Upload to github
388
.gitignore
vendored
Executable file
@ -0,0 +1,388 @@
|
|||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
|
x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
|
[Aa][Rr][Mm]/
|
||||||
|
[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.tlog
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Nuget personal access tokens and Credentials
|
||||||
|
nuget.config
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
||||||
|
|
||||||
|
# VS Code files for those working on multiple tools
|
||||||
|
.vscode/*
|
||||||
|
!.vscode/settings.json
|
||||||
|
!.vscode/tasks.json
|
||||||
|
!.vscode/launch.json
|
||||||
|
!.vscode/extensions.json
|
||||||
|
*.code-workspace
|
||||||
|
|
||||||
|
# Local History for Visual Studio Code
|
||||||
|
.history/
|
||||||
|
|
||||||
|
# Windows Installer files from build outputs
|
||||||
|
*.cab
|
||||||
|
*.msi
|
||||||
|
*.msix
|
||||||
|
*.msm
|
||||||
|
*.msp
|
||||||
|
|
||||||
|
# JetBrains Rider
|
||||||
|
.idea/
|
||||||
|
*.sln.iml
|
||||||
247
Game.cpp
Executable file
@ -0,0 +1,247 @@
|
|||||||
|
#include "Game.h"
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
namespace Env
|
||||||
|
{
|
||||||
|
int windowHeaderHeight = 0;
|
||||||
|
|
||||||
|
int width = 0;
|
||||||
|
int height = 0;
|
||||||
|
|
||||||
|
Vector2f birdStartPos;
|
||||||
|
|
||||||
|
float backgroundSectionWidth;
|
||||||
|
|
||||||
|
int getActualClientHeight()
|
||||||
|
{
|
||||||
|
return height - windowHeaderHeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace GameObjects
|
||||||
|
{
|
||||||
|
std::shared_ptr<Texture> birdTexturePtr;
|
||||||
|
std::shared_ptr<Texture> backgroundTexturePtr;
|
||||||
|
std::shared_ptr<Texture> pipeTexturePtr;
|
||||||
|
std::shared_ptr<Texture> gameOverTexturePtr;
|
||||||
|
|
||||||
|
VertexDataStruct birdMesh;
|
||||||
|
|
||||||
|
VertexDataStruct backgroundMesh;
|
||||||
|
|
||||||
|
VertexDataStruct pipeMesh;
|
||||||
|
|
||||||
|
VertexDataStruct gameOverMesh;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
PipePairConfig PipePairConfig::CreateTube(float xPos)
|
||||||
|
{
|
||||||
|
PipePairConfig r;
|
||||||
|
|
||||||
|
int vShift = rand() % (Env::getActualClientHeight() / 2) - Env::getActualClientHeight() / 4;
|
||||||
|
|
||||||
|
int holeSize = rand() % (Env::getActualClientHeight() / 4) + Env::getActualClientHeight() / 4;
|
||||||
|
|
||||||
|
r.topPipeVShift = holeSize * 0.5f + vShift;
|
||||||
|
r.bottomPipeVShift = -holeSize * 0.5f + vShift;
|
||||||
|
|
||||||
|
r.xPos = xPos;
|
||||||
|
|
||||||
|
|
||||||
|
// Create pipe lines to check intersection
|
||||||
|
// There are 2 pipes, each consist of 3 lines, total 6 as indexed below:
|
||||||
|
|
||||||
|
/*
|
||||||
|
| |
|
||||||
|
3 | | 5
|
||||||
|
---
|
||||||
|
4
|
||||||
|
|
||||||
|
|
||||||
|
1
|
||||||
|
__
|
||||||
|
| |
|
||||||
|
0 | | 2
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
float xRight = r.xPos - GameConsts::pipeScale * GameObjects::pipeTexturePtr->getWidth() * 0.5f;
|
||||||
|
float xLeft = r.xPos + GameConsts::pipeScale * GameObjects::pipeTexturePtr->getWidth() * 0.5f;
|
||||||
|
|
||||||
|
float yUpBottomPipe = (Env::getActualClientHeight() * 0.5f + r.bottomPipeVShift);
|
||||||
|
float yDownBottomPipe = yUpBottomPipe - GameConsts::pipeScale * GameObjects::pipeTexturePtr->getHeight();
|
||||||
|
|
||||||
|
float yUpTopPipe = (Env::getActualClientHeight() * 0.5f + r.topPipeVShift);
|
||||||
|
float yDownTopPipe = yUpTopPipe + GameConsts::pipeScale * GameObjects::pipeTexturePtr->getHeight();
|
||||||
|
|
||||||
|
r.tubePhysicsLines[0].start.v[0] = xRight;
|
||||||
|
r.tubePhysicsLines[0].end.v[0] = xRight;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[0].start.v[1] = yDownBottomPipe;
|
||||||
|
r.tubePhysicsLines[0].end.v[1] = yUpBottomPipe;
|
||||||
|
|
||||||
|
|
||||||
|
r.tubePhysicsLines[1].start.v[0] = xRight;
|
||||||
|
r.tubePhysicsLines[1].end.v[0] = xLeft;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[1].start.v[1] = yUpBottomPipe;
|
||||||
|
r.tubePhysicsLines[1].end.v[1] = yUpBottomPipe;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[2].start.v[0] = xLeft;
|
||||||
|
r.tubePhysicsLines[2].end.v[0] = xLeft;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[2].start.v[1] = yUpBottomPipe;
|
||||||
|
r.tubePhysicsLines[2].end.v[1] = yDownBottomPipe;
|
||||||
|
|
||||||
|
|
||||||
|
r.tubePhysicsLines[3].start.v[0] = xRight;
|
||||||
|
r.tubePhysicsLines[3].end.v[0] = xRight;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[3].start.v[1] = yUpTopPipe;
|
||||||
|
r.tubePhysicsLines[3].end.v[1] = yDownTopPipe;
|
||||||
|
|
||||||
|
|
||||||
|
r.tubePhysicsLines[4].start.v[0] = xRight;
|
||||||
|
r.tubePhysicsLines[4].end.v[0] = xLeft;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[4].start.v[1] = yDownTopPipe;
|
||||||
|
r.tubePhysicsLines[4].end.v[1] = yDownTopPipe;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[5].start.v[0] = xLeft;
|
||||||
|
r.tubePhysicsLines[5].end.v[0] = xLeft;
|
||||||
|
|
||||||
|
r.tubePhysicsLines[5].start.v[1] = yDownTopPipe;
|
||||||
|
r.tubePhysicsLines[5].end.v[1] = yUpTopPipe;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
PipePairConfig PipePairConfig::CreateLastTube()
|
||||||
|
{
|
||||||
|
return PipePairConfig::CreateTube(Env::width * 1.6f);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void GameState::UpdateBirdPos(size_t tickCountDiff)
|
||||||
|
{
|
||||||
|
birdCurrentPos.v[1] = birdCurrentPos.v[1] + yVelocity * tickCountDiff;
|
||||||
|
|
||||||
|
yVelocity += GameConsts::yAcceleration * tickCountDiff;
|
||||||
|
|
||||||
|
birdAngle = -atan(yVelocity / xVelocity);
|
||||||
|
|
||||||
|
|
||||||
|
if (birdCurrentPos.v[1] <= 0)
|
||||||
|
{
|
||||||
|
isGameOver = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (birdCurrentPos.v[1] >= Env::height)
|
||||||
|
{
|
||||||
|
isGameOver = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::UpdateBackgroundPos(size_t tickCountDiff)
|
||||||
|
{
|
||||||
|
backgroundShift += GameConsts::backgroundXVelocity * tickCountDiff;
|
||||||
|
|
||||||
|
if (backgroundShift > Env::backgroundSectionWidth)
|
||||||
|
{
|
||||||
|
float c = floor(backgroundShift / Env::backgroundSectionWidth);
|
||||||
|
|
||||||
|
backgroundShift -= c * Env::backgroundSectionWidth;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::UpdatePipePos(size_t tickCountDiff)
|
||||||
|
{
|
||||||
|
for (size_t i = 0; i < pipePairArr.size(); )
|
||||||
|
{
|
||||||
|
|
||||||
|
pipePairArr[i].xPos += xVelocity * tickCountDiff;
|
||||||
|
|
||||||
|
if (pipePairArr[i].xPos < 0)
|
||||||
|
{
|
||||||
|
pipePairArr.erase(pipePairArr.begin() + i);
|
||||||
|
|
||||||
|
pipePairArr.push_back(PipePairConfig::CreateLastTube());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::UpdatePhysics(size_t tickCountDiff)
|
||||||
|
{
|
||||||
|
birdEllipse.center = birdCurrentPos;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < pipePairArr.size(); i++)
|
||||||
|
{
|
||||||
|
|
||||||
|
for (size_t j = 0; j < pipePairArr[i].tubePhysicsLines.size(); j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
pipePairArr[i].tubePhysicsLines[j].start.v[0] += xVelocity * tickCountDiff;
|
||||||
|
pipePairArr[i].tubePhysicsLines[j].end.v[0] += xVelocity * tickCountDiff;
|
||||||
|
|
||||||
|
if (TestIntersection(pipePairArr[i].tubePhysicsLines[j], birdEllipse))
|
||||||
|
{
|
||||||
|
isGameOver = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::RestartGame()
|
||||||
|
{
|
||||||
|
|
||||||
|
birdCurrentPos = Env::birdStartPos;
|
||||||
|
|
||||||
|
birdEllipse.center = birdCurrentPos;
|
||||||
|
|
||||||
|
xVelocity = -0.3f;
|
||||||
|
yVelocity = 0.f;
|
||||||
|
|
||||||
|
birdAngle = 0.f;
|
||||||
|
|
||||||
|
backgroundShift = 0.f;
|
||||||
|
|
||||||
|
pipePairArr.clear();
|
||||||
|
|
||||||
|
pipePairArr.push_back(PipePairConfig::CreateTube(Env::width * 0.4f));
|
||||||
|
pipePairArr.push_back(PipePairConfig::CreateTube(Env::width * 0.8f));
|
||||||
|
pipePairArr.push_back(PipePairConfig::CreateTube(Env::width * 1.2f));
|
||||||
|
pipePairArr.push_back(PipePairConfig::CreateTube(Env::width * 1.6f));
|
||||||
|
|
||||||
|
isGameOver = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::UpdateScene(size_t tickCountDiff)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (isGameOver)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateBirdPos(tickCountDiff);
|
||||||
|
|
||||||
|
UpdatePipePos(tickCountDiff);
|
||||||
|
|
||||||
|
UpdateBackgroundPos(tickCountDiff);
|
||||||
|
|
||||||
|
UpdatePhysics(tickCountDiff);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GameState::BirdJump()
|
||||||
|
{
|
||||||
|
yVelocity = GameConsts::jumpVelocity;
|
||||||
|
}
|
||||||
|
}
|
||||||
106
Game.h
Executable file
@ -0,0 +1,106 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "Math.h"
|
||||||
|
#include "Physics.h"
|
||||||
|
#include "TextureManager.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
#include <memory>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
namespace GameConsts
|
||||||
|
{
|
||||||
|
constexpr float yAcceleration = -0.0003f;
|
||||||
|
|
||||||
|
constexpr float backgroundXVelocity = 0.15f;
|
||||||
|
|
||||||
|
constexpr float jumpVelocity = 0.2f;
|
||||||
|
|
||||||
|
constexpr float pipeScale = 0.5f;
|
||||||
|
|
||||||
|
constexpr float birdScale = 0.1f;
|
||||||
|
}
|
||||||
|
|
||||||
|
namespace Env
|
||||||
|
{
|
||||||
|
extern int windowHeaderHeight;
|
||||||
|
|
||||||
|
extern int width;
|
||||||
|
extern int height;
|
||||||
|
|
||||||
|
extern Vector2f birdStartPos;
|
||||||
|
|
||||||
|
//Calculated depending on the background texture and screen size
|
||||||
|
extern float backgroundSectionWidth;
|
||||||
|
|
||||||
|
int getActualClientHeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
struct PipePairConfig
|
||||||
|
{
|
||||||
|
float topPipeVShift;
|
||||||
|
float bottomPipeVShift;
|
||||||
|
|
||||||
|
float xPos;
|
||||||
|
|
||||||
|
std::array<LinePhysicsObject, 6> tubePhysicsLines;
|
||||||
|
|
||||||
|
static PipePairConfig CreateTube(float xPos);
|
||||||
|
|
||||||
|
static PipePairConfig CreateLastTube();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct GameState
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
void UpdateBirdPos(size_t tickCountDiff);
|
||||||
|
|
||||||
|
void UpdateBackgroundPos(size_t tickCountDiff);
|
||||||
|
|
||||||
|
void UpdatePipePos(size_t tickCountDiff);
|
||||||
|
|
||||||
|
void UpdatePhysics(size_t tickCountDiff);
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Vector2f birdCurrentPos = {0.f, 0.f};
|
||||||
|
|
||||||
|
float xVelocity = -0.3f;
|
||||||
|
float yVelocity = 0.f;
|
||||||
|
|
||||||
|
float birdAngle = 0.f;
