Some base for cutscene
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resources/dialogue/cutscenes.json
Normal file
73
resources/dialogue/cutscenes.json
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@ -0,0 +1,73 @@
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{
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"cutscenes": [
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{
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"id": "test_cutscene_01",
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"background": "resources/black.png",
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"durationMs": 5000,
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"fadeOutMs": 500,
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"fadeInMs": 500,
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"endFadeOutMs": 500,
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"endFadeInMs": 500,
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"imageSegments": [
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{
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"path": "resources/w/cutscenes/cutscene1/cutscene1_wall_x.png",
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"startMs": 0,
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"endMs": 8000,
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"fadeInMs": 300,
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"width": 1280,
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"height": 720,
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"from": {
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"centerX": 0.4,
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"centerY": 0.5,
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"scale": 1.1
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},
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"to": {
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"centerX": 0.6,
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"centerY": 0.5,
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"scale": 1.0
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},
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"easing": "EaseInOutSine"
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},
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{
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"path": "resources/w/cutscenes/cutscene1/cutscene1_aida1_x.png",
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"startMs": 0,
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"endMs": 8000,
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"width": 1280,
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"height": 720,
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"from": {
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"centerX": 0.3,
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"centerY": 0.5,
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"scale": 1.0
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},
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"to": {
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"centerX": 0.7,
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"centerY": 0.5,
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"scale": 1.0
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}
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}
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],
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"lines": [
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{
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"speaker": "Аида Дженибековна",
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"portrait": "resources/dialogue/portrait_teacher.png",
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"text": "Здравствуйте, студенты. Кого я вижу, где вы были весь семестр?",
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"durationMs": 3000
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},
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{
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"speaker": "Аида Дженибековна",
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"portrait": "resources/dialogue/portrait_teacher.png",
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"text": "В эпизоде \"Семетей\" трилогии \"Манас\", изменники Канчоро и Кыяз захватывают власть над кыргызами.",
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"durationMs": 3000
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},
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{
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"speaker": "Аида Дженибековна",
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"portrait": "resources/dialogue/portrait_teacher.png",
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"text": "На сегодня лекция завершена. Домашнее задание - к практическому занятию вы должны подготовить презентации, каждый по своей теме.",
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"durationMs": 2000,
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"background": "resources/test_cutscene001.png"
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}
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]
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}
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]
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}
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@ -130,7 +130,7 @@ namespace ZL
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dialogueSystem.init(renderer, CONST_ZIP_FILE);
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dialogueSystem.loadDatabase(params.dialoguesJsonPath);
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dialogueSystem.loadCutsceneDatabase(params.dialoguesJsonPath);
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dialogueSystem.loadCutsceneDatabase("resources/dialogue/cutscenes.json");
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dialogueSystem.setQuestJournal(journal);
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npcNameText = std::make_unique<TextRenderer>();
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@ -23,15 +23,6 @@ EasingType CutsceneDatabase::parseEasingType(const std::string& value) {
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return EasingType::Linear;
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}
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CutsceneAnchor CutsceneDatabase::parseCutsceneAnchor(const std::string& value) {
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if (value == "TopLeft") return CutsceneAnchor::TopLeft;
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if (value == "TopRight") return CutsceneAnchor::TopRight;
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if (value == "BottomRight") return CutsceneAnchor::BottomRight;
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if (value == "BottomLeft") return CutsceneAnchor::BottomLeft;
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if (value == "Custom") return CutsceneAnchor::Custom;
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return CutsceneAnchor::Center;
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}
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CutsceneLine CutsceneDatabase::parseCutsceneLine(const json& j) {
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CutsceneLine line;
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line.speaker = j.value("speaker", "");
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@ -42,64 +33,50 @@ CutsceneLine CutsceneDatabase::parseCutsceneLine(const json& j) {
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return line;
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}
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CutsceneCameraPose CutsceneDatabase::parseCutsceneCameraPose(const json& j) {
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CutsceneCameraPose pose;
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pose.anchor = parseCutsceneAnchor(j.value("anchor", "Center"));
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CutsceneImagePose CutsceneDatabase::parseCutsceneImagePose(const json& j) {
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CutsceneImagePose pose;
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pose.centerX = j.value("centerX", 0.5f);
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pose.centerY = j.value("centerY", 0.5f);
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pose.zoom = j.value("zoom", 1.0f);
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pose.rotationDeg = j.value("rotationDeg", 0.0f);
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pose.scale = j.value("scale", 1.0f);
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return pose;
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}
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CutsceneCameraSegment CutsceneDatabase::parseCutsceneCameraSegment(const json& j) {
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CutsceneCameraSegment segment;
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segment.durationMs = j.value("durationMs", 0);
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segment.easing = parseEasingType(j.value("easing", "EaseInOutSine"));
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CutsceneImageSegment CutsceneDatabase::parseCutsceneImageSegment(const json& j) {
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CutsceneImageSegment seg;
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seg.path = j.value("path", "");
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seg.startMs = j.value("startMs", 0);
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seg.endMs = j.value("endMs", 0);
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seg.fadeInMs = j.value("fadeInMs", 0);
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seg.fadeOutMs = j.value("fadeOutMs", 0);
