Finally somehow planet is done
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@@ -1,8 +1,6 @@
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// ---Фрагментный шейдер (Fragment Shader)
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varying vec2 TexCoord;
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varying float viewZ;
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varying vec3 pos;
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uniform sampler2D Texture;
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uniform float uDistanceToPlanetSurface;
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@@ -55,5 +53,5 @@ void main()
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gl_FragColor = mix(vec4(finalColor.rgb, alphaFactor), FOG_COLOR, fogFactor);
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}
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//gl_FragColor = vec4(finalColor.rgb, 1.0);
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}
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