|
||||||
|
|
||||||
|
float backgroundShift = 0.f;
|
||||||
|
|
||||||
|
bool isGameOver = false;
|
||||||
|
|
||||||
|
std::vector<PipePairConfig> pipePairArr;
|
||||||
|
|
||||||
|
EllipsePhysicsObject birdEllipse;
|
||||||
|
|
||||||
|
void RestartGame();
|
||||||
|
|
||||||
|
void UpdateScene(size_t tickCountDiff);
|
||||||
|
|
||||||
|
void BirdJump();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace GameObjects
|
||||||
|
{
|
||||||
|
extern std::shared_ptr<Texture> birdTexturePtr;
|
||||||
|
extern std::shared_ptr<Texture> backgroundTexturePtr;
|
||||||
|
extern std::shared_ptr<Texture> pipeTexturePtr;
|
||||||
|
extern std::shared_ptr<Texture> gameOverTexturePtr;
|
||||||
|
|
||||||
|
extern VertexDataStruct birdMesh;
|
||||||
|
|
||||||
|
extern VertexDataStruct backgroundMesh;
|
||||||
|
|
||||||
|
extern VertexDataStruct pipeMesh;
|
||||||
|
|
||||||
|
extern VertexDataStruct gameOverMesh;
|
||||||
|
}
|
||||||
|
}
|
||||||
164
Math.cpp
Executable file
@ -0,0 +1,164 @@
|
|||||||
|
#include "Math.h"
|
||||||
|
|
||||||
|
#include <exception>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
Vector2f operator+(const Vector2f& x, const Vector2f& y)
|
||||||
|
{
|
||||||
|
Vector2f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] + y.v[0];
|
||||||
|
result.v[1] = x.v[1] + y.v[1];
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector2f operator-(const Vector2f& x, const Vector2f& y)
|
||||||
|
{
|
||||||
|
Vector2f result;
|
||||||
|
|
||||||
|
result.v[0] = x.v[0] - y.v[0];
|
||||||
|
result.v[1] = x.v[1] - y.v[1];
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f Matrix4f::Identity()
|
||||||
|
{
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
r.m[0] = 1.f;
|
||||||
|
r.m[1] = 0.f;
|
||||||
|
r.m[2] = 0.f;
|
||||||
|
r.m[3] = 0.f;
|
||||||
|
|
||||||
|
r.m[4] = 0.f;
|
||||||
|
r.m[5] = 1.f;
|
||||||
|
r.m[6] = 0.f;
|
||||||
|
r.m[7] = 0.f;
|
||||||
|
|
||||||
|
r.m[8] = 0.f;
|
||||||
|
r.m[9] = 0.f;
|
||||||
|
r.m[10] = 1.f;
|
||||||
|
r.m[11] = 0.f;
|
||||||
|
|
||||||
|
r.m[12] = 0.f;
|
||||||
|
r.m[13] = 0.f;
|
||||||
|
r.m[14] = 0.f;
|
||||||
|
r.m[15] = 1.f;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f operator*(const Matrix4f& m1, const Matrix4f& m2)
|
||||||
|
{
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
r.m[0] = m1.m[0] * m2.m[0] + m1.m[4] * m2.m[1] + m1.m[8] * m2.m[2] + m1.m[12] * m2.m[3];
|
||||||
|
r.m[1] = m1.m[1] * m2.m[0] + m1.m[5] * m2.m[1] + m1.m[9] * m2.m[2] + m1.m[13] * m2.m[3];
|
||||||
|
r.m[2] = m1.m[2] * m2.m[0] + m1.m[6] * m2.m[1] + m1.m[10] * m2.m[2] + m1.m[14] * m2.m[3];
|
||||||
|
r.m[3] = m1.m[3] * m2.m[0] + m1.m[7] * m2.m[1] + m1.m[11] * m2.m[2] + m1.m[15] * m2.m[3];
|
||||||
|
|
||||||
|
r.m[4] = m1.m[0] * m2.m[4] + m1.m[4] * m2.m[5] + m1.m[8] * m2.m[6] + m1.m[12] * m2.m[7];
|
||||||
|
r.m[5] = m1.m[1] * m2.m[4] + m1.m[5] * m2.m[5] + m1.m[9] * m2.m[6] + m1.m[13] * m2.m[7];
|
||||||
|
r.m[6] = m1.m[2] * m2.m[4] + m1.m[6] * m2.m[5] + m1.m[10] * m2.m[6] + m1.m[14] * m2.m[7];
|
||||||
|
r.m[7] = m1.m[3] * m2.m[4] + m1.m[7] * m2.m[5] + m1.m[11] * m2.m[6] + m1.m[15] * m2.m[7];
|
||||||
|
|
||||||
|
|
||||||
|
r.m[8] = m1.m[0] * m2.m[8] + m1.m[4] * m2.m[9] + m1.m[8] * m2.m[10] + m1.m[12] * m2.m[11];
|
||||||
|
r.m[9] = m1.m[1] * m2.m[8] + m1.m[5] * m2.m[9] + m1.m[9] * m2.m[10] + m1.m[13] * m2.m[11];
|
||||||
|
r.m[10] = m1.m[2] * m2.m[8] + m1.m[6] * m2.m[9] + m1.m[10] * m2.m[10] + m1.m[14] * m2.m[11];
|
||||||
|
r.m[11] = m1.m[3] * m2.m[8] + m1.m[7] * m2.m[9] + m1.m[11] * m2.m[10] + m1.m[15] * m2.m[11];
|
||||||
|
|
||||||
|
r.m[12] = m1.m[0] * m2.m[12] + m1.m[4] * m2.m[13] + m1.m[8] * m2.m[14] + m1.m[12] * m2.m[15];
|
||||||
|
r.m[13] = m1.m[1] * m2.m[12] + m1.m[5] * m2.m[13] + m1.m[9] * m2.m[14] + m1.m[13] * m2.m[15];
|
||||||
|
r.m[14] = m1.m[2] * m2.m[12] + m1.m[6] * m2.m[13] + m1.m[10] * m2.m[14] + m1.m[14] * m2.m[15];
|
||||||
|
r.m[15] = m1.m[3] * m2.m[12] + m1.m[7] * m2.m[13] + m1.m[11] * m2.m[14] + m1.m[15] * m2.m[15];
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f MakeOrthoMatrix(float width, float height, float zNear, float zFar)
|
||||||
|
{
|
||||||
|
float depthRange = zFar - zNear;
|
||||||
|
|
||||||
|
if (depthRange <= 0)
|
||||||
|
{
|
||||||
|
throw std::exception("zFar must be greater than zNear");
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix4f r;
|
||||||
|
|
||||||
|
r.m[0] = 2.f / width;
|
||||||
|
r.m[1] = 0;
|
||||||
|
r.m[2] = 0;
|
||||||
|
r.m[3] = 0;
|
||||||
|
|
||||||
|
r.m[4] = 0;
|
||||||
|
r.m[5] = 2.f / height;
|
||||||
|
r.m[6] = 0;
|
||||||
|
r.m[7] = 0;
|
||||||
|
|
||||||
|
r.m[8] = 0;
|
||||||
|
r.m[9] = 0;
|
||||||
|
r.m[10] = -1 / depthRange;
|
||||||
|
r.m[11] = 0;
|
||||||
|
|
||||||
|
r.m[12] = -1;
|
||||||
|
r.m[13] = -1;
|
||||||
|
r.m[14] = zNear / depthRange;
|
||||||
|
r.m[15] = 1;
|
||||||
|
|
||||||
|
return r;
|
||||||
|
}
|
||||||
|
|
||||||
|
Matrix3f QuatToMatrix(const Vector4f& q)
|
||||||
|
{
|
||||||
|
Matrix3f m;
|
||||||
|
|
||||||
|
float wx, wy, wz, xx, yy, yz, xy, xz, zz, s, x2, y2, z2;
|
||||||
|
|
||||||
|
s = 2.0f / (q.v[0] * q.v[0] + q.v[1] * q.v[1] + q.v[2] * q.v[2] + q.v[3] * q.v[3]);
|
||||||
|
|
||||||
|
|
||||||
|
x2 = q.v[0] * s;
|
||||||
|
y2 = q.v[1] * s;
|
||||||
|
z2 = q.v[2] * s;
|
||||||
|
|
||||||
|
wx = q.v[3] * x2; wy = q.v[3] * y2; wz = q.v[3] * z2;
|
||||||
|
xx = q.v[0] * x2; xy = q.v[1] * x2; xz = q.v[2] * x2;
|
||||||
|
yy = q.v[1] * y2; yz = q.v[2] * y2;
|
||||||
|
zz = q.v[2] * z2;
|
||||||
|
|
||||||
|
m.m[0] = 1.0f - (yy + zz);
|
||||||
|
m.m[1] = xy + wz;
|
||||||
|
m.m[2] = xz - wy;
|
||||||
|
|
||||||
|
m.m[3] = xy - wz;
|
||||||
|
m.m[4] = 1.0f - (xx + zz);
|
||||||
|
m.m[5] = yz + wx;
|
||||||
|
|
||||||
|
m.m[6] = xz + wy;
|
||||||
|
m.m[7] = yz - wx;
|
||||||
|
m.m[8] = 1.0f - (xx + yy);
|
||||||
|
|
||||||
|
return m;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector4f QuatFromRotateAroundZ(float angle)
|
||||||
|
{
|
||||||
|
Vector4f result;
|
||||||
|
|
||||||
|
result.v[0] = 0.f;
|
||||||
|
result.v[1] = 0.f;
|
||||||
|
result.v[2] = sinf(angle * 0.5f);
|
||||||
|
result.v[3] = cosf(angle * 0.5f);
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
51
Math.h
Executable file
@ -0,0 +1,51 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <array>
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
struct Vector4f
|
||||||
|
{
|
||||||
|
std::array<float, 4> v = { 0.f, 0.f, 0.f, 0.f };
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Vector3f
|
||||||
|
{
|
||||||
|
std::array<float, 3> v = { 0.f, 0.f, 0.f };
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Vector2f
|
||||||
|
{
|
||||||
|
std::array<float, 2> v = {0.f, 0.f};
|
||||||
|
};
|
||||||
|
|
||||||
|
Vector2f operator+(const Vector2f& x, const Vector2f& y);
|
||||||
|
|
||||||
|
Vector2f operator-(const Vector2f& x, const Vector2f& y);
|
||||||
|
|
||||||
|
struct Matrix3f
|
||||||
|
{
|
||||||
|
std::array<float, 9> m = { 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, };
|
||||||
|
};
|
||||||
|
|
||||||
|
struct Matrix4f
|
||||||
|
{
|
||||||
|
std::array<float, 16> m = { 0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f,
|
||||||
|
0.f, 0.f, 0.f, 0.f };
|
||||||
|
|
||||||
|
static Matrix4f Identity();
|
||||||
|
};
|
||||||
|
|
||||||
|
Matrix4f operator*(const Matrix4f& m1, const Matrix4f& m2);
|
||||||
|
|
||||||
|
Matrix4f MakeOrthoMatrix(float width, float height, float zNear, float zFar);
|
||||||
|
|
||||||
|
Matrix3f QuatToMatrix(const Vector4f& q);
|
||||||
|
|
||||||
|
Vector4f QuatFromRotateAroundZ(float angle);
|
||||||
|
|
||||||
|
};
|
||||||
324
OpenGlExtensions.cpp
Executable file
@ -0,0 +1,324 @@
|
|||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
//====================================================
|
||||||
|
//===================== GLSL Shaders =================
|
||||||
|
//====================================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_2_0
|
||||||
|
PFNGLCREATEPROGRAMPROC glCreateProgram = NULL;
|
||||||
|
PFNGLDELETEPROGRAMPROC glDeleteProgram = NULL;
|
||||||
|
PFNGLLINKPROGRAMPROC glLinkProgram = NULL;
|
||||||
|
PFNGLVALIDATEPROGRAMPROC glValidateProgram = NULL;
|
||||||
|
PFNGLUSEPROGRAMPROC glUseProgram = NULL;
|
||||||
|
PFNGLGETPROGRAMIVPROC glGetProgramiv = NULL;
|
||||||
|
PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog = NULL;
|
||||||
|
PFNGLCREATESHADERPROC glCreateShader = NULL;
|
||||||
|
PFNGLDELETESHADERPROC glDeleteShader = NULL;
|
||||||
|
PFNGLSHADERSOURCEPROC glShaderSource = NULL;
|
||||||
|
PFNGLCOMPILESHADERPROC glCompileShader = NULL;
|
||||||
|
PFNGLATTACHSHADERPROC glAttachShader = NULL;
|
||||||
|
PFNGLDETACHSHADERPROC glDetachShader = NULL;
|
||||||
|
PFNGLGETSHADERIVPROC glGetShaderiv = NULL;
|
||||||
|
PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog = NULL;
|
||||||
|
PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation = NULL;
|
||||||
|
PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer = NULL;
|
||||||
|
PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray = NULL;
|
||||||
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray = NULL;
|
||||||
|
PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv = NULL;
|
||||||
|
PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv = NULL;
|
||||||
|
PFNGLUNIFORM1IPROC glUniform1i = NULL;
|
||||||
|
PFNGLUNIFORM1FVPROC glUniform1fv = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glUniform2fv = NULL;
|
||||||
|
PFNGLUNIFORM3FVPROC glUniform3fv = NULL;
|
||||||
|
PFNGLUNIFORM4FVPROC glUniform4fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f = NULL;
|
||||||
|
PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv = NULL;
|
||||||
|
PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv = NULL;
|
||||||
|
PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//=========== Multitexture ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL version 1.3
|
||||||
|
PFNGLACTIVETEXTUREPROC glActiveTexture = NULL;
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//========== Vertex buffer ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_1_5
|
||||||
|
PFNGLGENBUFFERSPROC glGenBuffers = NULL;
|
||||||
|
PFNGLDELETEBUFFERSPROC glDeleteBuffers = NULL;
|
||||||
|
PFNGLBINDBUFFERPROC glBindBuffer = NULL;
|
||||||
|
PFNGLBUFFERDATAPROC glBufferData = NULL;
|
||||||
|
PFNGLBUFFERSUBDATAPROC glBufferSubData = NULL;
|
||||||
|
PFNGLMAPBUFFERPROC glMapBuffer = NULL;
|
||||||
|
PFNGLUNMAPBUFFERPROC glUnmapBuffer = NULL;
|
||||||
|
|
||||||
|
//=========================================
|
||||||
|
//============ Frame buffer ===============
|
||||||
|
//=========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_framebuffer_object
|
||||||
|
PFNGLISRENDERBUFFERPROC glIsRenderbuffer = NULL;
