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@@ -10,6 +10,7 @@
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#include <random>
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#include <cmath>
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#include <algorithm>
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#include <functional>
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#ifdef __ANDROID__
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#include <android/log.h>
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#endif
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@@ -164,83 +165,126 @@ namespace ZL
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bool explosionCfgLoaded = explosionEmitter.loadFromJsonFile("resources/config/explosion_config.json", renderer, CONST_ZIP_FILE);
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explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
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projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
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uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
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uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
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static bool isExitButtonAnimating = false;
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uiManager.setAnimationCallback("settingsButton", "buttonsExit", [this]() {
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std::cerr << "Settings button animation finished -> переход в настройки" << std::endl;
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if (uiManager.pushMenuFromFile("resources/config/settings.json", this->renderer, CONST_ZIP_FILE)) {
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uiManager.setButtonCallback("Opt1", [this](const std::string& n) {
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std::cerr << "Opt1 pressed: " << n << std::endl;
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});
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uiManager.setButtonCallback("Opt2", [this](const std::string& n) {
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std::cerr << "Opt2 pressed: " << n << std::endl;
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});
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uiManager.setButtonCallback("backButton", [this](const std::string& n) {
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uiManager.stopAllAnimations();
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uiManager.popMenu();
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});
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}
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else {
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std::cerr << "Failed to open settings menu after animations" << std::endl;
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}
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});
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uiManager.loadFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
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std::function<void()> loadGameplayUI;
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loadGameplayUI = [this]() {
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uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
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uiManager.setAnimationCallback("exitButton", "bgScroll", []() {
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std::cerr << "Exit button bgScroll animation finished" << std::endl;
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g_exitBgAnimating = false;
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});
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// Set UI button callbacks
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uiManager.setButtonCallback("playButton", [this](const std::string& name) {
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std::cerr << "Play button pressed: " << name << std::endl;
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});
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uiManager.setButtonCallback("settingsButton", [this](const std::string& name) {
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std::cerr << "Settings button pressed: " << name << std::endl;
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uiManager.startAnimationOnNode("playButton", "buttonsExit");
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uiManager.startAnimationOnNode("settingsButton", "buttonsExit");
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uiManager.startAnimationOnNode("exitButton", "buttonsExit");
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});
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uiManager.setButtonCallback("exitButton", [this](const std::string& name) {
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std::cerr << "Exit button pressed: " << name << std::endl;
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if (!g_exitBgAnimating) {
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std::cerr << "start repeat anim bgScroll on exitButton" << std::endl;
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g_exitBgAnimating = true;
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uiManager.startAnimationOnNode("exitButton", "bgScroll");
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}
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else {
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std::cerr << "stop repeat anim bgScroll on exitButton" << std::endl;
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g_exitBgAnimating = false;
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uiManager.stopAnimationOnNode("exitButton", "bgScroll");
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auto exitButton = uiManager.findButton("exitButton");
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if (exitButton) {
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exitButton->animOffsetX = 0.0f;
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exitButton->animOffsetY = 0.0f;
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exitButton->animScaleX = 1.0f;
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exitButton->animScaleY = 1.0f;
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exitButton->buildMesh();
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uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
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static bool isExitButtonAnimating = false;
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uiManager.setAnimationCallback("settingsButton", "buttonsExit", [this]() {
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std::cerr << "Settings button animation finished -> переход в настройки" << std::endl;
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if (uiManager.pushMenuFromFile("resources/config/settings.json", this->renderer, CONST_ZIP_FILE)) {
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uiManager.setButtonCallback("Opt1", [this](const std::string& n) {
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std::cerr << "Opt1 pressed: " << n << std::endl;
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});
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uiManager.setButtonCallback("Opt2", [this](const std::string& n) {
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std::cerr << "Opt2 pressed: " << n << std::endl;
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});
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uiManager.setButtonCallback("backButton", [this](const std::string& n) {
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uiManager.stopAllAnimations();
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uiManager.popMenu();
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});
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}
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}
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});
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uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
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uint64_t now = SDL_GetTicks64();
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if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
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lastProjectileFireTime = now;
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fireProjectiles();
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}
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});
