Some base for cutscene

This commit is contained in:
Vladislav Khorev 2026-06-06 23:00:22 +03:00
parent 3ba8a2f44b
commit 54cc118df7
11 changed files with 270 additions and 444 deletions

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@ -0,0 +1,73 @@
{
"cutscenes": [
{
"id": "test_cutscene_01",
"background": "resources/black.png",
"durationMs": 5000,
"fadeOutMs": 500,
"fadeInMs": 500,
"endFadeOutMs": 500,
"endFadeInMs": 500,
"imageSegments": [
{
"path": "resources/w/cutscenes/cutscene1/cutscene1_wall_x.png",
"startMs": 0,
"endMs": 8000,
"fadeInMs": 300,
"width": 1280,
"height": 720,
"from": {
"centerX": 0.4,
"centerY": 0.5,
"scale": 1.1
},
"to": {
"centerX": 0.6,
"centerY": 0.5,
"scale": 1.0
},
"easing": "EaseInOutSine"
},
{
"path": "resources/w/cutscenes/cutscene1/cutscene1_aida1_x.png",
"startMs": 0,
"endMs": 8000,
"width": 1280,
"height": 720,
"from": {
"centerX": 0.3,
"centerY": 0.5,
"scale": 1.0
},
"to": {
"centerX": 0.7,
"centerY": 0.5,
"scale": 1.0
}
}
],
"lines": [
{
"speaker": "Аида Дженибековна",
"portrait": "resources/dialogue/portrait_teacher.png",
"text": "Здравствуйте, студенты. Кого я вижу, где вы были весь семестр?",
"durationMs": 3000
},
{
"speaker": "Аида Дженибековна",
"portrait": "resources/dialogue/portrait_teacher.png",
"text": "В эпизоде \"Семетей\" трилогии \"Манас\", изменники Канчоро и Кыяз захватывают власть над кыргызами.",
"durationMs": 3000
},
{
"speaker": "Аида Дженибековна",
"portrait": "resources/dialogue/portrait_teacher.png",
"text": "На сегодня лекция завершена. Домашнее задание - к практическому занятию вы должны подготовить презентации, каждый по своей теме.",
"durationMs": 2000,
"background": "resources/test_cutscene001.png"
}
]
}
]
}

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@ -130,7 +130,7 @@ namespace ZL
dialogueSystem.init(renderer, CONST_ZIP_FILE); dialogueSystem.init(renderer, CONST_ZIP_FILE);
dialogueSystem.loadDatabase(params.dialoguesJsonPath); dialogueSystem.loadDatabase(params.dialoguesJsonPath);
dialogueSystem.loadCutsceneDatabase(params.dialoguesJsonPath); dialogueSystem.loadCutsceneDatabase("resources/dialogue/cutscenes.json");
dialogueSystem.setQuestJournal(journal); dialogueSystem.setQuestJournal(journal);
npcNameText = std::make_unique<TextRenderer>(); npcNameText = std::make_unique<TextRenderer>();

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@ -23,15 +23,6 @@ EasingType CutsceneDatabase::parseEasingType(const std::string& value) {
return EasingType::Linear; return EasingType::Linear;
} }
CutsceneAnchor CutsceneDatabase::parseCutsceneAnchor(const std::string& value) {
if (value == "TopLeft") return CutsceneAnchor::TopLeft;
if (value == "TopRight") return CutsceneAnchor::TopRight;
if (value == "BottomRight") return CutsceneAnchor::BottomRight;
if (value == "BottomLeft") return CutsceneAnchor::BottomLeft;
if (value == "Custom") return CutsceneAnchor::Custom;
return CutsceneAnchor::Center;
}
CutsceneLine CutsceneDatabase::parseCutsceneLine(const json& j) { CutsceneLine CutsceneDatabase::parseCutsceneLine(const json& j) {
CutsceneLine line; CutsceneLine line;
line.speaker = j.value("speaker", ""); line.speaker = j.value("speaker", "");
@ -42,64 +33,50 @@ CutsceneLine CutsceneDatabase::parseCutsceneLine(const json& j) {
return line; return line;
} }
CutsceneCameraPose CutsceneDatabase::parseCutsceneCameraPose(const json& j) { CutsceneImagePose CutsceneDatabase::parseCutsceneImagePose(const json& j) {
CutsceneCameraPose pose; CutsceneImagePose pose;
pose.anchor = parseCutsceneAnchor(j.value("anchor", "Center"));
pose.centerX = j.value("centerX", 0.5f); pose.centerX = j.value("centerX", 0.5f);
pose.centerY = j.value("centerY", 0.5f); pose.centerY = j.value("centerY", 0.5f);
pose.zoom = j.value("zoom", 1.0f); pose.scale = j.value("scale", 1.0f);
pose.rotationDeg = j.value("rotationDeg", 0.0f);
return pose; return pose;
} }
CutsceneCameraSegment CutsceneDatabase::parseCutsceneCameraSegment(const json& j) { CutsceneImageSegment CutsceneDatabase::parseCutsceneImageSegment(const json& j) {
CutsceneCameraSegment segment; CutsceneImageSegment seg;
segment.durationMs = j.value("durationMs", 0); seg.path = j.value("path", "");
segment.easing = parseEasingType(j.value("easing", "EaseInOutSine")); seg.startMs = j.value("startMs", 0);
seg.endMs = j.value("endMs", 0);
seg.fadeInMs = j.value("fadeInMs", 0);
seg.fadeOutMs = j.value("fadeOutMs", 0);
seg.width = j.value("width", 0);
