merge
This commit is contained in:
commit
0d2f705d42
128
resources/config/main_menu.json
Normal file
128
resources/config/main_menu.json
Normal file
@ -0,0 +1,128 @@
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||||
{
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"root": {
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"type": "FrameLayout",
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"x": 0,
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"y": 0,
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"width": 1280,
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"height": 720,
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"children": [
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{
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"type": "LinearLayout",
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"name": "settingsButtons",
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"orientation": "vertical",
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"spacing": 10,
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"x": 0,
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"y": 0,
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"width": 300,
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"height": 300,
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"children": [
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{
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"type": "Button",
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"name": "langButton",
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"x": 1100,
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"y": 580,
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"width": 142,
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"height": 96,
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"textures": {
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"normal": "resources/main_menu/lang.png",
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"hover": "resources/main_menu/lang.png",
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"pressed": "resources/main_menu/lang.png"
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}
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},
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{
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"type": "Button",
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"name": "titleBtn",
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"x": 473,
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"y": 500,
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"width": 254,
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"height": 35,
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"textures": {
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"normal": "resources/main_menu/title.png",
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"hover": "resources/main_menu/title.png",
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"pressed": "resources/main_menu/title.png"
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}
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},
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{
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"type": "Button",
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"name": "underlineBtn",
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"x": 516,
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"y": 465,
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"width": 168,
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"height": 44,
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"textures": {
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"normal": "resources/main_menu/line.png",
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"hover": "resources/main_menu/line.png",
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"pressed": "resources/main_menu/line.png"
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}
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},
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{
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"type": "Button",
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"name": "subtitleBtn",
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"x": 528,
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"y": 455,
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"width": 144,
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"height": 11,
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"textures": {
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"normal": "resources/main_menu/subtitle.png",
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"hover": "resources/main_menu/subtitle.png",
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"pressed": "resources/main_menu/subtitle.png"
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}
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},
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{
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"type": "Button",
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"name": "singleButton",
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"x": 409,
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"y": 360,
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"width": 382,
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"height": 56,
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"textures": {
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"normal": "resources/main_menu/single.png",
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"hover": "resources/main_menu/single.png",
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"pressed": "resources/main_menu/single.png"
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}
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},
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{
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"type": "Button",
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"name": "multiplayerButton",
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"x": 409,
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"y": 289,
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"width": 382,
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"height": 56,
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"textures": {
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"normal": "resources/main_menu/multi.png",
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"hover": "resources/main_menu/multi.png",
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"pressed": "resources/main_menu/multi.png"
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}
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},
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{
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"type": "Button",
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"name": "exitButton",
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"x": 409,
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"y": 218,
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"width": 382,
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"height": 56,