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else {
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std::cerr << "Failed to open settings menu after animations" << std::endl;
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}
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});
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uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
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int newVel = roundf(value * 10);
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if (newVel != Environment::shipState.selectedVelocity) {
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newShipVelocity = newVel;
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}
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uiManager.setAnimationCallback("exitButton", "bgScroll", []() {
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std::cerr << "Exit button bgScroll animation finished" << std::endl;
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g_exitBgAnimating = false;
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});
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uiManager.setButtonCallback("playButton", [this](const std::string& name) {
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std::cerr << "Play button pressed: " << name << std::endl;
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});
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uiManager.setButtonCallback("settingsButton", [this](const std::string& name) {
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std::cerr << "Settings button pressed: " << name << std::endl;
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uiManager.startAnimationOnNode("playButton", "buttonsExit");
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uiManager.startAnimationOnNode("settingsButton", "buttonsExit");
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uiManager.startAnimationOnNode("exitButton", "buttonsExit");
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});
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uiManager.setButtonCallback("exitButton", [this](const std::string& name) {
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std::cerr << "Exit button pressed: " << name << std::endl;
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if (!g_exitBgAnimating) {
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std::cerr << "start repeat anim bgScroll on exitButton" << std::endl;
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g_exitBgAnimating = true;
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uiManager.startAnimationOnNode("exitButton", "bgScroll");
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}
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else {
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std::cerr << "stop repeat anim bgScroll on exitButton" << std::endl;
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g_exitBgAnimating = false;
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uiManager.stopAnimationOnNode("exitButton", "bgScroll");
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auto exitButton = uiManager.findButton("exitButton");
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if (exitButton) {
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exitButton->animOffsetX = 0.0f;
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exitButton->animOffsetY = 0.0f;
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exitButton->animScaleX = 1.0f;
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exitButton->animScaleY = 1.0f;
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exitButton->buildMesh();
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}
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}
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});
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uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
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uint64_t now = SDL_GetTicks64();
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if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
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lastProjectileFireTime = now;
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const float projectileSpeed = 60.0f;
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this->fireProjectiles();
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Eigen::Vector3f localForward = { 0, 0, -1 };
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Eigen::Vector3f worldForward = (Environment::shipState.rotation * localForward).normalized();
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Eigen::Vector3f centerPos = Environment::shipState.position +
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Environment::shipState.rotation * Vector3f{ 0, 0.9f, 5.0f };
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Eigen::Quaternionf q(Environment::shipState.rotation);
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float speedToSend = projectileSpeed + Environment::shipState.velocity;
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int shotCount = 2;
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std::string fireMsg = "FIRE:" +
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std::to_string(now) + ":" +
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std::to_string(centerPos.x()) + ":" +
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std::to_string(centerPos.y()) + ":" +
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std::to_string(centerPos.z()) + ":" +
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std::to_string(q.w()) + ":" +
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std::to_string(q.x()) + ":" +
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std::to_string(q.y()) + ":" +
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std::to_string(q.z()) + ":" +
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std::to_string(speedToSend) + ":" +
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std::to_string(shotCount);
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networkClient->Send(fireMsg);
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}
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});
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uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
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int newVel = roundf(value * 10);
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if (newVel != Environment::shipState.selectedVelocity) {
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newShipVelocity = newVel;
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}
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});
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};
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uiManager.setButtonCallback("singleButton", [loadGameplayUI](const std::string& name) {
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std::cerr << "Single button pressed: " << name << " -> load gameplay UI\n";
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loadGameplayUI();
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});
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uiManager.setButtonCallback("multiplayerButton", [loadGameplayUI](const std::string& name) {
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std::cerr << "Multiplayer button pressed: " << name << " -> load gameplay UI\n";
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loadGameplayUI();
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});
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uiManager.setButtonCallback("exitButton", [](const std::string& name) {
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std::cerr << "Exit from main menu pressed: " << name << " -> exiting\n";
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Environment::exitGameLoop = true;
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});
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cubemapTexture = std::make_shared<Texture>(
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@@ -580,6 +624,27 @@ namespace ZL
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latestRemotePlayers = networkClient->getRemotePlayers();
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// Если сервер прислал коробки, применяем их однократно вместо локальной генерации
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if (!serverBoxesApplied && networkClient) {
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auto sboxes = networkClient->getServerBoxes();
