Some cleanup

This commit is contained in:
Vladislav Khorev 2026-04-02 19:24:15 +03:00
parent a96d0b207a
commit 2e4a7ab467
17 changed files with 19 additions and 2058 deletions

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@ -50,17 +50,17 @@ add_executable(space-game001
../src/UiManager.h ../src/UiManager.h
../src/Projectile.h ../src/Projectile.h
../src/Projectile.cpp ../src/Projectile.cpp
../src/network/NetworkInterface.h # ../src/network/NetworkInterface.h
../src/network/LocalClient.h # ../src/network/LocalClient.h
../src/network/LocalClient.cpp # ../src/network/LocalClient.cpp
../src/network/ClientState.h # ../src/network/ClientState.h
../src/network/ClientState.cpp # ../src/network/ClientState.cpp
../src/network/WebSocketClient.h # ../src/network/WebSocketClient.h
../src/network/WebSocketClient.cpp # ../src/network/WebSocketClient.cpp
../src/network/WebSocketClientBase.h # ../src/network/WebSocketClientBase.h
../src/network/WebSocketClientBase.cpp # ../src/network/WebSocketClientBase.cpp
../src/network/WebSocketClientEmscripten.h # ../src/network/WebSocketClientEmscripten.h
../src/network/WebSocketClientEmscripten.cpp # ../src/network/WebSocketClientEmscripten.cpp
../src/render/TextRenderer.h ../src/render/TextRenderer.h
../src/render/TextRenderer.cpp ../src/render/TextRenderer.cpp
../src/MenuManager.h ../src/MenuManager.h

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@ -31,8 +31,6 @@ bool Environment::tapDownHold = false;
Eigen::Vector2f Environment::tapDownStartPos = { 0, 0 }; Eigen::Vector2f Environment::tapDownStartPos = { 0, 0 };
Eigen::Vector2f Environment::tapDownCurrentPos = { 0, 0 }; Eigen::Vector2f Environment::tapDownCurrentPos = { 0, 0 };
ClientState Environment::shipState;
const float Environment::CONST_Z_NEAR = 0.1f; const float Environment::CONST_Z_NEAR = 0.1f;
const float Environment::CONST_Z_FAR = 100.f; const float Environment::CONST_Z_FAR = 100.f;

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@ -6,7 +6,6 @@
#include "render/OpenGlExtensions.h" #include "render/OpenGlExtensions.h"
#endif #endif
#include <Eigen/Dense> #include <Eigen/Dense>
#include "network/ClientState.h"
namespace ZL { namespace ZL {
@ -32,8 +31,6 @@ public:
static Eigen::Vector2f tapDownStartPos; static Eigen::Vector2f tapDownStartPos;
static Eigen::Vector2f tapDownCurrentPos; static Eigen::Vector2f tapDownCurrentPos;
static ClientState shipState;
static const float CONST_Z_NEAR; static const float CONST_Z_NEAR;
static const float CONST_Z_FAR; static const float CONST_Z_FAR;

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@ -15,21 +15,12 @@
#include <android/log.h> #include <android/log.h>
#endif #endif
#ifdef NETWORK
#include "network/WebSocketClientBase.h"
#ifdef EMSCRIPTEN
#include "network/WebSocketClientEmscripten.h"
#else
#include "network/WebSocketClient.h"
#endif
#endif
#ifdef EMSCRIPTEN #ifdef EMSCRIPTEN
#include <emscripten.h> #include <emscripten.h>
#endif #endif
#include "network/LocalClient.h"
#include "network/ClientState.h"
#include "GameConstants.h" #include "GameConstants.h"
namespace ZL namespace ZL

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@ -8,7 +8,6 @@
#include "UiManager.h" #include "UiManager.h"
#include "Projectile.h" #include "Projectile.h"
#include "utils/TaskManager.h" #include "utils/TaskManager.h"
#include "network/NetworkInterface.h"
#include <queue> #include <queue>
#include <vector> #include <vector>
#include <string> #include <string>
@ -16,7 +15,6 @@
#include <cstdint> #include <cstdint>
#include <render/TextRenderer.h> #include <render/TextRenderer.h>
#include "MenuManager.h" #include "MenuManager.h"
#include "Space.h"
#include <unordered_set> #include <unordered_set>
@ -113,9 +111,6 @@ namespace ZL {
static void onResourcesZipError(const char* filename); static void onResourcesZipError(const char* filename);
#endif #endif
//SDL_Window* window;
//SDL_GLContext glContext;
int64_t newTickCount; int64_t newTickCount;
int64_t lastTickCount; int64_t lastTickCount;
uint32_t connectingStartTicks = 0; uint32_t connectingStartTicks = 0;
@ -125,7 +120,6 @@ namespace ZL {
static const size_t CONST_MAX_TIME_INTERVAL = 1000; static const size_t CONST_MAX_TIME_INTERVAL = 1000;
MenuManager menuManager; MenuManager menuManager;
//Space space;
}; };

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@ -94,16 +94,9 @@ namespace ZL {
for (const auto& particle : particles) { for (const auto& particle : particles) {
if (particle.active) { if (particle.active) {
Vector3f posCam; Vector3f posCam;
if (withRotation) {
Vector3f rel = particle.position - Environment::shipState.position; posCam = particle.position;
posCam = Environment::inverseShipMatrix * rel;
}
else {
posCam = particle.position;
//Vector3f rel = particle.position - Environment::shipState.position;
//posCam = Environment::shipState.position + Eigen::Quaternionf(Eigen::AngleAxisf(M_PI * 150 / 180.f, Eigen::Vector3f::UnitY())).toRotationMatrix() * Environment::inverseShipMatrix * rel;
}
//sortedParticles.push_back({ &particle, particle.position(2) });
sortedParticles.push_back({ &particle, posCam(2) }); sortedParticles.push_back({ &particle, posCam(2) });
} }
} }
@ -116,39 +109,12 @@ namespace ZL {
for (const auto& [particlePtr, depth] : sortedParticles) { for (const auto& [particlePtr, depth] : sortedParticles) {
const auto& particle = *particlePtr; const auto& particle = *particlePtr;
Vector3f posCam; Vector3f posCam;
if (useWorldSpace) { posCam = particle.position;
Vector3f rel = particle.position - Environment::shipState.position;
posCam = Environment::inverseShipMatrix * rel;
}
else {
posCam = particle.position;
}
float size = particleSize * particle.scale; float size = particleSize * particle.scale;
if (withRotation)
{
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ -size, -size, 0 } + posCam);
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ -size, size,0 } + posCam);
drawTexCoords.push_back({ 0.0f, 1.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ size,size, 0 } + posCam);
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ -size, -size, 0 } + posCam);
drawTexCoords.push_back({ 0.0f, 0.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ size, size,0 } + posCam);
drawTexCoords.push_back({ 1.0f, 1.0f });
drawPositions.push_back(Environment::shipState.rotation * Vector3f{ size, -size, 0 } + posCam);
drawTexCoords.push_back({ 1.0f, 0.0f });
}
else
{
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) }); drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 0.0f, 0.0f }); drawTexCoords.push_back({ 0.0f, 0.0f });
@ -167,7 +133,7 @@ namespace ZL {
drawPositions.push_back({ posCam(0) + size, posCam(1) - size, posCam(2) }); drawPositions.push_back({ posCam(0) + size, posCam(1) - size, posCam(2) });
drawTexCoords.push_back({ 1.0f, 0.0f }); drawTexCoords.push_back({ 1.0f, 0.0f });
}
} }
drawDataDirty = false; drawDataDirty = false;