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seg.width = j.value("width", 0);
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seg.height = j.value("height", 0);
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seg.easing = parseEasingType(j.value("easing", "Linear"));
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if (j.contains("from") && j["from"].is_object()) {
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segment.from = parseCutsceneCameraPose(j["from"]);
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seg.from = parseCutsceneImagePose(j["from"]);
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}
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if (j.contains("to") && j["to"].is_object()) {
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segment.to = parseCutsceneCameraPose(j["to"]);
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seg.to = parseCutsceneImagePose(j["to"]);
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}
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else {
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segment.to = segment.from;
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seg.to = seg.from;
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}
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return segment;
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}
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CutsceneImageCue CutsceneDatabase::parseCutsceneImageCue(const json& j) {
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CutsceneImageCue cue;
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cue.path = j.value("path", "");
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cue.startMs = j.value("startMs", 0);
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cue.endMs = j.value("endMs", 0);
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cue.fadeInMs = j.value("fadeInMs", 0);
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cue.fadeOutMs = j.value("fadeOutMs", 0);
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return cue;
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return seg;
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}
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StaticCutsceneDefinition CutsceneDatabase::parseCutscene(const json& j) {
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StaticCutsceneDefinition cutscene;
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cutscene.id = j.value("id", "");
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cutscene.background = j.value("background", "");
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cutscene.backgroundWidth = j.value("backgroundWidth", 1280);
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cutscene.backgroundHeight= j.value("backgroundHeight", 720);
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cutscene.onFadeInCallback = j.value("onFadeInCallback", "");
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cutscene.skippable = j.value("skippable", true);
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cutscene.durationMs = j.value("durationMs", 0);
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cutscene.fadeOutMs = j.value("fadeOutMs", 0);
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cutscene.fadeInMs = j.value("fadeInMs", 0);
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cutscene.endFadeOutMs = j.value("endFadeOutMs", 0);
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cutscene.endFadeInMs = j.value("endFadeInMs", 0);
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cutscene.onFadeInCallback= j.value("onFadeInCallback", "");
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if (j.contains("cameraTrack") && j["cameraTrack"].is_array()) {
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for (const auto& item : j["cameraTrack"]) {
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cutscene.cameraTrack.push_back(parseCutsceneCameraSegment(item));
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}
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}
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if (j.contains("images") && j["images"].is_array()) {
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for (const auto& item : j["images"]) {
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cutscene.images.push_back(parseCutsceneImageCue(item));
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if (j.contains("imageSegments") && j["imageSegments"].is_array()) {
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for (const auto& item : j["imageSegments"]) {
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cutscene.imageSegments.push_back(parseCutsceneImageSegment(item));
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}
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}
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if (j.contains("lines") && j["lines"].is_array()) {
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@ -19,12 +19,10 @@ private:
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std::unordered_map<std::string, StaticCutsceneDefinition> cutscenes;
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static EasingType parseEasingType(const std::string& value);
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static CutsceneAnchor parseCutsceneAnchor(const std::string& value);
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static CutsceneLine parseCutsceneLine(const json& j);
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static CutsceneCameraPose parseCutsceneCameraPose(const json& j);
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static CutsceneCameraSegment parseCutsceneCameraSegment(const json& j);
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static CutsceneImageCue parseCutsceneImageCue(const json& j);
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static CutsceneImagePose parseCutsceneImagePose(const json& j);
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static CutsceneImageSegment parseCutsceneImageSegment(const json& j);
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static StaticCutsceneDefinition parseCutscene(const json& j);
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};
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@ -17,7 +17,7 @@ bool CutsceneOverlay::init(Renderer& renderer, const std::string& zipFile) {
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cutsceneSubtitleTexture = renderer.textureManager.LoadFromPng("resources/dialogue/cutscene_subtitle_bg.png", zipFile);
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nameRenderer = std::make_unique<TextRenderer>();
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cutsceneRenderer= std::make_unique<TextRenderer>();
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cutsceneRenderer = std::make_unique<TextRenderer>();
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choiceRenderer = std::make_unique<TextRenderer>();
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return
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@ -60,6 +60,52 @@ void CutsceneOverlay::update(const ZL::Dialogue::PresentationModel& model, int d
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}
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}
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void CutsceneOverlay::buildImageUV(
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const CutsceneImagePose& pose,
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float imgW, float imgH,
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float screenW, float screenH,
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Eigen::Vector2f& outBL, Eigen::Vector2f& outTL,
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Eigen::Vector2f& outTR, Eigen::Vector2f& outBR)
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{
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const float safeImgW = max(imgW, 1.0f);
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const float safeImgH = max(imgH, 1.0f);
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const float safeScrnW = max(screenW, 1.0f);
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const float safeScrnH = max(screenH, 1.0f);
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const float screenAspect = safeScrnW / safeScrnH;
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const float imageAspect = safeImgW / safeImgH;
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// Aspect-ratio corrected base viewport at scale = 1: the portion of the image
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// that fills the screen without stretching.
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float baseW, baseH;
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if (imageAspect >= screenAspect) {
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baseH = safeImgH;
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baseW = safeImgH * screenAspect;
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}
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else {
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baseW = safeImgW;
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baseH = safeImgW / screenAspect;
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}
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const float scale = max(pose.scale, 0.01f);
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const float viewportW = baseW / scale;
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const float viewportH = baseH / scale;
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const float halfW = viewportW * 0.5f;
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const float halfH = viewportH * 0.5f;
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// Map normalized pose center to image pixel coords; clamp so viewport stays inside image.