seg.height = j.value("height", 0);
seg.easing = parseEasingType(j.value("easing", "Linear"));
if (j.contains("from") && j["from"].is_object()) { if (j.contains("from") && j["from"].is_object()) {
segment.from = parseCutsceneCameraPose(j["from"]); seg.from = parseCutsceneImagePose(j["from"]);
} }
if (j.contains("to") && j["to"].is_object()) { if (j.contains("to") && j["to"].is_object()) {
segment.to = parseCutsceneCameraPose(j["to"]); seg.to = parseCutsceneImagePose(j["to"]);
} }
else { else {
segment.to = segment.from; seg.to = seg.from;
} }
return segment; return seg;
}
CutsceneImageCue CutsceneDatabase::parseCutsceneImageCue(const json& j) {
CutsceneImageCue cue;
cue.path = j.value("path", "");
cue.startMs = j.value("startMs", 0);
cue.endMs = j.value("endMs", 0);
cue.fadeInMs = j.value("fadeInMs", 0);
cue.fadeOutMs = j.value("fadeOutMs", 0);
return cue;
} }
StaticCutsceneDefinition CutsceneDatabase::parseCutscene(const json& j) { StaticCutsceneDefinition CutsceneDatabase::parseCutscene(const json& j) {
StaticCutsceneDefinition cutscene; StaticCutsceneDefinition cutscene;
cutscene.id = j.value("id", ""); cutscene.id = j.value("id", "");
cutscene.background = j.value("background", ""); cutscene.onFadeInCallback = j.value("onFadeInCallback", "");
cutscene.backgroundWidth = j.value("backgroundWidth", 1280);
cutscene.backgroundHeight= j.value("backgroundHeight", 720);
cutscene.skippable = j.value("skippable", true); cutscene.skippable = j.value("skippable", true);
cutscene.durationMs = j.value("durationMs", 0); cutscene.durationMs = j.value("durationMs", 0);
cutscene.fadeOutMs = j.value("fadeOutMs", 0); cutscene.fadeOutMs = j.value("fadeOutMs", 0);
cutscene.fadeInMs = j.value("fadeInMs", 0); cutscene.fadeInMs = j.value("fadeInMs", 0);
cutscene.endFadeOutMs = j.value("endFadeOutMs", 0); cutscene.endFadeOutMs = j.value("endFadeOutMs", 0);
cutscene.endFadeInMs = j.value("endFadeInMs", 0); cutscene.endFadeInMs = j.value("endFadeInMs", 0);
cutscene.onFadeInCallback= j.value("onFadeInCallback", "");
if (j.contains("cameraTrack") && j["cameraTrack"].is_array()) { if (j.contains("imageSegments") && j["imageSegments"].is_array()) {
for (const auto& item : j["cameraTrack"]) { for (const auto& item : j["imageSegments"]) {
cutscene.cameraTrack.push_back(parseCutsceneCameraSegment(item)); cutscene.imageSegments.push_back(parseCutsceneImageSegment(item));
}
}
if (j.contains("images") && j["images"].is_array()) {
for (const auto& item : j["images"]) {
cutscene.images.push_back(parseCutsceneImageCue(item));
} }
} }
if (j.contains("lines") && j["lines"].is_array()) { if (j.contains("lines") && j["lines"].is_array()) {

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@ -19,12 +19,10 @@ private:
std::unordered_map<std::string, StaticCutsceneDefinition> cutscenes; std::unordered_map<std::string, StaticCutsceneDefinition> cutscenes;
static EasingType parseEasingType(const std::string& value); static EasingType parseEasingType(const std::string& value);
static CutsceneAnchor parseCutsceneAnchor(const std::string& value);
static CutsceneLine parseCutsceneLine(const json& j); static CutsceneLine parseCutsceneLine(const json& j);
static CutsceneCameraPose parseCutsceneCameraPose(const json& j); static CutsceneImagePose parseCutsceneImagePose(const json& j);
static CutsceneCameraSegment parseCutsceneCameraSegment(const json& j); static CutsceneImageSegment parseCutsceneImageSegment(const json& j);
static CutsceneImageCue parseCutsceneImageCue(const json& j);
static StaticCutsceneDefinition parseCutscene(const json& j); static StaticCutsceneDefinition parseCutscene(const json& j);
}; };

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@ -60,6 +60,52 @@ void CutsceneOverlay::update(const ZL::Dialogue::PresentationModel& model, int d
} }
} }
void CutsceneOverlay::buildImageUV(
const CutsceneImagePose& pose,
float imgW, float imgH,
float screenW, float screenH,
Eigen::Vector2f& outBL, Eigen::Vector2f& outTL,
Eigen::Vector2f& outTR, Eigen::Vector2f& outBR)
{
const float safeImgW = max(imgW, 1.0f);
const float safeImgH = max(imgH, 1.0f);
const float safeScrnW = max(screenW, 1.0f);
const float safeScrnH = max(screenH, 1.0f);
const float screenAspect = safeScrnW / safeScrnH;
const float imageAspect = safeImgW / safeImgH;
// Aspect-ratio corrected base viewport at scale = 1: the portion of the image
// that fills the screen without stretching.