|
||||||
|
PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer = NULL;
|
||||||
|
PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers = NULL;
|
||||||
|
PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage = NULL;
|
||||||
|
PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv = NULL;
|
||||||
|
PFNGLISFRAMEBUFFERPROC glIsFramebuffer = NULL;
|
||||||
|
PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer = NULL;
|
||||||
|
PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers = NULL;
|
||||||
|
PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers = NULL;
|
||||||
|
PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D = NULL;
|
||||||
|
PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer = NULL;
|
||||||
|
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv = NULL;
|
||||||
|
PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer = NULL;
|
||||||
|
PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample = NULL;
|
||||||
|
PFNGLGENERATEMIPMAPPROC glGenerateMipmap = NULL;
|
||||||
|
PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer = NULL;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===========================================
|
||||||
|
//============ Uniform buffer ===============
|
||||||
|
//===========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_uniform_buffer_object
|
||||||
|
PFNGLGETUNIFORMINDICESPROC glGetUniformIndices = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName = NULL;
|
||||||
|
PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv = NULL;
|
||||||
|
PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName = NULL;
|
||||||
|
PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding = NULL;
|
||||||
|
PFNGLBINDBUFFERBASEPROC glBindBufferBase = NULL;
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
bool BindOpenGlFunctions()
|
||||||
|
{
|
||||||
|
char* extensionList = (char*)glGetString(GL_EXTENSIONS);
|
||||||
|
char* glVersion = (char*)glGetString(GL_VERSION);
|
||||||
|
bool ok = true;
|
||||||
|
|
||||||
|
//Requires OpenGL 2.0 or above
|
||||||
|
if (glVersion[0] >= '2')
|
||||||
|
{
|
||||||
|
|
||||||
|
glActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glActiveTexture");
|
||||||
|
|
||||||
|
glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
|
||||||
|
glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
|
||||||
|
glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
|
||||||
|
glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
|
||||||
|
glBufferSubData = (PFNGLBUFFERSUBDATAPROC)wglGetProcAddress("glBufferSubData");
|
||||||
|
glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
|
||||||
|
glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
|
||||||
|
|
||||||
|
glCreateProgram = (PFNGLCREATEPROGRAMPROC)wglGetProcAddress("glCreateProgram");
|
||||||
|
glDeleteProgram = (PFNGLDELETEPROGRAMPROC)wglGetProcAddress("glDeleteProgram");
|
||||||
|
glLinkProgram = (PFNGLLINKPROGRAMPROC)wglGetProcAddress("glLinkProgram");
|
||||||
|
glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)wglGetProcAddress("glValidateProgram");
|
||||||
|
glUseProgram = (PFNGLUSEPROGRAMPROC)wglGetProcAddress("glUseProgram");
|
||||||
|
glGetProgramiv = (PFNGLGETPROGRAMIVPROC)wglGetProcAddress("glGetProgramiv");
|
||||||
|
glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)wglGetProcAddress("glGetProgramInfoLog");
|
||||||
|
glCreateShader = (PFNGLCREATESHADERPROC)wglGetProcAddress("glCreateShader");
|
||||||
|
|
||||||
|
|
||||||
|
glDeleteShader = (PFNGLDELETESHADERPROC)wglGetProcAddress("glDeleteShader");
|
||||||
|
glShaderSource = (PFNGLSHADERSOURCEPROC)wglGetProcAddress("glShaderSource");
|
||||||
|
glCompileShader = (PFNGLCOMPILESHADERPROC)wglGetProcAddress("glCompileShader");
|
||||||
|
glAttachShader = (PFNGLATTACHSHADERPROC)wglGetProcAddress("glAttachShader");
|
||||||
|
glDetachShader = (PFNGLDETACHSHADERPROC)wglGetProcAddress("glDetachShader");
|
||||||
|
glGetShaderiv = (PFNGLGETSHADERIVPROC)wglGetProcAddress("glGetShaderiv");
|
||||||
|
glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)wglGetProcAddress("glGetShaderInfoLog");
|
||||||
|
glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)wglGetProcAddress("glGetAttribLocation");
|
||||||
|
glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)wglGetProcAddress("glVertexAttribPointer");
|
||||||
|
glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glEnableVertexAttribArray");
|
||||||
|
|
||||||
|
glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)wglGetProcAddress("glDisableVertexAttribArray");
|
||||||
|
glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)wglGetProcAddress("glGetUniformLocation");
|
||||||
|
glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)wglGetProcAddress("glUniformMatrix3fv");
|
||||||
|
glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)wglGetProcAddress("glUniformMatrix4fv");
|
||||||
|
glUniform1i = (PFNGLUNIFORM1IPROC)wglGetProcAddress("glUniform1i");
|
||||||
|
glUniform1fv = (PFNGLUNIFORM1FVPROC)wglGetProcAddress("glUniform1fv");
|
||||||
|
glUniform2fv = (PFNGLUNIFORM2FVPROC)wglGetProcAddress("glUniform2fv");
|
||||||
|
glUniform3fv = (PFNGLUNIFORM3FVPROC)wglGetProcAddress("glUniform3fv");
|
||||||
|
glUniform4fv = (PFNGLUNIFORM4FVPROC)wglGetProcAddress("glUniform4fv");
|
||||||
|
|
||||||
|
glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)wglGetProcAddress("glVertexAttrib1f");
|
||||||
|
glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)wglGetProcAddress("glVertexAttrib2f");
|
||||||
|
glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)wglGetProcAddress("glVertexAttrib3f");
|
||||||
|
glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)wglGetProcAddress("glVertexAttrib4f");
|
||||||
|
glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)wglGetProcAddress("glVertexAttrib2fv");
|
||||||
|
glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)wglGetProcAddress("glVertexAttrib3fv");
|
||||||
|
glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)wglGetProcAddress("glVertexAttrib4fv");
|
||||||
|
glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)wglGetProcAddress("glGetActiveAttrib");
|
||||||
|
glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)wglGetProcAddress("glGetActiveUniform");
|
||||||
|
|
||||||
|
|
||||||
|
if (glActiveTexture == NULL ||
|
||||||
|
glGenBuffers == NULL ||
|
||||||
|
glDeleteBuffers == NULL ||
|
||||||
|
glBindBuffer == NULL ||
|
||||||
|
glBufferData == NULL ||
|
||||||
|
glBufferSubData == NULL ||
|
||||||
|
glMapBuffer == NULL ||
|
||||||
|
glCreateProgram == NULL ||
|
||||||
|
glDeleteProgram == NULL ||
|
||||||
|
glLinkProgram == NULL ||
|
||||||
|
glValidateProgram == NULL ||
|
||||||
|
glUseProgram == NULL ||
|
||||||
|
glGetProgramiv == NULL ||
|
||||||
|
glGetProgramInfoLog == NULL ||
|
||||||
|
glCreateShader == NULL ||
|
||||||
|
glDeleteShader == NULL ||
|
||||||
|
glShaderSource == NULL ||
|
||||||
|
glCompileShader == NULL ||
|
||||||
|
glAttachShader == NULL ||
|
||||||
|
glDetachShader == NULL ||
|
||||||
|
glGetShaderiv == NULL ||
|
||||||
|
glGetShaderInfoLog == NULL ||
|
||||||
|
glGetAttribLocation == NULL ||
|
||||||
|
glVertexAttribPointer == NULL ||
|
||||||
|
glEnableVertexAttribArray == NULL ||
|
||||||
|
glDisableVertexAttribArray == NULL ||
|
||||||
|
glGetUniformLocation == NULL ||
|
||||||
|
glUniformMatrix3fv == NULL ||
|
||||||
|
glUniformMatrix4fv == NULL ||
|
||||||
|
glUniform1i == NULL ||
|
||||||
|
glUniform1fv == NULL ||
|
||||||
|
glUniform2fv == NULL ||
|
||||||
|
glUniform3fv == NULL ||
|
||||||
|
glUniform4fv == NULL ||
|
||||||
|
glEnableVertexAttribArray == NULL ||
|
||||||
|
glVertexAttrib1f == NULL ||
|
||||||
|
glVertexAttrib2f == NULL ||
|
||||||
|
glVertexAttrib3f == NULL ||
|
||||||
|
glVertexAttrib4f == NULL ||
|
||||||
|
glVertexAttrib2fv == NULL ||
|
||||||
|
glVertexAttrib3fv == NULL ||
|
||||||
|
glVertexAttrib4fv == NULL ||
|
||||||
|
glGetActiveAttrib == NULL ||
|
||||||
|
glGetActiveUniform == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (findString("GL_ARB_framebuffer_object", extensionList))
|
||||||
|
{
|
||||||
|
glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)wglGetProcAddress("glIsRenderbuffer");
|
||||||
|
glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)wglGetProcAddress("glBindRenderbuffer");
|
||||||
|
glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)wglGetProcAddress("glDeleteRenderbuffers");
|
||||||
|
glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)wglGetProcAddress("glGenRenderbuffers");
|
||||||
|
glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)wglGetProcAddress("glRenderbufferStorage");
|
||||||
|
glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)wglGetProcAddress("glGetRenderbufferParameteriv");
|
||||||
|
glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)wglGetProcAddress("glIsFramebuffer");
|
||||||
|
glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebuffer");
|
||||||
|
glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
|
||||||
|
glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffers");
|
||||||
|
glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)wglGetProcAddress("glCheckFramebufferStatus");
|
||||||
|
glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)wglGetProcAddress("glFramebufferTexture1D");
|
||||||
|
glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)wglGetProcAddress("glFramebufferTexture2D");
|
||||||
|
glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)wglGetProcAddress("glFramebufferTexture3D");
|
||||||
|
glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)wglGetProcAddress("glFramebufferRenderbuffer");
|
||||||
|
glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)wglGetProcAddress("glGetFramebufferAttachmentParameteriv");
|
||||||
|
glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)wglGetProcAddress("glBlitFramebuffer");
|
||||||
|
glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)wglGetProcAddress("glRenderbufferStorageMultisample");
|
||||||
|
glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)wglGetProcAddress("glGenerateMipmap");
|
||||||
|
glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)wglGetProcAddress("glFramebufferTextureLayer");
|
||||||
|
|
||||||
|
if (glIsRenderbuffer == NULL ||
|
||||||
|
glBindRenderbuffer == NULL ||
|
||||||
|
glDeleteRenderbuffers == NULL ||
|
||||||
|
glGenRenderbuffers == NULL ||
|
||||||
|
glRenderbufferStorage == NULL ||
|
||||||
|
glGetRenderbufferParameteriv == NULL ||
|
||||||
|
glIsFramebuffer == NULL ||
|
||||||
|
glBindFramebuffer == NULL ||
|
||||||
|
glDeleteFramebuffers == NULL ||
|
||||||
|
glGenFramebuffers == NULL ||
|
||||||
|
glCheckFramebufferStatus == NULL ||
|
