.cpp | ||
| Renderer.h | ||
| ShaderManager.cpp | ||
| ShaderManager.h | ||
| space-game001.sln | ||
| space-game001.vcxproj | ||
| space-game001.vcxproj.filters | ||
| start.sh | ||
| TextModel.cpp | ||
| TextModel.h | ||
| TextureManager.cpp | ||
| TextureManager.h | ||
| Utils.cpp | ||
| Utils.h | ||
Windows
download from https://cmake.org/download/
Windows x64 Installer: cmake-4.2.0-windows-x86_64.msi
download from https://github.com/libsdl-org/SDL/releases/tag/release-2.32.10
SDL2-2.32.10-win32-x64.zip
SDL2-2.32.10:
cd C:\..\SDL-realese-2.32.10
mkdir build
cd build
cmake -G "Visual Studio 18 2026" -DCMAKE_INSTALL_PREFIX=install ..
cmake --build . --config Debug
cmake --install . --config Debug
download from https://www.zlib.net/
zlib source code, version 1.3.1, zipfile format (1616K, SHA-256 hash 72af66d44fcc14c22013b46b814d5d2514673dda3d115e64b690c1ad636e7b17): US (zlib.net)
zlib-1.3.1:
cd C:\..\zlib-1.3.1
mkdir build
cd build
cmake -G "Visual Studio 18 2026" -DCMAKE_INSTALL_PREFIX=install ..
cmake --build . --config Debug
cmake --install . --config Debug
download from https://github.com/pnggroup/libpng/releases/tag/v1.6.51
Source code (zip)
libpng-1.6.51:
cd C:\..\libpng-1.6.51
mkdir build
cd build
To build libpng, you need to specify the path to the zlib installation directory as follows:
cmake -DCMAKE_PREFIX_PATH="../zlib-1.3.1/build/install" -DCMAKE_INSTALL_PREFIX=install -G "Visual Studio 18 2026" ..
cmake --build . --config Debug
cmake --install . --config Debug
Настройка проекта в Visual Studio:
Перейдите в Project Properties (правый клик на проект, "Properties").
C/C++ - ОБЩИЕ; Дополнительные каталоги включаемых файлов, проверить чтобы был добавлен путь к папке include:(пример)
..\SDL-release-2.32.10\include;..\libpng-1.6.51\build\install\include;C:\Work\OpenAL 1.1 SDK\include;..\Projects\libogg\include;..\vorbis\include
Компоновщик - ОБЩИЕ; Доподнительные каталоги библиотек (пример)
..\SDL-release-2.32.10\build\install\lib;..\libpng-1.6.51\build\install\lib;..\zlib-1.3.1\build\install\lib
Компоновщик - ВВОД; Дополнительные зависимости, добавить zlibstaticd.lib (пример)
zlibstaticd.lib;libpng16_staticd.lib;SDL2d.lib;SDL2maind.lib;opengl32.lib;glu32.lib;shell32.lib;opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib
в папку ..\projectGAME01\x64\Debug добавить файл SDL2d.dll который можно скопировать из папки ..\SDL-release-2.32.10\build\Debug
Script to run:
C:\Work\Projects\emsdk\emsdk.bat activate latest
C:\Work\Projects\emsdk\emsdk_env.bat
emcc main.cpp Game.cpp Math.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html
zlib-1.3.1:
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=install ..
then run ALL_BUILD and INSTALL in Visual Studio
lpng1645:
mkdir build
cd build
cmake -DCMAKE_INSTALL_PREFIX=install -DZLIB_ROOT=C:\Work\Projects\zlib-1.3.1\build\install ..
then run ALL_BUILD and INSTALL in Visual Studio
https://github.com/Bly7/OBJ-Loader/blob/master/Source/OBJ_Loader.h
https://github.com/gametutorials/tutorials/blob/master/OpenGL/MD3%20Animation/Main.cpp
linux:
g++ Game.cpp main.cpp Math.cpp OpenGlExtensions.cpp Physics.cpp Renderer.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp BoneAnimatedModel.cpp ObjLoader.cpp cmakeaudioplayer/src/AudioPlayer.cpp TextModel.cpp Inventory.cpp -o sdl_app -O2 -std=c++17 \
-I cmakeaudioplayer/include \
$(pkg-config --cflags --libs sdl2 gl) \
$(pkg-config --cflags --libs vorbis vorbisfile ogg) \
-lopenal
Emscripten new
cd build-emcmake/
emcmake cmake -DCMAKE_INSTALL_PREFIX=install ..
cmake --build .
cmake --install .
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -IC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\include -LC:\Users\ASUS\Desktop\fishrungame2\ZeptoLabTest1\thirdparty\libzip-1.11.3\build-emcmake\install\lib -lzip -sTOTAL_MEMORY=33554432 -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS="[""png""]" -sUSE_SDL=2 --preload-file background.bmp --preload-file bird.bmp32 --preload-file default.fragment --preload-file default.vertex --preload-file game_over.bmp32 --preload-file pipe.bmp32 -o jumpingbird.html
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -I./thirdparty/zlib-1.3.1/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -L./thirdparty/zlib-1.3.1/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sSDL2_IMAGE_FORMATS='["png"]' -sUSE_SDL=2 --preload-file data.zip -o jumpingbird.html
# Windows:
emcc main.cpp Game.cpp Environment.cpp GameObjectManager.cpp BoneAnimatedModel.cpp GameWorld.cpp InputManager.cpp Inventory.cpp ObjLoader.cpp QuestScripts.cpp RenderSystem.cpp Math.cpp Physics.cpp Renderer.cpp TextModel.cpp ShaderManager.cpp TextureManager.cpp Utils.cpp OpenGlExtensions.cpp -O2 -std=c++14 -pthread -sUSE_PTHREADS=1 -sPTHREAD_POOL_SIZE=4 -sTOTAL_MEMORY=4294967296 -sINITIAL_MEMORY=3221225472 -sMAXIMUM_MEMORY=4294967296 -sALLOW_MEMORY_GROWTH=1 -I./thirdparty/libzip-1.11.3/build-emcmake/install/include -L./thirdparty/libzip-1.11.3/build-emcmake/install/lib -lzip -lz -sUSE_SDL_IMAGE=2 -sUSE_SDL=2 -sUSE_LIBPNG=1 --preload-file data.zip -o viola.html
emrun --no_browser --port 8080 .
License
Code: MIT
Art: CC-BY
Cmake Run Linux
Run using cmakelist make -j$(nproc) -C build #Компилируем ./build/sdl_app #Запускаем
Для постройки без звука rm -rf build #Очищаем build папку cmake -B build -DAUDIO=1 #Пересоздаём конфигурацию CMake