float baseW, baseH;
if (imageAspect >= screenAspect) {
baseH = safeImgH;
baseW = safeImgH * screenAspect;
}
else {
baseW = safeImgW;
baseH = safeImgW / screenAspect;
}
const float scale = max(pose.scale, 0.01f);
const float viewportW = baseW / scale;
const float viewportH = baseH / scale;
const float halfW = viewportW * 0.5f;
const float halfH = viewportH * 0.5f;
// Map normalized pose center to image pixel coords; clamp so viewport stays inside image.
const float rawCX = std::clamp(pose.centerX, 0.0f, 1.0f) * safeImgW;
const float rawCY = std::clamp(pose.centerY, 0.0f, 1.0f) * safeImgH;
const float cx = std::clamp(rawCX, halfW, safeImgW - halfW);
const float cy = std::clamp(rawCY, halfH, safeImgH - halfH);
// Viewport corners in image pixel space, then normalized to UV [0..1].
outBL = { (cx - halfW) / safeImgW, (cy - halfH) / safeImgH };
outTL = { (cx - halfW) / safeImgW, (cy + halfH) / safeImgH };
outTR = { (cx + halfW) / safeImgW, (cy + halfH) / safeImgH };
outBR = { (cx + halfW) / safeImgW, (cy - halfH) / safeImgH };
}
void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationModel& model) { void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationModel& model) {
if (model.mode != ZL::Dialogue::PresentationMode::Cutscene) return; if (model.mode != ZL::Dialogue::PresentationMode::Cutscene) return;
@ -71,6 +117,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
glEnable(GL_BLEND); glEnable(GL_BLEND);
// --- Image layers ---
renderer.shaderManager.PushShader("cutsceneFade"); renderer.shaderManager.PushShader("cutsceneFade");
renderer.RenderUniform1i(textureUniformName, 0); renderer.RenderUniform1i(textureUniformName, 0);
renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f); renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f);
@ -79,54 +126,17 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
const UiRect screenRect{ 0.0f, 0.0f, W, H }; const UiRect screenRect{ 0.0f, 0.0f, W, H };
std::vector<ZL::Cutscene::PresentedCutsceneImage> imageLayers = model.cutsceneImages; for (const ZL::Cutscene::PresentedCutsceneImage& layer : model.cutsceneImages) {
if (imageLayers.empty() && !model.backgroundPath.empty()) {
imageLayers.push_back({ model.backgroundPath, 1.0f });
}
for (const ZL::Cutscene::PresentedCutsceneImage& layer : imageLayers) {
const auto texture = loadTextureCached(layer.path); const auto texture = loadTextureCached(layer.path);
if (!texture) continue; if (!texture) continue;
const float imgW = (model.backgroundWidth > 0) ? static_cast<float>(model.backgroundWidth) : static_cast<float>(texture->getWidth()); const float imgW = (layer.width > 0) ? static_cast<float>(layer.width) : static_cast<float>(texture->getWidth());
const float imgH = (model.backgroundHeight > 0) ? static_cast<float>(model.backgroundHeight) : static_cast<float>(texture->getHeight()); const float imgH = (layer.height > 0) ? static_cast<float>(layer.height) : static_cast<float>(texture->getHeight());
ResolvedViewport layerViewport{}; Eigen::Vector2f uvBL, uvTL, uvTR, uvBR;
if (model.cutsceneCamera.active) { buildImageUV(layer.pose, imgW, imgH, W, H, uvBL, uvTL, uvTR, uvBR);
const ResolvedViewport fromVP = resolveViewportPose(model.cutsceneCamera.from, imgW, imgH, W, H);
const ResolvedViewport toVP = resolveViewportPose(model.cutsceneCamera.to, imgW, imgH, W, H);
layerViewport = blendViewport(fromVP, toVP, std::clamp(model.cutsceneCamera.t, 0.0f, 1.0f));
}
else {
layerViewport = resolveViewportPose(ZL::Cutscene::CutsceneCameraPose{}, imgW, imgH, W, H);
}
const float halfW = layerViewport.widthPx * 0.5f; backgroundQuad.rebuildWithUV(screenRect, uvBL, uvTL, uvTR, uvBR);
const float halfH = layerViewport.heightPx * 0.5f;
const float rotRad = layerViewport.rotationDeg * 3.14159265358979323846f / 180.0f;
const float c = std::cos(rotRad);
const float s = std::sin(rotRad);
auto rotatePoint = [&](float x, float y) -> Eigen::Vector2f {
return {
layerViewport.centerXPx + x * c - y * s,
layerViewport.centerYPx + x * s + y * c
};
};
const Eigen::Vector2f srcBL = rotatePoint(-halfW, -halfH);
const Eigen::Vector2f srcTL = rotatePoint(-halfW, +halfH);
const Eigen::Vector2f srcTR = rotatePoint(+halfW, +halfH);
const Eigen::Vector2f srcBR = rotatePoint(+halfW, -halfH);
auto toUV = [&](const Eigen::Vector2f& p) -> Eigen::Vector2f {
return {
std::clamp(p.x() / max(imgW, 1.0f), 0.0f, 1.0f),
std::clamp(p.y() / max(imgH, 1.0f), 0.0f, 1.0f)
};
};
backgroundQuad.rebuildWithUV(screenRect, toUV(srcBL), toUV(srcTL), toUV(srcTR), toUV(srcBR));