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if (!sboxes.empty()) {
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boxCoordsArr.clear();
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for (auto& b : sboxes) {
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BoxCoords bc;
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bc.pos = b.first;
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bc.m = b.second;
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boxCoordsArr.push_back(bc);
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}
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boxRenderArr.resize(boxCoordsArr.size());
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for (int i = 0; i < (int)boxCoordsArr.size(); ++i) {
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boxRenderArr[i].AssignFrom(boxBase);
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boxRenderArr[i].RefreshVBO();
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}
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boxAlive.assign(boxCoordsArr.size(), true);
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serverBoxesApplied = true;
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}
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}
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// Итерируемся по актуальным данным из extrapolateRemotePlayers
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for (auto const& [id, remotePlayer] : latestRemotePlayers) {
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@@ -589,7 +654,7 @@ namespace ZL
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}
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ClientState playerState = remotePlayer.fetchClientStateAtTime(now);
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renderer.PushMatrix();
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renderer.LoadIdentity();
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@@ -686,7 +751,7 @@ namespace ZL
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float radians = atan2f(diffy, diffx);
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discreteAngle = static_cast<int>(radians * 180.0f / M_PI);
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if (discreteAngle < 0) discreteAngle += 360;
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}
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else
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{
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@@ -700,7 +765,7 @@ namespace ZL
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discreteMag = 0.0f;
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}
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if (discreteAngle != Environment::shipState.discreteAngle || discreteMag != Environment::shipState.discreteMag) {
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Environment::shipState.discreteAngle = discreteAngle;
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Environment::shipState.discreteMag = discreteMag;
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@@ -1095,6 +1160,87 @@ namespace ZL
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render();
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mainThreadHandler.processMainThreadTasks();
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networkClient->Poll();
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if (networkClient) {
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auto pending = networkClient->getPendingProjectiles();
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if (!pending.empty()) {
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const float projectileSpeed = 60.0f;
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const float lifeMs = 5000.0f;
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const float size = 0.5f;
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for (const auto& pi : pending) {
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const std::vector<Vector3f> localOffsets = {
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Vector3f{ -1.5f, 0.9f, 5.0f },
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Vector3f{ 1.5f, 0.9f, 5.0f }
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//Vector3f{},
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//Vector3f{}
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};
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Vector3f localForward = { 0, 0, -1 };
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Vector3f worldForward = pi.rotation * localForward;
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float len = worldForward.norm();
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if (len <= 1e-6f) {
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continue;
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}
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worldForward /= len;
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Vector3f baseVel = worldForward * pi.velocity;
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for (const auto& off : localOffsets) {
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Vector3f shotPos = pi.position + (pi.rotation * off);
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for (auto& p : projectiles) {
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if (!p->isActive()) {
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p->init(shotPos, baseVel, lifeMs, size, projectileTexture, renderer);
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break;
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}
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}
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}
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}
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/*
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auto remotePlayersSnapshot = networkClient->getRemotePlayers();
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for (const auto& pi : pending) {
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Eigen::Vector3f dir = pi.direction;
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float len = dir.norm();
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if (len <= 1e-6f) continue;
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dir /= len;
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Eigen::Matrix3f shooterRot = Eigen::Matrix3f::Identity();
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float shooterVel = 0.0f;
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auto it = remotePlayersSnapshot.find(pi.shooterId);
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if (it != remotePlayersSnapshot.end()) {
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std::chrono::system_clock::time_point pktTime{ std::chrono::milliseconds(pi.clientTime) };
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if (it->second.canFetchClientStateAtTime(pktTime)) {
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ClientState shooterState = it->second.fetchClientStateAtTime(pktTime);
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shooterRot = shooterState.rotation;
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shooterVel = shooterState.velocity;
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}
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}
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float speedWithOwner = projectileSpeed + shooterVel;
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Eigen::Vector3f baseVel = dir * speedWithOwner;
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int shotCount = 2;
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std::vector<Eigen::Vector3f> localOffsets = {
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{-1.5f, 0.9f, 5.0f},
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{ 1.5f, 0.9f, 5.0f}
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};
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for (int i = 0; i < shotCount; ++i) {
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Eigen::Vector3f rotatedOffset = shooterRot * localOffsets[i];
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Eigen::Vector3f shotPos = pi.position + rotatedOffset;
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for (auto& p : projectiles) {
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if (!p->isActive()) {
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p->init(shotPos, baseVel, lifeMs, size, projectileTexture, renderer);
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break;
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}