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const float rawCX = std::clamp(pose.centerX, 0.0f, 1.0f) * safeImgW;
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const float rawCY = std::clamp(pose.centerY, 0.0f, 1.0f) * safeImgH;
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const float cx = std::clamp(rawCX, halfW, safeImgW - halfW);
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const float cy = std::clamp(rawCY, halfH, safeImgH - halfH);
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// Viewport corners in image pixel space, then normalized to UV [0..1].
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outBL = { (cx - halfW) / safeImgW, (cy - halfH) / safeImgH };
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outTL = { (cx - halfW) / safeImgW, (cy + halfH) / safeImgH };
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outTR = { (cx + halfW) / safeImgW, (cy + halfH) / safeImgH };
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outBR = { (cx + halfW) / safeImgW, (cy - halfH) / safeImgH };
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}
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void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationModel& model) {
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if (model.mode != ZL::Dialogue::PresentationMode::Cutscene) return;
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@ -71,6 +117,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
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glEnable(GL_BLEND);
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// --- Image layers ---
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renderer.shaderManager.PushShader("cutsceneFade");
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f);
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@ -79,54 +126,17 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
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const UiRect screenRect{ 0.0f, 0.0f, W, H };
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std::vector<ZL::Cutscene::PresentedCutsceneImage> imageLayers = model.cutsceneImages;
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if (imageLayers.empty() && !model.backgroundPath.empty()) {
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imageLayers.push_back({ model.backgroundPath, 1.0f });
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}
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for (const ZL::Cutscene::PresentedCutsceneImage& layer : imageLayers) {
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for (const ZL::Cutscene::PresentedCutsceneImage& layer : model.cutsceneImages) {
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const auto texture = loadTextureCached(layer.path);
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if (!texture) continue;
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const float imgW = (model.backgroundWidth > 0) ? static_cast<float>(model.backgroundWidth) : static_cast<float>(texture->getWidth());
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const float imgH = (model.backgroundHeight > 0) ? static_cast<float>(model.backgroundHeight) : static_cast<float>(texture->getHeight());
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const float imgW = (layer.width > 0) ? static_cast<float>(layer.width) : static_cast<float>(texture->getWidth());
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const float imgH = (layer.height > 0) ? static_cast<float>(layer.height) : static_cast<float>(texture->getHeight());
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ResolvedViewport layerViewport{};
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if (model.cutsceneCamera.active) {
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const ResolvedViewport fromVP = resolveViewportPose(model.cutsceneCamera.from, imgW, imgH, W, H);
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const ResolvedViewport toVP = resolveViewportPose(model.cutsceneCamera.to, imgW, imgH, W, H);
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layerViewport = blendViewport(fromVP, toVP, std::clamp(model.cutsceneCamera.t, 0.0f, 1.0f));
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}
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else {
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layerViewport = resolveViewportPose(ZL::Cutscene::CutsceneCameraPose{}, imgW, imgH, W, H);
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}
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Eigen::Vector2f uvBL, uvTL, uvTR, uvBR;
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buildImageUV(layer.pose, imgW, imgH, W, H, uvBL, uvTL, uvTR, uvBR);
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const float halfW = layerViewport.widthPx * 0.5f;
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const float halfH = layerViewport.heightPx * 0.5f;
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const float rotRad = layerViewport.rotationDeg * 3.14159265358979323846f / 180.0f;
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const float c = std::cos(rotRad);
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const float s = std::sin(rotRad);
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auto rotatePoint = [&](float x, float y) -> Eigen::Vector2f {