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@ -1,305 +0,0 @@
#include "ClientState.h"
uint32_t fnv1a_hash(const std::string& data) {
uint32_t hash = 0x811c9dc5;
for (unsigned char c : data) {
hash ^= c;
hash *= 0x01000193;
}
return hash;
}
void ClientState::simulate_physics(size_t delta) {
if (discreteMag > 0.01f)
{
float rad = static_cast<float>(discreteAngle) * static_cast<float>(M_PI) / 180.0f;
// Целевая угловая скорость (дискретная сила определяет модуль вектора)
// Вектор {cos, sin, 0} дает нам направление отклонения джойстика
Eigen::Vector3f targetAngularVelDir(sinf(rad), cosf(rad), 0.0f);
Eigen::Vector3f targetAngularVelocity = targetAngularVelDir * discreteMag;
Eigen::Vector3f diffVel = targetAngularVelocity - currentAngularVelocity;
float diffLen = diffVel.norm();
if (diffLen > 0.0001f) {
// Вычисляем, на сколько мы можем изменить скорость в этом кадре
float maxChange = ANGULAR_ACCEL * static_cast<float>(delta);
if (diffLen <= maxChange) {
// Если до цели осталось меньше, чем шаг ускорения — просто прыгаем в цель
currentAngularVelocity = targetAngularVelocity;
}
else {
// Линейно двигаемся в сторону целевого вектора
currentAngularVelocity += (diffVel / diffLen) * maxChange;
}
}
}
else
{
float currentSpeed = currentAngularVelocity.norm();
if (currentSpeed > 0.0001f) {
float drop = ANGULAR_ACCEL * static_cast<float>(delta);
if (currentSpeed <= drop) {
currentAngularVelocity = Eigen::Vector3f::Zero();
}
else {
// Уменьшаем модуль вектора, сохраняя направление
currentAngularVelocity -= (currentAngularVelocity / currentSpeed) * drop;
}
}
}
float distToCenter = position.norm(); // Расстояние до {0,0,0}
float landingZone = PLANET_RADIUS * PLANET_ALIGN_ZONE;
if (distToCenter <= landingZone) {
Eigen::Vector3f planetNormal = position.normalized();
// --- 1. ВЫРАВНИВАНИЕ КРЕНА (Roll - ось Z) ---
Eigen::Vector3f localX = rotation.col(0);
float rollError = localX.dot(planetNormal);
if (std::abs(rollError) > 0.001f) {
currentAngularVelocity.z() -= rollError * PLANET_ANGULAR_ACCEL * delta;
currentAngularVelocity.z() = std::max(-PLANET_MAX_ANGULAR_VELOCITY,
std::min(currentAngularVelocity.z(), PLANET_MAX_ANGULAR_VELOCITY));
}
// --- 2. ОГРАНИЧЕНИЕ ТАНГАЖА (Pitch - ось X) ---
// Нос корабля в локальных координатах — это -Z (третий столбец матрицы)
Eigen::Vector3f forwardDir = -rotation.col(2);
// В твоем случае dot < 0 означает, что нос направлен К планете
float pitchSin = forwardDir.dot(planetNormal);
float currentPitchAngle = asinf(std::clamp(pitchSin, -1.0f, 1.0f));
// Лимит у нас M_PI / 6.0 (примерно 0.523)
// По твоим данным: -0.89 < -0.523, значит мы превысили наклон вниз
if (currentPitchAngle < -PITCH_LIMIT) {
// Вычисляем ошибку (насколько мы ушли "ниже" лимита)
// -0.89 - (-0.52) = -0.37
float pitchError = currentPitchAngle + PITCH_LIMIT;
// Теперь важно: нам нужно ПОДНЯТЬ нос.
// Если pitchError отрицательный, а нам нужно уменьшить вращение,
// пробуем прибавлять или вычитать в зависимости от твоей оси X.
// Судя по стандартной логике Eigen, нам нужно ПЛЮСОВАТЬ:
currentAngularVelocity.x() -= pitchError * PLANET_ANGULAR_ACCEL * delta;
}
}
else {
// Вне зоны: тормозим Z (крен) И X (тангаж), если они были активны
float drop = ANGULAR_ACCEL * delta;
if (std::abs(currentAngularVelocity[2]) > 0.0001f) {
if (std::abs(currentAngularVelocity[2]) <= drop) {
currentAngularVelocity[2] = 0.0f;
}
else {
currentAngularVelocity[2] -= (currentAngularVelocity[2] > 0 ? 1.0f : -1.0f) * drop;
}
}
}
// Ограничение скорости
currentAngularVelocity.x() = std::max(-PLANET_MAX_ANGULAR_VELOCITY,
std::min(currentAngularVelocity.x(), PLANET_MAX_ANGULAR_VELOCITY));
// Ограничение скорости
currentAngularVelocity.y() = std::max(-PLANET_MAX_ANGULAR_VELOCITY,
std::min(currentAngularVelocity.y(), PLANET_MAX_ANGULAR_VELOCITY));
// Ограничение скорости
currentAngularVelocity.z() = std::max(-PLANET_MAX_ANGULAR_VELOCITY,
std::min(currentAngularVelocity.z(), PLANET_MAX_ANGULAR_VELOCITY));
float speedScale = currentAngularVelocity.norm();
if (speedScale > 0.0001f) {
// Коэффициент чувствительности вращения
float deltaAlpha = speedScale * static_cast<float>(delta) * ROTATION_SENSITIVITY;
Eigen::Vector3f axis = currentAngularVelocity.normalized();
Eigen::Quaternionf rotateQuat(Eigen::AngleAxisf(deltaAlpha, axis));
rotation = rotation * rotateQuat.toRotationMatrix();
}
// 4. Линейное изменение линейной скорости
float shipDesiredVelocity = selectedVelocity * 100.f;
if (velocity < shipDesiredVelocity)
{
velocity += delta * SHIP_ACCEL;
if (velocity > shipDesiredVelocity)
{
velocity = shipDesiredVelocity;
}
}
else if (velocity > shipDesiredVelocity)
{
velocity -= delta * SHIP_ACCEL;
if (velocity < shipDesiredVelocity)
{
velocity = shipDesiredVelocity;
}
}
if (fabs(velocity) > 0.01f)
{
Eigen::Vector3f velocityDirection = { 0,0, -velocity * delta / 1000.f };
Eigen::Vector3f velocityDirectionAdjusted = rotation * velocityDirection;
position = position + velocityDirectionAdjusted;
}
}
void ClientState::apply_lag_compensation(std::chrono::system_clock::time_point nowTime) {
// 2. Вычисляем задержку
long long deltaMs = 0;
if (nowTime > lastUpdateServerTime) {
deltaMs = std::chrono::duration_cast<std::chrono::milliseconds>(nowTime - lastUpdateServerTime).count();
}
long long deltaMsLeftover = deltaMs;
while (deltaMsLeftover > 0)
{
long long miniDelta = std::min(50LL, deltaMsLeftover);
simulate_physics(miniDelta);
deltaMsLeftover -= miniDelta;
}
/*
// 3. Защита от слишком больших скачков (Clamp)
// Если лаг более 500мс, ограничиваем его, чтобы избежать резких рывков
long long final_lag_ms = deltaMs;//min(deltaMs, 500ll);
if (final_lag_ms > 0) {
// Доматываем симуляцию на величину задержки
// Мы предполагаем, что за это время параметры управления не менялись
simulate_physics(final_lag_ms);
}*/
}
void ClientState::handle_full_sync(const std::vector<std::string>& parts, int startFrom) {
// Позиция
position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
rotation = q.toRotationMatrix();
currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
velocity = std::stof(parts[startFrom + 10]);
selectedVelocity = std::stoi(parts[startFrom + 11]);
discreteMag = std::stof(parts[startFrom + 12]);
discreteAngle = std::stoi(parts[startFrom + 13]);
}
std::string ClientState::formPingMessageContent() const
{
Eigen::Quaternionf q(rotation);
std::string pingMsg = std::to_string(position.x()) + ":"
+ std::to_string(position.y()) + ":"
+ std::to_string(position.z()) + ":"
+ std::to_string(q.w()) + ":"
+ std::to_string(q.x()) + ":"
+ std::to_string(q.y()) + ":"
+ std::to_string(q.z()) + ":"
+ std::to_string(currentAngularVelocity.x()) + ":"
+ std::to_string(currentAngularVelocity.y()) + ":"
+ std::to_string(currentAngularVelocity.z()) + ":"
+ std::to_string(velocity) + ":"
+ std::to_string(selectedVelocity) + ":"
+ std::to_string(discreteMag) + ":" // Используем те же static переменные из блока ROT
+ std::to_string(discreteAngle);
return pingMsg;
}
void ClientStateInterval::add_state(const ClientState& state)
{
auto nowTime = std::chrono::system_clock::now();
if (timedStates.size() > 0 && timedStates[timedStates.size() - 1].lastUpdateServerTime == state.lastUpdateServerTime)
{
timedStates[timedStates.size() - 1] = state;
}
else
{
timedStates.push_back(state);
}
auto cutoff_time = nowTime - std::chrono::milliseconds(CUTOFF_TIME);
while (timedStates.size() > 0 && timedStates[0].lastUpdateServerTime < cutoff_time)
{
timedStates.erase(timedStates.begin());
}
}
bool ClientStateInterval::canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const
{
if (timedStates.empty())
{
return false;
}
if (timedStates[0].lastUpdateServerTime > targetTime)
{
return false;
}
return true;
}
ClientState ClientStateInterval::fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const {
ClientState closestState;
if (timedStates.empty())
{
throw std::runtime_error("No timed client states available");
return closestState;
}
if (timedStates[0].lastUpdateServerTime > targetTime)
{
throw std::runtime_error("Found time but it is in future");
return closestState;
}
if (timedStates.size() == 1)
{
closestState = timedStates[0];
closestState.apply_lag_compensation(targetTime);
return closestState;
}
for (size_t i = 0; i < timedStates.size() - 1; ++i)
{
const auto& earlierState = timedStates[i];
const auto& laterState = timedStates[i + 1];
if (earlierState.lastUpdateServerTime <= targetTime && laterState.lastUpdateServerTime >= targetTime)
{
closestState = earlierState;
closestState.apply_lag_compensation(targetTime);
return closestState;
}
}
closestState = timedStates[timedStates.size() - 1];
closestState.apply_lag_compensation(targetTime);
return closestState;
}

