merge
This commit is contained in:
commit
4c837eff0a
@ -436,6 +436,8 @@ add_executable(space-game001
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OpenGlExtensions.h
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OpenGlExtensions.h
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Utils.cpp
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Utils.cpp
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Utils.h
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Utils.h
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SparkEmitter.cpp
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SparkEmitter.h
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)
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)
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# Установка проекта по умолчанию для Visual Studio
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# Установка проекта по умолчанию для Visual Studio
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@ -8,7 +8,7 @@ namespace ZL {
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int Environment::windowHeaderHeight = 0;
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int Environment::windowHeaderHeight = 0;
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int Environment::width = 0;
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int Environment::width = 0;
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int Environment::height = 0;
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int Environment::height = 0;
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float Environment::zoom = 6.f;
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float Environment::zoom = 14.f;
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bool Environment::leftPressed = false;
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bool Environment::leftPressed = false;
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bool Environment::rightPressed = false;
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bool Environment::rightPressed = false;
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89
Game.h
89
Game.h
@ -1,58 +1,48 @@
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#pragma once
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#pragma once
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#include "OpenGlExtensions.h"
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#include "OpenGlExtensions.h"
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#include "Renderer.h"
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#include "Renderer.h"
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#include "Environment.h"
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#include "Environment.h"
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#include "TextureManager.h"
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#include "TextureManager.h"
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#include "SparkEmitter.h"
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namespace ZL {
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namespace ZL {
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struct BoxCoords
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struct BoxCoords
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{
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{
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Vector3f pos;
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Vector3f pos;
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Matrix3f m;
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Matrix3f m;
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};
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};
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class Game {
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class Game {
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public:
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public:
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Game();
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Game();
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~Game();
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~Game();
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void setup();
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void update();
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void render();
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bool shouldExit() const { return Environment::exitGameLoop; }
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private:
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void setup();
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void processTickCount();
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void update();
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void drawScene();
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void render();
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void drawCubemap();
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void drawShip();
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void drawBoxes();
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void drawUI();
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SDL_Window* window;
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SDL_GLContext glContext;
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Renderer renderer;
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size_t newTickCount;
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size_t lastTickCount;
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static const size_t CONST_TIMER_INTERVAL = 10;
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static const size_t CONST_MAX_TIME_INTERVAL = 1000;
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std::shared_ptr<Texture> spaceshipTexture;
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bool shouldExit() const { return Environment::exitGameLoop; }
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std::shared_ptr<Texture> cubemapTexture;
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VertexDataStruct spaceshipBase;
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VertexRenderStruct spaceship;
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VertexRenderStruct cubemap;
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private:
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void processTickCount();
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void drawScene();
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void drawCubemap();
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void drawShip();
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void drawBoxes();
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void drawUI();
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SDL_Window* window;
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SDL_GLContext glContext;
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Renderer renderer;
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size_t newTickCount;
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size_t lastTickCount;
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std::shared_ptr<Texture> boxTexture;
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VertexDataStruct boxBase;
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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@ -69,7 +59,7 @@ private:
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bool isDraggingVolume = false;
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bool isDraggingVolume = false;
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float musicVolume = 1.0f;
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float musicVolume = 0.0f;
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float volumeBarMinX = 1190.0f;
