tested room switching
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@ -112,16 +112,19 @@ void GameObjectManager::initialize() {
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void GameObjectManager::handleEvent(const SDL_Event& event) {
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void GameObjectManager::handleEvent(const SDL_Event& event) {
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if (event.type == SDL_MOUSEBUTTONDOWN) {
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// debug room switching
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if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT) {
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current_room_index = 1;
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std::cout << "Current room" << current_room_index << std::endl;
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}
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else if (event.type == SDL_MOUSEBUTTONDOWN) {
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bx.Interpolate(animationCounter);
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bx.Interpolate(animationCounter);
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animationCounter += 2;
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animationCounter += 2;
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}
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}
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else if (event.type == SDL_MOUSEBUTTONDOWN && event.button.button == SDL_BUTTON_RIGHT) {
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//switchRoom();
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}
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else if (event.type == SDL_MOUSEWHEEL) {
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else if (event.type == SDL_MOUSEWHEEL) {
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static const float zoomstep = 1.0f;
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static const float zoomstep = 1.0f;
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if (event.wheel.y > 0) {
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if (event.wheel.y > 0) {
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