renderer.RenderUniform1f("uAlpha", std::clamp(layer.alpha * model.cutsceneGlobalFadeAlpha, 0.0f, 1.0f)); renderer.RenderUniform1f("uAlpha", std::clamp(layer.alpha * model.cutsceneGlobalFadeAlpha, 0.0f, 1.0f));
glBindTexture(GL_TEXTURE_2D, texture->getTexID()); glBindTexture(GL_TEXTURE_2D, texture->getTexID());
renderer.DrawVertexRenderStruct(backgroundQuad.mesh); renderer.DrawVertexRenderStruct(backgroundQuad.mesh);
@ -136,6 +146,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
renderer.PopProjectionMatrix(); renderer.PopProjectionMatrix();
renderer.shaderManager.PopShader(); renderer.shaderManager.PopShader();
// --- Black fade overlay ---
if (model.cutsceneBlackAlpha > 0.001f) { if (model.cutsceneBlackAlpha > 0.001f) {
renderer.shaderManager.PushShader("cutsceneBlack"); renderer.shaderManager.PushShader("cutsceneBlack");
renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f); renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f);
@ -151,6 +162,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
renderer.shaderManager.PopShader(); renderer.shaderManager.PopShader();
} }
// --- UI overlay: subtitle panel and skip hint ---
renderer.shaderManager.PushShader(defaultShaderName); renderer.shaderManager.PushShader(defaultShaderName);
renderer.RenderUniform1i(textureUniformName, 0); renderer.RenderUniform1i(textureUniformName, 0);
renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f); renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f);
@ -189,6 +201,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
renderer.PopProjectionMatrix(); renderer.PopProjectionMatrix();
renderer.shaderManager.PopShader(); renderer.shaderManager.PopShader();
// --- Text ---
if (model.showCutsceneSubtitle) { if (model.showCutsceneSubtitle) {
if (!model.speaker.empty()) { if (!model.speaker.empty()) {
nameRenderer->drawText( nameRenderer->drawText(
@ -265,103 +278,6 @@ std::shared_ptr<Texture> CutsceneOverlay::loadTextureCached(const std::string& p
return rendererRef->textureManager.LoadFromPng(path, zipFilename); return rendererRef->textureManager.LoadFromPng(path, zipFilename);
} }
float CutsceneOverlay::lerpFloat(float a, float b, float t) {
return a + (b - a) * t;
}
CutsceneOverlay::ResolvedViewport CutsceneOverlay::resolveViewportPose(
const CutsceneCameraPose& pose,
float texW, float texH,
float screenW, float screenH
) {
ResolvedViewport out{};
const float safeTexW = max(texW, 1.0f);
const float safeTexH = max(texH, 1.0f);
const float safeScreenW = max(screenW, 1.0f);
const float safeScreenH = max(screenH, 1.0f);
const float screenAspect = safeScreenW / safeScreenH;
const float imageAspect = safeTexW / safeTexH;
float baseViewportW = 0.0f;
float baseViewportH = 0.0f;
if (imageAspect >= screenAspect) {
baseViewportH = safeTexH;
baseViewportW = safeTexH * screenAspect;
}
else {
baseViewportW = safeTexW;
baseViewportH = safeTexW / screenAspect;
}
const float zoom = max(pose.zoom, 0.01f);
const float viewportW = baseViewportW / zoom;
const float viewportH = baseViewportH / zoom;
const float rotRad = pose.rotationDeg * 3.14159265358979323846f / 180.0f;
const float c = std::cos(rotRad);
const float s = std::sin(rotRad);
const float halfRotatedW = std::abs((viewportW * 0.5f) * c) + std::abs((viewportH * 0.5f) * s);
const float halfRotatedH = std::abs((viewportW * 0.5f) * s) + std::abs((viewportH * 0.5f) * c);
float centerX = safeTexW * 0.5f;
float centerY = safeTexH * 0.5f;
switch (pose.anchor) {
case CutsceneAnchor::TopLeft:
centerX = halfRotatedW;
centerY = safeTexH - halfRotatedH;
break;
case CutsceneAnchor::TopRight:
centerX = safeTexW - halfRotatedW;
centerY = safeTexH - halfRotatedH;
break;
case CutsceneAnchor::BottomRight:
centerX = safeTexW - halfRotatedW;
centerY = halfRotatedH;
break;
case CutsceneAnchor::BottomLeft:
centerX = halfRotatedW;
centerY = halfRotatedH;
break;
case CutsceneAnchor::Custom:
centerX = std::clamp(pose.centerX, 0.0f, 1.0f) * safeTexW;
centerY = (1.0f - std::clamp(pose.centerY, 0.0f, 1.0f)) * safeTexH;
centerX = std::clamp(centerX, halfRotatedW, safeTexW - halfRotatedW);
centerY = std::clamp(centerY, halfRotatedH, safeTexH - halfRotatedH);
break;
case CutsceneAnchor::Center:
default:
centerX = safeTexW * 0.5f;
centerY = safeTexH * 0.5f;
break;
}
out.centerXPx = centerX;
out.centerYPx = centerY;
out.widthPx = viewportW;
out.heightPx = viewportH;
out.rotationDeg = pose.rotationDeg;
return out;
}
CutsceneOverlay::ResolvedViewport CutsceneOverlay::blendViewport(
const ResolvedViewport& from,
const ResolvedViewport& to,
float t
) {
ResolvedViewport out;
out.centerXPx = lerpFloat(from.centerXPx, to.centerXPx, t);
out.centerYPx = lerpFloat(from.centerYPx, to.centerYPx, t);
