Fixing UI bugs, updating web UI
This commit is contained in:
parent
dee9615483
commit
7031a21922
@ -185,6 +185,8 @@ set(EMSCRIPTEN_LINK_FLAGS
|
||||
"-sALLOW_MEMORY_GROWTH=1"
|
||||
"-sFULL_ES3=1"
|
||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/loading.png@resources/loading.png"
|
||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/loadingProgressBar.png@resources/loadingProgressBar.png"
|
||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/loadingProgressBarFrame.png@resources/loadingProgressBarFrame.png"
|
||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/shaders@resources/shaders"
|
||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_interior.lua@resources/start_uni_interior.lua"
|
||||
"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start_uni_exterior.lua@resources/start_uni_exterior.lua"
|
||||
|
||||
BIN
resources/dialogue/cutscene_subtitle_bg.png
(Stored with Git LFS)
BIN
resources/dialogue/cutscene_subtitle_bg.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/loading.png
(Stored with Git LFS)
BIN
resources/loading.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/loadingProgressBar.png
(Stored with Git LFS)
Normal file
BIN
resources/loadingProgressBar.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/loadingProgressBarFrame.png
(Stored with Git LFS)
Normal file
BIN
resources/loadingProgressBarFrame.png
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
resources/rotateYourDevice.png
(Stored with Git LFS)
Normal file
BIN
resources/rotateYourDevice.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -26,6 +26,7 @@ function on_container_clicked()
|
||||
game_api.start_dialogue("dialog_contaier003")
|
||||
elseif player_container_aware == 1 then
|
||||
game_api.start_dialogue("dialog_contaier002")
|
||||
game_api.setIntValue("player_has_coursework", 1)
|
||||
else
|
||||
game_api.start_dialogue("dialog_contaier001")
|
||||
end
|
||||
|
||||
BIN
resources/w/ui/img/Hint1.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint1.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Hint2.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint2.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Hint3.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint3.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Hint4.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint4.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Hint5.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint5.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Hint6a.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint6a.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Hint6b.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint6b.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Hint_darklands001.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Hint_darklands001.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Journal001_State=Default.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Journal001_State=Default.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Journal001_State=Selected.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Journal001_State=Selected.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Journal001_State=Tap.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Journal001_State=Tap.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Phone001_State=Selected.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Phone001_State=Selected.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/Phone001_State=Tap.png
(Stored with Git LFS)
BIN
resources/w/ui/img/Phone001_State=Tap.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/hint_arrow_down.png
(Stored with Git LFS)
BIN
resources/w/ui/img/hint_arrow_down.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/hint_arrow_left.png
(Stored with Git LFS)
BIN
resources/w/ui/img/hint_arrow_left.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/hint_arrow_right.png
(Stored with Git LFS)
BIN
resources/w/ui/img/hint_arrow_right.png
(Stored with Git LFS)
Binary file not shown.
BIN
resources/w/ui/img/hint_arrow_up.png
(Stored with Git LFS)
BIN
resources/w/ui/img/hint_arrow_up.png
(Stored with Git LFS)
Binary file not shown.