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@ -1,76 +0,0 @@
#pragma once
#include <chrono>
#include <Eigen/Dense>
#define _USE_MATH_DEFINES
#include <math.h>
#include <iostream>
#include <string>
using std::min;
using std::max;
constexpr auto NET_SECRET = "880b3713b9ff3e7a94b2712d54679e1f";
#define ENABLE_NETWORK_CHECKSUM
constexpr float ANGULAR_ACCEL = 0.005f * 1000.0f;
constexpr float SHIP_ACCEL = 1.0f * 200.0f;
constexpr float ROTATION_SENSITIVITY = 0.002f;
constexpr float PLANET_RADIUS = 20000.f;
constexpr float PLANET_ALIGN_ZONE = 1.05f;
constexpr float PLANET_ANGULAR_ACCEL = 0.01f;
constexpr float PLANET_MAX_ANGULAR_VELOCITY = 10.f;
constexpr float PITCH_LIMIT = static_cast<float>(M_PI) / 9.f;//18.0f;
constexpr long long SERVER_DELAY = 0; //ms
constexpr long long CLIENT_DELAY = 500; //ms
constexpr long long CUTOFF_TIME = 5000; //ms
constexpr long long PLAYER_TIMEOUT_MS = 10000; //ms — disconnect if no UPD received
constexpr float PROJECTILE_VELOCITY = 600.f;
constexpr float PROJECTILE_LIFE = 15000.f; //ms
const float projectileHitRadius = 2.5f * 4;
const float boxCollisionRadius = 3.0f * 4;
const float shipCollisionRadius = 15.0f * 3;
const float BOX_PICKUP_RADIUS = shipCollisionRadius * 3;
const float npcCollisionRadius = 5.0f * 3;
uint32_t fnv1a_hash(const std::string& data);
struct ClientState {
int id = 0;
Eigen::Vector3f position = { 0, 0, 45000.0f };
Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity();
Eigen::Vector3f currentAngularVelocity = Eigen::Vector3f::Zero();
float velocity = 0.0f;
int selectedVelocity = 0;
float discreteMag = 0;
int discreteAngle = -1;
std::string nickname = "Player";
int shipType = 0;
std::chrono::system_clock::time_point lastUpdateServerTime;
void simulate_physics(size_t delta);
void apply_lag_compensation(std::chrono::system_clock::time_point nowTime);
void handle_full_sync(const std::vector<std::string>& parts, int startFrom);
std::string formPingMessageContent() const;
};
struct ClientStateInterval
{
std::vector<ClientState> timedStates;
void add_state(const ClientState& state);
bool canFetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const;
ClientState fetchClientStateAtTime(std::chrono::system_clock::time_point targetTime) const;
};