out.widthPx = lerpFloat(from.widthPx, to.widthPx, t);
out.heightPx = lerpFloat(from.heightPx, to.heightPx, t);
out.rotationDeg = lerpFloat(from.rotationDeg, to.rotationDeg, t);
return out;
}
std::string CutsceneOverlay::wrapTextToWidth( std::string CutsceneOverlay::wrapTextToWidth(
const std::string& input, const std::string& input,
const TextRenderer& textRenderer, const TextRenderer& textRenderer,
@ -395,8 +311,7 @@ std::string CutsceneOverlay::wrapTextToWidth(
} }
}; };
for (size_t i = 0; i < input.size(); ++i) { for (const char ch : input) {
const char ch = input[i];
if (ch == '\n') { pushWord(currentWord); currentWord.clear(); flushLine(); continue; } if (ch == '\n') { pushWord(currentWord); currentWord.clear(); flushLine(); continue; }
if (ch == ' ' || ch == '\t' || ch == '\r') { pushWord(currentWord); currentWord.clear(); continue; } if (ch == ' ' || ch == '\t' || ch == '\r') { pushWord(currentWord); currentWord.clear(); continue; }
currentWord.push_back(ch); currentWord.push_back(ch);

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@ -25,14 +25,6 @@ public:
bool consumeSkipRequested(); bool consumeSkipRequested();
private: private:
struct ResolvedViewport {
float centerXPx = 0.0f;
float centerYPx = 0.0f;
float widthPx = 1.0f;
float heightPx = 1.0f;
float rotationDeg = 0.0f;
};
Renderer* rendererRef = nullptr; Renderer* rendererRef = nullptr;
std::string zipFilename; std::string zipFilename;
@ -41,7 +33,6 @@ private:
std::shared_ptr<Texture> cutsceneSubtitleTexture; std::shared_ptr<Texture> cutsceneSubtitleTexture;
mutable UiRect lastCutsceneAdvanceRect{}; mutable UiRect lastCutsceneAdvanceRect{};
mutable UiRect lastCutsceneSkipRect{};
// Skip UX state // Skip UX state
bool cutsceneSkipHintVisible = false; bool cutsceneSkipHintVisible = false;
@ -65,17 +56,15 @@ private:
std::shared_ptr<Texture> loadTextureCached(const std::string& path); std::shared_ptr<Texture> loadTextureCached(const std::string& path);
static float lerpFloat(float a, float b, float t); // Computes UV corners for one image layer given its pose and actual texture size.
static ResolvedViewport resolveViewportPose( static void buildImageUV(
const CutsceneCameraPose& pose, const CutsceneImagePose& pose,
float texW, float texH, float imgW, float imgH,
float screenW, float screenH float screenW, float screenH,
); Eigen::Vector2f& outBL, Eigen::Vector2f& outTL,
static ResolvedViewport blendViewport( Eigen::Vector2f& outTR, Eigen::Vector2f& outBR
const ResolvedViewport& from,
const ResolvedViewport& to,
float t
); );
static std::string wrapTextToWidth(const std::string& input, const TextRenderer& textRenderer, static std::string wrapTextToWidth(const std::string& input, const TextRenderer& textRenderer,
float maxWidthPx, float scale); float maxWidthPx, float scale);
}; };

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@ -41,21 +41,11 @@ bool CutsceneRuntime::start(const std::string& cutsceneId) {
cutsceneTimerMs = 0; cutsceneTimerMs = 0;
currentCutsceneLine = def->lines.empty() ? -1 : 0; currentCutsceneLine = def->lines.empty() ? -1 : 0;
int imageTrackDurationMs = 0; int maxSegmentEndMs = 0;
for (size_t i = 0; i < def->images.size(); ++i) { for (const CutsceneImageSegment& seg : def->imageSegments) {
const CutsceneImageCue& cue = def->images[i]; maxSegmentEndMs = std::max(maxSegmentEndMs, seg.endMs);
int cueEnd = cue.endMs;
if (cueEnd <= cue.startMs) {
if (i + 1 < def->images.size()) {
cueEnd = std::max(def->images[i + 1].startMs, cue.startMs);
} }
else { cutsceneContentDurationMs = std::max(def->durationMs, maxSegmentEndMs);
cueEnd = cue.startMs + std::max(cue.fadeInMs, 0) + std::max(cue.fadeOutMs, 0) + 1000;
}
}
imageTrackDurationMs = std::max(imageTrackDurationMs, cueEnd);
}
cutsceneContentDurationMs = std::max({ def->durationMs, computeCameraTrackDurationMs(*def), imageTrackDurationMs });
if (cutsceneContentDurationMs <= 0 && def->lines.empty()) { if (cutsceneContentDurationMs <= 0 && def->lines.empty()) {
cutsceneContentDurationMs = 3000; cutsceneContentDurationMs = 3000;
} }
@ -155,25 +145,6 @@ bool CutsceneRuntime::canSkip() const {
void CutsceneRuntime::skip() { void CutsceneRuntime::skip() {
if (!canSkip()) return; if (!canSkip()) return;
if (!activeCutscene->images.empty()) {
int nextImageStartMs = -1;
for (const CutsceneImageCue& cue : activeCutscene->images) {
if (cue.path.empty()) continue;
if (cue.startMs > cutsceneElapsedMs) {
if (nextImageStartMs < 0 || cue.startMs < nextImageStartMs) {
nextImageStartMs = cue.startMs;
}
}
}
if (nextImageStartMs >= 0) {
cutsceneElapsedMs = nextImageStartMs;
syncLineToElapsedTime();
refreshPresentation();