@ -4,7 +4,7 @@
|
||||
"name": "hud_root",
|
||||
"width": "match_parent",
|
||||
"height": "match_parent",
|
||||
"vertical_align": "center",
|
||||
"vertical_align": "top",
|
||||
"horizontal_align": "center",
|
||||
"children": [
|
||||
{
|
||||
@ -12,19 +12,20 @@
|
||||
"name": "background",
|
||||
"width": 1266,
|
||||
"height": 585,
|
||||
"y": 68,
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "center",
|
||||
"vertical_gravity": "top",
|
||||
"texture": "resources/w/ui/img/journal/QuestJournal003.png"
|
||||
},
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "journalExitButton",
|
||||
"horizontal_gravity": "top",
|
||||
"vertical_gravity": "center",
|
||||
"horizontal_gravity": "center",
|
||||
"vertical_gravity": "top",
|
||||
"width": 90,
|
||||
"height": 90,
|
||||
"x": 1170,
|
||||
"y": 240,
|
||||
"x": 580,
|
||||
"y": 70,
|
||||
"textures": {
|
||||
"normal": "resources/w/ui/img/Close001_State=Default.png",
|
||||
"hover": "resources/w/ui/img/Close001_State=Selected.png",
|
||||
|
||||
135
src/Game.cpp
135
src/Game.cpp
@ -48,18 +48,24 @@ namespace ZL
|
||||
#ifdef EMSCRIPTEN
|
||||
Game* Game::s_instance = nullptr;
|
||||
|
||||
void Game::onResourcesZipLoaded(const char* /*filename*/) {
|
||||
void Game::onResourcesZipLoaded(unsigned /*handle*/, void* /*userData*/, const char* /*filename*/) {
|
||||
std::cout << "Resources.zip loaded successfully" << std::endl;
|
||||
if (s_instance) {
|
||||
s_instance->resourcesDownloadProgress = 1.0f;
|
||||
s_instance->mainThreadHandler.EnqueueMainThreadTask([&]() {
|
||||
s_instance->setupPart2();
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void Game::onResourcesZipError(const char* /*filename*/) {
|
||||
void Game::onResourcesZipError(unsigned /*handle*/, void* /*userData*/, int /*httpStatus*/) {
|
||||
std::cout << "Failed to download resources.zip" << std::endl;
|
||||
}
|
||||
|
||||
void Game::onResourcesZipProgress(unsigned /*handle*/, void* /*userData*/, int percentComplete) {
|
||||
if (s_instance)
|
||||
s_instance->resourcesDownloadProgress = percentComplete / 100.0f;
|
||||
}
|
||||
#endif
|
||||
|
||||
Game::Game()
|
||||
@ -98,6 +104,12 @@ namespace ZL
|
||||
#endif
|
||||
loadingTexture = renderer.textureManager.LoadFromPng("resources/loading.png", "");
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
loadingProgressBarFrameTexture = renderer.textureManager.LoadFromPng(
|
||||
"resources/loadingProgressBarFrame.png", "", true);
|
||||
loadingProgressBarTexture = renderer.textureManager.LoadFromPng(
|
||||
"resources/loadingProgressBar.png", "", true);
|
||||
#endif
|
||||
float minDimension;
|
||||
float width = Environment::projectionWidth;
|
||||
float height = Environment::projectionHeight;
|
||||
@ -119,7 +131,8 @@ namespace ZL
|
||||
// The loading screen stays visible until the download finishes.
|
||||
s_instance = this;
|
||||
std::cout << "Load resurces step 1" << std::endl;
|
||||
emscripten_async_wget("resources.zip", "resources.zip", onResourcesZipLoaded, onResourcesZipError);
|
||||
emscripten_async_wget2("resources.zip", "resources.zip", "GET", nullptr, nullptr,
|
||||
onResourcesZipLoaded, onResourcesZipError, onResourcesZipProgress);
|
||||
#else
|
||||
mainThreadHandler.EnqueueMainThreadTask([this]() {
|
||||
std::cout << "Load resurces step 2" << std::endl;
|
||||
@ -451,6 +464,9 @@ namespace ZL
|
||||
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/item_received001.png", CONST_ZIP_FILE, true);
|
||||
renderer.textureManager.LoadFromPng("resources/w/ui/img/toast/item_removed001.png", CONST_ZIP_FILE, true);
|
||||
|
||||
mobileRotateTexture = renderer.textureManager.LoadFromPng(
|
||||
"resources/rotateYourDevice.png", CONST_ZIP_FILE, true);
|
||||
|
||||
|
||||
|
||||
// Wire inventory callbacks: tutorial tracking + toast notifications.
|
||||
@ -608,6 +624,9 @@ namespace ZL
|
||||
if (!loadingCompleted) {
|
||||
drawLoading();
|
||||
}
|
||||
else if (Environment::width < Environment::height) {
|
||||
drawMobilePortraitOverlay();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (currentLocation)
|
||||
@ -643,6 +662,37 @@ namespace ZL
|
||||
CheckGlError(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void Game::drawMobilePortraitOverlay()