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@ -1,581 +0,0 @@
#include "LocalClient.h"
#include <iostream>
#include <sstream>
#include <algorithm>
#include <cmath>
#define _USE_MATH_DEFINES
#include <math.h>
namespace ZL {
void LocalClient::Connect(const std::string& host, uint16_t port) {
generateBoxes();
initializeNPCs();
lastUpdateMs = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
}
void LocalClient::generateBoxes() {
serverBoxes.clear();
std::random_device rd;
std::mt19937 gen(rd());
const float MIN_COORD = -1000.0f;
const float MAX_COORD = 1000.0f;
const float MIN_DISTANCE = 3.0f;
const float MIN_DISTANCE_SQUARED = MIN_DISTANCE * MIN_DISTANCE;
const int MAX_ATTEMPTS = 1000;
std::uniform_real_distribution<> posDistrib(MIN_COORD, MAX_COORD);
std::uniform_real_distribution<> angleDistrib(0.0, M_PI * 2.0);
for (int i = 0; i < 50; i++) {
bool accepted = false;
int attempts = 0;
while (!accepted && attempts < MAX_ATTEMPTS) {
LocalServerBox box;
box.position = Eigen::Vector3f(
(float)posDistrib(gen),
(float)posDistrib(gen),
(float)posDistrib(gen)
);
accepted = true;
for (const auto& existingBox : serverBoxes) {
Eigen::Vector3f diff = box.position - existingBox.position;
if (diff.squaredNorm() < MIN_DISTANCE_SQUARED) {
accepted = false;
break;
}
}
if (accepted) {
float randomAngle = (float)angleDistrib(gen);
Eigen::Vector3f axis = Eigen::Vector3f::Random().normalized();
box.rotation = Eigen::AngleAxisf(randomAngle, axis).toRotationMatrix();
serverBoxes.push_back(box);
}
attempts++;
}
}
std::cout << "LocalClient: Generated " << serverBoxes.size() << " boxes\n";
}
Eigen::Vector3f LocalClient::generateRandomPosition() {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> distrib(-5000.0, 5000.0);
return Eigen::Vector3f(
(float)distrib(gen),
(float)distrib(gen),
(float)distrib(gen) + 45000.0f
);
}
void LocalClient::initializeNPCs() {
npcs.clear();
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_int_distribution<int> typeDistrib(0, 1); // 0 = default ship, 1 = cargo
for (int i = 0; i < 3; ++i) {
LocalNPC npc;
npc.id = 100 + i;
npc.currentState.id = npc.id;
npc.currentState.position = generateRandomPosition();
npc.currentState.rotation = Eigen::Matrix3f::Identity();
npc.currentState.velocity = 0.0f;
npc.currentState.selectedVelocity = 0;
npc.currentState.discreteMag = 0.0f;
npc.currentState.discreteAngle = -1;
npc.currentState.currentAngularVelocity = Eigen::Vector3f::Zero();
// random
int shipType = typeDistrib(gen);
npc.shipType = shipType;
npc.currentState.shipType = shipType;
npc.targetPosition = generateRandomPosition();
npc.lastStateUpdateMs = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
npc.destroyed = false;
npc.stateHistory.add_state(npc.currentState);
npcs.push_back(npc);
}
}
void LocalClient::updateNPCs() {
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
for (auto& npc : npcs) {
if (npc.destroyed) continue;
uint64_t deltaMs = now_ms - npc.lastStateUpdateMs;
if (deltaMs == 0) {
npc.lastStateUpdateMs = now_ms;
continue;
}
npc.lastStateUpdateMs = now_ms;
Eigen::Vector3f toTarget = npc.targetPosition - npc.currentState.position;
float distance = toTarget.norm();
const float ARRIVAL_THRESHOLD = 100.0f;
if (distance < ARRIVAL_THRESHOLD) {
npc.targetPosition = generateRandomPosition();
toTarget = npc.targetPosition - npc.currentState.position;
distance = toTarget.norm();
}
Eigen::Vector3f forwardWorld = -npc.currentState.rotation.col(2);
forwardWorld.normalize();
Eigen::Vector3f desiredDir = (distance > 0.001f) ? toTarget.normalized() : Eigen::Vector3f::UnitZ();
float dot = forwardWorld.dot(desiredDir);
float angleErrorRad = std::acos(std::clamp(dot, -1.0f, 1.0f));
const float ALIGN_TOLERANCE = 0.15f;
const float HYSTERESIS_FACTOR = 1.35f;
const float SOFT_THRUST_ANGLE = ALIGN_TOLERANCE * HYSTERESIS_FACTOR;
if (angleErrorRad < ALIGN_TOLERANCE) {
npc.currentState.selectedVelocity = 1;
npc.currentState.discreteMag = 0.0f;
}
else if (angleErrorRad < SOFT_THRUST_ANGLE) {
npc.currentState.selectedVelocity = 1;
npc.currentState.discreteMag = std::min(0.50f, (angleErrorRad - ALIGN_TOLERANCE) * 10.0f);
}
else {
npc.currentState.selectedVelocity = 0;
Eigen::Vector3f localDesired = npc.currentState.rotation.transpose() * desiredDir;
float dx = localDesired.x();
float dy = localDesired.y();
float dz = localDesired.z();
float turnX = dy;
float turnY = -dx;
float turnLen = std::sqrt(turnX * turnX + turnY * turnY);
if (turnLen > 0.0001f) {
turnX /= turnLen;
turnY /= turnLen;
float rad = std::atan2(turnX, turnY);
int angleDeg = static_cast<int>(std::round(rad * 180.0f / M_PI));
if (angleDeg < 0) angleDeg += 360;
npc.currentState.discreteAngle = angleDeg;
npc.currentState.discreteMag = std::min(1.0f, angleErrorRad * 2.2f);
}
else if (angleErrorRad > 0.1f) {
npc.currentState.discreteAngle = 0;
npc.currentState.discreteMag = 1.0f;
}
else {
npc.currentState.discreteMag = 0.0f;
}
}
npc.currentState.simulate_physics(static_cast<size_t>(deltaMs));
npc.currentState.lastUpdateServerTime = std::chrono::system_clock::time_point(
std::chrono::milliseconds(now_ms));
npc.stateHistory.add_state(npc.currentState);
}
}
void LocalClient::Poll() {
updatePhysics();
updateNPCs();
checkCollisions();
}
void LocalClient::updatePhysics() {
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
if (lastUpdateMs == 0) {
lastUpdateMs = now_ms;
return;
}
uint64_t deltaMs = now_ms - lastUpdateMs;
float dt = deltaMs / 1000.0f;
lastUpdateMs = now_ms;
std::vector<int> indicesToRemove;
for (size_t i = 0; i < projectiles.size(); ++i) {
auto& pr = projectiles[i];
pr.pos += pr.vel * dt;
if (now_ms > pr.spawnMs + static_cast<uint64_t>(pr.lifeMs)) {
indicesToRemove.push_back(static_cast<int>(i));
}
}
if (!indicesToRemove.empty()) {
std::sort(indicesToRemove.rbegin(), indicesToRemove.rend());
for (int idx : indicesToRemove) {
if (idx >= 0 && idx < (int)projectiles.size()) {
projectiles.erase(projectiles.begin() + idx);
}
}
}
}
void LocalClient::checkCollisions() {
auto now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
for (size_t bi = 0; bi < serverBoxes.size(); ++bi) {
if (serverBoxes[bi].destroyed) continue;
Eigen::Vector3f boxWorld = serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
for (size_t pi = 0; pi < projectiles.size(); ++pi) {
const auto& pr = projectiles[pi];
Eigen::Vector3f diff = pr.pos - boxWorld;
float thresh = boxCollisionRadius + projectileHitRadius;
if (diff.squaredNorm() <= thresh * thresh) {
boxProjectileCollisions.push_back({ bi, pi });
}
}
}
std::vector<int> projIndicesToRemove;
for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
if (!serverBoxes[boxIdx].destroyed) {
serverBoxes[boxIdx].destroyed = true;
Eigen::Vector3f boxWorld = serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(boxIdx);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = projectiles[projIdx].shooterId;
pendingBoxDestructions.push_back(destruction);
std::cout << "LocalClient: Box " << boxIdx << " destroyed by projectile from player "
<< projectiles[projIdx].shooterId << std::endl;
// Respawn box
{
std::random_device rd2;
std::mt19937 gen2(rd2());
std::uniform_real_distribution<float> angleDist(0.f, static_cast<float>(M_PI * 2.0));
Eigen::Vector3f newPos = generateRespawnBoxPos(static_cast<int>(boxIdx));
Eigen::Vector3f axis = Eigen::Vector3f::Random().normalized();
Eigen::Matrix3f newRot = Eigen::AngleAxisf(angleDist(gen2), axis).toRotationMatrix();
serverBoxes[boxIdx].position = newPos;
serverBoxes[boxIdx].rotation = newRot;
serverBoxes[boxIdx].destroyed = false;
BoxRespawnInfo respawn;
respawn.boxIndex = static_cast<int>(boxIdx);
respawn.position = newPos;
respawn.rotation = newRot;
pendingBoxRespawns.push_back(respawn);
}
if (std::find(projIndicesToRemove.begin(), projIndicesToRemove.end(), (int)projIdx)
== projIndicesToRemove.end()) {
projIndicesToRemove.push_back(static_cast<int>(projIdx));
}
}
}
std::vector<std::pair<size_t, size_t>> npcProjectileCollisions;
for (size_t ni = 0; ni < npcs.size(); ++ni) {
if (npcs[ni].destroyed) continue;
for (size_t pi = 0; pi < projectiles.size(); ++pi) {
const auto& pr = projectiles[pi];
Eigen::Vector3f diff = pr.pos - npcs[ni].currentState.position;
float thresh = npcCollisionRadius + projectileHitRadius;
if (diff.squaredNorm() <= thresh * thresh) {
npcProjectileCollisions.push_back({ ni, pi });
}
}
}
for (const auto& [npcIdx, projIdx] : npcProjectileCollisions) {
if (!npcs[npcIdx].destroyed) {
npcs[npcIdx].destroyed = true;
DeathInfo death;
death.targetId = npcs[npcIdx].id;
death.serverTime = now_ms;
death.position = npcs[npcIdx].currentState.position;
death.killerId = projectiles[projIdx].shooterId;
pendingDeaths.push_back(death);
std::cout << "LocalClient: NPC " << npcs[npcIdx].id << " destroyed by projectile from player "
<< projectiles[projIdx].shooterId << " at position ("
<< npcs[npcIdx].currentState.position.x() << ", "
<< npcs[npcIdx].currentState.position.y() << ", "
<< npcs[npcIdx].currentState.position.z() << ")" << std::endl;
if (std::find(projIndicesToRemove.begin(), projIndicesToRemove.end(), (int)projIdx)
== projIndicesToRemove.end()) {
projIndicesToRemove.push_back(static_cast<int>(projIdx));
}
}
}
if (!projIndicesToRemove.empty()) {
std::sort(projIndicesToRemove.rbegin(), projIndicesToRemove.rend());
for (int idx : projIndicesToRemove) {
if (idx >= 0 && idx < (int)projectiles.size()) {
projectiles.erase(projectiles.begin() + idx);
}
}
}
if (hasLocalPlayerState) {
for (size_t bi = 0; bi < serverBoxes.size(); ++bi) {
if (serverBoxes[bi].destroyed) continue;
Eigen::Vector3f boxWorld = serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
Eigen::Vector3f diff = localPlayerState.position - boxWorld;
float thresh = shipCollisionRadius + boxCollisionRadius;
if (diff.squaredNorm() <= thresh * thresh) {
serverBoxes[bi].destroyed = true;
BoxDestroyedInfo destruction;
destruction.boxIndex = static_cast<int>(bi);
destruction.serverTime = now_ms;
destruction.position = boxWorld;
destruction.destroyedBy = GetClientId();
pendingBoxDestructions.push_back(destruction);
std::cout << "LocalClient: Box " << bi << " destroyed by ship collision with player "
<< GetClientId() << std::endl;
// Respawn box
{
std::random_device rd2;
std::mt19937 gen2(rd2());
std::uniform_real_distribution<float> angleDist(0.f, static_cast<float>(M_PI * 2.0));
Eigen::Vector3f newPos = generateRespawnBoxPos(static_cast<int>(bi));
Eigen::Vector3f axis = Eigen::Vector3f::Random().normalized();
Eigen::Matrix3f newRot = Eigen::AngleAxisf(angleDist(gen2), axis).toRotationMatrix();
serverBoxes[bi].position = newPos;
serverBoxes[bi].rotation = newRot;
serverBoxes[bi].destroyed = false;
BoxRespawnInfo respawn;
respawn.boxIndex = static_cast<int>(bi);
respawn.position = newPos;
respawn.rotation = newRot;
pendingBoxRespawns.push_back(respawn);
}
}
}
}
}
Eigen::Vector3f LocalClient::generateRespawnBoxPos(int skipIdx) {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<float> dist(-1000.f, 1000.f);
for (int attempt = 0; attempt < 500; ++attempt) {
Eigen::Vector3f cand(dist(gen), dist(gen), dist(gen));
bool safe = true;
for (int i = 0; i < (int)serverBoxes.size(); ++i) {
if (i == skipIdx) continue;
if (serverBoxes[i].destroyed) continue;
if ((cand - serverBoxes[i].position).squaredNorm() < 9.f) {
safe = false;
break;
}
}
if (safe) return cand;
}
return Eigen::Vector3f(dist(gen), dist(gen), dist(gen));
}
std::vector<BoxPickedUpInfo> LocalClient::getPendingBoxPickups() {
auto result = pendingBoxPickups;
pendingBoxPickups.clear();
return result;
}
std::vector<BoxRespawnInfo> LocalClient::getPendingBoxRespawns() {
auto result = pendingBoxRespawns;
pendingBoxRespawns.clear();
return result;
}
void LocalClient::Send(const std::string& message) {
auto parts = [](const std::string& s, char delimiter) {
std::vector<std::string> tokens;
std::string token;
std::istringstream tokenStream(s);
while (std::getline(tokenStream, token, delimiter)) {
tokens.push_back(token);
}
return tokens;
}(message, ':');
if (parts.empty()) return;
std::string type = parts[0];
if (type == "BOX_PICKUP") {
if (parts.size() < 2) return;
if (!hasLocalPlayerState || localPlayerState.shipType != 1) return;
int boxIdx = -1;
try { boxIdx = std::stoi(parts[1]); } catch (...) { return; }
if (boxIdx < 0 || boxIdx >= (int)serverBoxes.size()) return;
if (serverBoxes[boxIdx].destroyed) return;
Eigen::Vector3f boxWorld = serverBoxes[boxIdx].position + Eigen::Vector3f(0.f, 0.f, 45000.f);
float distSq = (localPlayerState.position - boxWorld).squaredNorm();
if (distSq > BOX_PICKUP_RADIUS * BOX_PICKUP_RADIUS) return;
serverBoxes[boxIdx].destroyed = true;
BoxPickedUpInfo pickup;
pickup.boxIndex = boxIdx;
pickup.pickedUpBy = GetClientId();
pendingBoxPickups.push_back(pickup);
std::cout << "LocalClient: Box " << boxIdx << " picked up by player " << GetClientId() << "\n";
// Respawn box at new position
{
std::random_device rd2;
std::mt19937 gen2(rd2());
std::uniform_real_distribution<float> angleDist(0.f, static_cast<float>(M_PI * 2.0));
Eigen::Vector3f newPos = generateRespawnBoxPos(boxIdx);
Eigen::Vector3f axis = Eigen::Vector3f::Random().normalized();
Eigen::Matrix3f newRot = Eigen::AngleAxisf(angleDist(gen2), axis).toRotationMatrix();
serverBoxes[boxIdx].position = newPos;
serverBoxes[boxIdx].rotation = newRot;
serverBoxes[boxIdx].destroyed = false;
BoxRespawnInfo respawn;
respawn.boxIndex = boxIdx;
respawn.position = newPos;
respawn.rotation = newRot;
pendingBoxRespawns.push_back(respawn);
std::cout << "LocalClient: Box " << boxIdx << " respawned after pickup\n";
}
return;
}
if (type == "FIRE") {
if (parts.size() < 10) return;
uint64_t clientTime = std::stoull(parts[1]);
Eigen::Vector3f pos{
std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
};
Eigen::Quaternionf dir(
std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
);
float velocity = std::stof(parts[9]);
int shotCount = 2;
if (parts.size() >= 11) {
try { shotCount = std::stoi(parts[10]); }
catch (...) { shotCount = 2; }
}
const std::vector<Eigen::Vector3f> localOffsets = {
Eigen::Vector3f(-1.5f, 0.9f - 6.f, 5.0f),
Eigen::Vector3f(1.5f, 0.9f - 6.f, 5.0f)
};
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
for (int i = 0; i < std::min(shotCount, (int)localOffsets.size()); ++i) {
LocalProjectile pr;
pr.shooterId = GetClientId();
pr.spawnMs = now_ms;
Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
pr.pos = shotPos;
Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
float len = worldForward.norm();
if (len > 1e-6f) worldForward /= len;
pr.vel = worldForward * velocity;
pr.lifeMs = 5000.0f;
projectiles.push_back(pr);
ProjectileInfo pinfo;
pinfo.shooterId = pr.shooterId;
pinfo.clientTime = clientTime;
pinfo.position = pr.pos;
pinfo.rotation = dir.toRotationMatrix();
pinfo.velocity = velocity;
if (pinfo.shooterId != GetClientId()) {
pendingProjectiles.push_back(pinfo);
}
std::cout << "LocalClient: Created server projectile at pos (" << shotPos.x() << ", "
<< shotPos.y() << ", " << shotPos.z() << ") vel (" << pr.vel.x() << ", "
<< pr.vel.y() << ", " << pr.vel.z() << ") shooter=" << pr.shooterId << std::endl;
}
}
}
std::vector<ProjectileInfo> LocalClient::getPendingProjectiles() {
auto result = pendingProjectiles;
pendingProjectiles.clear();
return result;
}
std::vector<DeathInfo> LocalClient::getPendingDeaths() {
auto result = pendingDeaths;
pendingDeaths.clear();
return result;
}
std::unordered_map<int, ClientStateInterval> LocalClient::getRemotePlayers() {
std::unordered_map<int, ClientStateInterval> result;
for (const auto& npc : npcs) {
if (!npc.destroyed) {
result[npc.id] = npc.stateHistory;
}
}
return result;
}
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> LocalClient::getServerBoxes() {
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> result;
for (const auto& box : serverBoxes) {
result.push_back({ box.position, box.rotation });
}
return result;
}
std::vector<BoxDestroyedInfo> LocalClient::getPendingBoxDestructions() {
auto result = pendingBoxDestructions;
pendingBoxDestructions.clear();
return result;
}
}

