Merge pull request #29 from mephi1984/pavel

added timer
This commit is contained in:
Pavel Makarov authored and GitHub committed 2025-03-03 01:10:05 +06:00
commit 29f4a43f09
3 files changed
+5 -4

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+1 -1
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@@ -170,7 +170,7 @@ void GameObjectManager::initialize() {
objects_in_inventory++;
AddItemToInventory("cube_O", std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32")), objects_in_inventory + 1);
objects_in_inventory++;
AddItemToInventory("cube_M", std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_O_icon.bmp32")), objects_in_inventory + 1);
AddItemToInventory("cube_M", std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/cubic_M_icon.bmp32")), objects_in_inventory + 1);
objects_in_inventory++;
+4 -3
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@@ -11,14 +11,15 @@ namespace ZL
std::function<void(GameObjectManager&, size_t)> createRoom1Logic()
{
return [](GameObjectManager& gom, size_t ms)
return [elapsedTime = 0u](GameObjectManager& gom, size_t ms) mutable
{
if (gom.bearName.compare("TOM") == 0) {
elapsedTime += ms;
if (elapsedTime >= 2000) {
gInventoryMap.clear();
gom.objects_in_inventory = 0;
// std::this_thread::sleep_for(std::chrono::seconds(1));
gom.switch_room(1);
}
}
};
}
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