shader zip
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@ -121,11 +121,27 @@ namespace ZL {
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}
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}
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void ShaderManager::AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName)
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void ShaderManager::AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName, const std::string& ZIPFileName)
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{
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{
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std::string vertexShader = readTextFile(vertexShaderFileName);
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std::string fragmentShader = readTextFile(fragmentShaderFileName);
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std::string vertexShader;
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std::string fragmentShader;
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if (!ZIPFileName.empty()){
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std::vector<char> vertexShaderData;
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std::vector<char> fragmentShaderData;
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vertexShaderData = readFileFromZIP(vertexShaderFileName, ZIPFileName);
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fragmentShaderData = readFileFromZIP(fragmentShaderFileName, ZIPFileName);
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vertexShader = std::string(vertexShaderData.begin(), vertexShaderData.end());
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fragmentShader = std::string(fragmentShaderData.begin(), fragmentShaderData.end());
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}else{
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vertexShader = readTextFile(vertexShaderFileName);
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fragmentShader = readTextFile(fragmentShaderFileName);
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}
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///std::cout << "Shader: "<< vertexShader << std::endl;
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///std::cout << "Shader: "<< vertexShader << std::endl;
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shaderResourceMap[shaderName] = std::make_shared<ShaderResource>(vertexShader, fragmentShader);
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shaderResourceMap[shaderName] = std::make_shared<ShaderResource>(vertexShader, fragmentShader);
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@ -37,7 +37,7 @@ namespace ZL {
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std::stack<std::string> shaderStack;
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std::stack<std::string> shaderStack;
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public:
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public:
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void AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName);
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void AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName, const std::string& ZIPFileName = "");
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void PushShader(const std::string& shaderName);
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void PushShader(const std::string& shaderName);
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void PopShader();
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void PopShader();
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@ -74,8 +74,13 @@ namespace ZL
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TextureDataStruct texData;
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TextureDataStruct texData;
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std::vector<char> fileArr;
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std::vector<char> fileArr;
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if (!ZIPFileName.empty()) fileArr = readFileFromZIP(fullFileName, ZIPFileName);
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else fileArr = readFile(fullFileName);
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if (!ZIPFileName.empty()) {
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fileArr = readFileFromZIP(fullFileName, ZIPFileName);
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}
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else {
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fileArr = readFile(fullFileName);
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}
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size_t fileSize = fileArr.size();
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size_t fileSize = fileArr.size();
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@ -123,8 +128,13 @@ namespace ZL
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TextureDataStruct texData;
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TextureDataStruct texData;
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std::vector<char> fileArr;
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std::vector<char> fileArr;
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if (!ZIPFileName.empty()) fileArr = readFileFromZIP(fullFileName, ZIPFileName);
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else fileArr = readFile(fullFileName);
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if (!ZIPFileName.empty()) {
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fileArr = readFileFromZIP(fullFileName, ZIPFileName);
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}
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else {
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fileArr = readFile(fullFileName);
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}
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size_t fileSize = fileArr.size();
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size_t fileSize = fileArr.size();
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