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#pragma once
#include "NetworkInterface.h"
#include <queue>
#include <vector>
#include <Eigen/Dense>
#include <chrono>
#include <random>
namespace ZL {
struct LocalServerBox {
Eigen::Vector3f position;
Eigen::Matrix3f rotation;
float collisionRadius = 2.0f;
bool destroyed = false;
};
struct LocalProjectile {
int shooterId = -1;
uint64_t spawnMs = 0;
Eigen::Vector3f pos;
Eigen::Vector3f vel;
float lifeMs = 5000.0f;
};
struct LocalNPC {
int id = -1;
ClientState currentState;
ClientStateInterval stateHistory;
Eigen::Vector3f targetPosition;
uint64_t lastStateUpdateMs = 0;
bool destroyed = false;
int shipType = 0;
};
class LocalClient : public INetworkClient {
private:
std::queue<std::string> messageQueue;
std::vector<LocalServerBox> serverBoxes;
std::vector<LocalProjectile> projectiles;
std::vector<ProjectileInfo> pendingProjectiles;
std::vector<DeathInfo> pendingDeaths;
std::vector<BoxDestroyedInfo> pendingBoxDestructions;
std::vector<BoxPickedUpInfo> pendingBoxPickups;
std::vector<BoxRespawnInfo> pendingBoxRespawns;
std::vector<int> pendingRespawns;
uint64_t lastUpdateMs = 0;
ClientState localPlayerState;
bool hasLocalPlayerState = false;
std::vector<LocalNPC> npcs;
void updatePhysics();
void checkCollisions();
void generateBoxes();
void initializeNPCs();
void updateNPCs();
Eigen::Vector3f generateRandomPosition();
Eigen::Vector3f generateRespawnBoxPos(int skipIdx);
public:
void Connect(const std::string& host, uint16_t port) override;
void Poll() override;
void Send(const std::string& message) override;
bool IsConnected() const override { return true; }
int GetClientId() const override { return 1; }
std::vector<ProjectileInfo> getPendingProjectiles() override;
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override;
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override;
std::vector<DeathInfo> getPendingDeaths() override;
std::vector<int> getPendingRespawns() override {
return {};
}
std::vector<BoxDestroyedInfo> getPendingBoxDestructions() override;
std::vector<BoxPickedUpInfo> getPendingBoxPickups() override;
std::vector<BoxRespawnInfo> getPendingBoxRespawns() override;
void setLocalPlayerState(const ClientState& state) {
localPlayerState = state;
hasLocalPlayerState = true;
}
};
}

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@ -1,70 +0,0 @@
#pragma once
#include <string>
#include <unordered_map>
#include <vector>
#include "ClientState.h"
// NetworkInterface.h - »нтерфейс дл¤ разных типов соединений
namespace ZL {
struct ProjectileInfo {
int shooterId = -1;
uint64_t clientTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
//Eigen::Vector3f direction = Eigen::Vector3f::Zero();
Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity();
float velocity = 0;
};
struct DeathInfo {
int targetId = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int killerId = -1;
};
struct BoxDestroyedInfo {
int boxIndex = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int destroyedBy = -1;
};
struct BoxPickedUpInfo {
int boxIndex = -1;
int pickedUpBy = -1;
};
struct BoxRespawnInfo {
int boxIndex = -1;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
Eigen::Matrix3f rotation = Eigen::Matrix3f::Identity();
};
class INetworkClient {
public:
virtual ~INetworkClient() = default;
virtual void Connect(const std::string& host, uint16_t port) = 0;
virtual void Disconnect() {}
virtual void Send(const std::string& message) = 0;
virtual bool IsConnected() const = 0;
virtual void Poll() = 0; // ƒл¤ обработки вход¤щих пакетов
virtual std::unordered_map<int, ClientStateInterval> getRemotePlayers() = 0;
virtual std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() = 0;
virtual std::vector<bool> getServerBoxDestroyedFlags() { return {}; }
virtual std::vector<ProjectileInfo> getPendingProjectiles() = 0;
virtual std::vector<DeathInfo> getPendingDeaths() = 0;
virtual std::vector<int> getPendingRespawns() = 0;
virtual int GetClientId() const { return -1; }
virtual std::vector<BoxDestroyedInfo> getPendingBoxDestructions() = 0;
virtual std::vector<BoxPickedUpInfo> getPendingBoxPickups() { return {}; }
virtual std::vector<BoxRespawnInfo> getPendingBoxRespawns() { return {}; }
virtual int64_t getTimeOffset() const { return 0; }
virtual std::vector<int> getPendingDisconnects() { return {}; }
};
}

