added collision for second room for car toy
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@ -173,8 +173,8 @@ void GameObjectManager::initialize() {
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carToy.activeObjectMesh.Scale(10);
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carToy.activeObjectMeshMutable.AssignFrom(carToy.activeObjectMesh);
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carToy.activeObjectMeshMutable.RefreshVBO();
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carToy.objectPos = Vector3f{ 50, 0, -300 };
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carToy.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./book03.bmp"));
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carToy.objectPos = Vector3f{ 291, 0, 315 };
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carToy.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
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carToy.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
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carToy.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
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carToy.activeObjectScreenMeshMutable.AssignFrom(carToy.activeObjectScreenMesh);
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@ -219,6 +219,7 @@ void GameObjectManager::initialize() {
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room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -166 }, Vector3f{ 398, 0, -154 }));
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room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -328, 0, 182 }, Vector3f{ -216, 0, 332 }));
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room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -400 }, Vector3f{ -208, 0, -165}));
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room_2.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ 263, 0, 305 }, Vector3f{ 305, 0, 340 }));
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rooms.push_back(room_2);
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activeObjects = rooms[current_room_index].objects;
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BIN
Material.001_Base_color_1001_5.bmp
Normal file
BIN
Material.001_Base_color_1001_5.bmp
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Binary file not shown.
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After Width: | Height: | Size: 3.0 MiB |
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