|
||||
{
|
||||
if (!mobileRotateTexture) return;
|
||||
|
||||
const float W = Environment::projectionWidth;
|
||||
const float H = Environment::projectionHeight;
|
||||
|
||||
if (W != mobileRotateMeshLastW || H != mobileRotateMeshLastH) {
|
||||
mobileRotateMeshLastW = W;
|
||||
mobileRotateMeshLastH = H;
|
||||
const float minDim = min(W, H);
|
||||
mobileRotateMesh.data = CreateRect2D({ 0.f, 0.f }, { minDim * 0.5f, minDim * 0.5f }, 3.f);
|
||||
mobileRotateMesh.RefreshVBO();
|
||||
}
|
||||
|
||||
renderer.shaderManager.PushShader(defaultShaderName);
|
||||
renderer.RenderUniform1i(textureUniformName, 0);
|
||||
renderer.RenderUniform1f("uAlpha", 1.0f);
|
||||
renderer.PushProjectionMatrix(-W * 0.5f, W * 0.5f, -H * 0.5f, H * 0.5f, -10, 10);
|
||||
renderer.PushMatrix();
|
||||
renderer.LoadIdentity();
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, mobileRotateTexture->getTexID());
|
||||
renderer.DrawVertexRenderStruct(mobileRotateMesh);
|
||||
|
||||
renderer.PopMatrix();
|
||||
renderer.PopProjectionMatrix();
|
||||
renderer.shaderManager.PopShader();
|
||||
CheckGlError(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
void Game::drawLoading()
|
||||
{
|
||||
glClear(GL_DEPTH_BUFFER_BIT);
|
||||
@ -669,6 +719,81 @@ namespace ZL
|
||||
renderer.PopMatrix();
|
||||
renderer.PopProjectionMatrix();
|
||||
renderer.shaderManager.PopShader();
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
if (loadingProgressBarFrameTexture && loadingProgressBarTexture) {
|
||||
const float W = Environment::projectionWidth;
|
||||
const float H = Environment::projectionHeight;
|
||||
static constexpr float kBarW = 400.0f;
|
||||
static constexpr float kBarH = 40.0f;
|
||||
const float barCenterY = -(H * 0.4f - 60.0f);
|
||||
const float barLeft = -kBarW * 0.5f;
|
||||
const float barBottom = barCenterY - kBarH * 0.5f;
|
||||
const float barTop = barCenterY + kBarH * 0.5f;
|
||||
|
||||
|
||||
// Rebuild frame mesh when projection dimensions change
|
||||
if (W != loadingBarLastW || H != loadingBarLastH) {
|
||||
loadingBarLastW = W;
|
||||
loadingBarLastH = H;
|
||||
VertexDataStruct frameData;
|
||||
frameData.PositionData = {
|
||||
{barLeft, barBottom, 4.f}, {barLeft, barTop, 4.f}, {barLeft+kBarW, barTop, 4.f},
|
||||
{barLeft+kBarW, barTop, 4.f}, {barLeft+kBarW, barBottom, 4.f}, {barLeft, barBottom, 4.f}
|
||||
};
|
||||
frameData.TexCoordData = {
|
||||
{0.f,0.f},{0.f,1.f},{1.f,1.f},
|
||||
{1.f,1.f},{1.f,0.f},{0.f,0.f}
|
||||
};
|
||||
loadingProgressBarFrameMesh.data = std::move(frameData);
|
||||
loadingProgressBarFrameMesh.RefreshVBO();
|
||||
loadingBarLastRenderedProgress = -1.0f; // force fill rebuild too
|
||||
}
|
||||
|
||||
// Rebuild fill mesh when progress changes
|
||||
const float p = std::min(resourcesDownloadProgress, 1.0f);
|
||||
if (p != loadingBarLastRenderedProgress) {
|
||||
loadingBarLastRenderedProgress = p;
|
||||
if (p > 0.001f) {
|
||||
const float fillRight = barLeft + kBarW * p;
|
||||
VertexDataStruct fillData;
|
||||
fillData.PositionData = {
|
||||
{barLeft, barBottom, 4.f}, {barLeft, barTop, 4.f}, {fillRight, barTop, 4.f},
|
||||
{fillRight, barTop, 4.f}, {fillRight, barBottom, 4.f}, {barLeft, barBottom, 4.f}
|
||||
};
|
||||
fillData.TexCoordData = {
|
||||
{0.f,0.f},{0.f,1.f},{p,1.f},
|
||||
{p,1.f},{p,0.f},{0.f,0.f}
|
||||
};
|
||||
loadingProgressBarFillMesh.data = std::move(fillData);
|
||||
loadingProgressBarFillMesh.RefreshVBO();
|
||||
}
|
||||
}
|
||||
|
||||
renderer.shaderManager.PushShader(defaultShaderName);
|
||||
renderer.RenderUniform1i(textureUniformName, 0);
|
||||
renderer.RenderUniform1f("uAlpha", 1.0f);
|
||||
renderer.PushProjectionMatrix(-W*0.5f, W*0.5f, -H*0.5f, H*0.5f, -10, 10);
|
||||
renderer.PushMatrix();
|
||||
renderer.LoadIdentity();
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, loadingProgressBarFrameTexture->getTexID());
|
||||
renderer.DrawVertexRenderStruct(loadingProgressBarFrameMesh);
|
||||
|
||||
if (p > 0.001f) {
|
||||
glBindTexture(GL_TEXTURE_2D, loadingProgressBarTexture->getTexID());
|
||||
renderer.DrawVertexRenderStruct(loadingProgressBarFillMesh);
|
||||
}
|
||||
|
||||
renderer.PopMatrix();
|
||||
renderer.PopProjectionMatrix();
|
||||