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#ifdef NETWORK
#include "WebSocketClient.h"
#include <iostream>
#include <SDL2/SDL.h>
namespace ZL {
void WebSocketClient::Connect(const std::string& host, uint16_t port) {
try {
boost::asio::ip::tcp::resolver resolver(ioc_);
auto const results = resolver.resolve(host, std::to_string(port));
ws_ = std::make_unique<boost::beast::websocket::stream<boost::beast::tcp_stream>>(ioc_);
// Выполняем синхронный коннект и handshake для простоты старта
boost::beast::get_lowest_layer(*ws_).connect(results);
ws_->handshake(host, "/");
connected = true;
// Запускаем асинхронное чтение в пуле потоков TaskManager
startAsyncRead();
}
catch (std::exception& e) {
std::cerr << "Network Error: " << e.what() << std::endl;
}
}
void WebSocketClient::Disconnect() {
if (!ws_ || !connected) return;
connected = false;
try {
boost::beast::get_lowest_layer(*ws_).cancel();
}
catch (...) {}
}
void WebSocketClient::startAsyncRead() {
ws_->async_read(buffer_, [this](boost::beast::error_code ec, std::size_t bytes) {
if (!ec) {
std::string msg = boost::beast::buffers_to_string(buffer_.data());
buffer_.consume(bytes);
processIncomingMessage(msg);
startAsyncRead();
}
else {
connected = false;
}
});
}
void WebSocketClient::processIncomingMessage(const std::string& msg) {
// Lock-free push: producer (I/O thread) pushes to its buffer
readProducerBuf_.load(std::memory_order_relaxed)->push_back(msg);
}
void WebSocketClient::Poll() {
// Lock-free drain: swap consumer buffer with producer if ours is empty, then process all
MessageBuf* c = readConsumerBuf_.load(std::memory_order_acquire);
if (c->empty()) {
MessageBuf* p = readProducerBuf_.exchange(c, std::memory_order_acq_rel);
readConsumerBuf_.store(p, std::memory_order_release);
c = p;
}
for (std::string& msg : *c) {
HandlePollMessage(msg);
}
c->clear();
}
void WebSocketClient::Send(const std::string& message) {
if (!connected) return;
std::string finalMessage = SignMessage(message);
auto ss = std::make_shared<std::string>(std::move(finalMessage));
// Lock-free push to write queue
writeProducerBuf_.load(std::memory_order_relaxed)->push_back(ss);
// Start write chain if not already writing
bool expected = false;
if (isWriting_.compare_exchange_strong(expected, true, std::memory_order_acq_rel)) {
doWrite();
}
}
void WebSocketClient::doWrite() {
// Lock-free: take next message from consumer buffer; swap buffers if drained
WriteBuf* c = writeConsumerBuf_.load(std::memory_order_acquire);
if (currentWriteBuf_ == nullptr || currentWriteIndex_ >= currentWriteBuf_->size()) {
if (currentWriteBuf_) {
currentWriteBuf_->clear();
}
currentWriteBuf_ = c;
if (currentWriteBuf_->empty()) {
WriteBuf* p = writeProducerBuf_.exchange(currentWriteBuf_, std::memory_order_acq_rel);
writeConsumerBuf_.store(p, std::memory_order_release);
currentWriteBuf_ = p;
}
currentWriteIndex_ = 0;
}
if (currentWriteIndex_ >= currentWriteBuf_->size()) {
isWriting_.store(false, std::memory_order_release);
return;
}
std::shared_ptr<std::string> message = (*currentWriteBuf_)[currentWriteIndex_++];
ws_->async_write(
boost::asio::buffer(*message),
[this, message](boost::beast::error_code ec, std::size_t) {
if (ec) {
connected = false;
isWriting_.store(false, std::memory_order_release);
return;
}
doWrite();
}
);
}
}
#endif

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#pragma once
#ifdef NETWORK
#include "WebSocketClientBase.h"
#include <vector>
#include <atomic>
#include <memory>
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <boost/asio/connect.hpp>
#include <boost/asio/ip/tcp.hpp>
namespace ZL {
// Lock-free SPSC double-buffer: producer pushes to one buffer, consumer swaps and drains the other.
// No mutexes; avoids contention under high message load.
class WebSocketClient : public WebSocketClientBase {
private:
boost::asio::io_context& ioc_;
std::unique_ptr<boost::beast::websocket::stream<boost::beast::tcp_stream>> ws_;
boost::beast::flat_buffer buffer_;
// Incoming messages: I/O thread pushes, main thread drains in Poll()
using MessageBuf = std::vector<std::string>;
MessageBuf readBuffer0_;
MessageBuf readBuffer1_;
std::atomic<MessageBuf*> readProducerBuf_;
std::atomic<MessageBuf*> readConsumerBuf_;
// Outgoing messages: main thread pushes in Send(), doWrite()/completion drains
using WriteBuf = std::vector<std::shared_ptr<std::string>>;
WriteBuf writeBuffer0_;
WriteBuf writeBuffer1_;
std::atomic<WriteBuf*> writeProducerBuf_;
std::atomic<WriteBuf*> writeConsumerBuf_;
WriteBuf* currentWriteBuf_ = nullptr;
size_t currentWriteIndex_ = 0;
std::atomic<bool> isWriting_{ false };
bool connected = false;
void startAsyncRead();
void processIncomingMessage(const std::string& msg);
public:
explicit WebSocketClient(boost::asio::io_context& ioc)
: ioc_(ioc)
, readProducerBuf_(&readBuffer0_)
, readConsumerBuf_(&readBuffer1_)
, writeProducerBuf_(&writeBuffer0_)
, writeConsumerBuf_(&writeBuffer1_)
{}
void Connect(const std::string& host, uint16_t port) override;
void Disconnect() override;
void Poll() override;
void Send(const std::string& message) override;
void doWrite();
bool IsConnected() const override { return connected; }
};
}
#endif