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"textures": {
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"normal": "resources/main_menu/exit.png",
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"hover": "resources/main_menu/exit.png",
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"pressed": "resources/main_menu/exit.png"
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}
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},
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{
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"type": "Button",
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"name": "versionLabel",
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"x": 559.5,
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"y": 170,
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"width": 81,
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"height": 9,
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"textures": {
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"normal": "resources/main_menu/version.png",
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"hover": "resources/main_menu/version.png",
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"pressed": "resources/main_menu/version.png"
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}
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}
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]
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}
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]
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}
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}
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BIN
resources/main_menu/exit.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/exit.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/main_menu/lang.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/lang.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/main_menu/line.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/line.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/main_menu/multi.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/multi.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/main_menu/single.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/single.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/main_menu/subtitle.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/subtitle.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/main_menu/title.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/title.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/main_menu/version.png
(Stored with Git LFS)
Normal file
BIN
resources/main_menu/version.png
(Stored with Git LFS)
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Binary file not shown.
@ -11,16 +11,18 @@
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "../src/network/ClientState.h"
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#include <random>
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#include <algorithm>
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// Вспомогательный split
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std::vector<std::string> split(const std::string& s, char delimiter) {
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter)) {
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tokens.push_back(token);
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}
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return tokens;
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std::vector<std::string> tokens;
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std::string token;
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std::istringstream tokenStream(s);
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while (std::getline(tokenStream, token, delimiter)) {
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tokens.push_back(token);
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}
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return tokens;
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}
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namespace beast = boost::beast;
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@ -31,152 +33,323 @@ using tcp = net::ip::tcp;
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class Session;
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struct ServerBox {
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Eigen::Vector3f position;
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Eigen::Matrix3f rotation;
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float collisionRadius = 2.0f;
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};
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std::vector<ServerBox> g_serverBoxes;
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std::mutex g_boxes_mutex;
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std::vector<std::shared_ptr<Session>> g_sessions;
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std::mutex g_sessions_mutex;
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class Session : public std::enable_shared_from_this<Session> {
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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int id_;
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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int id_;
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bool is_writing_ = false;
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ClientStateInterval timedClientStates;
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void process_message(const std::string& msg) {
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auto now_server = std::chrono::system_clock::now();
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void process_message(const std::string& msg) {
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auto now_server = std::chrono::system_clock::now();
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auto parts = split(msg, ':');
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auto parts = split(msg, ':');
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if (parts.empty()) {
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std::cerr << "Empty message received\n";
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return;
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}
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if (parts.size() < 16)
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{
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throw std::runtime_error("Unknown message type received, too small");
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}
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std::string type = parts[0];
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uint64_t clientTimestamp = std::stoull(parts[1]);
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if (type == "UPD") {
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if (parts.size() < 16) {
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std::cerr << "Invalid UPD message: too few parts (" << parts.size() << ")\n";
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return;
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}
