added meshes with skeleton
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4d2d35e34e
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2234
mesh_armature_and_animation_data.txt
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2234
mesh_armature_and_animation_data.txt
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77
mesh_armature_and_animation_data02.txt
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77
mesh_armature_and_animation_data02.txt
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=== Armature Matrix ===
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<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 0.0000, 1.0000, 0.0000)>
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<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
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=== Armature Bones: 2
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Bone: Bone
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HEAD_LOCAL: <Vector (0.0000, 0.0000, 0.0000)>
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TAIL_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
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Length: 1.0
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<Vector (1.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 0.0000, -1.0000)>
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<Vector (0.0000, 1.0000, 0.0000)>
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Parent: None
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Children: ['Bone.001']
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Bone: Bone.001
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HEAD_LOCAL: <Vector (0.0000, 0.0000, 1.0000)>
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TAIL_LOCAL: <Vector (0.0000, 0.0000, 2.0736)>
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Length: 1.0736327081284343
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<Vector (1.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 1.0000, 0.0000)>
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<Vector (0.0000, 0.0000, 1.0000)>
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Parent: Bone
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Children: []
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===Vertices: 3
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Vertex 0: <Vector (1.0000, -1.0000, 0.0000)>
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Vertex 1: <Vector (-1.0000, 1.0000, 0.0000)>
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Vertex 2: <Vector (1.0000, 1.0000, 0.0000)>
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===Triangles: 1
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Triangle: [0, 2, 1]
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=== Vertex Weights ===
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Vertex 0:
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Vertex groups: 1
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Group: 'Bone.001', Weight: 0.514522135257721
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Vertex 1:
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Vertex groups: 1
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Group: 'Bone.001', Weight: 0.4854777455329895
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Vertex 2:
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Vertex groups: 1
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Group: 'Bone.001', Weight: 0.4942711293697357
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=== Animation Keyframes ===
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=== Bone Transforms per Keyframe ===
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Keyframes: 2
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Frame: 0
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Bone: Bone
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Location: <Vector (0.0000, 0.0000, 0.0000)>
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Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
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Matrix:
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<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 0.0000, -1.0000, 0.0000)>
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<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
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Bone: Bone.001
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Location: <Vector (0.0000, 0.0000, 1.0000)>
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Rotation: <Euler (x=1.5832, y=0.0010, z=0.0040), order='XYZ'>
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Matrix:
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<Vector (1.0000, 0.0011, 0.0040, 0.0000)>
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<Vector (0.0040, -0.0124, -0.9999, 0.0000)>
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<Vector (-0.0010, 0.9999, -0.0124, 1.0000)>
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<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
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Frame: 100
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Bone: Bone
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Location: <Vector (0.0000, 0.0000, 0.0000)>
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Rotation: <Euler (x=1.5708, y=-0.0000, z=0.0000), order='XYZ'>
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Matrix:
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<Vector (1.0000, 0.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 0.0000, -1.0000, 0.0000)>
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<Vector (0.0000, 1.0000, 0.0000, 0.0000)>
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<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
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Bone: Bone.001
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Location: <Vector (0.0000, 0.0000, 1.0000)>
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Rotation: <Euler (x=2.4399, y=-0.2051, z=0.2907), order='XYZ'>
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Matrix:
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<Vector (0.9380, 0.0930, 0.3340, 0.0000)>
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<Vector (0.2806, -0.7694, -0.5738, 0.0000)>
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<Vector (0.2036, 0.6320, -0.7478, 1.0000)>
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<Vector (0.0000, 0.0000, 0.0000, 1.0000)>
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