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float volumeBarMinX = 1190.0f;
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float volumeBarMaxX = 1200.0f;
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float volumeBarMaxX = 1200.0f;
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float volumeBarMinY = 100.0f;
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float volumeBarMinY = 100.0f;
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@ -78,6 +68,23 @@ private:
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float musicVolumeBarButtonButtonRadius = 25.0f;
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float musicVolumeBarButtonButtonRadius = 25.0f;
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void UpdateVolumeFromMouse(int mouseX, int mouseY);
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void UpdateVolumeFromMouse(int mouseX, int mouseY);
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void UpdateVolumeKnob();
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void UpdateVolumeKnob();
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};
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static const size_t CONST_TIMER_INTERVAL = 10;
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static const size_t CONST_MAX_TIME_INTERVAL = 1000;
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std::shared_ptr<Texture> sparkTexture;
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std::shared_ptr<Texture> spaceshipTexture;
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std::shared_ptr<Texture> cubemapTexture;
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VertexDataStruct spaceshipBase;
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VertexRenderStruct spaceship;
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VertexRenderStruct cubemap;
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std::shared_ptr<Texture> boxTexture;
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VertexDataStruct boxBase;
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SparkEmitter sparkEmitter;
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};
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} // namespace ZL
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} // namespace ZL
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@ -2,6 +2,7 @@
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download from https://cmake.org/download/
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download from https://cmake.org/download/
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Windows x64 Installer: cmake-4.2.0-windows-x86_64.msi
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Windows x64 Installer: cmake-4.2.0-windows-x86_64.msi
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297
SparkEmitter.cpp
Normal file
297
SparkEmitter.cpp
Normal file
@ -0,0 +1,297 @@
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#include "SparkEmitter.h"
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#include <random>
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#include <cmath>
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#include "OpenGlExtensions.h"
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namespace ZL {
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SparkEmitter::SparkEmitter()
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: emissionRate(100.0f), isActive(true), drawDataDirty(true), maxParticles(200) {
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particles.resize(maxParticles);
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drawPositions.reserve(maxParticles * 6);
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drawTexCoords.reserve(maxParticles * 6);
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lastEmissionTime = std::chrono::steady_clock::now();
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sparkQuad.data = VertexDataStruct();
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}
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SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions, float rate)
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: emissionPoints(positions), emissionRate(rate), isActive(true),
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drawDataDirty(true), maxParticles(positions.size() * 100) {
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particles.resize(maxParticles);
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drawPositions.reserve(maxParticles * 6);
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drawTexCoords.reserve(maxParticles * 6);
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lastEmissionTime = std::chrono::steady_clock::now();
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sparkQuad.data = VertexDataStruct();
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}
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SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions,
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std::shared_ptr<Texture> tex,
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float rate)
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: emissionPoints(positions), texture(tex), emissionRate(rate),
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isActive(true), drawDataDirty(true), maxParticles(positions.size() * 100) {
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particles.resize(maxParticles);
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drawPositions.reserve(maxParticles * 6);
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drawTexCoords.reserve(maxParticles * 6);
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lastEmissionTime = std::chrono::steady_clock::now();
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sparkQuad.data = VertexDataStruct();
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}
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void SparkEmitter::setTexture(std::shared_ptr<Texture> tex) {
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texture = tex;
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}
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void SparkEmitter::prepareDrawData() {
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if (!drawDataDirty) return;
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drawPositions.clear();
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drawTexCoords.clear();
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if (getActiveParticleCount() == 0) {
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drawDataDirty = false;
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return;
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}
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std::vector<std::pair<const SparkParticle*, float>> sortedParticles;
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sortedParticles.reserve(getActiveParticleCount());
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for (const auto& particle : particles) {
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if (particle.active) {
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sortedParticles.push_back({ &particle, particle.position.v[2] });
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}
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}
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std::sort(sortedParticles.begin(), sortedParticles.end(),
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[](const auto& a, const auto& b) {
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return a.second > b.second;
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});
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for (const auto& [particlePtr, depth] : sortedParticles) {
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const auto& particle = *particlePtr;