||||||
|
glFramebufferTexture1D == NULL ||
|
||||||
|
glFramebufferTexture2D == NULL ||
|
||||||
|
glFramebufferTexture3D == NULL ||
|
||||||
|
glFramebufferRenderbuffer == NULL ||
|
||||||
|
glGetFramebufferAttachmentParameteriv == NULL ||
|
||||||
|
glBlitFramebuffer == NULL ||
|
||||||
|
glRenderbufferStorageMultisample == NULL ||
|
||||||
|
glGenerateMipmap == NULL ||
|
||||||
|
glFramebufferTextureLayer == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (findString("GL_ARB_uniform_buffer_object", extensionList))
|
||||||
|
{
|
||||||
|
|
||||||
|
glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)wglGetProcAddress("glGetUniformIndices");
|
||||||
|
glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)wglGetProcAddress("glGetActiveUniformsiv");
|
||||||
|
glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)wglGetProcAddress("glGetActiveUniformName");
|
||||||
|
glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)wglGetProcAddress("glGetUniformBlockIndex");
|
||||||
|
glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)wglGetProcAddress("glGetActiveUniformBlockiv");
|
||||||
|
glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)wglGetProcAddress("glGetActiveUniformBlockName");
|
||||||
|
glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)wglGetProcAddress("glUniformBlockBinding");
|
||||||
|
glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)wglGetProcAddress("glBindBufferBase");
|
||||||
|
|
||||||
|
if (glGetUniformIndices == NULL ||
|
||||||
|
glGetActiveUniformsiv == NULL ||
|
||||||
|
glGetActiveUniformName == NULL ||
|
||||||
|
glGetUniformBlockIndex == NULL ||
|
||||||
|
glGetActiveUniformBlockiv == NULL ||
|
||||||
|
glGetActiveUniformBlockName == NULL ||
|
||||||
|
glUniformBlockBinding == NULL ||
|
||||||
|
glBindBufferBase == NULL)
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ok = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return ok;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CheckGlError()
|
||||||
|
{
|
||||||
|
size_t error = glGetError();
|
||||||
|
|
||||||
|
if (error != GL_NO_ERROR)
|
||||||
|
{
|
||||||
|
throw std::exception("Gl error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
130
OpenGlExtensions.h
Executable file
@ -0,0 +1,130 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "windows.h"
|
||||||
|
|
||||||
|
#define GET_X_LPARAM(lp) ((int)(short)LOWORD(lp))
|
||||||
|
#define GET_Y_LPARAM(lp) ((int)(short)HIWORD(lp))
|
||||||
|
|
||||||
|
//#define GL_GLEXT_PROTOTYPES
|
||||||
|
|
||||||
|
#include "gl/gl.h"
|
||||||
|
#include "gl/glu.h"
|
||||||
|
#include "gl/glext.h"
|
||||||
|
|
||||||
|
|
||||||
|
#include <memory>
|
||||||
|
#include <vector>
|
||||||
|
#include <array>
|
||||||
|
#include <stack>
|
||||||
|
#include <unordered_map>
|
||||||
|
#include <map>
|
||||||
|
#define _USE_MATH_DEFINES
|
||||||
|
#include <math.h>
|
||||||
|
|
||||||
|
//Requires GL_VERSION_2_0
|
||||||
|
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||||
|
extern PFNGLDELETEPROGRAMPROC glDeleteProgram;
|
||||||
|
extern PFNGLLINKPROGRAMPROC glLinkProgram;
|
||||||
|
extern PFNGLVALIDATEPROGRAMPROC glValidateProgram;
|
||||||
|
extern PFNGLUSEPROGRAMPROC glUseProgram;
|
||||||
|
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||||
|
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog;
|
||||||
|
extern PFNGLCREATESHADERPROC glCreateShader;
|
||||||
|
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||||
|
extern PFNGLSHADERSOURCEPROC glShaderSource;
|
||||||
|
extern PFNGLCOMPILESHADERPROC glCompileShader;
|
||||||
|
extern PFNGLATTACHSHADERPROC glAttachShader;
|
||||||
|
extern PFNGLDETACHSHADERPROC glDetachShader;
|
||||||
|
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||||
|
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog;
|
||||||
|
extern PFNGLGETATTRIBLOCATIONPROC glGetAttribLocation;
|
||||||
|
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer;
|
||||||
|
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||||
|
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||||
|
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
|
||||||
|
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv;
|
||||||
|
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv;
|
||||||
|
extern PFNGLUNIFORM1IPROC glUniform1i;
|
||||||
|
extern PFNGLUNIFORM1FVPROC glUniform1fv;
|
||||||
|
extern PFNGLUNIFORM3FVPROC glUniform2fv;
|
||||||
|
extern PFNGLUNIFORM3FVPROC glUniform3fv;
|
||||||
|
extern PFNGLUNIFORM4FVPROC glUniform4fv;
|
||||||
|
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f;
|
||||||
|
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f;
|
||||||
|
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f;
|
||||||
|
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f;
|
||||||
|
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv;
|
||||||
|
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv;
|
||||||
|
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv;
|
||||||
|
extern PFNGLGETACTIVEATTRIBPROC glGetActiveAttrib;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform;
|
||||||
|
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//=========== Multitexture ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL version 1.3
|
||||||
|
extern PFNGLACTIVETEXTUREPROC glActiveTexture;
|
||||||
|
|
||||||
|
//=======================================
|
||||||
|
//========== Vertex buffer ==============
|
||||||
|
//=======================================
|
||||||
|
|
||||||
|
//Requires GL_VERSION_1_5
|
||||||
|
extern PFNGLGENBUFFERSPROC glGenBuffers;
|
||||||
|
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers;
|
||||||
|
extern PFNGLBINDBUFFERPROC glBindBuffer;
|
||||||
|
extern PFNGLBUFFERDATAPROC glBufferData;
|
||||||
|
extern PFNGLBUFFERSUBDATAPROC glBufferSubData;
|
||||||
|
extern PFNGLMAPBUFFERPROC glMapBuffer;
|
||||||
|
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer;
|
||||||
|
|
||||||
|
//=========================================
|
||||||
|
//============ Frame buffer ===============
|
||||||
|
//=========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_framebuffer_object
|
||||||
|
extern PFNGLISRENDERBUFFERPROC glIsRenderbuffer;
|
||||||
|
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer;
|
||||||
|
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers;
|
||||||
|
extern PFNGLGENRENDERBUFFERSPROC glGenRenderbuffers;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage;
|
||||||
|
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv;
|
||||||
|
extern PFNGLISFRAMEBUFFERPROC glIsFramebuffer;
|
||||||
|
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
|
||||||
|
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
|
||||||
|
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
|
||||||
|
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE1DPROC glFramebufferTexture1D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D;
|
||||||
|
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer;
|
||||||
|
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glGetFramebufferAttachmentParameteriv;
|
||||||
|
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer;
|
||||||
|
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample;
|
||||||
|
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap;
|
||||||
|
extern PFNGLFRAMEBUFFERTEXTURELAYERPROC glFramebufferTextureLayer;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//===========================================
|
||||||
|
//============ Uniform buffer ===============
|
||||||
|
//===========================================
|
||||||
|
|
||||||
|
//Requires GL_ARB_uniform_buffer_object
|
||||||
|
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMNAMEPROC glGetActiveUniformName;
|
||||||
|
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv;
|
||||||
|
extern PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glGetActiveUniformBlockName;
|
||||||
|
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding;
|
||||||
|
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase;
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
bool BindOpenGlFunctions();
|
||||||
|
|
||||||
|
void CheckGlError();
|
||||||
|
}
|
||||||
77
Physics.cpp
Executable file
@ -0,0 +1,77 @@
|
|||||||
|
#include "Physics.h"
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
bool TestIntersection(const LinePhysicsObject& line, const EllipsePhysicsObject& ellipse)
|
||||||
|
{
|
||||||
|
|
||||||
|
// x*x / (a*a) + y*y / (b*b) = 1
|
||||||
|
|
||||||
|
// x = x0 + (x1 - x0) * t = x0 + dx * t
|
||||||
|
|
||||||
|
// y = y0 + (y1 - y0) * t = y0 + dy * t
|
||||||
|
|
||||||
|
//^ solve above for t, and make sure 0 > t > 1
|
||||||
|
|
||||||
|
float x0 = line.start.v[0] - ellipse.center.v[0];
|
||||||
|
|
||||||
|
float y0 = line.start.v[1] - ellipse.center.v[1];
|
||||||
|
|
||||||
|
float dx = line.end.v[0] - line.start.v[0];
|
||||||
|
|
||||||
|
float dy = line.end.v[1] - line.start.v[1];
|
||||||
|
|
||||||
|
|
||||||
|
static const float EPS = 0.0001f; //Must very close to 0 to handle extreme situations
|
||||||
|
|
||||||
|
|
||||||
|
float a = dx * dx * ellipse.b * ellipse.b + dy * dy * ellipse.a * ellipse.a;
|
||||||
|
|
||||||
|
float b = 2.f * (x0 * dx * ellipse.b * ellipse.b + y0 * dy * ellipse.a * ellipse.a);
|
||||||
|
|
||||||
|
float c = ellipse.b * ellipse.b * x0 * x0 + ellipse.a * ellipse.a * y0 * y0 - ellipse.a * ellipse.a * ellipse.b * ellipse.b;
|
||||||
|
|
||||||
|
if (abs(a) < EPS) //Here consider a = 0 and equation becomes linear
|
||||||
|
{
|
||||||
|
float t = -c / b;
|
||||||
|
|
||||||
|
if ((t > 0) && (t < 1.f))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float D2 = b * b - 4 * a * c;
|
||||||
|
|
||||||
|
if (D2 < 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
float D = sqrtf(D2);
|
||||||
|
|
||||||
|
float t1 = (-b - D) / (2 * a);
|
||||||
|
|
||||||
|
float t2 = (-b + D) / (2 * a);
|
||||||
|
|
||||||
|
if (((t1 > 0) && (t1 < 1.f)) || ((t2 > 0) && (t2 < 1.f)))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
22
Physics.h
Executable file
@ -0,0 +1,22 @@
|
|||||||
|
#pragma once
|
||||||
|
#include "Math.h"
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
struct EllipsePhysicsObject
|
||||||
|
{
|
||||||
|
Vector2f center = {0.f, 0.f};
|
||||||
|
|
||||||
|
float a = 0.f;
|
||||||
|
float b = 0.f;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct LinePhysicsObject
|
||||||
|
{
|
||||||
|
Vector2f start = { 0.f, 0.f };
|
||||||
|
Vector2f end = { 0.f, 0.f };
|
||||||
|
};
|
||||||
|
|
||||||
|
bool TestIntersection(const LinePhysicsObject& line, const EllipsePhysicsObject& ellipse);
|
||||||
|
|
||||||
|
}
|
||||||
415
Renderer.cpp
Executable file
@ -0,0 +1,415 @@