return;
}
}
finish(); finish();
} }
@ -215,15 +186,10 @@ void CutsceneRuntime::syncLineToElapsedTime() {
} }
void CutsceneRuntime::advanceLine() { void CutsceneRuntime::advanceLine() {
if (!activeCutscene) { if (!activeCutscene) { stop(); return; }
stop();
return;
}
if (activeCutscene->lines.empty()) return; if (activeCutscene->lines.empty()) return;
std::cout << "[CUTSCENE] advance before current=" << currentCutsceneLine << std::endl;
++currentCutsceneLine; ++currentCutsceneLine;
std::cout << "[CUTSCENE] advance after current=" << currentCutsceneLine << std::endl;
cutsceneTimerMs = 0; cutsceneTimerMs = 0;
if (currentCutsceneLine >= static_cast<int>(activeCutscene->lines.size())) { if (currentCutsceneLine >= static_cast<int>(activeCutscene->lines.size())) {
@ -243,99 +209,43 @@ void CutsceneRuntime::advanceLine() {
refreshPresentation(); refreshPresentation();
} }
CutsceneCameraBlendState CutsceneRuntime::evaluateCameraBlend() const {
CutsceneCameraBlendState result;
result.active = false;
result.from = {};
result.to = {};
result.t = 1.0f;
if (!activeCutscene || activeCutscene->cameraTrack.empty()) {
return result;
}
int elapsed = cutsceneElapsedMs;
for (const CutsceneCameraSegment& segment : activeCutscene->cameraTrack) {
const int durationMs = std::max(segment.durationMs, 1);
if (elapsed <= durationMs) {
result.active = true;
result.from = segment.from;
result.to = segment.to;
result.t = applyEasing(
segment.easing,
std::clamp(static_cast<float>(elapsed) / static_cast<float>(durationMs), 0.0f, 1.0f)
);
return result;
}
elapsed -= durationMs;
}
result.active = true;
result.from = activeCutscene->cameraTrack.back().to;
result.to = activeCutscene->cameraTrack.back().to;
result.t = 1.0f;
return result;
}
std::vector<PresentedCutsceneImage> CutsceneRuntime::evaluateImages() const { std::vector<PresentedCutsceneImage> CutsceneRuntime::evaluateImages() const {
std::vector<PresentedCutsceneImage> result; std::vector<PresentedCutsceneImage> result;
if (!activeCutscene) return result; if (!activeCutscene) return result;
const std::string& fallbackPath = activeCutscene->background;
if (activeCutscene->images.empty()) {
if (!fallbackPath.empty()) {
result.push_back({ fallbackPath, 1.0f });
}
return result;
}
const int effectiveTotalDuration = (cutsceneContentDurationMs > 0)
? cutsceneContentDurationMs
: std::max(activeCutscene->durationMs, 1);
const int now = std::max(cutsceneElapsedMs, 0); const int now = std::max(cutsceneElapsedMs, 0);
for (size_t i = 0; i < activeCutscene->images.size(); ++i) { for (const CutsceneImageSegment& seg : activeCutscene->imageSegments) {
const CutsceneImageCue& cue = activeCutscene->images[i]; if (seg.path.empty()) continue;
if (cue.path.empty()) continue; if (now < seg.startMs || now > seg.endMs) continue;
const int startMs = std::max(cue.startMs, 0);
int endMs = cue.endMs;
if (endMs <= startMs) {
if (i + 1 < activeCutscene->images.size()) {
endMs = std::max(activeCutscene->images[i + 1].startMs, startMs + 1);
}
else {
endMs = effectiveTotalDuration;
}
}
if (endMs <= startMs) {
endMs = startMs + 1;
}
if (now < startMs || now > endMs) continue;
// Fade-in / fade-out alpha
float alpha = 1.0f; float alpha = 1.0f;
if (cue.fadeInMs > 0 && now < startMs + cue.fadeInMs) { if (seg.fadeInMs > 0 && now < seg.startMs + seg.fadeInMs) {
alpha = std::clamp( alpha = std::clamp(
static_cast<float>(now - startMs) / static_cast<float>(cue.fadeInMs), static_cast<float>(now - seg.startMs) / static_cast<float>(seg.fadeInMs),
0.0f, 1.0f 0.0f, 1.0f
); );
} }
if (seg.fadeOutMs > 0 && now > seg.endMs - seg.fadeOutMs) {
if (alpha > 0.0f) { const float fadeOutAlpha = std::clamp(
result.push_back({ cue.path, alpha }); static_cast<float>(seg.endMs - now) / static_cast<float>(seg.fadeOutMs),
} 0.0f, 1.0f
);
alpha = std::min(alpha, fadeOutAlpha);
} }
if (result.empty() && !fallbackPath.empty()) { // Interpolated pose
result.push_back({ fallbackPath, 1.0f }); const float segDuration = static_cast<float>(std::max(seg.endMs - seg.startMs, 1));
} const float rawT = static_cast<float>(now - seg.startMs) / segDuration;
const float easedT = applyEasing(seg.easing, std::clamp(rawT, 0.0f, 1.0f));
if (!result.empty() && result.front().alpha < 0.999f && CutsceneImagePose pose;
!fallbackPath.empty() && result.front().path != fallbackPath) pose.centerX = seg.from.centerX + (seg.to.centerX - seg.from.centerX) * easedT;
{ pose.centerY = seg.from.centerY + (seg.to.centerY - seg.from.centerY) * easedT;
result.insert(result.begin(), { fallbackPath, 1.0f }); pose.scale = seg.from.scale + (seg.to.scale - seg.from.scale) * easedT;
