working on colors on the planet
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@@ -33,7 +33,8 @@ void main() {
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vec4 bakedTextureColor = texture2D(BakedTexture, finalTexCoord);
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vec4 textureColor = texture2D(Texture, TexCoord);
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vec4 textureFlavoredColor = vec4(textureColor.rgb * Color, 1.0);
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vec3 flavoredRGB = mix(textureColor.rgb, textureColor.rgb * Color, 0.7);
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vec4 textureFlavoredColor = vec4(textureColor.rgb * Color, 1.0);
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if (bakedTextureColor.x < 0.01 && bakedTextureColor.y < 0.01 && bakedTextureColor.y < 0.01)
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{
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