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return {
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layerViewport.centerXPx + x * c - y * s,
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layerViewport.centerYPx + x * s + y * c
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};
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};
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const Eigen::Vector2f srcBL = rotatePoint(-halfW, -halfH);
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const Eigen::Vector2f srcTL = rotatePoint(-halfW, +halfH);
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const Eigen::Vector2f srcTR = rotatePoint(+halfW, +halfH);
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const Eigen::Vector2f srcBR = rotatePoint(+halfW, -halfH);
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auto toUV = [&](const Eigen::Vector2f& p) -> Eigen::Vector2f {
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return {
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std::clamp(p.x() / max(imgW, 1.0f), 0.0f, 1.0f),
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std::clamp(p.y() / max(imgH, 1.0f), 0.0f, 1.0f)
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};
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};
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backgroundQuad.rebuildWithUV(screenRect, toUV(srcBL), toUV(srcTL), toUV(srcTR), toUV(srcBR));
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backgroundQuad.rebuildWithUV(screenRect, uvBL, uvTL, uvTR, uvBR);
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renderer.RenderUniform1f("uAlpha", std::clamp(layer.alpha * model.cutsceneGlobalFadeAlpha, 0.0f, 1.0f));
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glBindTexture(GL_TEXTURE_2D, texture->getTexID());
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renderer.DrawVertexRenderStruct(backgroundQuad.mesh);
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@ -136,6 +146,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
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renderer.PopProjectionMatrix();
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renderer.shaderManager.PopShader();
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// --- Black fade overlay ---
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if (model.cutsceneBlackAlpha > 0.001f) {
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renderer.shaderManager.PushShader("cutsceneBlack");
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renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f);
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@ -151,6 +162,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
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renderer.shaderManager.PopShader();
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}
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// --- UI overlay: subtitle panel and skip hint ---
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.PushProjectionMatrix(0.0f, W, 0.0f, H, -10.0f, 10.0f);
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@ -189,6 +201,7 @@ void CutsceneOverlay::draw(Renderer& renderer, const ZL::Dialogue::PresentationM
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renderer.PopProjectionMatrix();
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renderer.shaderManager.PopShader();
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// --- Text ---
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if (model.showCutsceneSubtitle) {
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if (!model.speaker.empty()) {
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nameRenderer->drawText(
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@ -265,103 +278,6 @@ std::shared_ptr<Texture> CutsceneOverlay::loadTextureCached(const std::string& p
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return rendererRef->textureManager.LoadFromPng(path, zipFilename);
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}
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float CutsceneOverlay::lerpFloat(float a, float b, float t) {
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return a + (b - a) * t;
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}
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CutsceneOverlay::ResolvedViewport CutsceneOverlay::resolveViewportPose(
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const CutsceneCameraPose& pose,
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float texW, float texH,
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float screenW, float screenH
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) {
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ResolvedViewport out{};
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const float safeTexW = max(texW, 1.0f);
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const float safeTexH = max(texH, 1.0f);
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const float safeScreenW = max(screenW, 1.0f);
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const float safeScreenH = max(screenH, 1.0f);
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const float screenAspect = safeScreenW / safeScreenH;