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}
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}
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}*/
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}
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}
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}
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void Game::handleDown(int mx, int my)
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@@ -105,6 +105,7 @@ namespace ZL {
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uint64_t lastExplosionTime = 0;
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const uint64_t explosionDurationMs = 500;
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|
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bool serverBoxesApplied = false;
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};
|
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|
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@@ -20,7 +20,7 @@ constexpr float PLANET_MAX_ANGULAR_VELOCITY = 10.f;
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constexpr float PITCH_LIMIT = static_cast<float>(M_PI) / 9.f;//18.0f;
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constexpr long long SERVER_DELAY = 0; //ms
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constexpr long long CLIENT_DELAY = 200; //ms
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constexpr long long CLIENT_DELAY = 1000; //ms
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constexpr long long CUTOFF_TIME = 5000; //ms
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|
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struct ClientState {
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@@ -4,15 +4,17 @@
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namespace ZL {
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void LocalClient::Connect(const std::string& host, uint16_t port) {
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}
|
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void LocalClient::Connect(const std::string& host, uint16_t port) {
|
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}
|
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void LocalClient::Poll() {
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}
|
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void LocalClient::Poll() {
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}
|
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|
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void LocalClient::Send(const std::string& message) {
|
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|
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}
|
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void LocalClient::Send(const std::string& message) {
|
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}
|
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|
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std::vector<ProjectileInfo> LocalClient::getPendingProjectiles() {
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return {};
|
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}
|
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|
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}
|
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@@ -17,9 +17,14 @@ namespace ZL {
|
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|
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bool IsConnected() const override { return true; }
|
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int GetClientId() const { return 1; }
|
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std::vector<ProjectileInfo> getPendingProjectiles();
|
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|
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std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
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return std::unordered_map<int, ClientStateInterval>();
|
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}
|
||||
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
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return {};
|
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}
|
||||
};
|
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}
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@@ -7,6 +7,15 @@
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// NetworkInterface.h - »нтерфейс дл¤ разных типов соединений
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namespace ZL {
|
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|
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struct ProjectileInfo {
|
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int shooterId = -1;
|
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uint64_t clientTime = 0;
|
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
|
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//Eigen::Vector3f direction = Eigen::Vector3f::Zero();
|
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Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity();
|
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float velocity = 0;
|
||||
};
|
||||
|
||||
class INetworkClient {
|
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public:
|
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virtual ~INetworkClient() = default;
|
||||
@@ -15,5 +24,9 @@ namespace ZL {
|
||||
virtual bool IsConnected() const = 0;
|
||||
virtual void Poll() = 0; // ƒл¤ обработки вход¤щих пакетов
|
||||
virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
|
||||
|
||||
virtual std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() = 0;
|
||||
|
||||
virtual std::vector<ProjectileInfo> getPendingProjectiles() = 0;
|
||||
};
|
||||
}
|
||||
+199
-126
@@ -6,170 +6,243 @@
|
||||
|
||||
// Вспомогательный split
|
||||
std::vector<std::string> split(const std::string& s, char delimiter) {
|
||||
std::vector<std::string> tokens;
|
||||
std::string token;
|
||||
std::istringstream tokenStream(s);
|
||||
while (std::getline(tokenStream, token, delimiter)) {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
return tokens;
|
||||
std::vector<std::string> tokens;
|
||||
std::string token;
|
||||
std::istringstream tokenStream(s);
|
||||
while (std::getline(tokenStream, token, delimiter)) {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
return tokens;
|
||||
}
|
||||
|
||||
namespace ZL {
|
||||
|
||||
void WebSocketClient::Connect(const std::string& host, uint16_t port) {
|
||||
try {
|
||||
boost::asio::ip::tcp::resolver resolver(ioc_);
|
||||
auto const results = resolver.resolve(host, std::to_string(port));
|
||||
void WebSocketClient::Connect(const std::string& host, uint16_t port) {
|
||||
try {
|
||||
boost::asio::ip::tcp::resolver resolver(ioc_);
|
||||
auto const results = resolver.resolve(host, std::to_string(port));
|
||||
|
||||
ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
|
||||
ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
|
||||
|
||||
// Выполняем синхронный коннект и handshake для простоты старта
|
||||
boost::beast::get_lowest_layer(*ws_).connect(results);
|
||||
ws_->handshake(host, "/");
|
||||
// Выполняем синхронный коннект и handshake для простоты старта
|
||||
boost::beast::get_lowest_layer(*ws_).connect(results);
|
||||
ws_->handshake(host, "/");
|
||||
|
||||
connected = true;
|
||||
connected = true;
|
||||
|
||||
// Запускаем асинхронное чтение в пуле потоков TaskManager
|
||||
startAsyncRead();
|
||||
// Запускаем асинхронное чтение в пуле потоков TaskManager
|
||||
startAsyncRead();
|
||||
|
||||
}
|
||||
catch (std::exception& e) {
|
||||
std::cerr << "Network Error: " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (std::exception& e) {
|
||||
std::cerr << "Network Error: " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::startAsyncRead() {
|
||||
ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
|
||||
if (!ec) {
|
||||
std::string msg = boost::beast::buffers_to_string(buffer_.data());
|
||||
buffer_.consume(bytes);
|
||||
processIncomingMessage(msg);
|
||||
startAsyncRead();
|
||||
}
|
||||
else {
|
||||
connected = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
void WebSocketClient::startAsyncRead() {
|
||||
ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
|
||||
if (!ec) {
|
||||
std::string msg = boost::beast::buffers_to_string(buffer_.data());
|
||||
buffer_.consume(bytes);
|
||||
processIncomingMessage(msg);
|
||||
startAsyncRead();
|
||||
}
|
||||
else {
|
||||
connected = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WebSocketClient::processIncomingMessage(const std::string& msg) {
|
||||
// Логика парсинга...