result.push_back({ seg.path, alpha, pose, seg.width, seg.height });
} }
return result; return result;
@ -345,12 +255,8 @@ void CutsceneRuntime::refreshPresentation() {
if (!activeCutscene) return; if (!activeCutscene) return;
presentation.mode = ZL::Dialogue::PresentationMode::Cutscene; presentation.mode = ZL::Dialogue::PresentationMode::Cutscene;
presentation.backgroundPath = activeCutscene->background;
presentation.backgroundWidth = activeCutscene->backgroundWidth;
presentation.backgroundHeight = activeCutscene->backgroundHeight;
presentation.cutsceneCamera = evaluateCameraBlend();
presentation.cutsceneImages = evaluateImages();
presentation.cutsceneSkippable = activeCutscene->skippable; presentation.cutsceneSkippable = activeCutscene->skippable;
presentation.cutsceneImages = evaluateImages();
const int fadeOutMs = activeCutscene->fadeOutMs; const int fadeOutMs = activeCutscene->fadeOutMs;
const int fadeInMs = activeCutscene->fadeInMs; const int fadeInMs = activeCutscene->fadeInMs;
@ -400,20 +306,14 @@ void CutsceneRuntime::refreshPresentation() {
presentation.speaker.clear(); presentation.speaker.clear();
presentation.fullText.clear(); presentation.fullText.clear();
presentation.visibleText.clear(); presentation.visibleText.clear();
presentation.portraitPath.clear();
return; return;
} }
const CutsceneLine& line = activeCutscene->lines[currentCutsceneLine]; const CutsceneLine& line = activeCutscene->lines[currentCutsceneLine];
presentation.speaker = line.speaker; presentation.speaker = line.speaker;
presentation.fullText = line.text; presentation.fullText = line.text;
presentation.visibleText = line.text; presentation.visibleText = line.text;
presentation.selectedChoice = 0; presentation.selectedChoice = 0;
std::cout << "[CUTSCENE] lines=" << activeCutscene->lines.size()
<< " current=" << currentCutsceneLine
<< std::endl;
} }
float CutsceneRuntime::applyEasing(EasingType easing, float t) { float CutsceneRuntime::applyEasing(EasingType easing, float t) {
@ -453,12 +353,4 @@ int CutsceneRuntime::computeFallbackDurationMs(const std::string& text) {
return std::max(minDuration, calculated + linger); return std::max(minDuration, calculated + linger);
} }
int CutsceneRuntime::computeCameraTrackDurationMs(const StaticCutsceneDefinition& cutscene) {
int total = 0;
for (const CutsceneCameraSegment& segment : cutscene.cameraTrack) {
total += std::max(segment.durationMs, 0);
}
return total;
}
} // namespace ZL::Cutscene } // namespace ZL::Cutscene

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@ -50,12 +50,10 @@ private:
void advanceLine(); void advanceLine();
void refreshPresentation(); void refreshPresentation();
CutsceneCameraBlendState evaluateCameraBlend() const;
std::vector<PresentedCutsceneImage> evaluateImages() const; std::vector<PresentedCutsceneImage> evaluateImages() const;
static float applyEasing(EasingType easing, float t); static float applyEasing(EasingType easing, float t);
static int computeFallbackDurationMs(const std::string& text); static int computeFallbackDurationMs(const std::string& text);
static int computeCameraTrackDurationMs(const StaticCutsceneDefinition& cutscene);
}; };
} // namespace ZL::Cutscene } // namespace ZL::Cutscene

View File

@ -18,15 +18,6 @@ enum class EasingType {
EaseInOutCubic EaseInOutCubic
}; };
enum class CutsceneAnchor {
Center,
TopLeft,
TopRight,
BottomRight,
BottomLeft,
Custom
};
struct CutsceneLine { struct CutsceneLine {
std::string speaker; std::string speaker;
std::string text; std::string text;
@ -35,34 +26,33 @@ struct CutsceneLine {
bool waitForConfirm = false; bool waitForConfirm = false;
}; };
struct CutsceneCameraPose { // Describes where/how an image is framed on screen.
CutsceneAnchor anchor = CutsceneAnchor::Center; // centerX/Y: 0..1 normalized over the image; 0.5/0.5 = center of image fills center of screen.
// scale: 1 = image fits screen (aspect-corrected), 2 = zoomed in 2x.
struct CutsceneImagePose {
float centerX = 0.5f; float centerX = 0.5f;
float centerY = 0.5f; float centerY = 0.5f;
float zoom = 1.0f; float scale = 1.0f;
float rotationDeg = 0.0f;
}; };
struct CutsceneCameraSegment { // One image layer: defines path, active time window, fades, and animated movement.
int durationMs = 0; struct CutsceneImageSegment {
CutsceneCameraPose from;
CutsceneCameraPose to;
EasingType easing = EasingType::EaseInOutSine;
};
struct CutsceneImageCue {
std::string path; std::string path;
int startMs = 0; int startMs = 0;
int endMs = 0; int endMs = 0;
int fadeInMs = 0; int fadeInMs = 0;
int fadeOutMs = 0; int fadeOutMs = 0;
// Logical size used for all UV/aspect calculations.
