Fixing minor bugs
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d8795ec076
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61665434ab
@ -298,7 +298,10 @@ void Character::drawGpuSkinning(Renderer& renderer) {
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if (anim.skinningMatrices.empty())
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{
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return;
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if (anim.model.animations.empty() || anim.model.animations[0].keyFrames.empty()) return;
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anim.model.ComputeSkinningMatrices(
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anim.model.animations[0].keyFrames[0].frame, anim.skinningMatrices);
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if (anim.skinningMatrices.empty()) return;
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}
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static const std::string skinningShaderName = "skinning";
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static const std::string boneMatricesUniform = "uBoneMatrices[0]";
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@ -401,7 +404,12 @@ void Character::drawShadowDepthGpuSkinning(Renderer& renderer) {
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auto& anim = it->second;
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prepareGpuSkinningVBOs(anim);
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if (anim.skinningMatrices.empty()) {
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if (anim.model.animations.empty() || anim.model.animations[0].keyFrames.empty()) return;
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anim.model.ComputeSkinningMatrices(
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anim.model.animations[0].keyFrames[0].frame, anim.skinningMatrices);
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if (anim.skinningMatrices.empty()) return;
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}
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static const std::string shadowSkinningShader = "shadow_depth_skinning";
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static const std::string boneMatricesUniform = "uBoneMatrices[0]";
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@ -506,7 +514,12 @@ void Character::drawGpuSkinningWithShadow(Renderer& renderer, const Eigen::Matri
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auto& anim = it->second;
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prepareGpuSkinningVBOs(anim);
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if (anim.skinningMatrices.empty()) {
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if (anim.model.animations.empty() || anim.model.animations[0].keyFrames.empty()) return;
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anim.model.ComputeSkinningMatrices(
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anim.model.animations[0].keyFrames[0].frame, anim.skinningMatrices);
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if (anim.skinningMatrices.empty()) return;
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}
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static const std::string skinningShadowShader = "skinning_shadow";
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static const std::string boneMatricesUniform = "uBoneMatrices[0]";
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