|
||||
if (msg.rfind("ID:", 0) == 0) {
|
||||
clientId = std::stoi(msg.substr(3));
|
||||
}
|
||||
void WebSocketClient::processIncomingMessage(const std::string& msg) {
|
||||
// Логика парсинга...
|
||||
if (msg.rfind("ID:", 0) == 0) {
|
||||
clientId = std::stoi(msg.substr(3));
|
||||
}
|
||||
|
||||
// Безопасно кладем в очередь для главного потока
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
messageQueue.push(msg);
|
||||
}
|
||||
// Безопасно кладем в очередь для главного потока
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
messageQueue.push(msg);
|
||||
}
|
||||
|
||||
void WebSocketClient::Poll() {
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
std::vector<ProjectileInfo> WebSocketClient::getPendingProjectiles() {
|
||||
std::lock_guard<std::mutex> lock(projMutex_);
|
||||
auto copy = pendingProjectiles_;
|
||||
pendingProjectiles_.clear();
|
||||
return copy;
|
||||
}
|
||||
|
||||
while (!messageQueue.empty()) {
|
||||
void WebSocketClient::Poll() {
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
|
||||
auto nowTime = std::chrono::system_clock::now();
|
||||
while (!messageQueue.empty()) {
|
||||
|
||||
//Apply server delay:
|
||||
nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
auto nowTime = std::chrono::system_clock::now();
|
||||
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
nowTime.time_since_epoch()
|
||||
).count();
|
||||
//Apply server delay:
|
||||
nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
nowTime.time_since_epoch()
|
||||
).count();
|
||||
|
||||
|
||||
|
||||
std::string msg = messageQueue.front();
|
||||
messageQueue.pop();
|
||||
std::string msg = messageQueue.front();
|
||||
messageQueue.pop();
|
||||
|
||||
if (msg.rfind("EVENT:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() < 5) continue; // EVENT:ID:TYPE:TIME:DATA...
|
||||
// Обработка списка коробок от сервера
|
||||
if (msg.rfind("BOXES:", 0) == 0) {
|
||||
std::string payload = msg.substr(6); // после "BOXES:"
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> parsedBoxes;
|
||||
if (!payload.empty()) {
|
||||
auto items = split(payload, '|');
|
||||
for (auto& item : items) {
|
||||
if (item.empty()) continue;
|
||||
auto parts = split(item, ':');
|
||||
if (parts.size() < 7) continue;
|
||||
try {
|
||||
float px = std::stof(parts[0]);
|
||||
float py = std::stof(parts[1]);
|
||||
float pz = std::stof(parts[2]);
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[3]),
|
||||
std::stof(parts[4]),
|
||||
std::stof(parts[5]),
|
||||
std::stof(parts[6])
|
||||
);
|
||||
Eigen::Matrix3f rot = q.toRotationMatrix();
|
||||
parsedBoxes.emplace_back(Eigen::Vector3f{ px, py, pz }, rot);
|
||||
}
|
||||
catch (...) {
|
||||
// пропускаем некорректную запись
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> bLock(boxesMutex);
|
||||
serverBoxes_ = std::move(parsedBoxes);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
int remoteId = std::stoi(parts[1]);
|
||||
std::string subType = parts[2];
|
||||
uint64_t sentTime = std::stoull(parts[3]);
|
||||
if (msg.rfind("PROJECTILE:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() >= 10) {
|
||||
try {
|
||||
ProjectileInfo pi;
|
||||
pi.shooterId = std::stoi(parts[1]);
|
||||
pi.clientTime = std::stoull(parts[2]);
|
||||
pi.position = Eigen::Vector3f(
|
||||
std::stof(parts[3]),
|
||||
std::stof(parts[4]),
|
||||
std::stof(parts[5])
|
||||
);
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[6]),
|
||||
std::stof(parts[7]),
|
||||
std::stof(parts[8]),
|
||||
std::stof(parts[9])
|
||||
);
|
||||
pi.rotation = q.toRotationMatrix();
|
||||
|
||||
ClientState remoteState;
|
||||
pi.velocity = std::stof(parts[10]);
|
||||
std::lock_guard<std::mutex> pl(projMutex_);
|
||||
pendingProjectiles_.push_back(pi);
|
||||
}
|
||||
catch (...) {
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (msg.rfind("EVENT:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() < 5) continue; // EVENT:ID:TYPE:TIME:DATA...
