Refactoring
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7c272a2ee6
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@ -85,6 +85,16 @@ namespace ZL {
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prepareDrawData();
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//--------------------------
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drawPlanet(renderer);
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drawYellowZone(renderer);
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drawAtmosphere(renderer);
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}
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void PlanetObject::drawPlanet(Renderer& renderer)
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{
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static const std::string defaultShaderName = "defaultColor";
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static const std::string defaultShaderName2 = "defaultColor2";
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static const std::string vPositionName = "vPosition";
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@ -158,8 +168,23 @@ namespace ZL {
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CheckGlError();
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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//--------------------------
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void PlanetObject::drawYellowZone(Renderer& renderer)
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{
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static const std::string defaultShaderName = "defaultColor";
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static const std::string defaultShaderName2 = "defaultColor2";
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static const std::string vPositionName = "vPosition";
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static const std::string vColorName = "vColor";
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static const std::string vNormalName = "vNormal";
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static const std::string vTexCoordName = "vTexCoord";
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//static const std::string vTexCoord3Name = "vTexCoord3";
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static const std::string textureUniformName = "Texture";
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float dist = planetData.distanceToPlanetSurface(Environment::shipPosition);
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auto zRange = planetData.calculateZRange(dist);
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const float currentZNear = zRange.first;
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const float currentZFar = zRange.second;
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if (planetRenderRedStruct.data.PositionData.size() > 0)
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{
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@ -211,8 +236,6 @@ namespace ZL {
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CheckGlError();
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}
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drawAtmosphere(renderer);
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}
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void PlanetObject::drawAtmosphere(Renderer& renderer) {
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@ -40,6 +40,8 @@ namespace ZL {
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void init();
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void update(float deltaTimeMs);
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void draw(Renderer& renderer);
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void drawPlanet(Renderer& renderer);
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void drawYellowZone(Renderer& renderer);
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void drawAtmosphere(Renderer& renderer);
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float distanceToPlanetSurface(const Vector3f& viewerPosition);
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