|
|||||||
|
#include "Renderer.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
VBOHolder::VBOHolder()
|
||||||
|
{
|
||||||
|
glGenBuffers(1, &Buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
VBOHolder::~VBOHolder()
|
||||||
|
{
|
||||||
|
glDeleteBuffers(1, &Buffer);
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint VBOHolder::getBuffer()
|
||||||
|
{
|
||||||
|
return Buffer;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
VertexDataStruct CreateRect2D(Vector2f center, Vector2f halfWidthHeight, float zLevel)
|
||||||
|
{
|
||||||
|
Vector2f posFrom = center - halfWidthHeight;
|
||||||
|
|
||||||
|
Vector2f posTo = center + halfWidthHeight;
|
||||||
|
|
||||||
|
Vector3f pos1 = { posFrom.v[0], posFrom.v[1], zLevel };
|
||||||
|
Vector3f pos2 = { posFrom.v[0], posTo.v[1], zLevel };
|
||||||
|
Vector3f pos3 = { posTo.v[0], posTo.v[1], zLevel };
|
||||||
|
Vector3f pos4 = { posTo.v[0], posFrom.v[1], zLevel };
|
||||||
|
|
||||||
|
|
||||||
|
Vector2f texCoordPos1 = { 0.0f, 0.0f };
|
||||||
|
Vector2f texCoordPos2 = { 0.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos3 = { 1.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos4 = { 1.0f, 0.0f };
|
||||||
|
|
||||||
|
VertexDataStruct result;
|
||||||
|
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
result.PositionData.push_back(pos2);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos4);
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
result.TexCoordData.push_back(texCoordPos2);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos4);
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
|
||||||
|
result.RefreshVBO();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
}
|
||||||
|
|
||||||
|
VertexDataStruct CreateRectHorizontalSections2D(Vector2f center, Vector2f halfWidthHeight, float zLevel, size_t sectionCount)
|
||||||
|
{
|
||||||
|
Vector2f posFrom = center - halfWidthHeight;
|
||||||
|
|
||||||
|
Vector2f posTo = center + halfWidthHeight;
|
||||||
|
|
||||||
|
float sectionWidth = halfWidthHeight.v[0] * 2.f;
|
||||||
|
|
||||||
|
VertexDataStruct result;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < sectionCount; i++)
|
||||||
|
{
|
||||||
|
Vector3f pos1 = { posFrom.v[0]+sectionWidth*i, posFrom.v[1], zLevel };
|
||||||
|
Vector3f pos2 = { posFrom.v[0] + sectionWidth * i, posTo.v[1], zLevel };
|
||||||
|
Vector3f pos3 = { posTo.v[0] + sectionWidth * i, posTo.v[1], zLevel };
|
||||||
|
Vector3f pos4 = { posTo.v[0] + sectionWidth * i, posFrom.v[1], zLevel };
|
||||||
|
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
result.PositionData.push_back(pos2);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos3);
|
||||||
|
result.PositionData.push_back(pos4);
|
||||||
|
result.PositionData.push_back(pos1);
|
||||||
|
|
||||||
|
Vector2f texCoordPos1 = { 0.0f, 0.0f };
|
||||||
|
Vector2f texCoordPos2 = { 0.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos3 = { 1.0f, 1.0f };
|
||||||
|
Vector2f texCoordPos4 = { 1.0f, 0.0f };
|
||||||
|
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
result.TexCoordData.push_back(texCoordPos2);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos3);
|
||||||
|
result.TexCoordData.push_back(texCoordPos4);
|
||||||
|
result.TexCoordData.push_back(texCoordPos1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
result.RefreshVBO();
|
||||||
|
|
||||||
|
return result;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void VertexDataStruct::RefreshVBO()
|
||||||
|
{
|
||||||
|
//Check if main thread, check if data is not empty...
|
||||||
|
|
||||||
|
if (!positionVBO)
|
||||||
|
{
|
||||||
|
positionVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, positionVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, PositionData.size() * 12, &PositionData[0], GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
if (!texCoordVBO)
|
||||||
|
{
|
||||||
|
texCoordVBO = std::make_shared<VBOHolder>();
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, texCoordVBO->getBuffer());
|
||||||
|
|
||||||
|
glBufferData(GL_ARRAY_BUFFER, TexCoordData.size() * 8, &TexCoordData[0], GL_STATIC_DRAW);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::InitOpenGL()
|
||||||
|
{
|
||||||
|
ModelviewMatrixStack.push(Matrix4f::Identity());
|
||||||
|
ProjectionMatrixStack.push(Matrix4f::Identity());
|
||||||
|
|
||||||
|
glEnable(GL_DEPTH_TEST);
|
||||||
|
glEnable(GL_BLEND);
|
||||||
|
|
||||||
|
glActiveTexture(GL_TEXTURE0);
|
||||||
|
glEnable(GL_TEXTURE_2D);
|
||||||
|
|
||||||
|
glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
|
||||||
|
|
||||||
|
|
||||||
|
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
glDepthFunc(GL_LEQUAL);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::PushProjectionMatrix(float width, float height, float zNear, float zFar)
|
||||||
|
{
|
||||||
|
Matrix4f m = MakeOrthoMatrix(width, height, zNear, zFar);
|
||||||
|
ProjectionMatrixStack.push(m);
|
||||||
|
SetMatrix();
|
||||||
|
|
||||||
|
if (ProjectionMatrixStack.size() > CONST_MATRIX_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::exception("Projection matrix stack overflow!!!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::PopProjectionMatrix()
|
||||||
|
{
|
||||||
|
if (ProjectionMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Projection matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
ProjectionMatrixStack.pop();
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::SetMatrix()
|
||||||
|
{
|
||||||
|
if (ProjectionMatrixStack.size() <= 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Projection matrix stack out!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() <= 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack out!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ProjectionModelViewMatrix = ProjectionMatrixStack.top() * ModelviewMatrixStack.top();
|
||||||
|
|
||||||
|
static const std::string ProjectionModelViewMatrixName = "ProjectionModelViewMatrix";
|
||||||
|
|
||||||
|
//static const std::string ProjectionMatrixName = "ProjectionMatrix";
|
||||||
|
|
||||||
|
RenderUniformMatrix4fv(ProjectionModelViewMatrixName, false, &ProjectionModelViewMatrix.m[0]);
|
||||||
|
|
||||||
|
//RenderUniformMatrix4fv(ProjectionMatrixName, false, &ProjectionMatrixStack.top().m[0]);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::PushMatrix()
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.push(ModelviewMatrixStack.top());
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() > CONST_MATRIX_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack overflow!!!!");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::LoadIdentity()
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(Matrix4f::Identity());
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::TranslateMatrix(const Vector3f& p)
|
||||||
|
{
|
||||||
|
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[12] = p.v[0];
|
||||||
|
m.m[13] = p.v[1];
|
||||||
|
m.m[14] = p.v[2];
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::ScaleMatrix(float scale)
|
||||||
|
{
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[0] = scale;
|
||||||
|
m.m[5] = scale;
|
||||||
|
m.m[10] = scale;
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::ScaleMatrix(const Vector3f& scale)
|
||||||
|
{
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[0] = scale.v[0];
|
||||||
|
m.m[5] = scale.v[1];
|
||||||
|
m.m[10] = scale.v[2];
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::RotateMatrix(const Vector4f& q)
|
||||||
|
{
|
||||||
|
|
||||||
|
Matrix3f m3 = QuatToMatrix(q);
|
||||||
|
Matrix4f m = Matrix4f::Identity();
|
||||||
|
m.m[0] = m3.m[0];
|
||||||
|
m.m[1] = m3.m[1];
|
||||||
|
m.m[2] = m3.m[2];
|
||||||
|
|
||||||
|
m.m[4] = m3.m[3];
|
||||||
|
m.m[5] = m3.m[4];
|
||||||
|
m.m[6] = m3.m[5];
|
||||||
|
|
||||||
|
m.m[8] = m3.m[6];
|
||||||
|
m.m[9] = m3.m[7];
|
||||||
|
m.m[10] = m3.m[8];
|
||||||
|
|
||||||
|
m = ModelviewMatrixStack.top() * m;
|
||||||
|
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::PushSpecialMatrix(const Matrix4f& m)
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() > 64)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack overflow!!!!");
|
||||||
|
}
|
||||||
|
ModelviewMatrixStack.push(m);
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::PopMatrix()
|
||||||
|
{
|
||||||
|
if (ModelviewMatrixStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Modelview matrix stack underflow!!!!");
|
||||||
|
}
|
||||||
|
ModelviewMatrixStack.pop();
|
||||||
|
|
||||||
|
SetMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::EnableVertexAttribArray(const std::string& attribName)
|
||||||
|
{
|
||||||
|
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glEnableVertexAttribArray(shader->attribList[attribName]);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DisableVertexAttribArray(const std::string& attribName)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glDisableVertexAttribArray(shader->attribList[attribName]);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::RenderUniformMatrix4fv(const std::string& uniformName, bool transpose, const float* value)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
|
||||||
|
auto uniform = shader->uniformList.find(uniformName);
|
||||||
|
|
||||||
|
if (uniform != shader->uniformList.end())
|
||||||
|
{
|
||||||
|
glUniformMatrix4fv(uniform->second, 1, transpose, value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::RenderUniform1i(const std::string& uniformName, const int value)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
|
||||||
|
auto uniform = shader->uniformList.find(uniformName);
|
||||||
|
|
||||||
|
if (uniform != shader->uniformList.end())
|
||||||
|
{
|
||||||
|
glUniform1i(uniform->second, value);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void Renderer::VertexAttribPointer2fv(const std::string& attribName, int stride, const char* pointer)
|
||||||
|
{
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glVertexAttribPointer(shader->attribList[attribName], 2, GL_FLOAT, GL_FALSE, stride, pointer);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer)
|
||||||
|
{
|
||||||
|
|
||||||
|
auto shader = shaderManager.GetCurrentShader();
|
||||||
|
if (shader->attribList.find(attribName) != shader->attribList.end())
|
||||||
|
glVertexAttribPointer(shader->attribList[attribName], 3, GL_FLOAT, GL_FALSE, stride, pointer);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Renderer::DrawVertexDataStruct(const VertexDataStruct& vertexDataStruct)
|
||||||
|
{
|
||||||
|
static const std::string vTexCoord("vTexCoord");
|
||||||
|
static const std::string vPosition("vPosition");
|
||||||
|
|
||||||
|
//Check if main thread, check if data is not empty...