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Vector3f pos = particle.position;
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float size = 0.04f * particle.scale;
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drawPositions.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
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drawTexCoords.push_back({ 0.0f, 0.0f });
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drawPositions.push_back({ pos.v[0] - size, pos.v[1] + size, pos.v[2] });
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drawTexCoords.push_back({ 0.0f, 1.0f });
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drawPositions.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
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drawTexCoords.push_back({ 1.0f, 1.0f });
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drawPositions.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
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drawTexCoords.push_back({ 0.0f, 0.0f });
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drawPositions.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
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drawTexCoords.push_back({ 1.0f, 1.0f });
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drawPositions.push_back({ pos.v[0] + size, pos.v[1] - size, pos.v[2] });
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drawTexCoords.push_back({ 1.0f, 0.0f });
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}
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drawDataDirty = false;
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}
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void SparkEmitter::draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight) {
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if (getActiveParticleCount() == 0) {
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return;
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}
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if (!texture) {
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return;
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}
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prepareDrawData();
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if (drawPositions.empty()) {
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return;
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}
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sparkQuad.data.PositionData = drawPositions;
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sparkQuad.data.TexCoordData = drawTexCoords;
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sparkQuad.RefreshVBO();
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static const std::string defaultShaderName = "default";
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static const std::string vPositionName = "vPosition";
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static const std::string vTexCoordName = "vTexCoord";
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static const std::string textureUniformName = "Texture";
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.EnableVertexAttribArray(vPositionName);
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renderer.EnableVertexAttribArray(vTexCoordName);
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float aspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
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renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5, aspectRatio, 1, 1000);
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glBindTexture(GL_TEXTURE_2D, texture->getTexID());
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE);// Аддитивное смешивание для эффекта свечения
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renderer.PushMatrix();
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renderer.LoadIdentity();
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renderer.TranslateMatrix({ 0, 0, -1.0f * zoom });
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renderer.DrawVertexRenderStruct(sparkQuad);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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glDisable(GL_BLEND);
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renderer.DisableVertexAttribArray(vPositionName);
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renderer.DisableVertexAttribArray(vTexCoordName);
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renderer.shaderManager.PopShader();
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}
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void SparkEmitter::update(float deltaTimeMs) {
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auto currentTime = std::chrono::steady_clock::now();
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auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(
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currentTime - lastEmissionTime).count();
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if (isActive && elapsed >= emissionRate) {
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emit();
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lastEmissionTime = currentTime;
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drawDataDirty = true;
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}
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bool anyChanged = false;
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for (auto& particle : particles) {
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if (particle.active) {
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Vector3f oldPosition = particle.position;
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float oldScale = particle.scale;
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particle.position.v[0] += particle.velocity.v[0] * deltaTimeMs / 1000.0f;
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particle.position.v[1] += particle.velocity.v[1] * deltaTimeMs / 1000.0f;
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particle.position.v[2] += particle.velocity.v[2] * deltaTimeMs / 1000.0f;
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particle.lifeTime += deltaTimeMs;
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if (particle.lifeTime >= particle.maxLifeTime) {
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particle.active = false;
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anyChanged = true;
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}
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else {
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float lifeRatio = particle.lifeTime / particle.maxLifeTime;
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particle.scale = 1.0f - lifeRatio * 0.8f;
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if (oldPosition.v[0] != particle.position.v[0] ||
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oldPosition.v[1] != particle.position.v[1] ||
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oldPosition.v[2] != particle.position.v[2] ||
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oldScale != particle.scale) {
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anyChanged = true;
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}
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}
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|
}
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}
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if (anyChanged) {
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drawDataDirty = true;
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}
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}
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void SparkEmitter::emit() {
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if (emissionPoints.empty()) return;
