finally frame buffer rendering is working

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Vladislav Khorev committed 2025-12-20 23:08:26 +03:00
1 parent e690d0f8e2
commit 29834d528a
20 files changed
+601 -164

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@@ -90,8 +90,8 @@ void main()
// 4. Смешивание цвета с туманом
//vec3 mountainColor = vec3((length(pos+vec3(0.0,0.0,45000.0))-20000.0)/100.0, 0.5,0.0);
gl_FragColor = mix(vec4(uColor* finalColor.rgb, 1.0), FOG_COLOR, fogFactor);
//gl_FragColor = mix(vec4(uColor* finalColor.rgb, 1.0), FOG_COLOR, fogFactor);
//gl_FragColor = vec4((length(pos+vec3(0.0,0.0,45000.0))-20000.0)/100.0, 0.0,0.0, 1.0);
//gl_FragColor = vec4(fogFactor, 0.5,0.5, 1.0);
//gl_FragColor = vec4(uColor*textureColor.rgb, 1.0);
gl_FragColor = vec4(textureColor.rgb, 1.0);
}