scaling inventory obj

This commit is contained in:
maka70vv 2025-03-02 19:42:03 +06:00
parent 383b34f5d6
commit 1229e61702
4 changed files with 39 additions and 9 deletions

View File

@ -7,8 +7,8 @@
namespace ZL {
const float GameObjectManager::INVENTORY_ICON_SIZE = 64.0f;
const float GameObjectManager::INVENTORY_MARGIN = 10.0f;
const float GameObjectManager::INVENTORY_ICON_SIZE = 44.0f;
const float GameObjectManager::INVENTORY_MARGIN = 20.0f;
void GameObjectManager::initialize() {
@ -511,4 +511,35 @@ void GameObjectManager::worldToScreenCoordinates(Vector3f objectPos,
screenY = (int)((1.0f + ndcY) * 0.5f * screenHeight);
}
void GameObjectManager::addRectangle(int x, int y, int width, int height, int r, int g, int b, int borderWidth, int borderR, int borderG, int borderB) {
// Преобразование RGB в диапазон [0,1] для OpenGL
float rf = r / 255.0f;
float gf = g / 255.0f;
float bf = b / 255.0f;
float borderRf = borderR / 255.0f;
float borderGf = borderG / 255.0f;
float borderBf = borderB / 255.0f;
// Отрисовка заполненного прямоугольника
glColor3f(rf, gf, bf);
glBegin(GL_QUADS);
glVertex2f(x, y);
glVertex2f(x + width, y);
glVertex2f(x + width, y + height);
glVertex2f(x, y + height);
glEnd();
// Отрисовка рамки
if (borderWidth > 0) {
glColor3f(borderRf, borderGf, borderBf);
glLineWidth(borderWidth);
glBegin(GL_LINE_LOOP);
glVertex2f(x, y);
glVertex2f(x + width, y);
glVertex2f(x + width, y + height);
glVertex2f(x, y + height);
glEnd();
}
}
} // namespace ZL

View File

@ -56,6 +56,8 @@ public:
static const float INVENTORY_MARGIN;
ActiveObjectManager aoMgr;
int objects_in_inventory;
void addRectangle(int x, int y, int width, int height, int r, int g, int b, int borderWidth, int borderR, int borderG, int borderB);
private:
//int animationCounter = 0;

View File

@ -9,16 +9,12 @@ namespace ZL
std::function<void(GameObjectManager&, size_t)> createRoom1Logic()
{
return [](GameObjectManager& gom, size_t ms)
// Simple test logic
{
if (GetItemByName("book")) {
std::cout << "[Room 1] Игрок поднял книгу!\n";
gom.switch_room(1);
}
};
}
std::function<void(GameObjectManager&, size_t)> createRoom2Logic()
{
return [](GameObjectManager& gom, size_t ms)

View File

@ -237,11 +237,12 @@ void RenderSystem::drawUI(const GameObjectManager& gameObjects) {
if (item.isSelected) {
float xPos = Environment::width
- gameObjects.INVENTORY_MARGIN
- gameObjects.INVENTORY_ICON_SIZE+25;
- gameObjects.INVENTORY_ICON_SIZE;
float yPos = gameObjects.INVENTORY_MARGIN
+ i * (gameObjects.INVENTORY_ICON_SIZE+25
+ i * (gameObjects.INVENTORY_ICON_SIZE
+ gameObjects.INVENTORY_MARGIN);
renderer.TranslateMatrix(Vector3f{xPos, yPos, 0.0f});
renderer.ScaleMatrix(Vector3f{1.5f, 1.5f, 1.0f});
glBindTexture(GL_TEXTURE_2D, item.texture->getTexID());
}
else {