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.texCoordVBO->getBuffer());
|
||||||
|
VertexAttribPointer2fv(vTexCoord, 0, NULL);
|
||||||
|
|
||||||
|
glBindBuffer(GL_ARRAY_BUFFER, vertexDataStruct.positionVBO->getBuffer());
|
||||||
|
VertexAttribPointer3fv(vPosition, 0, NULL);
|
||||||
|
|
||||||
|
glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(vertexDataStruct.PositionData.size()));
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
91
Renderer.h
Executable file
@ -0,0 +1,91 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
#include "Math.h"
|
||||||
|
|
||||||
|
#include "ShaderManager.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
constexpr size_t CONST_MATRIX_STACK_SIZE = 64;
|
||||||
|
|
||||||
|
class VBOHolder {
|
||||||
|
GLuint Buffer;
|
||||||
|
|
||||||
|
public:
|
||||||
|
VBOHolder();
|
||||||
|
|
||||||
|
VBOHolder(const VBOHolder& v) = delete;
|
||||||
|
|
||||||
|
VBOHolder& operator=(const VBOHolder& v) = delete;
|
||||||
|
|
||||||
|
~VBOHolder();
|
||||||
|
|
||||||
|
GLuint getBuffer();
|
||||||
|
};
|
||||||
|
|
||||||
|
struct VertexDataStruct
|
||||||
|
{
|
||||||
|
std::vector<Vector3f> PositionData;
|
||||||
|
std::vector<Vector2f> TexCoordData;
|
||||||
|
|
||||||
|
std::shared_ptr<VBOHolder> positionVBO;
|
||||||
|
std::shared_ptr<VBOHolder> texCoordVBO;
|
||||||
|
|
||||||
|
void RefreshVBO();
|
||||||
|
};
|
||||||
|
|
||||||
|
VertexDataStruct CreateRect2D(Vector2f center, Vector2f halfWidthHeight, float zLevel);
|
||||||
|
VertexDataStruct CreateRectHorizontalSections2D(Vector2f center, Vector2f halfWidthHeight, float zLevel, size_t sectionCount);
|
||||||
|
|
||||||
|
|
||||||
|
class Renderer
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
std::stack<Matrix4f> ProjectionMatrixStack;
|
||||||
|
std::stack<Matrix4f> ModelviewMatrixStack;
|
||||||
|
|
||||||
|
Matrix4f ProjectionModelViewMatrix;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
ShaderManager shaderManager;
|
||||||
|
|
||||||
|
void InitOpenGL();
|
||||||
|
|
||||||
|
void PushProjectionMatrix(float width, float height, float zNear = 0.f, float zFar = 1.f);
|
||||||
|
void PopProjectionMatrix();
|
||||||
|
|
||||||
|
void PushMatrix();
|
||||||
|
void LoadIdentity();
|
||||||
|
void TranslateMatrix(const Vector3f& p);
|
||||||
|
void ScaleMatrix(float scale);
|
||||||
|
void ScaleMatrix(const Vector3f& scale);
|
||||||
|
void RotateMatrix(const Vector4f& q);
|
||||||
|
void PushSpecialMatrix(const Matrix4f& m);
|
||||||
|
void PopMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
void SetMatrix();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void EnableVertexAttribArray(const std::string& attribName);
|
||||||
|
|
||||||
|
void DisableVertexAttribArray(const std::string& attribName);
|
||||||
|
|
||||||
|
|
||||||
|
void RenderUniformMatrix4fv(const std::string& uniformName, bool transpose, const float* value);
|
||||||
|
void RenderUniform1i(const std::string& uniformName, const int value);
|
||||||
|
|
||||||
|
void VertexAttribPointer2fv(const std::string& attribName, int stride, const char* pointer);
|
||||||
|
|
||||||
|
void VertexAttribPointer3fv(const std::string& attribName, int stride, const char* pointer);
|
||||||
|
|
||||||
|
void DrawVertexDataStruct(const VertexDataStruct& vertexDataStruct);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
195
ShaderManager.cpp
Executable file
@ -0,0 +1,195 @@
|
|||||||
|
#include "ShaderManager.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
ShaderResource::ShaderResource(const std::string& vertexCode, const std::string& fragmentCode)
|
||||||
|
{
|
||||||
|
const int CONST_INFOLOG_LENGTH = 256;
|
||||||
|
|
||||||
|
char infoLog[CONST_INFOLOG_LENGTH];
|
||||||
|
int infoLogLength;
|
||||||
|
|
||||||
|
int vertexShaderCompiled;
|
||||||
|
int fragmentShaderCompiled;
|
||||||
|
int programLinked;
|
||||||
|
|
||||||
|
GLuint vertexShader;
|
||||||
|
GLuint fragmentShader;
|
||||||
|
|
||||||
|
int vertexCodeLength = static_cast<int>(strlen(vertexCode.c_str()));
|
||||||
|
int fragmentCodeLength = static_cast<int>(strlen(fragmentCode.c_str()));
|
||||||
|
|
||||||
|
const char* vc = &vertexCode[0];
|
||||||
|
const char* fc = &fragmentCode[0];
|
||||||
|
|
||||||
|
vertexShader = glCreateShader(GL_VERTEX_SHADER);
|
||||||
|
glShaderSource(vertexShader, 1, &(vc), &vertexCodeLength);
|
||||||
|
|
||||||
|
fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);
|
||||||
|
glShaderSource(fragmentShader, 1, &(fc), &fragmentCodeLength);
|
||||||
|
|
||||||
|
glCompileShader(vertexShader);
|
||||||
|
glGetShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexShaderCompiled);
|
||||||
|
glGetShaderInfoLog(vertexShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
glCompileShader(fragmentShader);
|
||||||
|
glGetShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentShaderCompiled);
|
||||||
|
glGetShaderInfoLog(fragmentShader, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
if (!vertexShaderCompiled)
|
||||||
|
{
|
||||||
|
throw std::exception("Failed to compile vertex shader code!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!fragmentShaderCompiled)
|
||||||
|
{
|
||||||
|
throw std::exception("Failed to compile fragment shader code!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderProgram = glCreateProgram();
|
||||||
|
|
||||||
|
glAttachShader(shaderProgram, vertexShader);
|
||||||
|
glAttachShader(shaderProgram, fragmentShader);
|
||||||
|
|
||||||
|
glLinkProgram(shaderProgram);
|
||||||
|
|
||||||
|
glDeleteShader(vertexShader);
|
||||||
|
glDeleteShader(fragmentShader);
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_LINK_STATUS, &programLinked);
|
||||||
|
glGetProgramInfoLog(shaderProgram, CONST_INFOLOG_LENGTH, &infoLogLength, infoLog);
|
||||||
|
|
||||||
|
if (!programLinked)
|
||||||
|
{
|
||||||
|
shaderProgram = 0;
|
||||||
|
throw std::exception("Failed to link shader program!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
int dummySize; //Dummy
|
||||||
|
int dummyLen; //Dummy
|
||||||
|
GLenum dummyEnum;
|
||||||
|
|
||||||
|
|
||||||
|
//================= Parsing all uniforms ================
|
||||||
|
|
||||||
|
int activeUniforms;
|
||||||
|
|
||||||
|
const int CONST_UNIFORM_NAME_LENGTH = 256;
|
||||||
|
char uniformName[CONST_UNIFORM_NAME_LENGTH];
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_ACTIVE_UNIFORMS, &activeUniforms);
|
||||||
|
|
||||||
|
for (int i = 0; i < activeUniforms; i++)
|
||||||
|
{
|
||||||
|
glGetActiveUniform(shaderProgram, i, CONST_UNIFORM_NAME_LENGTH, &dummyLen, &dummySize, &dummyEnum, uniformName);
|
||||||
|
|
||||||
|
uniformList[uniformName] = glGetUniformLocation(shaderProgram, uniformName);
|
||||||
|
}
|
||||||
|
|
||||||
|
//================= Parsing all attributes ================
|
||||||
|
int activeAttribs;
|
||||||
|
|
||||||
|
const int CONST_ATTRIB_NAME_LENGTH = 256;
|
||||||
|
char attribName[CONST_ATTRIB_NAME_LENGTH];
|
||||||
|
|
||||||
|
glGetProgramiv(shaderProgram, GL_ACTIVE_ATTRIBUTES, &activeAttribs);
|
||||||
|
|
||||||
|
for (int i = 0; i < activeAttribs; i++)
|
||||||
|
{
|
||||||
|
glGetActiveAttrib(shaderProgram, i, CONST_ATTRIB_NAME_LENGTH, &dummyLen, &dummySize, &dummyEnum, attribName);
|
||||||
|
attribList[attribName] = glGetAttribLocation(shaderProgram, attribName);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderResource::~ShaderResource()
|
||||||
|
{
|
||||||
|
if (shaderProgram != 0)
|
||||||
|
{
|
||||||
|
glDeleteProgram(shaderProgram);
|
||||||
|
|
||||||
|
shaderProgram = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint ShaderResource::getShaderProgram()
|
||||||
|
{
|
||||||
|
return shaderProgram;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShaderManager::AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName)
|
||||||
|
{
|
||||||
|
std::string vertexShader = readTextFile(vertexShaderFileName);
|
||||||
|
|
||||||
|
std::string fragmentShader = readTextFile(fragmentShaderFileName);
|
||||||
|
|
||||||
|
shaderResourceMap[shaderName] = std::make_shared<ShaderResource>(vertexShader, fragmentShader);
|
||||||
|
}
|
||||||
|
|
||||||
|
void ShaderManager::PushShader(const std::string& shaderName)
|
||||||
|
{
|
||||||
|
if (shaderStack.size() >= CONST_MAX_SHADER_STACK_SIZE)
|
||||||
|
{
|
||||||
|
throw std::exception("Shader stack overflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
if (shaderResourceMap.find(shaderName) == shaderResourceMap.end())
|
||||||
|
{
|
||||||
|
throw std::exception("Shader does not exist!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderStack.push(shaderName);
|
||||||
|
|
||||||
|
glUseProgram(shaderResourceMap[shaderName]->getShaderProgram());
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void ShaderManager::PopShader()
|
||||||
|
{
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Shader stack underflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
shaderStack.pop();
|
||||||
|
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
glUseProgram(0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glUseProgram(shaderResourceMap[shaderStack.top()]->getShaderProgram());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
std::shared_ptr<ShaderResource> ShaderManager::GetCurrentShader()
|
||||||
|
{
|
||||||
|
if (shaderStack.size() == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("Shader stack underflow!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
return shaderResourceMap[shaderStack.top()];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
ShaderSetter::ShaderSetter(ShaderManager& inShaderManager, const std::string& shaderName)
|
||||||
|
: shaderManager(shaderManager)
|
||||||
|
{
|
||||||
|
shaderManager.PushShader(shaderName);
|