renderer.shaderManager.PopShader();
|
||||
}
|
||||
#endif
|
||||
|
||||
CheckGlError(__FILE__, __LINE__);
|
||||
}
|
||||
|
||||
@ -729,6 +854,7 @@ namespace ZL
|
||||
|
||||
void Game::update() {
|
||||
SDL_Event event;
|
||||
const bool mobileIsPortrait = loadingCompleted && (Environment::width < Environment::height);
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
Environment::exitGameLoop = true;
|
||||
@ -746,6 +872,9 @@ namespace ZL
|
||||
//space.clearTextRendererCache();
|
||||
}
|
||||
|
||||
// Suppress all input while portrait overlay is shown
|
||||
if (mobileIsPortrait) continue;
|
||||
|
||||
#ifdef __ANDROID__
|
||||
if (event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_AC_BACK) {
|
||||
Environment::exitGameLoop = true;
|
||||
|
||||
22
src/Game.h
22
src/Game.h
@ -115,8 +115,18 @@ namespace ZL {
|
||||
|
||||
#ifdef EMSCRIPTEN
|
||||
static Game* s_instance;
|
||||
static void onResourcesZipLoaded(const char* filename);
|
||||
static void onResourcesZipError(const char* filename);
|
||||
static void onResourcesZipLoaded(unsigned handle, void* userData, const char* filename);
|
||||
static void onResourcesZipError(unsigned handle, void* userData, int httpStatus);
|
||||
static void onResourcesZipProgress(unsigned handle, void* userData, int percentComplete);
|
||||
|
||||
float resourcesDownloadProgress = 0.0f;
|
||||
std::shared_ptr<Texture> loadingProgressBarTexture;
|
||||
std::shared_ptr<Texture> loadingProgressBarFrameTexture;
|
||||
VertexRenderStruct loadingProgressBarFrameMesh;
|
||||
VertexRenderStruct loadingProgressBarFillMesh;
|
||||
float loadingBarLastRenderedProgress = -1.0f;
|
||||
float loadingBarLastW = -1.0f;
|
||||
float loadingBarLastH = -1.0f;
|
||||
#endif
|
||||
|
||||
// Screen-flash transition state (shared by darklands and night transitions)
|
||||
@ -131,6 +141,14 @@ namespace ZL {
|
||||
void updateDarklandsFlash(int64_t deltaMs);
|
||||
void drawDarklandsFlash();
|
||||
|
||||
// Portrait-mode overlay (mobile / portrait browsers)
|
||||
std::shared_ptr<Texture> mobileRotateTexture;
|
||||
VertexRenderStruct mobileRotateMesh;
|
||||
float mobileRotateMeshLastW = -1.0f;
|
||||
float mobileRotateMeshLastH = -1.0f;
|
||||
|
||||
void drawMobilePortraitOverlay();
|
||||
|
||||
int64_t newTickCount;
|
||||
int64_t lastTickCount;
|
||||
|
||||
|
||||
@ -218,6 +218,7 @@ namespace ZL {
|
||||
uiManager.pushMenuFromSavedRoot(aboutScreenRoot);
|
||||
uiManager.setTextButtonCallback("aboutBackButton", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
}
|
||||
|
||||
@ -308,6 +309,7 @@ namespace ZL {
|
||||
void MenuManager::closeInventory() {
|
||||
state = GameState::Gameplay;
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
}
|
||||
|
||||
void MenuManager::openQuestJournal() {
|
||||
@ -344,6 +346,7 @@ namespace ZL {
|
||||
selectedQuestIndex = -1;
|
||||
visibleQuestIds.clear();
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
}
|
||||
|
||||
void MenuManager::toggleQuestJournal() {
|
||||
@ -480,6 +483,7 @@ namespace ZL {
|
||||
});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
}
|
||||
|
||||
@ -491,6 +495,7 @@ namespace ZL {
|
||||
});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
uiManager.setButtonCallback("videoSkip", [this](const std::string&) {
|
||||
closePhoneEntirely();
|
||||
@ -533,6 +538,7 @@ namespace ZL {
|
||||
});
|
||||
uiManager.setButtonCallback("buttonBack", [this](const std::string&) {
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
});
|
||||
uiManager.setButtonCallback("mapGo", [this](const std::string&) {
|
||||
tutorialNeedOpenTaxiScreen = false;
|
||||
@ -572,6 +578,7 @@ namespace ZL {
|
||||
activeChatIndex_ = -1;
|
||||
phoneChatVisibleBubbles_.clear();
|
||||
uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
if (tutorialPhoneChatScreenOpened)
|
||||
{
|
||||
uiManager.setNodeVisible("hint_m002", false);
|
||||
@ -590,6 +597,7 @@ namespace ZL {
|
||||
phoneChatVisibleBubbles_.clear();
|
||||
const int depth = uiManager.menuStackSize();
|
||||
for (int i = 0; i < depth; ++i) uiManager.popMenu();
|
||||
uiManager.updateAllLayouts();
|
||||
|
||||
if (tutorialNeedOpenTaxiScreen)
|
||||
{
|
||||
|
||||
Loading…
Reference in New Issue
Block a user