added 3 room and button to move to next rom

This commit is contained in:
Альберт Гадиев 2025-03-03 07:33:19 +06:00
parent 7951e6ab80
commit 6298761311
3 changed files with 688 additions and 4 deletions

View File

@ -173,6 +173,40 @@ void GameObjectManager::initialize() {
carToy.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
ActiveObject lock;
lock.name = "lock";
lock.activeObjectMesh = ZL::LoadFromTextFile("./lock.txt"); // Add ZL:: namespace
lock.activeObjectMesh.Scale(5);
lock.activeObjectMeshMutable.AssignFrom(lock.activeObjectMesh);
lock.activeObjectMeshMutable.RefreshVBO();
lock.objectPos = Vector3f{ 101, 100, 255 };
lock.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
lock.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
lock.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
lock.activeObjectScreenMeshMutable.AssignFrom(lock.activeObjectScreenMesh);
lock.activeObjectScreenMeshMutable.RefreshVBO();
lock.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
ActiveObject door;
door.name = "door";
door.activeObjectMesh = ZL::LoadFromTextFile("./door.txt"); // Add ZL:: namespace
door.activeObjectMesh.Scale(15);
door.activeObjectMeshMutable.AssignFrom(door.activeObjectMesh);
door.activeObjectMeshMutable.RefreshVBO();
door.objectPos = Vector3f{ -372, 50, 80 };
door.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material.001_Base_color_1001_5.bmp"));
door.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
door.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
door.activeObjectScreenMeshMutable.AssignFrom(door.activeObjectScreenMesh);
door.activeObjectScreenMeshMutable.RefreshVBO();
door.inventoryIconTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./textures/inventory_objects/battery.bmp32"));
Room room_1;
room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp"));
room_1.objects.push_back(cubeForFirstRoomT);
@ -217,14 +251,12 @@ void GameObjectManager::initialize() {
Room room_3;
room_3.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./seconroom.bmp"));
room_3.sound_name = "unseen-danger-fss-no-copyright-music-252588--online-audio-convert.com.ogg";
room_3.objects.push_back(lock);
room_3.objects.push_back(door);
room_3.roomLogic = createRoom2Logic();
room_3.textMesh = preloadedRoomMeshArr[2];
room_3.textMeshMutable.AssignFrom(room_3.textMesh);
room_3.collisionMgr.setRoomBoundary(790, 790);
room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -166 }, Vector3f{ 398, 0, -154 }));
room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -328, 0, 182 }, Vector3f{ -216, 0, 332 }));
room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ -227, 0, -400 }, Vector3f{ -208, 0, -165}));
room_3.collisionMgr.addCollider(std::make_shared<RectangleCollider>(Vector3f{ 263, 0, 295 }, Vector3f{ 303, 0, 335 }));
rooms.push_back(room_3);
activeObjects = rooms[current_room_index].objects;

93
door.txt Normal file
View File

@ -0,0 +1,93 @@
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559
lock.txt Normal file
View File

@ -0,0 +1,559 @@
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