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bool emitted = false;
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||||||
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for (int i = 0; i < emissionPoints.size(); ++i) {
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bool particleFound = false;
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for (auto& particle : particles) {
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if (!particle.active) {
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initParticle(particle, i);
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particle.active = true;
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particle.lifeTime = 0;
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||||||
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particle.position = emissionPoints[i];
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particle.emitterIndex = i;
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particleFound = true;
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emitted = true;
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break;
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}
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}
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if (!particleFound && !particles.empty()) {
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size_t oldestIndex = 0;
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float maxLifeTime = 0;
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for (size_t j = 0; j < particles.size(); ++j) {
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if (particles[j].lifeTime > maxLifeTime) {
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maxLifeTime = particles[j].lifeTime;
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oldestIndex = j;
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|
}
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|
}
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initParticle(particles[oldestIndex], i);
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||||||
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particles[oldestIndex].active = true;
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||||||
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particles[oldestIndex].lifeTime = 0;
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||||||
|
particles[oldestIndex].position = emissionPoints[i];
|
||||||
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particles[oldestIndex].emitterIndex = i;
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emitted = true;
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|
}
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}
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|
if (emitted) {
|
||||||
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drawDataDirty = true;
|
||||||
|
}
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||||||
|
}
|
||||||
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|
||||||
|
void SparkEmitter::setEmissionPoints(const std::vector<Vector3f>& positions) {
|
||||||
|
emissionPoints = positions;
|
||||||
|
maxParticles = positions.size() * 100;
|
||||||
|
particles.resize(maxParticles);
|
||||||
|
drawDataDirty = true;
|
||||||
|
}
|
||||||
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|
||||||
|
void SparkEmitter::initParticle(SparkParticle& particle, int emitterIndex) {
|
||||||
|
particle.velocity = getRandomVelocity(emitterIndex);
|
||||||
|
particle.scale = 1.0f;
|
||||||
|
particle.maxLifeTime = 800.0f + (rand() % 400);
|
||||||
|
particle.emitterIndex = emitterIndex;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3f SparkEmitter::getRandomVelocity(int emitterIndex) {
|
||||||
|
static std::random_device rd;
|
||||||
|
static std::mt19937 gen(rd());
|
||||||
|
static std::uniform_real_distribution<> angleDist(0, 2 * M_PI);
|
||||||
|
static std::uniform_real_distribution<> speedDist(0.5f, 2.0f);
|
||||||
|
static std::uniform_real_distribution<> zSpeedDist(1.0f, 3.0f);
|
||||||
|
|
||||||
|
float angle = angleDist(gen);
|
||||||
|
float speed = speedDist(gen);
|
||||||
|
float zSpeed = zSpeedDist(gen);
|
||||||
|
|
||||||
|
if (emitterIndex == 0) {
|
||||||
|
return Vector3f{
|
||||||
|
cosf(angle) * speed - 0.3f,
|
||||||
|
sinf(angle) * speed,
|
||||||
|
zSpeed
|
||||||
|
};
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
return Vector3f{
|
||||||
|
cosf(angle) * speed + 0.3f,
|
||||||
|
sinf(angle) * speed,
|
||||||
|
zSpeed
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
const std::vector<SparkParticle>& SparkEmitter::getParticles() const {
|
||||||
|
return particles;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t SparkEmitter::getActiveParticleCount() const {
|
||||||
|
size_t count = 0;
|
||||||
|
for (const auto& particle : particles) {
|
||||||
|
if (particle.active) {
|
||||||
|
count++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return count;
|
||||||
|
}
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
66
SparkEmitter.h
Normal file
66
SparkEmitter.h
Normal file
@ -0,0 +1,66 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "ZLMath.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include <vector>
|
||||||
|
#include <chrono>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
struct SparkParticle {
|
||||||
|
Vector3f position;
|
||||||
|
Vector3f velocity;
|
||||||
|
float scale;
|
||||||
|
float lifeTime;
|
||||||
|
float maxLifeTime;
|
||||||
|
bool active;
|
||||||
|
int emitterIndex;
|
||||||
|
|
||||||
|
SparkParticle() : position({ 0,0,0 }), velocity({ 0,0,0 }), scale(1.0f),
|
||||||
|
lifeTime(0), maxLifeTime(1000.0f), active(false), emitterIndex(0) {
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
class SparkEmitter {
|
||||||
|
private:
|
||||||
|
std::vector<SparkParticle> particles;
|
||||||
|
std::vector<Vector3f> emissionPoints;
|
||||||
|
std::chrono::steady_clock::time_point lastEmissionTime;
|
||||||
|
float emissionRate;
|
||||||
|
bool isActive;
|
||||||
|
|
||||||
|
std::vector<Vector3f> drawPositions;
|
||||||
|
std::vector<Vector2f> drawTexCoords;
|
||||||
|
bool drawDataDirty;
|
||||||
|
VertexRenderStruct sparkQuad;
|
||||||
|
std::shared_ptr<Texture> texture;
|
||||||
|
|
||||||
|
int maxParticles;
|
||||||
|
|
||||||
|
void prepareDrawData();
|
||||||
|
|
||||||
|
public:
|
||||||
|
SparkEmitter();
|
||||||
|
SparkEmitter(const std::vector<Vector3f>& positions, float rate = 100.0f);
|
||||||
|
SparkEmitter(const std::vector<Vector3f>& positions,
|
||||||
|
std::shared_ptr<Texture> tex,
|
||||||
|
float rate = 100.0f);
|
||||||
|
|
||||||
|
void setEmissionPoints(const std::vector<Vector3f>& positions);
|
||||||
|
void setTexture(std::shared_ptr<Texture> tex);
|
||||||
|
|
||||||
|
void update(float deltaTimeMs);
|
||||||
|
void emit();
|
||||||
|
|
||||||
|
void draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight);
|
||||||
|
|
||||||
|
const std::vector<SparkParticle>& getParticles() const;
|
||||||
|
size_t getActiveParticleCount() const;
|
||||||
|
|
||||||
|
private:
|
||||||
|
void initParticle(SparkParticle& particle, int emitterIndex);
|
||||||
|
Vector3f getRandomVelocity(int emitterIndex);
|
||||||
|
};
|
||||||
|
|
||||||
|
} // namespace ZL
|
||||||
BIN
resources/spark.png
(Stored with Git LFS)
Normal file
BIN
resources/spark.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -5,8 +5,8 @@ varying vec2 texCoord;
|
|||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
vec4 color = texture2D(Texture,texCoord).rgba;
|
vec4 color = texture2D(Texture,texCoord).rgba;
|
||||||
gl_FragColor = vec4(color.rgb*0.9 + vec3(0.1, 0.1, 0.1), 1.0);
|
//gl_FragColor = vec4(color.rgb*0.9 + vec3(0.1, 0.1, 0.1), 1.0);
|
||||||
|
|
||||||
//gl_FragColor = color;
|
gl_FragColor = color;
|
||||||
|
|
||||||
}
|
}
|
||||||
Loading…
Reference in New Issue
Block a user