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#ifdef NETWORK
#include "WebSocketClientBase.h"
#include <iostream>
#include <SDL2/SDL.h>
// Вспомогательный split
std::vector<std::string> split(const std::string& s, char delimiter) {
std::vector<std::string> tokens;
std::string token;
std::istringstream tokenStream(s);
while (std::getline(tokenStream, token, delimiter)) {
tokens.push_back(token);
}
return tokens;
}
namespace ZL {
void WebSocketClientBase::HandlePollMessage(const std::string& msg) {
auto parts = split(msg, ':');
if (parts.empty()) return;
if (parts[0] == "ID") {
std::cout << "ID Message Received:" << msg << std::endl;
clientId = std::stoi(parts[1]);
if (parts.size() >= 3) {
std::cout << "ID Message Received step 2" << std::endl;
uint64_t serverTime = std::stoull(parts[2]);
uint64_t localTime = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
std::cout << "ID Message Received localTime = " << localTime << std::endl;
std::cout << "ID Message Received serverTime = " << serverTime << std::endl;
// Вычисляем смещение
timeOffset = static_cast<int64_t>(serverTime) - static_cast<int64_t>(localTime);
std::cout << "Time synchronized. Offset: " << timeOffset << " ms" << std::endl;
}
return;
}
if (msg.rfind("BOXES:", 0) == 0) {
std::string payload = msg.substr(6);
std::vector<std::tuple<int, Eigen::Vector3f, Eigen::Matrix3f, bool>> parsed;
if (!payload.empty()) {
auto items = split(payload, '|');
for (auto& item : items) {
if (item.empty()) continue;
auto parts = split(item, ':');
if (parts.size() < 9) {
return;
}
try {
int idx = std::stoi(parts[0]);
float px = std::stof(parts[1]);
float py = std::stof(parts[2]);
float pz = std::stof(parts[3]);
Eigen::Quaternionf q(
std::stof(parts[4]),
std::stof(parts[5]),
std::stof(parts[6]),
std::stof(parts[7])
);
bool destroyed = (std::stoi(parts[8]) != 0);
Eigen::Matrix3f rot = q.toRotationMatrix();
parsed.emplace_back(idx, Eigen::Vector3f{ px, py, pz }, rot, destroyed);
}
catch (...) {
return;
}
}
}
int maxIdx = -1;
for (auto& t : parsed) {
int idx = std::get<0>(t);
if (idx > maxIdx) maxIdx = idx;
}
if (maxIdx < 0) {
serverBoxes_.clear();
serverBoxesDestroyed_.clear();
return;
}
serverBoxes_.clear();
serverBoxes_.resize((size_t)maxIdx + 1);
serverBoxesDestroyed_.clear();
serverBoxesDestroyed_.resize((size_t)maxIdx + 1, true);
for (auto& t : parsed) {
int idx = std::get<0>(t);
const Eigen::Vector3f& pos = std::get<1>(t);
const Eigen::Matrix3f& rot = std::get<2>(t);
bool destroyed = std::get<3>(t);
if (idx >= 0 && idx < serverBoxes_.size()) {
serverBoxes_[idx] = { pos, rot };
serverBoxesDestroyed_[idx] = destroyed;
}
}
return;
}
if (msg.rfind("PLAYER_LEFT:", 0) == 0) {
if (parts.size() >= 2) {
try {
int pid = std::stoi(parts[1]);
remotePlayers.erase(pid);
pendingDisconnects_.push_back(pid);
std::cout << "Client: Player " << pid << " disconnected (PLAYER_LEFT)\n";
}
catch (...) {}
}
return;
}
if (msg.rfind("RESPAWN_ACK:", 0) == 0) {
//auto parts = split(msg, ':');
if (parts.size() >= 2) {
try {
int respawnedPlayerId = std::stoi(parts[1]);
pendingRespawns_.push_back(respawnedPlayerId);
std::cout << "Client: Received RESPAWN_ACK for player " << respawnedPlayerId << std::endl;
}
catch (...) {}
}
return;
}
if (msg.rfind("BOX_PICKED_UP:", 0) == 0) {
if (parts.size() >= 3) {
try {
BoxPickedUpInfo pickup;
pickup.boxIndex = std::stoi(parts[1]);
pickup.pickedUpBy = std::stoi(parts[2]);
pendingBoxPickups_.push_back(pickup);
std::cout << "Client: Received BOX_PICKED_UP box=" << pickup.boxIndex
<< " by player " << pickup.pickedUpBy << std::endl;
}
catch (...) {}
}
return;
}
if (msg.rfind("BOX_RESPAWN:", 0) == 0) {
if (parts.size() >= 9) {
try {
BoxRespawnInfo respawn;
respawn.boxIndex = std::stoi(parts[1]);
float px = std::stof(parts[2]);
float py = std::stof(parts[3]);
float pz = std::stof(parts[4]);
Eigen::Quaternionf q(
std::stof(parts[5]),
std::stof(parts[6]),
std::stof(parts[7]),
std::stof(parts[8])
);
respawn.position = Eigen::Vector3f(px, py, pz);
respawn.rotation = q.toRotationMatrix();
pendingBoxRespawns_.push_back(respawn);
std::cout << "Client: Received BOX_RESPAWN box=" << respawn.boxIndex << std::endl;
}
catch (...) {}
}
return;
}
if (msg.rfind("BOX_DESTROYED:", 0) == 0) {
//auto parts = split(msg, ':');
if (parts.size() >= 7) {
try {
BoxDestroyedInfo destruction;
destruction.boxIndex = std::stoi(parts[1]);
destruction.serverTime = std::stoull(parts[2]);
destruction.position = Eigen::Vector3f(
std::stof(parts[3]),
std::stof(parts[4]),
std::stof(parts[5])
);
destruction.destroyedBy = std::stoi(parts[6]);
pendingBoxDestructions_.push_back(destruction);
std::cout << "Client: Received BOX_DESTROYED for box " << destruction.boxIndex
<< " destroyed by player " << destruction.destroyedBy << std::endl;
}
catch (const std::exception& e) {
std::cerr << "Client: Error parsing BOX_DESTROYED: " << e.what() << std::endl;
}
}
return;
}
if (msg.rfind("PROJECTILE:", 0) == 0) {
//auto parts = split(msg, ':');
if (parts.size() >= 11) {
try {
ProjectileInfo pi;
pi.shooterId = std::stoi(parts[1]);
pi.clientTime = std::stoull(parts[2]);
pi.position = Eigen::Vector3f(
std::stof(parts[3]),
std::stof(parts[4]),
std::stof(parts[5])
);
Eigen::Quaternionf q(
std::stof(parts[6]),
std::stof(parts[7]),
std::stof(parts[8]),
std::stof(parts[9])
);
pi.rotation = q.toRotationMatrix();
pi.velocity = std::stof(parts[10]);
pendingProjectiles_.push_back(pi);
}
catch (...) {}
}
return;
}
if (msg.rfind("DEAD:", 0) == 0) {
//auto parts = split(msg, ':');
if (parts.size() >= 7) {
try {
DeathInfo di;
di.serverTime = std::stoull(parts[1]);
di.targetId = std::stoi(parts[2]);
di.position = Eigen::Vector3f(
std::stof(parts[3]),
std::stof(parts[4]),
std::stof(parts[5])
);
di.killerId = std::stoi(parts[6]);
pendingDeaths_.push_back(di);
}
catch (...) {}
}
return;
}
if (msg.rfind("SPAWN:", 0) == 0) {
// SPAWN:playerId:serverTime:<14 полей>
if (parts.size() >= 3 + 14) {
try {
int pid = std::stoi(parts[1]);
uint64_t serverTime = std::stoull(parts[2]);
ClientState st;
st.id = pid;
std::chrono::system_clock::time_point tp{ std::chrono::milliseconds(serverTime) };
st.lastUpdateServerTime = tp;
// данные начинаются с parts[3]
st.handle_full_sync(parts, 3);
pendingSpawns_.push_back(st);
std::cout << "Client: SPAWN received for player " << pid << std::endl;
}
catch (...) {}
}
return;
}
if (msg.rfind("EVENT:", 0) == 0) {
//auto parts = split(msg, ':');
if (parts.size() < 5) return; // EVENT:ID:TYPE:TIME:DATA...
int remoteId = std::stoi(parts[1]);
std::string subType = parts[2];
uint64_t sentTime = std::stoull(parts[3]);
ClientState remoteState;
remoteState.id = remoteId;
std::chrono::system_clock::time_point uptime_timepoint{ std::chrono::duration_cast<std::chrono::system_clock::time_point::duration>(std::chrono::milliseconds(sentTime)) };
remoteState.lastUpdateServerTime = uptime_timepoint;
if (subType == "UPD") {
int startFrom = 4;
remoteState.position = { std::stof(parts[startFrom]), std::stof(parts[startFrom + 1]), std::stof(parts[startFrom + 2]) };
Eigen::Quaternionf q(
std::stof(parts[startFrom + 3]),
std::stof(parts[startFrom + 4]),
std::stof(parts[startFrom + 5]),
std::stof(parts[startFrom + 6]));
remoteState.rotation = q.toRotationMatrix();
remoteState.currentAngularVelocity = Eigen::Vector3f{
std::stof(parts[startFrom + 7]),
std::stof(parts[startFrom + 8]),
std::stof(parts[startFrom + 9]) };
remoteState.velocity = std::stof(parts[startFrom + 10]);
remoteState.selectedVelocity = std::stoi(parts[startFrom + 11]);
remoteState.discreteMag = std::stof(parts[startFrom + 12]);
remoteState.discreteAngle = std::stoi(parts[startFrom + 13]);
}
else
{
throw std::runtime_error("Unknown EVENT subtype: " + subType);
}
{
auto& rp = remotePlayers[remoteId];
if (!rp.timedStates.empty()) {
const ClientState& last = rp.timedStates.back();
remoteState.nickname = last.nickname;
remoteState.shipType = last.shipType;
}
rp.add_state(remoteState);
}
}
if (msg.rfind("SNAPSHOT:", 0) == 0) {
auto mainParts = split(msg.substr(9), '|'); // Отсекаем "SNAPSHOT:" и делим по игрокам
if (mainParts.empty()) return;
uint64_t serverTimestamp = std::stoull(mainParts[0]);
std::chrono::system_clock::time_point serverTime{ std::chrono::milliseconds(serverTimestamp) };
for (size_t i = 1; i < mainParts.size(); ++i) {
auto playerParts = split(mainParts[i], ':');
if (playerParts.size() < 15) return; // ID + 14 полей ClientState
int rId = std::stoi(playerParts[0]);
if (rId == clientId) return; // Свое состояние игрок знает лучше всех, (Client Side Prediction)
ClientState remoteState;
remoteState.id = rId;
remoteState.lastUpdateServerTime = serverTime;
// Используем твой handle_full_sync, начиная со 2-го индекса (пропускаем ID в playerParts)
remoteState.handle_full_sync(playerParts, 1);
remotePlayers[rId].add_state(remoteState);
}
}
if (msg.rfind("PLAYERINFO:", 0) == 0) {
if (parts.size() >= 4) {
try {
int pid = std::stoi(parts[1]);
if (pid == clientId) {
return;
}
std::string nick = parts[2];
int st = std::stoi(parts[3]);
auto it = remotePlayers.find(pid);
if (it != remotePlayers.end() && !it->second.timedStates.empty()) {
auto& states = it->second.timedStates;
states.back().nickname = nick;
states.back().shipType = st;
}
else {
ClientState cs;
cs.id = pid;
cs.nickname = nick;
cs.shipType = st;
cs.lastUpdateServerTime = std::chrono::system_clock::now();
remotePlayers[pid].add_state(cs);
}
std::cout << "Client: PLAYERINFO received. id=" << pid << " nick=" << nick << " shipType=" << st << std::endl;
}
catch (...) {
}
}
return;
}
}
std::string WebSocketClientBase::SignMessage(const std::string& msg) {
#ifdef ENABLE_NETWORK_CHECKSUM
size_t hashValue = fnv1a_hash(msg + NET_SECRET);
std::stringstream ss;
ss << msg << "#hash:" << std::hex << hashValue;
return ss.str();
#else
return msg;
#endif
}
std::vector<ProjectileInfo> WebSocketClientBase::getPendingProjectiles() {
std::vector<ProjectileInfo> copy;
copy.swap(pendingProjectiles_);
return copy;
}
std::vector<DeathInfo> WebSocketClientBase::getPendingDeaths() {
std::vector<DeathInfo> copy;
copy.swap(pendingDeaths_);
return copy;
}
std::vector<int> WebSocketClientBase::getPendingRespawns() {
std::vector<int> copy;
copy.swap(pendingRespawns_);
return copy;
}
std::vector<BoxDestroyedInfo> WebSocketClientBase::getPendingBoxDestructions() {
std::vector<BoxDestroyedInfo> copy;
copy.swap(pendingBoxDestructions_);
return copy;
}
std::vector<BoxPickedUpInfo> WebSocketClientBase::getPendingBoxPickups() {
std::vector<BoxPickedUpInfo> copy;
copy.swap(pendingBoxPickups_);
return copy;
}
std::vector<BoxRespawnInfo> WebSocketClientBase::getPendingBoxRespawns() {
std::vector<BoxRespawnInfo> copy;
copy.swap(pendingBoxRespawns_);
return copy;
}
std::vector<int> WebSocketClientBase::getPendingDisconnects() {
std::vector<int> copy;
copy.swap(pendingDisconnects_);
return copy;
}
std::vector<ClientState> WebSocketClientBase::getPendingSpawns() {
std::vector<ClientState> copy;
copy.swap(pendingSpawns_);
return copy;
}
}
#endif

