added music volume bar, without logic
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parent
b768b27d49
commit
0f937e2e02
105
Game.cpp
105
Game.cpp
@ -193,7 +193,68 @@ void Game::setup() {
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boxRenderArr[i].RefreshVBO();
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}
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buttonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/button.png", CONST_ZIP_FILE));
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button.data.PositionData.push_back({ 100, 100, 0 });
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button.data.PositionData.push_back({ 100, 150, 0 });
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button.data.PositionData.push_back({ 300, 150, 0 });
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button.data.PositionData.push_back({ 100, 100, 0 });
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button.data.PositionData.push_back({ 300, 150, 0 });
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button.data.PositionData.push_back({ 300, 100, 0 });
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button.data.TexCoordData.push_back({ 0,0 });
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button.data.TexCoordData.push_back({ 0,1 });
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button.data.TexCoordData.push_back({ 1,1 });
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button.data.TexCoordData.push_back({ 0,0 });
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button.data.TexCoordData.push_back({ 1,1 });
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button.data.TexCoordData.push_back({ 1,0 });
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button.RefreshVBO();
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musicVolumeBarTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarTexture.png", CONST_ZIP_FILE));
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musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1190, 600, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1190, 100, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1200, 600, 0 });
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musicVolumeBar.data.PositionData.push_back({ 1200, 100, 0 });
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musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBar.data.TexCoordData.push_back({ 0,1 });
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musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBar.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBar.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBar.data.TexCoordData.push_back({ 1,0 });
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musicVolumeBar.RefreshVBO();
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musicVolumeBarButtonTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/musicVolumeBarButton.png", CONST_ZIP_FILE));
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float musicVolumeBarButtonButtonCenterX = 1195.0f;
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float musicVolumeBarButtonButtonCenterY = 350.0f;
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float musicVolumeBarButtonButtonRadius = 25.0f;
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX - musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY + musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.PositionData.push_back({ musicVolumeBarButtonButtonCenterX + musicVolumeBarButtonButtonRadius, musicVolumeBarButtonButtonCenterY - musicVolumeBarButtonButtonRadius, 0 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 0,1 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 0,0 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 1,1 });
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musicVolumeBarButton.data.TexCoordData.push_back({ 1,0 });
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musicVolumeBarButton.RefreshVBO();
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renderer.InitOpenGL();
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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@ -230,6 +291,7 @@ void Game::drawCubemap()
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renderer.shaderManager.PopShader();
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CheckGlError();
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}
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void Game::drawShip()
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{
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static const std::string defaultShaderName = "default";
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@ -305,6 +367,46 @@ void Game::drawBoxes()
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CheckGlError();
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}
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void Game::drawUI()
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{
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static const std::string defaultShaderName = "default";
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static const std::string envShaderName = "env";
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static const std::string vPositionName = "vPosition";
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static const std::string vTexCoordName = "vTexCoord";
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static const std::string textureUniformName = "Texture";
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glClear(GL_DEPTH_BUFFER_BIT);
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.EnableVertexAttribArray(vPositionName);
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renderer.EnableVertexAttribArray(vTexCoordName);
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renderer.PushProjectionMatrix(Environment::width, Environment::height, -1, 1);
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renderer.PushMatrix();
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renderer.LoadIdentity();
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glBindTexture(GL_TEXTURE_2D, buttonTexture->getTexID());
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renderer.DrawVertexRenderStruct(button);
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glBindTexture(GL_TEXTURE_2D, musicVolumeBarTexture->getTexID());
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renderer.DrawVertexRenderStruct(musicVolumeBar);
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glBindTexture(GL_TEXTURE_2D, musicVolumeBarButtonTexture->getTexID());
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renderer.DrawVertexRenderStruct(musicVolumeBarButton);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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renderer.DisableVertexAttribArray(vPositionName);
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renderer.DisableVertexAttribArray(vTexCoordName);
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renderer.shaderManager.PopShader();
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CheckGlError();
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}
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void Game::drawScene() {
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static const std::string defaultShaderName = "default";
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static const std::string envShaderName = "env";
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@ -322,6 +424,8 @@ void Game::drawScene() {
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drawCubemap();
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drawShip();
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drawBoxes();
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drawUI();
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CheckGlError();
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}
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@ -406,6 +510,7 @@ void Game::update() {
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}
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else if (event.type == SDL_MOUSEBUTTONDOWN) {
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// 1. Îáðàáîòêà íàæàòèÿ êíîïêè ìûøè
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std::cout << event.button.x << " " << event.button.y << '\n';
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Environment::tapDownHold = true;
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// Êîîðäèíàòû íà÷àëüíîãî íàæàòèÿ
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Environment::tapDownStartPos.v[0] = event.button.x;
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10
Game.h
10
Game.h
@ -32,6 +32,7 @@ private:
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void drawCubemap();
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void drawShip();
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void drawBoxes();
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void drawUI();
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SDL_Window* window;
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SDL_GLContext glContext;
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@ -55,7 +56,16 @@ private:
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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std::shared_ptr<Texture> buttonTexture;
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VertexRenderStruct button;
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std::shared_ptr<Texture> musicVolumeBarTexture;
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VertexRenderStruct musicVolumeBar;
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std::shared_ptr<Texture> musicVolumeBarButtonTexture;
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VertexRenderStruct musicVolumeBarButton;
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};
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} // namespace ZL
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BIN
resources/button.png
(Stored with Git LFS)
Normal file
BIN
resources/button.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/musicVolumeBarButton.png
(Stored with Git LFS)
Normal file
BIN
resources/musicVolumeBarButton.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/musicVolumeBarTexture.png
(Stored with Git LFS)
Normal file
BIN
resources/musicVolumeBarTexture.png
(Stored with Git LFS)
Normal file
Binary file not shown.
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