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uint64_t clientTimestamp = std::stoull(parts[1]);
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{
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std::chrono::milliseconds(clientTimestamp)
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};
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receivedState.lastUpdateServerTime = uptime_timepoint;
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receivedState.handle_full_sync(parts, 2);
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retranslateMessage(msg);
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timedClientStates.add_state(receivedState);
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}
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else if (parts[0] == "FIRE") {
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if (parts.size() < 10) {
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std::cerr << "Invalid FIRE: too few parts\n";
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return;
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}
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ClientState receivedState;
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uint64_t clientTime = std::stoull(parts[1]);
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Eigen::Vector3f pos{
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std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
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};
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Eigen::Quaternion dir{
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std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
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};
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receivedState.id = id_;
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float velocity = std::stof(parts[9]);
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std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(clientTimestamp)) };
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receivedState.lastUpdateServerTime = uptime_timepoint;
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int shotCount = 2;
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if (parts.size() >= 11) {
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try {
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shotCount = std::stoi(parts[10]);
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}
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catch (...) {
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shotCount = 2;
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}
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}
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if (parts[0] == "UPD") {
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receivedState.handle_full_sync(parts, 2);
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retranslateMessage(msg);
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}
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else
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{
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throw std::runtime_error("Unknown message type received: " + parts[0]);
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}
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std::string broadcast = "PROJECTILE:" +
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std::to_string(id_) + ":" +
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std::to_string(clientTime) + ":" +
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std::to_string(pos.x()) + ":" +
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std::to_string(pos.y()) + ":" +
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std::to_string(pos.z()) + ":" +
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std::to_string(dir.w()) + ":" +
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std::to_string(dir.x()) + ":" +
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std::to_string(dir.y()) + ":" +
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std::to_string(dir.z()) + ":" +
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std::to_string(velocity) + ":" +
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std::to_string(shotCount);
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timedClientStates.add_state(receivedState);
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}
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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std::cout << "Player " << id_ << " fired " << shotCount << " shots → broadcasting\n";
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void retranslateMessage(const std::string& msg)
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{
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(broadcast);
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}
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}
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}
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else {
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std::cerr << "Unknown message type: " << type << "\n";
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||||
}
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||||
}
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void retranslateMessage(const std::string& msg)
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{
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) { // Не шлем отправителю
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session->send_message(event_msg);
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||||
}
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||||
}
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||||
}
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||||
|
||||
void sendBoxesToClient() {
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||||
std::lock_guard<std::mutex> lock(g_boxes_mutex);
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||||
|
||||
std::string boxMsg = "BOXES:";
|
||||
for (const auto& box : g_serverBoxes) {
|
||||
Eigen::Quaternionf q(box.rotation);
|
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boxMsg += std::to_string(box.position.x()) + ":" +
|
||||
std::to_string(box.position.y()) + ":" +
|
||||
std::to_string(box.position.z()) + ":" +
|
||||
std::to_string(q.w()) + ":" +
|
||||
std::to_string(q.x()) + ":" +
|
||||
std::to_string(q.y()) + ":" +
|
||||
std::to_string(q.z()) + "|";
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||||
}
|
||||
|
||||
if (!boxMsg.empty() && boxMsg.back() == '|') {
|
||||
boxMsg.pop_back();
|
||||
}
|
||||
|
||||
send_message(boxMsg);
|
||||
}
|
||||
|
||||
void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
|
||||
|
||||
if (is_writing_) {
|
||||
|
||||
ws_.async_write(net::buffer(*ss),
|
||||
[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
|
||||
if (ec) {
|
||||
std::cerr << "Write error: " << ec.message() << std::endl;
|
||||
}
|
||||
});
|
||||
}
|
||||
else {
|
||||
is_writing_ = true;
|
||||
ws_.async_write(net::buffer(*ss),
|
||||
[self = shared_from_this(), ss](beast::error_code ec, std::size_t) {
|
||||
self->is_writing_ = false;
|
||||
if (ec) {
|
||||