// 0 = use actual texture pixel dimensions.
int width = 0;
int height = 0;
CutsceneImagePose from;
CutsceneImagePose to;
EasingType easing = EasingType::Linear;
}; };
struct StaticCutsceneDefinition { struct StaticCutsceneDefinition {
std::string id; std::string id;
std::string background;
int backgroundWidth = 1280;
int backgroundHeight = 720;
std::string onFadeInCallback; std::string onFadeInCallback;
bool skippable = true; bool skippable = true;
int durationMs = 0; int durationMs = 0;
@ -70,21 +60,19 @@ struct StaticCutsceneDefinition {
int fadeInMs = 0; int fadeInMs = 0;
int endFadeOutMs = 0; int endFadeOutMs = 0;
int endFadeInMs = 0; int endFadeInMs = 0;
std::vector<CutsceneCameraSegment> cameraTrack; std::vector<CutsceneImageSegment> imageSegments;
std::vector<CutsceneImageCue> images;
std::vector<CutsceneLine> lines; std::vector<CutsceneLine> lines;
}; };
// A single image layer at an evaluated point in time, ready for rendering.
struct PresentedCutsceneImage { struct PresentedCutsceneImage {
std::string path; std::string path;
float alpha = 1.0f; float alpha = 1.0f;
}; CutsceneImagePose pose;
// Logical size for UV math — mirrors CutsceneImageSegment::width/height.
struct CutsceneCameraBlendState { // 0 = use actual texture pixel dimensions.
bool active = false; int width = 0;
CutsceneCameraPose from; int height = 0;
CutsceneCameraPose to;
float t = 1.0f;
}; };
} // namespace ZL::Cutscene } // namespace ZL::Cutscene

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@ -299,13 +299,13 @@ void DialogueRuntime::presentLine(const Node& node) {
presentation.fullText = node.text; presentation.fullText = node.text;
presentation.visibleText.clear(); presentation.visibleText.clear();
presentation.portraitPath = node.portrait; presentation.portraitPath = node.portrait;
presentation.backgroundPath.clear();
presentation.choices.clear(); presentation.choices.clear();
presentation.selectedChoice = -1; presentation.selectedChoice = -1;
presentation.revealCompleted = node.text.empty(); presentation.revealCompleted = node.text.empty();
presentation.showCutsceneSubtitle = false; presentation.showCutsceneSubtitle = false;
presentation.cutsceneSkippable = false; presentation.cutsceneSkippable = false;
presentation.cutsceneCamera = {};
presentation.cutsceneImages.clear(); presentation.cutsceneImages.clear();
presentation.cutsceneGlobalFadeAlpha = 1.0f; presentation.cutsceneGlobalFadeAlpha = 1.0f;
presentation.cutsceneBlackAlpha = 0.0f; presentation.cutsceneBlackAlpha = 0.0f;
@ -353,12 +353,12 @@ void DialogueRuntime::presentChoices(const Node& node) {
presentation.fullText = node.text; presentation.fullText = node.text;
presentation.visibleText = node.text; presentation.visibleText = node.text;
presentation.portraitPath = node.portrait; presentation.portraitPath = node.portrait;
presentation.backgroundPath.clear();
presentation.selectedChoice = -1; presentation.selectedChoice = -1;
presentation.revealCompleted = true; presentation.revealCompleted = true;
presentation.showCutsceneSubtitle = false; presentation.showCutsceneSubtitle = false;
presentation.cutsceneSkippable = false; presentation.cutsceneSkippable = false;
presentation.cutsceneCamera = {};
presentation.cutsceneImages.clear(); presentation.cutsceneImages.clear();
presentation.cutsceneGlobalFadeAlpha = 1.0f; presentation.cutsceneGlobalFadeAlpha = 1.0f;
presentation.cutsceneBlackAlpha = 0.0f; presentation.cutsceneBlackAlpha = 0.0f;

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@ -115,19 +115,15 @@ struct PresentationModel {
std::string fullText; std::string fullText;
std::string visibleText; std::string visibleText;
std::string portraitPath; std::string portraitPath;
std::string backgroundPath;
std::vector<PresentedChoice> choices; std::vector<PresentedChoice> choices;
int selectedChoice = -1; int selectedChoice = -1;
bool revealCompleted = true; bool revealCompleted = true;
bool showCutsceneSubtitle = false; bool showCutsceneSubtitle = false;
bool cutsceneSkippable = false; bool cutsceneSkippable = false;
ZL::Cutscene::CutsceneCameraBlendState cutsceneCamera;
std::vector<ZL::Cutscene::PresentedCutsceneImage> cutsceneImages; std::vector<ZL::Cutscene::PresentedCutsceneImage> cutsceneImages;
float cutsceneGlobalFadeAlpha = 1.0f; float cutsceneGlobalFadeAlpha = 1.0f;
float cutsceneBlackAlpha = 0.0f; float cutsceneBlackAlpha = 0.0f;
int backgroundWidth = 1280;
int backgroundHeight = 720;
}; };
} // namespace ZL::Dialogue } // namespace ZL::Dialogue