Merge branch 'main' into ShipSpawn

This commit is contained in:
Vladislav Khorev committed 2026-03-05 10:24:17 +03:00
commit 70ef730e86
13 files changed
+292 -152

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+5 -3
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@@ -418,11 +418,13 @@ namespace ZL {
pinfo.position = pr.pos;
pinfo.rotation = dir.toRotationMatrix();
pinfo.velocity = velocity;
pendingProjectiles.push_back(pinfo);
std::cout << "LocalClient: Created projectile at pos (" << shotPos.x() << ", "
if (pinfo.shooterId != GetClientId()) {
pendingProjectiles.push_back(pinfo);
}
std::cout << "LocalClient: Created server projectile at pos (" << shotPos.x() << ", "
<< shotPos.y() << ", " << shotPos.z() << ") vel (" << pr.vel.x() << ", "
<< pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
<< pr.vel.y() << ", " << pr.vel.z() << ") shooter=" << pr.shooterId << std::endl;
}
}
}
+32 -14
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@@ -7,8 +7,8 @@
namespace ZL {
void WebSocketClientEmscripten::Connect(const std::string& host, uint16_t port) {
// Формируем URL. Обратите внимание, что в Web часто лучше использовать ws://localhost
std::string url = "ws://" + host + ":" + std::to_string(port);
//std::string url = "wss://api.spacegame.fishrungames.com";
//std::string url = "ws://" + host + ":" + std::to_string(port);
std::string url = "wss://api.spacegame.fishrungames.com";
EmscriptenWebSocketCreateAttributes attr = {
url.c_str(),
@@ -22,13 +22,32 @@ namespace ZL {
emscripten_websocket_set_onmessage_callback(socket_, this, onMessage);
emscripten_websocket_set_onerror_callback(socket_, this, onError);
emscripten_websocket_set_onclose_callback(socket_, this, onClose);
connected = false;
}
void WebSocketClientEmscripten::flushOutgoingQueue() {
std::lock_guard<std::mutex> lock(outgoingMutex);
if (!socket_) return;
while (!outgoingQueue.empty()) {
const std::string &m = outgoingQueue.front();
emscripten_websocket_send_utf8_text(socket_, m.c_str());
outgoingQueue.pop();
}
}
void WebSocketClientEmscripten::Send(const std::string& message) {
if (connected && socket_ > 0) {
auto signedMsg = SignMessage(message);
std::cout << "[WebWS] Sending message: " << signedMsg << std::endl;
emscripten_websocket_send_utf8_text(socket_, signedMsg.c_str());
std::string signedMsg = SignMessage(message);
{
std::lock_guard<std::mutex> lock(outgoingMutex);
if (connected && socket_ > 0) {
std::cout << "[WebWS] Sending message (immediate): " << signedMsg << std::endl;
emscripten_websocket_send_utf8_text(socket_, signedMsg.c_str());
return;
}
outgoingQueue.push(signedMsg);
std::cout << "[WebWS] Queued outgoing message (waiting for open): " << signedMsg << std::endl;
}
}
@@ -36,19 +55,16 @@ namespace ZL {
// Локальная очередь для минимизации времени блокировки мьютекса
std::queue<std::string> localQueue;
{
std::lock_guard<std::mutex> lock(queueMutex);
if (messageQueue.empty()) return;
std::swap(localQueue, messageQueue);
}
if (messageQueue.empty()) return;
std::swap(localQueue, messageQueue);
while (!localQueue.empty()) {
const std::string& msg = localQueue.front();
std::cout << "[WebWS] Processing message: " << msg << std::endl;
std::cout << "[WebWS] Processing message: " << msg << std::endl;
// Передаем в базовый класс для парсинга игровых событий (BOXES, UPD, и т.д.)
HandlePollMessage(msg);
localQueue.pop();
}
}
@@ -59,6 +75,9 @@ namespace ZL {
auto* self = static_cast<WebSocketClientEmscripten*>(userData);
self->connected = true;
std::cout << "[WebWS] Connection opened" << std::endl;
self->flushOutgoingQueue();
return EM_TRUE;
}
@@ -67,7 +86,6 @@ namespace ZL {
auto* self = static_cast<WebSocketClientEmscripten*>(userData);
if (e->isText && e->data) {
std::string msg(reinterpret_cast<const char*>(e->data), e->numBytes);
std::lock_guard<std::mutex> lock(self->queueMutex);
self->messageQueue.push(msg);
}
return EM_TRUE;
+4 -1
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@@ -18,7 +18,10 @@ namespace ZL {
// Очередь для хранения сырых строк от браузера
std::queue<std::string> messageQueue;
std::mutex queueMutex;
std::queue<std::string> outgoingQueue;
std::mutex outgoingMutex;
void flushOutgoingQueue();
public:
WebSocketClientEmscripten() = default;