std::cerr << "Write error: " << ec.message() << std::endl;
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||||
for (auto& session : g_sessions) {
|
||||
if (session->get_id() != id_) { // Не шлем отправителю
|
||||
session->send_message(event_msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public:
|
||||
explicit Session(tcp::socket&& socket, int id)
|
||||
: ws_(std::move(socket)), id_(id) {
|
||||
}
|
||||
explicit Session(tcp::socket&& socket, int id)
|
||||
: ws_(std::move(socket)), id_(id) {
|
||||
}
|
||||
|
||||
void init()
|
||||
{
|
||||
}
|
||||
void init()
|
||||
{
|
||||
sendBoxesToClient();
|
||||
|
||||
void run() {
|
||||
auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
|
||||
timer->expires_after(std::chrono::milliseconds(100));
|
||||
timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
|
||||
if (!ec) {
|
||||
self->send_message("ID:" + std::to_string(self->id_));
|
||||
self->do_read();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||||
void run() {
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||||
g_sessions.push_back(shared_from_this());
|
||||
}
|
||||
}
|
||||
|
||||
ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
|
||||
if (ec) return;
|
||||
std::cout << "Client " << self->id_ << " connected\n";
|
||||
self->init();
|
||||
self->send_message("ID:" + std::to_string(self->id_));
|
||||
self->do_read();
|
||||
});
|
||||
}
|
||||
ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
|
||||
if (ec) return;
|
||||
std::cout << "Client " << self->id_ << " connected\n";
|
||||
self->init();
|
||||
// self->send_message("ID:" + std::to_string(self->id_));
|
||||
// self->do_read();
|
||||
});
|
||||
}
|
||||
|
||||
void send_message(std::string msg) {
|
||||
auto ss = std::make_shared<std::string>(std::move(msg));
|
||||
ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
|
||||
}
|
||||
/*void send_message(std::string msg) {
|
||||
auto ss = std::make_shared<std::string>(std::move(msg));
|
||||
ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
|
||||
}*/
|
||||
|
||||
int get_id() const {
|
||||
return id_;
|
||||
int get_id() const {
|
||||
return id_;
|
||||
}
|
||||
|
||||
private:
|
||||
void do_read() {
|
||||
ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
|
||||
if (ec)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||||
g_sessions.erase(std::remove_if(g_sessions.begin(), g_sessions.end(),
|
||||
[self](const std::shared_ptr<Session>& session) {
|
||||
return session.get() == self.get();
|
||||
void do_read() {
|
||||
ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
|
||||
if (ec)
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
||||
g_sessions.erase(std::remove_if(g_sessions.begin(), g_sessions.end(),
|
||||
[self](const std::shared_ptr<Session>& session) {
|
||||
return session.get() == self.get();
|
||||
}), g_sessions.end());
|
||||
return;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
std::string msg = beast::buffers_to_string(self->buffer_.data());
|
||||
self->process_message(msg);
|
||||
std::string msg = beast::buffers_to_string(self->buffer_.data());
|
||||
self->process_message(msg);
|
||||
|
||||
self->buffer_.consume(self->buffer_.size());
|
||||
self->do_read();
|
||||
});
|
||||
}
|
||||
self->buffer_.consume(self->buffer_.size());
|
||||
self->do_read();
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||
|
||||
// TODO: Renew game state
|
||||
// TODO: Renew game state
|
||||
|
||||
timer.expires_after(std::chrono::milliseconds(50));
|
||||
timer.async_wait([&](const boost::system::error_code& ec) {
|
||||
if (!ec) update_world(timer, ioc);
|
||||
});
|
||||
timer.expires_after(std::chrono::milliseconds(50));
|
||||
timer.async_wait([&](const boost::system::error_code& ec) {
|
||||
if (!ec) update_world(timer, ioc);
|
||||
});
|
||||
}
|
||||
|
||||
std::vector<ServerBox> generateServerBoxes(int count) {
|
||||
std::vector<ServerBox> boxes;
|
||||
std::random_device rd;
|
||||
std::mt19937 gen(rd());
|
||||
|
||||
const float MIN_COORD = -100.0f;
|
||||
const float MAX_COORD = 100.0f;
|
||||
const float MIN_DISTANCE = 3.0f;
|
||||
const float MIN_DISTANCE_SQUARED = MIN_DISTANCE * MIN_DISTANCE;
|
||||
const int MAX_ATTEMPTS = 1000;
|
||||
|
||||
std::uniform_real_distribution<> posDistrib(MIN_COORD, MAX_COORD);
|
||||
std::uniform_real_distribution<> angleDistrib(0.0, M_PI * 2.0);
|
||||
|
||||
for (int i = 0; i < count; i++) {
|
||||
bool accepted = false;
|
||||
int attempts = 0;
|
||||
|
||||
while (!accepted && attempts < MAX_ATTEMPTS) {
|
||||
ServerBox box;
|
||||
box.position = Eigen::Vector3f(
|
||||
(float)posDistrib(gen),
|
||||
(float)posDistrib(gen),
|
||||
(float)posDistrib(gen)
|
||||
);
|
||||
|
||||
accepted = true;
|
||||
for (const auto& existingBox : boxes) {
|
||||
Eigen::Vector3f diff = box.position - existingBox.position;
|
||||
if (diff.squaredNorm() < MIN_DISTANCE_SQUARED) {
|
||||
accepted = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (accepted) {
|
||||
float randomAngle = (float)angleDistrib(gen);
|
||||
Eigen::Vector3f axis = Eigen::Vector3f::Random().normalized();
|
||||
box.rotation = Eigen::AngleAxisf(randomAngle, axis).toRotationMatrix();
|
||||
boxes.push_back(box);
|
||||
}
|
||||
|
||||
attempts++;
|
||||
}
|
||||
}
|
||||
|
||||
return boxes;
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
try {
|
||||
net::io_context ioc;
|
||||
tcp::acceptor acceptor{ ioc, {tcp::v4(), 8080} };
|
||||
int next_id = 1000;
|
||||
try {
|
||||
{
|
||||
std::lock_guard<std::mutex> lock(g_boxes_mutex);
|
||||
g_serverBoxes = generateServerBoxes(50);
|
||||
std::cout << "Generated " << g_serverBoxes.size() << " boxes on server\n";
|
||||
}
|
||||
net::io_context ioc;
|
||||
tcp::acceptor acceptor{ ioc, {tcp::v4(), 8080} };
|
||||
int next_id = 1000;
|
||||
|
||||
std::cout << "Server started on port 8080...\n";
|
||||
std::cout << "Server started on port 8080...\n";
|
||||
|
||||
auto do_accept = [&](auto& self_fn) -> void {
|
||||
acceptor.async_accept([&, self_fn](beast::error_code ec, tcp::socket socket) {
|
||||
if (!ec) {
|
||||
std::make_shared<Session>(std::move(socket), next_id++)->run();
|
||||
}
|
||||
self_fn(self_fn);
|
||||
});
|
||||
};
|
||||
auto do_accept = [&](auto& self_fn) -> void {
|
||||
acceptor.async_accept([&, self_fn](beast::error_code ec, tcp::socket socket) {
|
||||
if (!ec) {
|
||||
std::make_shared<Session>(std::move(socket), next_id++)->run();
|
||||
}
|
||||
self_fn(self_fn);
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
net::steady_timer timer(ioc);
|
||||
update_world(timer, ioc);
|
||||
|
||||
do_accept(do_accept);
|
||||
ioc.run();
|
||||
}
|
||||
catch (std::exception const& e) {
|
||||
std::cerr << "Error: " << e.what() << std::endl;
|
||||
}
|
||||
return 0;
|
||||
net::steady_timer timer(ioc);
|
||||
update_world(timer, ioc);
|
||||
|
||||
do_accept(do_accept);
|
||||
ioc.run();
|
||||
}
|
||||
catch (std::exception const& e) {
|
||||
std::cerr << "Error: " << e.what() << std::endl;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
298
src/Game.cpp
298
src/Game.cpp
@ -10,6 +10,7 @@
|
||||
#include <random>
|
||||
#include <cmath>
|
||||
#include <algorithm>
|
||||
#include <functional>
|
||||
#ifdef __ANDROID__
|
||||
#include <android/log.h>
|
||||
#endif
|
||||
@ -164,83 +165,126 @@ namespace ZL
|
||||
bool explosionCfgLoaded = explosionEmitter.loadFromJsonFile("resources/config/explosion_config.json", renderer, CONST_ZIP_FILE);