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const float imageAspect = safeTexW / safeTexH;
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float baseViewportW = 0.0f;
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float baseViewportH = 0.0f;
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if (imageAspect >= screenAspect) {
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baseViewportH = safeTexH;
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baseViewportW = safeTexH * screenAspect;
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}
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else {
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baseViewportW = safeTexW;
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baseViewportH = safeTexW / screenAspect;
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}
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const float zoom = max(pose.zoom, 0.01f);
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const float viewportW = baseViewportW / zoom;
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const float viewportH = baseViewportH / zoom;
|
||||
|
||||
const float rotRad = pose.rotationDeg * 3.14159265358979323846f / 180.0f;
|
||||
const float c = std::cos(rotRad);
|
||||
const float s = std::sin(rotRad);
|
||||
|
||||
const float halfRotatedW = std::abs((viewportW * 0.5f) * c) + std::abs((viewportH * 0.5f) * s);
|
||||
const float halfRotatedH = std::abs((viewportW * 0.5f) * s) + std::abs((viewportH * 0.5f) * c);
|
||||
|
||||
float centerX = safeTexW * 0.5f;
|
||||
float centerY = safeTexH * 0.5f;
|
||||
|
||||
switch (pose.anchor) {
|
||||
case CutsceneAnchor::TopLeft:
|
||||
centerX = halfRotatedW;
|
||||
centerY = safeTexH - halfRotatedH;
|
||||
break;
|
||||
case CutsceneAnchor::TopRight:
|
||||
centerX = safeTexW - halfRotatedW;
|
||||
centerY = safeTexH - halfRotatedH;
|
||||
break;
|
||||
case CutsceneAnchor::BottomRight:
|
||||
centerX = safeTexW - halfRotatedW;
|
||||
centerY = halfRotatedH;
|
||||
break;
|
||||
case CutsceneAnchor::BottomLeft:
|
||||
centerX = halfRotatedW;
|
||||
centerY = halfRotatedH;
|
||||
break;
|
||||
case CutsceneAnchor::Custom:
|
||||
centerX = std::clamp(pose.centerX, 0.0f, 1.0f) * safeTexW;
|
||||
centerY = (1.0f - std::clamp(pose.centerY, 0.0f, 1.0f)) * safeTexH;
|
||||
centerX = std::clamp(centerX, halfRotatedW, safeTexW - halfRotatedW);
|
||||
centerY = std::clamp(centerY, halfRotatedH, safeTexH - halfRotatedH);
|
||||
break;
|
||||
case CutsceneAnchor::Center:
|
||||
default:
|
||||
centerX = safeTexW * 0.5f;
|
||||
centerY = safeTexH * 0.5f;
|
||||
break;
|
||||
}
|
||||
|
||||
out.centerXPx = centerX;
|
||||
out.centerYPx = centerY;
|
||||
out.widthPx = viewportW;
|
||||
out.heightPx = viewportH;
|
||||
out.rotationDeg = pose.rotationDeg;
|
||||
return out;
|
||||
}
|
||||
|
||||
CutsceneOverlay::ResolvedViewport CutsceneOverlay::blendViewport(
|
||||
const ResolvedViewport& from,
|
||||
const ResolvedViewport& to,
|
||||
float t
|
||||
) {
|
||||
ResolvedViewport out;
|
||||
out.centerXPx = lerpFloat(from.centerXPx, to.centerXPx, t);
|
||||
out.centerYPx = lerpFloat(from.centerYPx, to.centerYPx, t);
|
||||
out.widthPx = lerpFloat(from.widthPx, to.widthPx, t);
|
||||
out.heightPx = lerpFloat(from.heightPx, to.heightPx, t);
|
||||
out.rotationDeg = lerpFloat(from.rotationDeg, to.rotationDeg, t);
|
||||
return out;
|
||||
}
|
||||
|
||||
std::string CutsceneOverlay::wrapTextToWidth(
|
||||
const std::string& input,
|
||||
const TextRenderer& textRenderer,
|
||||
@ -395,8 +311,7 @@ std::string CutsceneOverlay::wrapTextToWidth(
|
||||
}
|
||||
};
|
||||
|
||||
for (size_t i = 0; i < input.size(); ++i) {
|
||||
const char ch = input[i];
|
||||
for (const char ch : input) {
|
||||
if (ch == '\n') { pushWord(currentWord); currentWord.clear(); flushLine(); continue; }
|
||||
if (ch == ' ' || ch == '\t' || ch == '\r') { pushWord(currentWord); currentWord.clear(); continue; }
|
||||
currentWord.push_back(ch);
|
||||
|
||||
@ -25,14 +25,6 @@ public:
|
||||
bool consumeSkipRequested();
|
||||
|
||||
private:
|
||||
struct ResolvedViewport {
|
||||
float centerXPx = 0.0f;
|
||||
float centerYPx = 0.0f;
|
||||
float widthPx = 1.0f;
|
||||
float heightPx = 1.0f;
|
||||
float rotationDeg = 0.0f;
|
||||
};
|
||||
|
||||
Renderer* rendererRef = nullptr;
|
||||
std::string zipFilename;
|
||||
|
||||
@ -41,7 +33,6 @@ private:
|
||||
std::shared_ptr<Texture> cutsceneSubtitleTexture;
|
||||
|
||||
mutable UiRect lastCutsceneAdvanceRect{};
|
||||
mutable UiRect lastCutsceneSkipRect{};
|
||||
|
||||
// Skip UX state
|
||||
bool cutsceneSkipHintVisible = false;
|
||||
@ -65,17 +56,15 @@ private:
|
||||
|
||||
std::shared_ptr<Texture> loadTextureCached(const std::string& path);
|
||||
|
||||
static float lerpFloat(float a, float b, float t);
|
||||
static ResolvedViewport resolveViewportPose(
|
||||
const CutsceneCameraPose& pose,
|
||||
float texW, float texH,
|
||||
float screenW, float screenH
|
||||
);
|
||||
static ResolvedViewport blendViewport(
|
||||
const ResolvedViewport& from,
|
||||
const ResolvedViewport& to,
|
||||
float t
|
||||
// Computes UV corners for one image layer given its pose and actual texture size.
|
||||
static void buildImageUV(
|
||||
const CutsceneImagePose& pose,
|
||||
float imgW, float imgH,