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#pragma once
#include "NetworkInterface.h"
#include <vector>
#include <unordered_map>
namespace ZL {
// All state in WebSocketClientBase is only accessed from the main thread:
// HandlePollMessage() runs from Poll(), and get*() are called from Game/Space on the main thread.
// No mutexes needed.
class WebSocketClientBase : public INetworkClient {
protected:
std::unordered_map<int, ClientStateInterval> remotePlayers;
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> serverBoxes_;
std::vector<bool> serverBoxesDestroyed_;
std::vector<ProjectileInfo> pendingProjectiles_;
std::vector<DeathInfo> pendingDeaths_;
std::vector<int> pendingRespawns_;
std::vector<BoxDestroyedInfo> pendingBoxDestructions_;
std::vector<BoxPickedUpInfo> pendingBoxPickups_;
std::vector<BoxRespawnInfo> pendingBoxRespawns_;
std::vector<int> pendingDisconnects_;
int clientId = -1;
int64_t timeOffset = 0;
std::vector<ClientState> pendingSpawns_;
public:
int GetClientId() const override { return clientId; }
int64_t getTimeOffset() const override { return timeOffset; }
void HandlePollMessage(const std::string& msg);
std::string SignMessage(const std::string& msg);
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
return remotePlayers;
}
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
return serverBoxes_;
}
std::vector<bool> getServerBoxDestroyedFlags() override {
return serverBoxesDestroyed_;
}
std::vector<ProjectileInfo> getPendingProjectiles() override;
std::vector<DeathInfo> getPendingDeaths() override;
std::vector<int> getPendingRespawns() override;
std::vector<BoxDestroyedInfo> getPendingBoxDestructions() override;
std::vector<BoxPickedUpInfo> getPendingBoxPickups() override;
std::vector<BoxRespawnInfo> getPendingBoxRespawns() override;
std::vector<int> getPendingDisconnects() override;
std::vector<ClientState> getPendingSpawns();
int getClientId() const { return clientId; }
};
}

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#ifdef NETWORK
#ifdef EMSCRIPTEN
#include "WebSocketClientEmscripten.h"
#include <iostream>
#include <SDL2/SDL.h>
namespace ZL {
void WebSocketClientEmscripten::Connect(const std::string& host, uint16_t port) {
// Формируем URL. Обратите внимание, что в Web часто лучше использовать ws://localhost
//std::string url = "ws://" + host + ":" + std::to_string(port);
std::string url = "wss://api.spacegame.fishrungames.com";
//std::string url = "ws://localhost:8081";
EmscriptenWebSocketCreateAttributes attr = {
url.c_str(),
nullptr,
EM_TRUE // create_on_main_thread
};
socket_ = emscripten_websocket_new(&attr);
emscripten_websocket_set_onopen_callback(socket_, this, onOpen);
emscripten_websocket_set_onmessage_callback(socket_, this, onMessage);
emscripten_websocket_set_onerror_callback(socket_, this, onError);
emscripten_websocket_set_onclose_callback(socket_, this, onClose);
connected = false;
}
void WebSocketClientEmscripten::Disconnect() {
if (socket_ > 0) {
emscripten_websocket_close(socket_, 1000, "User disconnected");
emscripten_websocket_delete(socket_);
socket_ = 0;
}
connected = false;
}
void WebSocketClientEmscripten::flushOutgoingQueue() {
std::lock_guard<std::mutex> lock(outgoingMutex);
if (!socket_) return;
while (!outgoingQueue.empty()) {
const std::string &m = outgoingQueue.front();
emscripten_websocket_send_utf8_text(socket_, m.c_str());
outgoingQueue.pop();
}
}
void WebSocketClientEmscripten::Send(const std::string& message) {
std::string signedMsg = SignMessage(message);
{
std::lock_guard<std::mutex> lock(outgoingMutex);
if (connected && socket_ > 0) {
//std::cout << "[WebWS] Sending message (immediate): " << signedMsg << std::endl;
emscripten_websocket_send_utf8_text(socket_, signedMsg.c_str());
return;
}
outgoingQueue.push(signedMsg);
//std::cout << "[WebWS] Queued outgoing message (waiting for open): " << signedMsg << std::endl;
}
}
void WebSocketClientEmscripten::Poll() {
// Локальная очередь для минимизации времени блокировки мьютекса
std::queue<std::string> localQueue;
if (messageQueue.empty()) return;
std::swap(localQueue, messageQueue);
while (!localQueue.empty()) {
const std::string& msg = localQueue.front();
//std::cout << "[WebWS] Processing message: " << msg << std::endl;
// Передаем в базовый класс для парсинга игровых событий (BOXES, UPD, и т.д.)
HandlePollMessage(msg);
localQueue.pop();
}
}
// --- Колбэки ---
EM_BOOL WebSocketClientEmscripten::onOpen(int eventType, const EmscriptenWebSocketOpenEvent* e, void* userData) {
auto* self = static_cast<WebSocketClientEmscripten*>(userData);
self->connected = true;
//std::cout << "[WebWS] Connection opened" << std::endl;
self->flushOutgoingQueue();
return EM_TRUE;
}
EM_BOOL WebSocketClientEmscripten::onMessage(int eventType, const EmscriptenWebSocketMessageEvent* e, void* userData) {
//std::cout << "[WebWS] onMessage " << std::endl;
auto* self = static_cast<WebSocketClientEmscripten*>(userData);
if (e->isText && e->data) {
std::string msg(reinterpret_cast<const char*>(e->data), e->numBytes);
self->messageQueue.push(msg);
}
return EM_TRUE;
}
EM_BOOL WebSocketClientEmscripten::onError(int eventType, const EmscriptenWebSocketErrorEvent* e, void* userData) {
auto* self = static_cast<WebSocketClientEmscripten*>(userData);
self->connected = false;
//std::cerr << "[WebWS] Error detected" << std::endl;
return EM_TRUE;
}
EM_BOOL WebSocketClientEmscripten::onClose(int eventType, const EmscriptenWebSocketCloseEvent* e, void* userData) {
auto* self = static_cast<WebSocketClientEmscripten*>(userData);
self->connected = false;
//std::cout << "[WebWS] Connection closed" << std::endl;
return EM_TRUE;
}
}
#endif
#endif

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#pragma once
#ifdef NETWORK
#ifdef EMSCRIPTEN
#include <emscripten/websocket.h>
#include "WebSocketClientBase.h"
#include <queue>
#include <mutex>
#include <string>
namespace ZL {
class WebSocketClientEmscripten : public WebSocketClientBase {
private:
EMSCRIPTEN_WEBSOCKET_T socket_ = 0;
bool connected = false;
// Очередь для хранения сырых строк от браузера
std::queue<std::string> messageQueue;
std::queue<std::string> outgoingQueue;
std::mutex outgoingMutex;
void flushOutgoingQueue();
public:
WebSocketClientEmscripten() = default;
virtual ~WebSocketClientEmscripten() = default;
void Connect(const std::string& host, uint16_t port) override;
void Disconnect() override;
void Send(const std::string& message) override;
void Poll() override;
bool IsConnected() const override { return connected; }
// Статические методы-переходники для C-API Emscripten
static EM_BOOL onOpen(int eventType, const EmscriptenWebSocketOpenEvent* e, void* userData);
static EM_BOOL onMessage(int eventType, const EmscriptenWebSocketMessageEvent* e, void* userData);
static EM_BOOL onError(int eventType, const EmscriptenWebSocketErrorEvent* e, void* userData);
static EM_BOOL onClose(int eventType, const EmscriptenWebSocketCloseEvent* e, void* userData);
};
}
#endif
#endif