|
||||
explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
|
||||
|
||||
uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
|
||||
static bool isExitButtonAnimating = false;
|
||||
uiManager.setAnimationCallback("settingsButton", "buttonsExit", [this]() {
|
||||
std::cerr << "Settings button animation finished -> переход в настройки" << std::endl;
|
||||
if (uiManager.pushMenuFromFile("resources/config/settings.json", this->renderer, CONST_ZIP_FILE)) {
|
||||
uiManager.setButtonCallback("Opt1", [this](const std::string& n) {
|
||||
std::cerr << "Opt1 pressed: " << n << std::endl;
|
||||
});
|
||||
uiManager.setButtonCallback("Opt2", [this](const std::string& n) {
|
||||
std::cerr << "Opt2 pressed: " << n << std::endl;
|
||||
});
|
||||
uiManager.setButtonCallback("backButton", [this](const std::string& n) {
|
||||
uiManager.stopAllAnimations();
|
||||
uiManager.popMenu();
|
||||
});
|
||||
}
|
||||
else {
|
||||
std::cerr << "Failed to open settings menu after animations" << std::endl;
|
||||
}
|
||||
});
|
||||
uiManager.loadFromFile("resources/config/main_menu.json", renderer, CONST_ZIP_FILE);
|
||||
std::function<void()> loadGameplayUI;
|
||||
loadGameplayUI = [this]() {
|
||||
uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
|
||||
|
||||
uiManager.setAnimationCallback("exitButton", "bgScroll", []() {
|
||||
std::cerr << "Exit button bgScroll animation finished" << std::endl;
|
||||
g_exitBgAnimating = false;
|
||||
});
|
||||
|
||||
// Set UI button callbacks
|
||||
uiManager.setButtonCallback("playButton", [this](const std::string& name) {
|
||||
std::cerr << "Play button pressed: " << name << std::endl;
|
||||
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("settingsButton", [this](const std::string& name) {
|
||||
std::cerr << "Settings button pressed: " << name << std::endl;
|
||||
uiManager.startAnimationOnNode("playButton", "buttonsExit");
|
||||
uiManager.startAnimationOnNode("settingsButton", "buttonsExit");
|
||||
uiManager.startAnimationOnNode("exitButton", "buttonsExit");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("exitButton", [this](const std::string& name) {
|
||||
std::cerr << "Exit button pressed: " << name << std::endl;
|
||||
|
||||
if (!g_exitBgAnimating) {
|
||||
std::cerr << "start repeat anim bgScroll on exitButton" << std::endl;
|
||||
g_exitBgAnimating = true;
|
||||
uiManager.startAnimationOnNode("exitButton", "bgScroll");
|
||||
}
|
||||
else {
|
||||
std::cerr << "stop repeat anim bgScroll on exitButton" << std::endl;
|
||||
g_exitBgAnimating = false;
|
||||
uiManager.stopAnimationOnNode("exitButton", "bgScroll");
|
||||
|
||||
auto exitButton = uiManager.findButton("exitButton");
|
||||
if (exitButton) {
|
||||
exitButton->animOffsetX = 0.0f;
|
||||
exitButton->animOffsetY = 0.0f;
|
||||
exitButton->animScaleX = 1.0f;
|
||||
exitButton->animScaleY = 1.0f;
|
||||
exitButton->buildMesh();
|
||||
uiManager.startAnimationOnNode("backgroundNode", "bgScroll");
|
||||
static bool isExitButtonAnimating = false;
|
||||
uiManager.setAnimationCallback("settingsButton", "buttonsExit", [this]() {
|
||||
std::cerr << "Settings button animation finished -> переход в настройки" << std::endl;
|
||||
if (uiManager.pushMenuFromFile("resources/config/settings.json", this->renderer, CONST_ZIP_FILE)) {
|
||||
uiManager.setButtonCallback("Opt1", [this](const std::string& n) {
|
||||
std::cerr << "Opt1 pressed: " << n << std::endl;
|
||||
});
|
||||
uiManager.setButtonCallback("Opt2", [this](const std::string& n) {
|
||||
std::cerr << "Opt2 pressed: " << n << std::endl;
|
||||
});
|
||||
uiManager.setButtonCallback("backButton", [this](const std::string& n) {
|
||||
uiManager.stopAllAnimations();
|
||||
uiManager.popMenu();
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
|
||||
uint64_t now = SDL_GetTicks64();
|
||||
if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
|
||||
lastProjectileFireTime = now;
|
||||
fireProjectiles();
|
||||
}
|
||||
});
|
||||
else {
|
||||
std::cerr << "Failed to open settings menu after animations" << std::endl;
|
||||
}
|
||||
});
|
||||
|
||||
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
|
||||
int newVel = roundf(value * 10);
|
||||
if (newVel != Environment::shipState.selectedVelocity) {
|
||||
newShipVelocity = newVel;
|
||||
}
|
||||
uiManager.setAnimationCallback("exitButton", "bgScroll", []() {
|
||||
std::cerr << "Exit button bgScroll animation finished" << std::endl;
|
||||
g_exitBgAnimating = false;
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("playButton", [this](const std::string& name) {
|
||||
std::cerr << "Play button pressed: " << name << std::endl;
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("settingsButton", [this](const std::string& name) {
|
||||
std::cerr << "Settings button pressed: " << name << std::endl;
|
||||
uiManager.startAnimationOnNode("playButton", "buttonsExit");
|
||||
uiManager.startAnimationOnNode("settingsButton", "buttonsExit");
|
||||
uiManager.startAnimationOnNode("exitButton", "buttonsExit");
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("exitButton", [this](const std::string& name) {
|
||||
std::cerr << "Exit button pressed: " << name << std::endl;
|
||||
|
||||
if (!g_exitBgAnimating) {
|
||||
std::cerr << "start repeat anim bgScroll on exitButton" << std::endl;
|
||||
g_exitBgAnimating = true;
|
||||
uiManager.startAnimationOnNode("exitButton", "bgScroll");
|
||||
}
|
||||
else {
|
||||
std::cerr << "stop repeat anim bgScroll on exitButton" << std::endl;
|
||||
g_exitBgAnimating = false;
|
||||
uiManager.stopAnimationOnNode("exitButton", "bgScroll");
|
||||
|
||||
auto exitButton = uiManager.findButton("exitButton");
|
||||
if (exitButton) {
|
||||
exitButton->animOffsetX = 0.0f;
|
||||
exitButton->animOffsetY = 0.0f;
|
||||
exitButton->animScaleX = 1.0f;
|
||||
exitButton->animScaleY = 1.0f;
|
||||
exitButton->buildMesh();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
|
||||
uint64_t now = SDL_GetTicks64();
|
||||
if (now - lastProjectileFireTime >= static_cast<uint64_t>(projectileCooldownMs)) {
|
||||
lastProjectileFireTime = now;
|
||||
const float projectileSpeed = 60.0f;
|
||||
|
||||
this->fireProjectiles();
|
||||
|
||||
Eigen::Vector3f localForward = { 0, 0, -1 };
|
||||
Eigen::Vector3f worldForward = (Environment::shipState.rotation * localForward).normalized();
|
||||
|
||||
Eigen::Vector3f centerPos = Environment::shipState.position +
|
||||
Environment::shipState.rotation * Vector3f{ 0, 0.9f, 5.0f };
|
||||
|
||||
Eigen::Quaternionf q(Environment::shipState.rotation);
|
||||
float speedToSend = projectileSpeed + Environment::shipState.velocity;
|
||||
int shotCount = 2;
|
||||
|
||||
std::string fireMsg = "FIRE:" +
|
||||
std::to_string(now) + ":" +
|
||||
std::to_string(centerPos.x()) + ":" +
|
||||
std::to_string(centerPos.y()) + ":" +
|
||||
std::to_string(centerPos.z()) + ":" +
|
||||
std::to_string(q.w()) + ":" +
|
||||
std::to_string(q.x()) + ":" +
|
||||
std::to_string(q.y()) + ":" +
|
||||
std::to_string(q.z()) + ":" +
|
||||
std::to_string(speedToSend) + ":" +
|
||||
std::to_string(shotCount);
|
||||
|
||||
networkClient->Send(fireMsg);
|
||||
}
|
||||
});
|
||||
|
||||
uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
|
||||
int newVel = roundf(value * 10);
|
||||
if (newVel != Environment::shipState.selectedVelocity) {