|
||||
float screenW, float screenH,
|
||||
Eigen::Vector2f& outBL, Eigen::Vector2f& outTL,
|
||||
Eigen::Vector2f& outTR, Eigen::Vector2f& outBR
|
||||
);
|
||||
|
||||
static std::string wrapTextToWidth(const std::string& input, const TextRenderer& textRenderer,
|
||||
float maxWidthPx, float scale);
|
||||
};
|
||||
|
||||
@ -41,21 +41,11 @@ bool CutsceneRuntime::start(const std::string& cutsceneId) {
|
||||
cutsceneTimerMs = 0;
|
||||
currentCutsceneLine = def->lines.empty() ? -1 : 0;
|
||||
|
||||
int imageTrackDurationMs = 0;
|
||||
for (size_t i = 0; i < def->images.size(); ++i) {
|
||||
const CutsceneImageCue& cue = def->images[i];
|
||||
int cueEnd = cue.endMs;
|
||||
if (cueEnd <= cue.startMs) {
|
||||
if (i + 1 < def->images.size()) {
|
||||
cueEnd = std::max(def->images[i + 1].startMs, cue.startMs);
|
||||
int maxSegmentEndMs = 0;
|
||||
for (const CutsceneImageSegment& seg : def->imageSegments) {
|
||||
maxSegmentEndMs = std::max(maxSegmentEndMs, seg.endMs);
|
||||
}
|
||||
else {
|
||||
cueEnd = cue.startMs + std::max(cue.fadeInMs, 0) + std::max(cue.fadeOutMs, 0) + 1000;
|
||||
}
|
||||
}
|
||||
imageTrackDurationMs = std::max(imageTrackDurationMs, cueEnd);
|
||||
}
|
||||
cutsceneContentDurationMs = std::max({ def->durationMs, computeCameraTrackDurationMs(*def), imageTrackDurationMs });
|
||||
cutsceneContentDurationMs = std::max(def->durationMs, maxSegmentEndMs);
|
||||
if (cutsceneContentDurationMs <= 0 && def->lines.empty()) {
|
||||
cutsceneContentDurationMs = 3000;
|
||||
}
|
||||
@ -155,25 +145,6 @@ bool CutsceneRuntime::canSkip() const {
|
||||
|
||||
void CutsceneRuntime::skip() {
|
||||
if (!canSkip()) return;
|
||||
|
||||
if (!activeCutscene->images.empty()) {
|
||||
int nextImageStartMs = -1;
|
||||
for (const CutsceneImageCue& cue : activeCutscene->images) {
|
||||
if (cue.path.empty()) continue;
|
||||
if (cue.startMs > cutsceneElapsedMs) {
|
||||
if (nextImageStartMs < 0 || cue.startMs < nextImageStartMs) {
|
||||
nextImageStartMs = cue.startMs;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (nextImageStartMs >= 0) {
|
||||
cutsceneElapsedMs = nextImageStartMs;
|
||||
syncLineToElapsedTime();
|
||||
refreshPresentation();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
finish();
|
||||
}
|
||||
|
||||
@ -215,15 +186,10 @@ void CutsceneRuntime::syncLineToElapsedTime() {
|
||||
}
|
||||
|
||||
void CutsceneRuntime::advanceLine() {
|
||||
if (!activeCutscene) {
|
||||
stop();
|
||||
return;
|
||||
}
|
||||
if (!activeCutscene) { stop(); return; }
|
||||
if (activeCutscene->lines.empty()) return;
|
||||
|
||||
std::cout << "[CUTSCENE] advance before current=" << currentCutsceneLine << std::endl;
|
||||
++currentCutsceneLine;
|
||||
std::cout << "[CUTSCENE] advance after current=" << currentCutsceneLine << std::endl;
|
||||
cutsceneTimerMs = 0;
|
||||
|
||||
if (currentCutsceneLine >= static_cast<int>(activeCutscene->lines.size())) {
|
||||
@ -243,99 +209,43 @@ void CutsceneRuntime::advanceLine() {
|
||||
refreshPresentation();
|
||||
}
|
||||
|
||||
CutsceneCameraBlendState CutsceneRuntime::evaluateCameraBlend() const {
|
||||
CutsceneCameraBlendState result;
|
||||
result.active = false;
|
||||
result.from = {};
|
||||
result.to = {};
|
||||
result.t = 1.0f;
|
||||
|
||||
if (!activeCutscene || activeCutscene->cameraTrack.empty()) {
|
||||
return result;
|
||||
}
|
||||
|
||||
int elapsed = cutsceneElapsedMs;
|
||||
for (const CutsceneCameraSegment& segment : activeCutscene->cameraTrack) {
|
||||
const int durationMs = std::max(segment.durationMs, 1);
|
||||
if (elapsed <= durationMs) {
|
||||
result.active = true;
|
||||
result.from = segment.from;
|
||||
result.to = segment.to;
|
||||
result.t = applyEasing(
|
||||
segment.easing,
|
||||
std::clamp(static_cast<float>(elapsed) / static_cast<float>(durationMs), 0.0f, 1.0f)
|
||||
);
|
||||
return result;
|
||||
}
|
||||
elapsed -= durationMs;
|
||||
}
|
||||
|
||||
result.active = true;
|
||||
result.from = activeCutscene->cameraTrack.back().to;
|
||||
result.to = activeCutscene->cameraTrack.back().to;
|
||||
result.t = 1.0f;
|
||||
return result;
|
||||
}
|
||||
|
||||
std::vector<PresentedCutsceneImage> CutsceneRuntime::evaluateImages() const {
|
||||
std::vector<PresentedCutsceneImage> result;
|
||||
if (!activeCutscene) return result;
|
||||
|
||||
const std::string& fallbackPath = activeCutscene->background;
|
||||
|
||||
if (activeCutscene->images.empty()) {
|
||||
if (!fallbackPath.empty()) {
|
||||
result.push_back({ fallbackPath, 1.0f });
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
const int effectiveTotalDuration = (cutsceneContentDurationMs > 0)
|
||||
? cutsceneContentDurationMs
|
||||
: std::max(activeCutscene->durationMs, 1);
|
||||
const int now = std::max(cutsceneElapsedMs, 0);
|
||||
|
||||
for (size_t i = 0; i < activeCutscene->images.size(); ++i) {
|
||||
const CutsceneImageCue& cue = activeCutscene->images[i];
|
||||
if (cue.path.empty()) continue;
|
||||
|
||||
const int startMs = std::max(cue.startMs, 0);
|
||||
int endMs = cue.endMs;
|
||||
if (endMs <= startMs) {
|
||||
if (i + 1 < activeCutscene->images.size()) {
|
||||
endMs = std::max(activeCutscene->images[i + 1].startMs, startMs + 1);
|
||||
}
|
||||
else {
|
||||
endMs = effectiveTotalDuration;
|
||||
}
|
||||
}
|
||||
if (endMs <= startMs) {
|
||||