||||||
|
}
|
||||||
|
|
||||||
|
ShaderSetter::~ShaderSetter()
|
||||||
|
{
|
||||||
|
shaderManager.PopShader();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
66
ShaderManager.h
Executable file
@ -0,0 +1,66 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
namespace ZL {
|
||||||
|
|
||||||
|
|
||||||
|
constexpr size_t CONST_MAX_SHADER_STACK_SIZE = 16;
|
||||||
|
|
||||||
|
class ShaderResource
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
GLuint shaderProgram;
|
||||||
|
|
||||||
|
std::unordered_map<std::string, GLuint> uniformList;
|
||||||
|
|
||||||
|
//std::unordered_map<std::string, std::pair<bool, size_t>> UniformList;
|
||||||
|
std::map<std::string, GLuint> attribList;
|
||||||
|
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
GLuint getShaderProgram();
|
||||||
|
|
||||||
|
ShaderResource(const std::string& vertexCode, const std::string& fragmentCode);
|
||||||
|
~ShaderResource();
|
||||||
|
|
||||||
|
public:
|
||||||
|
friend class ShaderManager;
|
||||||
|
friend class Renderer;
|
||||||
|
};
|
||||||
|
|
||||||
|
class ShaderManager {
|
||||||
|
protected:
|
||||||
|
std::unordered_map<std::string, std::shared_ptr<ShaderResource>> shaderResourceMap;
|
||||||
|
|
||||||
|
std::stack<std::string> shaderStack;
|
||||||
|
|
||||||
|
public:
|
||||||
|
void AddShaderFromFiles(const std::string& shaderName, const std::string& vertexShaderFileName, const std::string& fragmentShaderFileName);
|
||||||
|
|
||||||
|
void PushShader(const std::string& shaderName);
|
||||||
|
void PopShader();
|
||||||
|
|
||||||
|
std::shared_ptr<ShaderResource> GetCurrentShader();
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
class ShaderSetter
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
|
||||||
|
ShaderManager& shaderManager;
|
||||||
|
|
||||||
|
public:
|
||||||
|
ShaderSetter(ShaderManager& inShaderManager, const std::string& shaderName);
|
||||||
|
|
||||||
|
~ShaderSetter();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
159
TextureManager.cpp
Executable file
@ -0,0 +1,159 @@
|
|||||||
|
#include "TextureManager.h"
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
Texture::Texture(const TextureDataStruct& texData)
|
||||||
|
{
|
||||||
|
|
||||||
|
width = texData.width;
|
||||||
|
height = texData.height;
|
||||||
|
|
||||||
|
glGenTextures(1, &texID);
|
||||||
|
|
||||||
|
if (texID == 0)
|
||||||
|
{
|
||||||
|
throw std::exception("glGenTextures did not work");
|
||||||
|
}
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, texID);
|
||||||
|
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||||
|
|
||||||
|
//This should be only for Windows
|
||||||
|
glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
|
||||||
|
|
||||||
|
if (texData.bitSize == TextureDataStruct::BS_24BIT)
|
||||||
|
{
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGB, GL_UNSIGNED_BYTE, &texData.data[0]);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(texData.width), static_cast<GLsizei>(texData.height), 0, GL_RGBA, GL_UNSIGNED_BYTE, &texData.data[0]);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
Texture::~Texture()
|
||||||
|
{
|
||||||
|
glDeleteTextures(1, &texID);
|
||||||
|
texID = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
GLuint Texture::getTexID()
|
||||||
|
{
|
||||||
|
return texID;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Texture::getWidth()
|
||||||
|
{
|
||||||
|
return width;
|
||||||
|
}
|
||||||
|
|
||||||
|
size_t Texture::getHeight()
|
||||||
|
{
|
||||||
|
return height;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
TextureDataStruct texData;
|
||||||
|
|
||||||
|
std::vector<char> fileArr = readFile(fullFileName);
|
||||||
|
|
||||||
|
size_t fileSize = fileArr.size();
|
||||||
|
|
||||||
|
if (fileSize < 22)
|
||||||
|
{
|
||||||
|
throw std::exception("File is too short or not correct!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//This refers to BITMAPV5HEADER
|
||||||
|
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
||||||
|
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
||||||
|
|
||||||
|
texData.bitSize = TextureDataStruct::BS_24BIT;
|
||||||
|
|
||||||
|
size_t dataSize = texData.width * texData.height * 3;
|
||||||
|
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
||||||
|
size_t x = 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < texData.width; i++)
|
||||||
|
for (size_t j = 0; j < texData.height; j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (pos + 3 > fileSize)
|
||||||
|
{
|
||||||
|
throw std::exception("File is too short!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
||||||
|
|
||||||
|
texData.data[x + 2] = fileArr[pos++];
|
||||||
|
texData.data[x + 1] = fileArr[pos++];
|
||||||
|
texData.data[x + 0] = fileArr[pos++];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName)
|
||||||
|
{
|
||||||
|
|
||||||
|
TextureDataStruct texData;
|
||||||
|
|
||||||
|
std::vector<char> fileArr = readFile(fullFileName);
|
||||||
|
|
||||||
|
size_t fileSize = fileArr.size();
|
||||||
|
|
||||||
|
if (fileSize < 22)
|
||||||
|
{
|
||||||
|
throw std::exception("File is too short or not correct!");
|
||||||
|
}
|
||||||
|
|
||||||
|
//This refers to BITMAPV5HEADER
|
||||||
|
texData.width = *reinterpret_cast<uint32_t*>(&fileArr[18]);
|
||||||
|
texData.height = *reinterpret_cast<uint32_t*>(&fileArr[22]);
|
||||||
|
|
||||||
|
texData.bitSize = TextureDataStruct::BS_32BIT;
|
||||||
|
|
||||||
|
size_t dataSize = texData.width * texData.height * 4;
|
||||||
|
|
||||||
|
texData.data.resize(dataSize);
|
||||||
|
|
||||||
|
size_t pos = *reinterpret_cast<uint32_t*>(&fileArr[10]);
|
||||||
|
size_t x = 0;
|
||||||
|
|
||||||
|
for (size_t i = 0; i < texData.width; i++)
|
||||||
|
for (size_t j = 0; j < texData.height; j++)
|
||||||
|
{
|
||||||
|
|
||||||
|
if (pos + 4 > fileSize)
|
||||||
|
{
|
||||||
|
throw std::exception("File is too short!");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
x = (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j) + (i * texData.height + j);
|
||||||
|
|
||||||
|
texData.data[x + 2] = fileArr[pos++];
|
||||||
|
texData.data[x + 1] = fileArr[pos++];
|
||||||
|
texData.data[x + 0] = fileArr[pos++];
|
||||||
|
texData.data[x + 3] = fileArr[pos++];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
return texData;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
45
TextureManager.h
Executable file
@ -0,0 +1,45 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include "OpenGlExtensions.h"
|
||||||
|
|
||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
struct TextureDataStruct
|
||||||
|
{
|
||||||
|
size_t width;
|
||||||
|
size_t height;
|
||||||
|
std::vector<char> data;
|
||||||
|
enum BitSize {
|
||||||
|
BS_24BIT,
|
||||||
|
BS_32BIT
|
||||||
|
};
|
||||||
|
|
||||||
|
BitSize bitSize;
|
||||||
|
};
|
||||||
|
|
||||||
|
class Texture
|
||||||
|
{
|
||||||
|
size_t width = 0;
|
||||||
|
size_t height = 0;
|
||||||
|
GLuint texID = 0;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
Texture(const TextureDataStruct& texData);
|
||||||
|
|
||||||
|
~Texture();
|
||||||
|
|
||||||
|
GLuint getTexID();
|
||||||
|
|
||||||
|
size_t getWidth();
|
||||||
|
size_t getHeight();
|
||||||
|
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp24(const std::string& fullFileName);
|
||||||
|
TextureDataStruct CreateTextureDataFromBmp32(const std::string& fullFileName);
|
||||||
|
}
|
||||||
59
Utils.cpp
Executable file
@ -0,0 +1,59 @@
|
|||||||
|
#include "Utils.h"
|
||||||
|
|
||||||
|
#include <iterator>
|
||||||
|
#include <vector>
|
||||||
|
#include <iostream>
|
||||||
|
#include <algorithm>
|
||||||
|
#include <fstream>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
std::string readTextFile(const std::string& filename)
|
||||||
|
{
|
||||||
|
std::ifstream f(filename);
|
||||||
|
|
||||||
|
std::string str((std::istreambuf_iterator<char>(f)), std::istreambuf_iterator<char>());
|
||||||
|
|
||||||
|
return str;
|
||||||
|
}
|
||||||
|
|
||||||
|
std::vector<char> readFile(const std::string& filename)
|
||||||
|
{
|
||||||
|
std::ifstream file(filename, std::ios::binary);
|
||||||
|
|
||||||
|
file.unsetf(std::ios::skipws);
|
||||||
|
|
||||||
|
std::streampos fileSize;
|
||||||
|
|
||||||
|
file.seekg(0, std::ios::end);
|
||||||
|
fileSize = file.tellg();
|
||||||
|
file.seekg(0, std::ios::beg);
|
||||||
|
|
||||||
|
std::vector<char> vec;
|
||||||
|
vec.reserve(fileSize);
|
||||||
|
|
||||||
|
vec.insert(vec.begin(),
|
||||||
|
std::istream_iterator<char>(file),
|
||||||
|
std::istream_iterator<char>());
|
||||||
|
|
||||||
|
return vec;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool findString(const char* in, char* list)
|
||||||
|
{
|
||||||
|
size_t thisLength = strlen(in);
|
||||||
|
while (*list != 0)
|
||||||
|
{
|
||||||
|
size_t length = strcspn(list, " ");
|
||||||
|
|
||||||
|
if (thisLength == length)
|
||||||
|
if (!strncmp(in, list, length))
|
||||||
|
return true;
|
||||||
|
|
||||||
|
list += length;
|
||||||
|
list += 1;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
};
|
||||||
14
Utils.h
Executable file
@ -0,0 +1,14 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
#include <string>
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
std::string readTextFile(const std::string& filename);
|
||||||
|
|
||||||
|
std::vector<char> readFile(const std::string& filename);
|
||||||
|
|
||||||
|
bool findString(const char* in, char* list);
|
||||||
|
|
||||||
|
}
|
||||||
31
ZeptoLabTest1.sln
Executable file
@ -0,0 +1,31 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 16
|
||||||
|
VisualStudioVersion = 16.0.31402.337
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "ZeptoLabTest1", "ZeptoLabTest1.vcxproj", "{400A41AE-F904-4D49-9DBC-95934D0EF82E}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|x64 = Debug|x64