|
||||
newShipVelocity = newVel;
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
uiManager.setButtonCallback("singleButton", [loadGameplayUI](const std::string& name) {
|
||||
std::cerr << "Single button pressed: " << name << " -> load gameplay UI\n";
|
||||
loadGameplayUI();
|
||||
});
|
||||
uiManager.setButtonCallback("multiplayerButton", [loadGameplayUI](const std::string& name) {
|
||||
std::cerr << "Multiplayer button pressed: " << name << " -> load gameplay UI\n";
|
||||
loadGameplayUI();
|
||||
});
|
||||
uiManager.setButtonCallback("exitButton", [](const std::string& name) {
|
||||
std::cerr << "Exit from main menu pressed: " << name << " -> exiting\n";
|
||||
Environment::exitGameLoop = true;
|
||||
});
|
||||
|
||||
cubemapTexture = std::make_shared<Texture>(
|
||||
@ -580,6 +624,27 @@ namespace ZL
|
||||
|
||||
latestRemotePlayers = networkClient->getRemotePlayers();
|
||||
|
||||
// Если сервер прислал коробки, применяем их однократно вместо локальной генерации
|
||||
if (!serverBoxesApplied && networkClient) {
|
||||
auto sboxes = networkClient->getServerBoxes();
|
||||
if (!sboxes.empty()) {
|
||||
boxCoordsArr.clear();
|
||||
for (auto& b : sboxes) {
|
||||
BoxCoords bc;
|
||||
bc.pos = b.first;
|
||||
bc.m = b.second;
|
||||
boxCoordsArr.push_back(bc);
|
||||
}
|
||||
boxRenderArr.resize(boxCoordsArr.size());
|
||||
for (int i = 0; i < (int)boxCoordsArr.size(); ++i) {
|
||||
boxRenderArr[i].AssignFrom(boxBase);
|
||||
boxRenderArr[i].RefreshVBO();
|
||||
}
|
||||
boxAlive.assign(boxCoordsArr.size(), true);
|
||||
serverBoxesApplied = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Итерируемся по актуальным данным из extrapolateRemotePlayers
|
||||
for (auto const& [id, remotePlayer] : latestRemotePlayers) {
|
||||
|
||||
@ -589,7 +654,7 @@ namespace ZL
|
||||
}
|
||||
|
||||
ClientState playerState = remotePlayer.fetchClientStateAtTime(now);
|
||||
|
||||
|
||||
|
||||
renderer.PushMatrix();
|
||||
renderer.LoadIdentity();
|
||||
@ -686,7 +751,7 @@ namespace ZL
|
||||
float radians = atan2f(diffy, diffx);
|
||||
discreteAngle = static_cast<int>(radians * 180.0f / M_PI);
|
||||
if (discreteAngle < 0) discreteAngle += 360;
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -700,7 +765,7 @@ namespace ZL
|
||||
discreteMag = 0.0f;
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (discreteAngle != Environment::shipState.discreteAngle || discreteMag != Environment::shipState.discreteMag) {
|
||||
Environment::shipState.discreteAngle = discreteAngle;
|
||||
Environment::shipState.discreteMag = discreteMag;
|
||||
@ -1095,6 +1160,87 @@ namespace ZL
|
||||
render();
|
||||
mainThreadHandler.processMainThreadTasks();
|
||||
networkClient->Poll();
|
||||
|
||||
if (networkClient) {
|
||||
auto pending = networkClient->getPendingProjectiles();
|
||||
if (!pending.empty()) {
|
||||
const float projectileSpeed = 60.0f;
|
||||
const float lifeMs = 5000.0f;
|
||||
const float size = 0.5f;
|
||||
for (const auto& pi : pending) {
|
||||
const std::vector<Vector3f> localOffsets = {
|
||||
Vector3f{ -1.5f, 0.9f, 5.0f },
|
||||
Vector3f{ 1.5f, 0.9f, 5.0f }
|
||||
//Vector3f{},
|
||||
//Vector3f{}
|
||||
};
|
||||
|
||||
Vector3f localForward = { 0, 0, -1 };
|
||||
Vector3f worldForward = pi.rotation * localForward;
|
||||
|
||||
float len = worldForward.norm();
|
||||
if (len <= 1e-6f) {
|
||||
continue;
|
||||
}
|
||||
worldForward /= len;
|
||||
|
||||
Vector3f baseVel = worldForward * pi.velocity;
|
||||
|
||||
for (const auto& off : localOffsets) {
|
||||
Vector3f shotPos = pi.position + (pi.rotation * off);
|
||||
|
||||
for (auto& p : projectiles) {
|
||||
if (!p->isActive()) {
|
||||
p->init(shotPos, baseVel, lifeMs, size, projectileTexture, renderer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/*
|
||||
auto remotePlayersSnapshot = networkClient->getRemotePlayers();
|
||||
for (const auto& pi : pending) {
|
||||
Eigen::Vector3f dir = pi.direction;
|
||||
float len = dir.norm();
|
||||
if (len <= 1e-6f) continue;
|
||||
dir /= len;
|
||||
|
||||
Eigen::Matrix3f shooterRot = Eigen::Matrix3f::Identity();
|
||||
float shooterVel = 0.0f;
|
||||
auto it = remotePlayersSnapshot.find(pi.shooterId);
|
||||
if (it != remotePlayersSnapshot.end()) {
|
||||
std::chrono::system_clock::time_point pktTime{ std::chrono::milliseconds(pi.clientTime) };
|
||||
if (it->second.canFetchClientStateAtTime(pktTime)) {
|
||||
ClientState shooterState = it->second.fetchClientStateAtTime(pktTime);
|
||||
shooterRot = shooterState.rotation;
|
||||
shooterVel = shooterState.velocity;
|
||||
}
|
||||
}
|
||||
|
||||
float speedWithOwner = projectileSpeed + shooterVel;
|
||||
Eigen::Vector3f baseVel = dir * speedWithOwner;
|
||||
|
||||
int shotCount = 2;
|
||||
|
||||
std::vector<Eigen::Vector3f> localOffsets = {
|
||||
{-1.5f, 0.9f, 5.0f},
|
||||
{ 1.5f, 0.9f, 5.0f}
|
||||
};
|
||||
|
||||
for (int i = 0; i < shotCount; ++i) {
|
||||
Eigen::Vector3f rotatedOffset = shooterRot * localOffsets[i];
|
||||
Eigen::Vector3f shotPos = pi.position + rotatedOffset;
|
||||
|
||||
for (auto& p : projectiles) {
|
||||
if (!p->isActive()) {
|
||||
p->init(shotPos, baseVel, lifeMs, size, projectileTexture, renderer);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Game::handleDown(int mx, int my)
|
||||
|
||||
@ -105,6 +105,7 @@ namespace ZL {
|
||||
uint64_t lastExplosionTime = 0;
|
||||
const uint64_t explosionDurationMs = 500;
|
||||
|
||||
bool serverBoxesApplied = false;
|
||||
};
|
||||
|
||||
|
||||
|
||||
@ -20,7 +20,7 @@ constexpr float PLANET_MAX_ANGULAR_VELOCITY = 10.f;
|
||||
constexpr float PITCH_LIMIT = static_cast<float>(M_PI) / 9.f;//18.0f;
|
||||
|
||||
constexpr long long SERVER_DELAY = 0; //ms
|
||||
constexpr long long CLIENT_DELAY = 200; //ms
|
||||
constexpr long long CLIENT_DELAY = 1000; //ms
|
||||
constexpr long long CUTOFF_TIME = 5000; //ms
|
||||
|
||||
struct ClientState {
|
||||
|
||||
@ -4,15 +4,17 @@
|
||||
|
||||
namespace ZL {
|
||||
|
||||
void LocalClient::Connect(const std::string& host, uint16_t port) {
|
||||
}
|
||||
void LocalClient::Connect(const std::string& host, uint16_t port) {
|
||||
}
|
||||
|
||||
void LocalClient::Poll() {
|
||||
}
|
||||
void LocalClient::Poll() {
|
||||
}
|
||||
|
||||
void LocalClient::Send(const std::string& message) {
|
||||
|
||||
}
|
||||
void LocalClient::Send(const std::string& message) {
|
||||
}
|
||||
|
||||
std::vector<ProjectileInfo> LocalClient::getPendingProjectiles() {
|
||||
return {};
|
||||
}
|
||||
|
||||
}
|
||||
@ -17,9 +17,14 @@ namespace ZL {
|
||||
|
||||
bool IsConnected() const override { return true; }
|
||||
int GetClientId() const { return 1; }
|
||||
std::vector<ProjectileInfo> getPendingProjectiles();
|
||||
|
||||
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
||||
return std::unordered_map<int, ClientStateInterval>();
|
||||
}
|
||||
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -7,6 +7,15 @@
|
||||
// NetworkInterface.h - »нтерфейс дл¤ разных типов соединений
|
||||
namespace ZL {
|
||||
|
||||
struct ProjectileInfo {
|
||||
int shooterId = -1;
|
||||
uint64_t clientTime = 0;
|
||||
Eigen::Vector3f position = Eigen::Vector3f::Zero();
|
||||
//Eigen::Vector3f direction = Eigen::Vector3f::Zero();
|
||||
Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity();
|
||||
float velocity = 0;
|
||||
};
|
||||
|
||||
class INetworkClient {
|
||||
public:
|
||||