endMs = startMs + 1;
|
||||
}
|
||||
|
||||
if (now < startMs || now > endMs) continue;
|
||||
for (const CutsceneImageSegment& seg : activeCutscene->imageSegments) {
|
||||
if (seg.path.empty()) continue;
|
||||
if (now < seg.startMs || now > seg.endMs) continue;
|
||||
|
||||
// Fade-in / fade-out alpha
|
||||
float alpha = 1.0f;
|
||||
if (cue.fadeInMs > 0 && now < startMs + cue.fadeInMs) {
|
||||
if (seg.fadeInMs > 0 && now < seg.startMs + seg.fadeInMs) {
|
||||
alpha = std::clamp(
|
||||
static_cast<float>(now - startMs) / static_cast<float>(cue.fadeInMs),
|
||||
static_cast<float>(now - seg.startMs) / static_cast<float>(seg.fadeInMs),
|
||||
0.0f, 1.0f
|
||||
);
|
||||
}
|
||||
|
||||
if (alpha > 0.0f) {
|
||||
result.push_back({ cue.path, alpha });
|
||||
}
|
||||
if (seg.fadeOutMs > 0 && now > seg.endMs - seg.fadeOutMs) {
|
||||
const float fadeOutAlpha = std::clamp(
|
||||
static_cast<float>(seg.endMs - now) / static_cast<float>(seg.fadeOutMs),
|
||||
0.0f, 1.0f
|
||||
);
|
||||
alpha = std::min(alpha, fadeOutAlpha);
|
||||
}
|
||||
|
||||
if (result.empty() && !fallbackPath.empty()) {
|
||||
result.push_back({ fallbackPath, 1.0f });
|
||||
}
|
||||
// Interpolated pose
|
||||
const float segDuration = static_cast<float>(std::max(seg.endMs - seg.startMs, 1));
|
||||
const float rawT = static_cast<float>(now - seg.startMs) / segDuration;
|
||||
const float easedT = applyEasing(seg.easing, std::clamp(rawT, 0.0f, 1.0f));
|
||||
|
||||
if (!result.empty() && result.front().alpha < 0.999f &&
|
||||
!fallbackPath.empty() && result.front().path != fallbackPath)
|
||||
{
|
||||
result.insert(result.begin(), { fallbackPath, 1.0f });
|
||||
CutsceneImagePose pose;
|
||||
pose.centerX = seg.from.centerX + (seg.to.centerX - seg.from.centerX) * easedT;
|
||||
pose.centerY = seg.from.centerY + (seg.to.centerY - seg.from.centerY) * easedT;
|
||||
pose.scale = seg.from.scale + (seg.to.scale - seg.from.scale) * easedT;
|
||||
|
||||
result.push_back({ seg.path, alpha, pose, seg.width, seg.height });
|
||||
}
|
||||
|
||||
return result;
|
||||
@ -345,12 +255,8 @@ void CutsceneRuntime::refreshPresentation() {
|
||||
if (!activeCutscene) return;
|
||||
|
||||
presentation.mode = ZL::Dialogue::PresentationMode::Cutscene;
|
||||
presentation.backgroundPath = activeCutscene->background;
|
||||
presentation.backgroundWidth = activeCutscene->backgroundWidth;
|
||||
presentation.backgroundHeight = activeCutscene->backgroundHeight;
|
||||
presentation.cutsceneCamera = evaluateCameraBlend();
|
||||
presentation.cutsceneImages = evaluateImages();
|
||||
presentation.cutsceneSkippable = activeCutscene->skippable;
|
||||
presentation.cutsceneImages = evaluateImages();
|
||||
|
||||
const int fadeOutMs = activeCutscene->fadeOutMs;
|
||||
const int fadeInMs = activeCutscene->fadeInMs;
|
||||
@ -400,20 +306,14 @@ void CutsceneRuntime::refreshPresentation() {
|
||||
presentation.speaker.clear();
|
||||
presentation.fullText.clear();
|
||||
presentation.visibleText.clear();
|
||||
presentation.portraitPath.clear();
|
||||
return;
|
||||
}
|
||||
|
||||
const CutsceneLine& line = activeCutscene->lines[currentCutsceneLine];
|
||||
|
||||
presentation.speaker = line.speaker;
|
||||
presentation.fullText = line.text;
|
||||
presentation.visibleText = line.text;
|
||||
presentation.selectedChoice = 0;
|
||||
|
||||
std::cout << "[CUTSCENE] lines=" << activeCutscene->lines.size()
|
||||
<< " current=" << currentCutsceneLine
|
||||
<< std::endl;
|
||||
}
|
||||
|
||||
float CutsceneRuntime::applyEasing(EasingType easing, float t) {
|
||||
@ -453,12 +353,4 @@ int CutsceneRuntime::computeFallbackDurationMs(const std::string& text) {
|
||||
return std::max(minDuration, calculated + linger);
|
||||
}
|
||||
|
||||
int CutsceneRuntime::computeCameraTrackDurationMs(const StaticCutsceneDefinition& cutscene) {
|
||||
int total = 0;
|
||||
for (const CutsceneCameraSegment& segment : cutscene.cameraTrack) {
|
||||
total += std::max(segment.durationMs, 0);
|
||||
}
|
||||
return total;
|
||||
}
|
||||
|
||||
} // namespace ZL::Cutscene
|
||||
|
||||
@ -50,12 +50,10 @@ private:
|
||||
void advanceLine();
|
||||
void refreshPresentation();
|
||||
|
||||
CutsceneCameraBlendState evaluateCameraBlend() const;
|
||||
std::vector<PresentedCutsceneImage> evaluateImages() const;
|
||||
|
||||
static float applyEasing(EasingType easing, float t);
|
||||
static int computeFallbackDurationMs(const std::string& text);
|
||||
static int computeCameraTrackDurationMs(const StaticCutsceneDefinition& cutscene);
|
||||
};
|
||||
|
||||
} // namespace ZL::Cutscene
|
||||
|
||||
@ -18,15 +18,6 @@ enum class EasingType {
|
||||
EaseInOutCubic
|
||||
};
|
||||
|
||||
enum class CutsceneAnchor {
|
||||
Center,
|
||||
TopLeft,
|
||||
TopRight,
|
||||
BottomRight,
|
||||
BottomLeft,
|
||||
Custom
|
||||
};
|
||||
|
||||
struct CutsceneLine {
|
||||
std::string speaker;
|
||||
std::string text;
|
||||
@ -35,34 +26,33 @@ struct CutsceneLine {
|
||||
bool waitForConfirm = false;
|
||||
};
|
||||
|
||||
struct CutsceneCameraPose {
|
||||
CutsceneAnchor anchor = CutsceneAnchor::Center;
|
||||
// Describes where/how an image is framed on screen.
|
||||
// centerX/Y: 0..1 normalized over the image; 0.5/0.5 = center of image fills center of screen.
|
||||
// scale: 1 = image fits screen (aspect-corrected), 2 = zoomed in 2x.