|
||||
|
||||
int remoteId = std::stoi(parts[1]);
|
||||
std::string subType = parts[2];
|
||||
uint64_t sentTime = std::stoull(parts[3]);
|
||||
|
||||
ClientState remoteState;
|
||||
remoteState.id = remoteId;
|
||||
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
if (subType == "UPD") {
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (subType == "UPD") {
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("Unknown EVENT subtype: " + subType);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
auto& rp = remotePlayers[remoteId];
|
||||
|
||||
rp.add_state(remoteState);
|
||||
}
|
||||
}
|
||||
rp.add_state(remoteState);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void WebSocketClient::Send(const std::string& message) {
|
||||
if (!connected) return;
|
||||
}
|
||||
}
|
||||
void WebSocketClient::Send(const std::string& message) {
|
||||
if (!connected) return;
|
||||
|
||||
auto ss = std::make_shared<std::string>(message);
|
||||
auto ss = std::make_shared<std::string>(message);
|
||||
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.push(ss);
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.push(ss);
|
||||
|
||||
// Если сейчас ничего не записывается, инициируем первую запись
|
||||
if (!isWriting_) {
|
||||
doWrite();
|
||||
}
|
||||
}
|
||||
// Если сейчас ничего не записывается, инициируем первую запись
|
||||
if (!isWriting_) {
|
||||
doWrite();
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::doWrite() {
|
||||
// Эта функция всегда вызывается под мьютексом или из колбэка
|
||||
if (writeQueue_.empty()) {
|
||||
isWriting_ = false;
|
||||
return;
|
||||
}
|
||||
void WebSocketClient::doWrite() {
|
||||
// Эта функция всегда вызывается под мьютексом или из колбэка
|
||||
if (writeQueue_.empty()) {
|
||||
isWriting_ = false;
|
||||
return;
|
||||
}
|
||||
|
||||
isWriting_ = true;
|
||||
auto message = writeQueue_.front();
|
||||
isWriting_ = true;
|
||||
auto message = writeQueue_.front();
|
||||
|
||||
// Захватываем self (shared_from_this), чтобы объект не удалился во время записи
|
||||
ws_->async_write(
|
||||
boost::asio::buffer(*message),
|
||||
[this, message](boost::beast::error_code ec, std::size_t) {
|
||||
if (ec) {
|
||||
connected = false;
|
||||
return;
|
||||
}
|
||||
// Захватываем self (shared_from_this), чтобы объект не удалился во время записи
|
||||
ws_->async_write(
|
||||
boost::asio::buffer(*message),
|
||||
[this, message](boost::beast::error_code ec, std::size_t) {
|
||||
if (ec) {
|
||||
connected = false;
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.pop(); // Удаляем отправленное сообщение
|
||||
doWrite(); // Проверяем следующее
|
||||
}
|
||||
);
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.pop(); // Удаляем отправленное сообщение
|
||||
doWrite(); // Проверяем следующее
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -34,6 +34,13 @@ namespace ZL {
|
||||
std::unordered_map<int, ClientStateInterval> remotePlayers;
|
||||
std::mutex playersMutex;
|
||||
|
||||
// Серверные коробки
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> serverBoxes_;
|
||||
std::mutex boxesMutex;
|
||||
|
||||
std::vector<ProjectileInfo> pendingProjectiles_;
|
||||
std::mutex projMutex_;
|
||||
|
||||
void startAsyncRead();
|
||||
void processIncomingMessage(const std::string& msg);
|
||||
|
||||
@@ -54,6 +61,13 @@ namespace ZL {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
return remotePlayers;
|
||||
}
|
||||
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
||||
std::lock_guard<std::mutex> lock(boxesMutex);
|
||||
return serverBoxes_;
|
||||
}
|
||||
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
Reference in new issue
Block a user