virtual ~INetworkClient() = default;
|
||||
@ -15,5 +24,9 @@ namespace ZL {
|
||||
virtual bool IsConnected() const = 0;
|
||||
virtual void Poll() = 0; // ƒл¤ обработки вход¤щих пакетов
|
||||
virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
|
||||
|
||||
virtual std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() = 0;
|
||||
|
||||
virtual std::vector<ProjectileInfo> getPendingProjectiles() = 0;
|
||||
};
|
||||
}
|
||||
|
||||
@ -6,170 +6,243 @@
|
||||
|
||||
// Вспомогательный split
|
||||
std::vector<std::string> split(const std::string& s, char delimiter) {
|
||||
std::vector<std::string> tokens;
|
||||
std::string token;
|
||||
std::istringstream tokenStream(s);
|
||||
while (std::getline(tokenStream, token, delimiter)) {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
return tokens;
|
||||
std::vector<std::string> tokens;
|
||||
std::string token;
|
||||
std::istringstream tokenStream(s);
|
||||
while (std::getline(tokenStream, token, delimiter)) {
|
||||
tokens.push_back(token);
|
||||
}
|
||||
return tokens;
|
||||
}
|
||||
|
||||
namespace ZL {
|
||||
|
||||
void WebSocketClient::Connect(const std::string& host, uint16_t port) {
|
||||
try {
|
||||
boost::asio::ip::tcp::resolver resolver(ioc_);
|
||||
auto const results = resolver.resolve(host, std::to_string(port));
|
||||
void WebSocketClient::Connect(const std::string& host, uint16_t port) {
|
||||
try {
|
||||
boost::asio::ip::tcp::resolver resolver(ioc_);
|
||||
auto const results = resolver.resolve(host, std::to_string(port));
|
||||
|
||||
ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
|
||||
ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
|
||||
|
||||
// Выполняем синхронный коннект и handshake для простоты старта
|
||||
boost::beast::get_lowest_layer(*ws_).connect(results);
|
||||
ws_->handshake(host, "/");
|
||||
// Выполняем синхронный коннект и handshake для простоты старта
|
||||
boost::beast::get_lowest_layer(*ws_).connect(results);
|
||||
ws_->handshake(host, "/");
|
||||
|
||||
connected = true;
|
||||
connected = true;
|
||||
|
||||
// Запускаем асинхронное чтение в пуле потоков TaskManager
|
||||
startAsyncRead();
|
||||
// Запускаем асинхронное чтение в пуле потоков TaskManager
|
||||
startAsyncRead();
|
||||
|
||||
}
|
||||
catch (std::exception& e) {
|
||||
std::cerr << "Network Error: " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (std::exception& e) {
|
||||
std::cerr << "Network Error: " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::startAsyncRead() {
|
||||
ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
|
||||
if (!ec) {
|
||||
std::string msg = boost::beast::buffers_to_string(buffer_.data());
|
||||
buffer_.consume(bytes);
|
||||
processIncomingMessage(msg);
|
||||
startAsyncRead();
|
||||
}
|
||||
else {
|
||||
connected = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
void WebSocketClient::startAsyncRead() {
|
||||
ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
|
||||
if (!ec) {
|
||||
std::string msg = boost::beast::buffers_to_string(buffer_.data());
|
||||
buffer_.consume(bytes);
|
||||
processIncomingMessage(msg);
|
||||
startAsyncRead();
|
||||
}
|
||||
else {
|
||||
connected = false;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
void WebSocketClient::processIncomingMessage(const std::string& msg) {
|
||||
// Логика парсинга...
|
||||
if (msg.rfind("ID:", 0) == 0) {
|
||||
clientId = std::stoi(msg.substr(3));
|
||||
}
|
||||
void WebSocketClient::processIncomingMessage(const std::string& msg) {
|
||||
// Логика парсинга...
|
||||
if (msg.rfind("ID:", 0) == 0) {
|
||||
clientId = std::stoi(msg.substr(3));
|
||||
}
|
||||
|
||||
// Безопасно кладем в очередь для главного потока
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
messageQueue.push(msg);
|
||||
}
|
||||
// Безопасно кладем в очередь для главного потока
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
messageQueue.push(msg);
|
||||
}
|
||||
|
||||
void WebSocketClient::Poll() {
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
std::vector<ProjectileInfo> WebSocketClient::getPendingProjectiles() {
|
||||
std::lock_guard<std::mutex> lock(projMutex_);
|
||||
auto copy = pendingProjectiles_;
|
||||
pendingProjectiles_.clear();
|
||||
return copy;
|
||||
}
|
||||
|
||||
while (!messageQueue.empty()) {
|
||||
void WebSocketClient::Poll() {
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
|
||||
auto nowTime = std::chrono::system_clock::now();
|
||||
while (!messageQueue.empty()) {
|
||||
|
||||
//Apply server delay:
|
||||
nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
auto nowTime = std::chrono::system_clock::now();
|
||||
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
nowTime.time_since_epoch()
|
||||
).count();
|
||||
//Apply server delay:
|
||||
nowTime -= std::chrono::milliseconds(CLIENT_DELAY);
|
||||
|
||||
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
|
||||
nowTime.time_since_epoch()
|
||||
).count();
|
||||
|
||||
|
||||
|
||||
std::string msg = messageQueue.front();
|
||||
messageQueue.pop();
|
||||
std::string msg = messageQueue.front();
|
||||
messageQueue.pop();
|
||||
|
||||
if (msg.rfind("EVENT:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() < 5) continue; // EVENT:ID:TYPE:TIME:DATA...
|
||||
// Обработка списка коробок от сервера
|
||||
if (msg.rfind("BOXES:", 0) == 0) {
|
||||
std::string payload = msg.substr(6); // после "BOXES:"
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> parsedBoxes;
|
||||
if (!payload.empty()) {
|
||||
auto items = split(payload, '|');
|
||||
for (auto& item : items) {
|
||||
if (item.empty()) continue;
|
||||
auto parts = split(item, ':');
|
||||
if (parts.size() < 7) continue;
|
||||
try {
|
||||
float px = std::stof(parts[0]);
|
||||
float py = std::stof(parts[1]);
|
||||
float pz = std::stof(parts[2]);
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[3]),
|
||||
std::stof(parts[4]),
|
||||
std::stof(parts[5]),
|
||||
std::stof(parts[6])
|
||||
);
|
||||
Eigen::Matrix3f rot = q.toRotationMatrix();
|
||||
parsedBoxes.emplace_back(Eigen::Vector3f{ px, py, pz }, rot);
|
||||
}
|
||||
catch (...) {
|
||||
// пропускаем некорректную запись
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> bLock(boxesMutex);
|
||||
serverBoxes_ = std::move(parsedBoxes);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
int remoteId = std::stoi(parts[1]);
|
||||
std::string subType = parts[2];
|
||||
uint64_t sentTime = std::stoull(parts[3]);
|
||||
if (msg.rfind("PROJECTILE:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() >= 10) {
|
||||
try {
|
||||
ProjectileInfo pi;
|
||||
pi.shooterId = std::stoi(parts[1]);
|
||||
pi.clientTime = std::stoull(parts[2]);
|
||||
pi.position = Eigen::Vector3f(
|
||||
std::stof(parts[3]),
|
||||
std::stof(parts[4]),
|
||||
std::stof(parts[5])
|
||||
);
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[6]),
|
||||
std::stof(parts[7]),
|
||||
std::stof(parts[8]),
|
||||
std::stof(parts[9])
|
||||
);
|
||||
pi.rotation = q.toRotationMatrix();
|
||||
|
||||
ClientState remoteState;
|
||||
pi.velocity = std::stof(parts[10]);
|
||||
std::lock_guard<std::mutex> pl(projMutex_);
|
||||
pendingProjectiles_.push_back(pi);
|
||||
}
|
||||
catch (...) {
|
||||
}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (msg.rfind("EVENT:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() < 5) continue; // EVENT:ID:TYPE:TIME:DATA...
