speed
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@ -111,7 +111,7 @@ float Character::getSpeedMultiplier(float transitionProgress) const {
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return 1.0f + (1.5f - 1.0f) * transitionProgress;
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return 1.0f + (1.5f - 1.0f) * transitionProgress;
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}
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}
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else {
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else {
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return 1.0f - (1.0f - 0.5f) * transitionProgress;
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return 1.0f - (1.0f - 0.1f) * transitionProgress;
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}
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}
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}
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}
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