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@ -80,6 +80,7 @@ public:
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bool checkCollision(const Vector3f& position) const {
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bool checkCollision(const Vector3f& position) const {
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// Проверяем границы комнаты
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// Проверяем границы комнаты
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std::cout << "checkCollision" << std::endl;
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if (roomBoundary && !roomBoundary->isInside(position)) {
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if (roomBoundary && !roomBoundary->isInside(position)) {
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return true;
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return true;
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}
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}
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@ -370,7 +370,7 @@ void GameObjectManager::handleEvent(const SDL_Event& event) {
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Environment::cameraAlpha = 0.9 * M_PI / 2.0;
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Environment::cameraAlpha = 0.9 * M_PI / 2.0;
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}
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}
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}
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}
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else {
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else {checkCollision
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lastMouseX = event.motion.x;
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lastMouseX = event.motion.x;
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lastMouseY = event.motion.y;
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lastMouseY = event.motion.y;
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}
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}
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@ -4,6 +4,7 @@
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#include "AudioPlayerAsync.h"
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#include "AudioPlayerAsync.h"
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#include <memory>
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#include <memory>
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#include <vector>
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#include <vector>
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#include <list> // Добавляем include для std::list
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#include "ActiveObject.h"
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#include "ActiveObject.h"
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#include "Room.h"
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#include "Room.h"
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#include "BoundaryBox.h" // Добавляем включение
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#include "BoundaryBox.h" // Добавляем включение
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@ -45,8 +46,8 @@ public:
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ZL::VertexDataStruct textMesh;
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ZL::VertexDataStruct textMesh;
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ZL::VertexRenderStruct textMeshMutable;
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ZL::VertexRenderStruct textMeshMutable;
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//ZL::VertexDataStruct coneMesh;
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ZL::VertexDataStruct coneMesh; // Раскомментировали
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//ZL::VertexRenderStruct coneMeshMutable;
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ZL::VertexRenderStruct coneMeshMutable; // Раскомментировали
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std::vector<ZL::ActiveObject> activeObjects;
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std::vector<ZL::ActiveObject> activeObjects;
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std::vector<ZL::Room> rooms;
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std::vector<ZL::Room> rooms;
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