|
||||
|
||||
int remoteId = std::stoi(parts[1]);
|
||||
std::string subType = parts[2];
|
||||
uint64_t sentTime = std::stoull(parts[3]);
|
||||
|
||||
ClientState remoteState;
|
||||
remoteState.id = remoteId;
|
||||
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
if (subType == "UPD") {
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
|
||||
remoteState.lastUpdateServerTime = uptime_timepoint;
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (subType == "UPD") {
|
||||
int startFrom = 4;
|
||||
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
|
||||
Eigen::Quaternionf q(
|
||||
std::stof(parts[startFrom + 3]),
|
||||
std::stof(parts[startFrom + 4]),
|
||||
std::stof(parts[startFrom + 5]),
|
||||
std::stof(parts[startFrom + 6]));
|
||||
remoteState.rotation = q.toRotationMatrix();
|
||||
|
||||
remoteState.currentAngularVelocity = Eigen::Vector3f{
|
||||
std::stof(parts[startFrom + 7]),
|
||||
std::stof(parts[startFrom + 8]),
|
||||
std::stof(parts[startFrom + 9]) };
|
||||
remoteState.velocity = std::stof(parts[startFrom + 10]);
|
||||
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
|
||||
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
|
||||
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
|
||||
}
|
||||
else
|
||||
{
|
||||
throw std::runtime_error("Unknown EVENT subtype: " + subType);
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
auto& rp = remotePlayers[remoteId];
|
||||
|
||||
rp.add_state(remoteState);
|
||||
}
|
||||
}
|
||||
rp.add_state(remoteState);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
void WebSocketClient::Send(const std::string& message) {
|
||||
if (!connected) return;
|
||||
}
|
||||
}
|
||||
void WebSocketClient::Send(const std::string& message) {
|
||||
if (!connected) return;
|
||||
|
||||
auto ss = std::make_shared<std::string>(message);
|
||||
auto ss = std::make_shared<std::string>(message);
|
||||
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.push(ss);
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.push(ss);
|
||||
|
||||
// Если сейчас ничего не записывается, инициируем первую запись
|
||||
if (!isWriting_) {
|
||||
doWrite();
|
||||
}
|
||||
}
|
||||
// Если сейчас ничего не записывается, инициируем первую запись
|
||||
if (!isWriting_) {
|
||||
doWrite();
|
||||
}
|
||||
}
|
||||
|
||||
void WebSocketClient::doWrite() {
|
||||
// Эта функция всегда вызывается под мьютексом или из колбэка
|
||||
if (writeQueue_.empty()) {
|
||||
isWriting_ = false;
|
||||
return;
|
||||
}
|
||||
void WebSocketClient::doWrite() {
|
||||
// Эта функция всегда вызывается под мьютексом или из колбэка
|
||||
if (writeQueue_.empty()) {
|
||||
isWriting_ = false;
|
||||
return;
|
||||
}
|
||||
|
||||
isWriting_ = true;
|
||||
auto message = writeQueue_.front();
|
||||
isWriting_ = true;
|
||||
auto message = writeQueue_.front();
|
||||
|
||||
// Захватываем self (shared_from_this), чтобы объект не удалился во время записи
|
||||
ws_->async_write(
|
||||
boost::asio::buffer(*message),
|
||||
[this, message](boost::beast::error_code ec, std::size_t) {
|
||||
if (ec) {
|
||||
connected = false;
|
||||
return;
|
||||
}
|
||||
// Захватываем self (shared_from_this), чтобы объект не удалился во время записи
|
||||
ws_->async_write(
|
||||
boost::asio::buffer(*message),
|
||||
[this, message](boost::beast::error_code ec, std::size_t) {
|
||||
if (ec) {
|
||||
connected = false;
|
||||
return;
|
||||
}
|
||||
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.pop(); // Удаляем отправленное сообщение
|
||||
doWrite(); // Проверяем следующее
|
||||
}
|
||||
);
|
||||
}
|
||||
std::lock_guard<std::mutex> lock(writeMutex_);
|
||||
writeQueue_.pop(); // Удаляем отправленное сообщение
|
||||
doWrite(); // Проверяем следующее
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@ -34,6 +34,13 @@ namespace ZL {
|
||||
std::unordered_map<int, ClientStateInterval> remotePlayers;
|
||||
std::mutex playersMutex;
|
||||
|
||||
// Серверные коробки
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> serverBoxes_;
|
||||
std::mutex boxesMutex;
|
||||
|
||||
std::vector<ProjectileInfo> pendingProjectiles_;
|
||||
std::mutex projMutex_;
|
||||
|
||||
void startAsyncRead();
|
||||
void processIncomingMessage(const std::string& msg);
|
||||
|
||||
@ -54,6 +61,13 @@ namespace ZL {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
return remotePlayers;
|
||||
}
|
||||
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
||||
std::lock_guard<std::mutex> lock(boxesMutex);
|
||||
return serverBoxes_;
|
||||
}
|
||||
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue
Block a user