|
||||
struct CutsceneImagePose {
|
||||
float centerX = 0.5f;
|
||||
float centerY = 0.5f;
|
||||
float zoom = 1.0f;
|
||||
float rotationDeg = 0.0f;
|
||||
float scale = 1.0f;
|
||||
};
|
||||
|
||||
struct CutsceneCameraSegment {
|
||||
int durationMs = 0;
|
||||
CutsceneCameraPose from;
|
||||
CutsceneCameraPose to;
|
||||
EasingType easing = EasingType::EaseInOutSine;
|
||||
};
|
||||
|
||||
struct CutsceneImageCue {
|
||||
// One image layer: defines path, active time window, fades, and animated movement.
|
||||
struct CutsceneImageSegment {
|
||||
std::string path;
|
||||
int startMs = 0;
|
||||
int endMs = 0;
|
||||
int fadeInMs = 0;
|
||||
int fadeOutMs = 0;
|
||||
// Logical size used for all UV/aspect calculations.
|
||||
// 0 = use actual texture pixel dimensions.
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
CutsceneImagePose from;
|
||||
CutsceneImagePose to;
|
||||
EasingType easing = EasingType::Linear;
|
||||
};
|
||||
|
||||
struct StaticCutsceneDefinition {
|
||||
std::string id;
|
||||
std::string background;
|
||||
int backgroundWidth = 1280;
|
||||
int backgroundHeight = 720;
|
||||
std::string onFadeInCallback;
|
||||
bool skippable = true;
|
||||
int durationMs = 0;
|
||||
@ -70,21 +60,19 @@ struct StaticCutsceneDefinition {
|
||||
int fadeInMs = 0;
|
||||
int endFadeOutMs = 0;
|
||||
int endFadeInMs = 0;
|
||||
std::vector<CutsceneCameraSegment> cameraTrack;
|
||||
std::vector<CutsceneImageCue> images;
|
||||
std::vector<CutsceneImageSegment> imageSegments;
|
||||
std::vector<CutsceneLine> lines;
|
||||
};
|
||||
|
||||
// A single image layer at an evaluated point in time, ready for rendering.
|
||||
struct PresentedCutsceneImage {
|
||||
std::string path;
|
||||
float alpha = 1.0f;
|
||||
};
|
||||
|
||||
struct CutsceneCameraBlendState {
|
||||
bool active = false;
|
||||
CutsceneCameraPose from;
|
||||
CutsceneCameraPose to;
|
||||
float t = 1.0f;
|
||||
CutsceneImagePose pose;
|
||||
// Logical size for UV math — mirrors CutsceneImageSegment::width/height.
|
||||
// 0 = use actual texture pixel dimensions.
|
||||
int width = 0;
|
||||
int height = 0;
|
||||
};
|
||||
|
||||
} // namespace ZL::Cutscene
|
||||
|
||||
@ -299,13 +299,13 @@ void DialogueRuntime::presentLine(const Node& node) {
|
||||
presentation.fullText = node.text;
|
||||
presentation.visibleText.clear();
|
||||
presentation.portraitPath = node.portrait;
|
||||
presentation.backgroundPath.clear();
|
||||
|
||||
presentation.choices.clear();
|
||||
presentation.selectedChoice = -1;
|
||||
presentation.revealCompleted = node.text.empty();
|
||||
presentation.showCutsceneSubtitle = false;
|
||||
presentation.cutsceneSkippable = false;
|
||||
presentation.cutsceneCamera = {};
|
||||
|
||||
presentation.cutsceneImages.clear();
|
||||
presentation.cutsceneGlobalFadeAlpha = 1.0f;
|
||||
presentation.cutsceneBlackAlpha = 0.0f;
|
||||
@ -353,12 +353,12 @@ void DialogueRuntime::presentChoices(const Node& node) {
|
||||
presentation.fullText = node.text;
|
||||
presentation.visibleText = node.text;
|
||||
presentation.portraitPath = node.portrait;
|
||||
presentation.backgroundPath.clear();
|
||||
|
||||
presentation.selectedChoice = -1;
|
||||
presentation.revealCompleted = true;
|
||||
presentation.showCutsceneSubtitle = false;
|
||||
presentation.cutsceneSkippable = false;
|
||||
presentation.cutsceneCamera = {};
|
||||
|
||||
presentation.cutsceneImages.clear();
|
||||
presentation.cutsceneGlobalFadeAlpha = 1.0f;
|
||||
presentation.cutsceneBlackAlpha = 0.0f;
|
||||
|
||||
@ -115,19 +115,15 @@ struct PresentationModel {
|
||||
std::string fullText;
|
||||
std::string visibleText;
|
||||
std::string portraitPath;
|
||||
std::string backgroundPath;
|
||||
std::vector<PresentedChoice> choices;
|
||||
int selectedChoice = -1;
|
||||
bool revealCompleted = true;
|
||||
bool showCutsceneSubtitle = false;
|
||||
bool cutsceneSkippable = false;
|
||||
|
||||
ZL::Cutscene::CutsceneCameraBlendState cutsceneCamera;
|
||||
std::vector<ZL::Cutscene::PresentedCutsceneImage> cutsceneImages;
|
||||
float cutsceneGlobalFadeAlpha = 1.0f;
|
||||
float cutsceneBlackAlpha = 0.0f;
|
||||
int backgroundWidth = 1280;
|
||||
int backgroundHeight = 720;
|
||||
};
|
||||
|
||||
} // namespace ZL::Dialogue
|
||||
|
||||
Loading…
Reference in New Issue
Block a user