|
||||||
|
Debug|x86 = Debug|x86
|
||||||
|
Release|x64 = Release|x64
|
||||||
|
Release|x86 = Release|x86
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Debug|x86.ActiveCfg = Debug|Win32
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Debug|x86.Build.0 = Debug|Win32
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Release|x64.Build.0 = Release|x64
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Release|x86.ActiveCfg = Release|Win32
|
||||||
|
{400A41AE-F904-4D49-9DBC-95934D0EF82E}.Release|x86.Build.0 = Release|Win32
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {C3D1B89D-D5F1-4E33-8439-56D6C43B07A2}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
||||||
167
ZeptoLabTest1.vcxproj
Executable file
@ -0,0 +1,167 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|Win32">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|Win32">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>Win32</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<VCProjectVersion>16.0</VCProjectVersion>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<ProjectGuid>{400a41ae-f904-4d49-9dbc-95934d0ef82e}</ProjectGuid>
|
||||||
|
<RootNamespace>ZeptoLabTest1</RootNamespace>
|
||||||
|
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v142</PlatformToolset>
|
||||||
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||||
|
<CharacterSet>Unicode</CharacterSet>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="Shared">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>false</LinkIncremental>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Console</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalDependencies>opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||||
|
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||||
|
<SDLCheck>true</SDLCheck>
|
||||||
|
<PreprocessorDefinitions>NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<ConformanceMode>true</ConformanceMode>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<AdditionalDependencies>opengl32.lib;glu32.lib;kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="Game.cpp" />
|
||||||
|
<ClCompile Include="main.cpp" />
|
||||||
|
<ClCompile Include="Math.cpp" />
|
||||||
|
<ClCompile Include="OpenGlExtensions.cpp" />
|
||||||
|
<ClCompile Include="Physics.cpp" />
|
||||||
|
<ClCompile Include="Renderer.cpp" />
|
||||||
|
<ClCompile Include="ShaderManager.cpp" />
|
||||||
|
<ClCompile Include="TextureManager.cpp" />
|
||||||
|
<ClCompile Include="Utils.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="Game.h" />
|
||||||
|
<ClInclude Include="Math.h" />
|
||||||
|
<ClInclude Include="OpenGlExtensions.h" />
|
||||||
|
<ClInclude Include="Physics.h" />
|
||||||
|
<ClInclude Include="Renderer.h" />
|
||||||
|
<ClInclude Include="ShaderManager.h" />
|
||||||
|
<ClInclude Include="TextureManager.h" />
|
||||||
|
<ClInclude Include="Utils.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
72
ZeptoLabTest1.vcxproj.filters
Executable file
@ -0,0 +1,72 @@
|
|||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="main.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="TextureManager.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Renderer.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="ShaderManager.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="OpenGlExtensions.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Physics.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Math.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Utils.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="Game.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="TextureManager.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Renderer.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="ShaderManager.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="OpenGlExtensions.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Physics.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Math.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Utils.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="Game.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
BIN
ZeptoLabTest1.zip
Executable file
BIN
ZeptoLabTestBin/ZeptoLabTest1.exe
Executable file
BIN
ZeptoLabTestBin/ZeptoLabTestBin.zip
Executable file
BIN
ZeptoLabTestBin/background.bmp
Executable file
|
After Width: | Height: | Size: 1.3 MiB |
BIN
ZeptoLabTestBin/bird.bmp32
Executable file
|
After Width: | Height: | Size: 1.0 MiB |
11
ZeptoLabTestBin/default.fragment
Executable file
@ -0,0 +1,11 @@
|
|||||||
|
precision mediump float;
|
||||||
|
uniform sampler2D Texture;
|
||||||
|
varying vec2 texCoord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 color = texture2D(Texture,texCoord).rgba;
|
||||||
|
|
||||||
|
gl_FragColor = color;
|
||||||
|
|
||||||
|
}
|
||||||
11
ZeptoLabTestBin/default.vertex
Executable file
@ -0,0 +1,11 @@
|
|||||||
|
attribute vec3 vPosition;
|
||||||
|
attribute vec2 vTexCoord;
|
||||||
|
varying vec2 texCoord;
|
||||||
|
|
||||||
|
uniform mat4 ProjectionModelViewMatrix;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||||
|
texCoord = vTexCoord;
|
||||||
|
}
|
||||||
BIN
ZeptoLabTestBin/game_over.bmp32
Executable file
|
After Width: | Height: | Size: 3.8 MiB |
BIN
ZeptoLabTestBin/pipe.bmp32
Executable file
|
After Width: | Height: | Size: 1.4 MiB |
BIN
background.bmp
Executable file
|
After Width: | Height: | Size: 1.3 MiB |
BIN
bird.bmp32
Executable file
|
After Width: | Height: | Size: 1.0 MiB |
11
default.fragment
Executable file
@ -0,0 +1,11 @@
|
|||||||
|
precision mediump float;
|
||||||
|
uniform sampler2D Texture;
|
||||||
|
varying vec2 texCoord;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
vec4 color = texture2D(Texture,texCoord).rgba;
|
||||||
|
|
||||||
|
gl_FragColor = color;
|
||||||
|
|
||||||
|
}
|
||||||
11
default.vertex
Executable file
@ -0,0 +1,11 @@
|
|||||||
|
attribute vec3 vPosition;
|
||||||
|
attribute vec2 vTexCoord;
|
||||||
|
varying vec2 texCoord;
|
||||||
|
|
||||||
|
uniform mat4 ProjectionModelViewMatrix;
|
||||||
|
|
||||||
|
void main()
|
||||||
|
{
|
||||||
|
gl_Position = ProjectionModelViewMatrix * vec4(vPosition.xyz, 1.0);
|
||||||
|
texCoord = vTexCoord;
|
||||||
|
}
|
||||||
BIN
game_over.bmp32
Executable file
|
After Width: | Height: | Size: 3.8 MiB |
12146
gl/glext.h
Executable file
428
main.cpp
Executable file
@ -0,0 +1,428 @@
|
|||||||
|
#include "TextureManager.h"
|
||||||
|
#include "ShaderManager.h"
|
||||||
|
#include "Renderer.h"
|
||||||
|
|
||||||
|
#include "Physics.h"
|
||||||
|
#include <string>
|
||||||
|
|
||||||
|
#include <windows.h>
|
||||||
|
|
||||||
|
#include <cstdlib>
|
||||||
|
#include <ctime>
|
||||||
|
#include <iostream>
|
||||||
|
|
||||||
|
#include "Game.h"
|
||||||
|
|
||||||
|
namespace ZL
|
||||||
|
{
|
||||||
|
|
||||||
|
HGLRC hRC; //Render context
|
||||||
|
HWND Hwnd; //Main window handle
|
||||||
|
HDC hDC; //Device context
|
||||||
|
|
||||||
|
Renderer renderer;
|
||||||
|
|
||||||
|
GameState gs;
|
||||||
|
|
||||||
|
|
||||||
|
//There might be anything
|
||||||
|
const wchar_t CONST_WINDOW_CLASS_NAME[] = L"ZeptoLabClass";
|
||||||
|
|
||||||
|
const size_t CONST_TIMER_INTERVAL = 10;
|
||||||
|
|
||||||
|
const size_t CONST_MAX_TIME_INTERVAL = 1000;
|
||||||
|
|
||||||
|
bool ExitGameLoop = false;
|
||||||
|
|
||||||
|
//To calculate when to call Update
|
||||||
|
size_t NewTickCount;
|
||||||
|
size_t LastTickCount;
|
||||||
|
|
||||||
|
|
||||||
|
void DrawBackground()
|
||||||
|
{
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
|
renderer.TranslateMatrix({ -gs.backgroundShift, 0.0f, 0.f });
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, GameObjects::backgroundTexturePtr->getTexID());
|
||||||
|
|
||||||
|
renderer.DrawVertexDataStruct(GameObjects::backgroundMesh);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawBird()
|
||||||
|
{
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
|
Vector2f birdScreenShift = gs.birdCurrentPos - Env::birdStartPos;
|
||||||
|
|
||||||
|
renderer.TranslateMatrix({ 200.f + birdScreenShift.v[0], Env::getActualClientHeight() * 0.5f + birdScreenShift.v[1], 0.f });
|
||||||
|
|
||||||
|
renderer.RotateMatrix(QuatFromRotateAroundZ(gs.birdAngle));
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, GameObjects::birdTexturePtr->getTexID());
|
||||||
|
|
||||||
|
renderer.DrawVertexDataStruct(GameObjects::birdMesh);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawPipes()
|
||||||
|
{
|
||||||
|
for (auto& pipePair : gs.pipePairArr)
|
||||||
|
{
|
||||||
|
glBindTexture(GL_TEXTURE_2D, GameObjects::pipeTexturePtr->getTexID());
|
||||||
|
|
||||||
|
|
||||||
|
//Draw bottom pipe:
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
|
renderer.TranslateMatrix({ (pipePair.xPos), pipePair.bottomPipeVShift, 0.f });
|
||||||
|
|
||||||
|
renderer.DrawVertexDataStruct(GameObjects::pipeMesh);
|
||||||
|
|
||||||
|
|
||||||
|
//Draw top pipe:
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
|
renderer.TranslateMatrix({ (pipePair.xPos), Env::getActualClientHeight() + pipePair.topPipeVShift, 0.f });
|
||||||
|
|
||||||
|
renderer.ScaleMatrix({ 1.f, -1.f, 1.f });
|
||||||
|
|
||||||
|
renderer.DrawVertexDataStruct(GameObjects::pipeMesh);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawUi()
|
||||||
|
{
|
||||||
|
if (gs.isGameOver)
|
||||||
|
{
|
||||||
|
renderer.PushMatrix();
|
||||||
|
|
||||||
|
renderer.LoadIdentity();
|
||||||
|
|
||||||
|
glBindTexture(GL_TEXTURE_2D, GameObjects::gameOverTexturePtr->getTexID());
|
||||||
|
|
||||||
|
renderer.DrawVertexDataStruct(GameObjects::gameOverMesh);
|
||||||
|
|
||||||
|
renderer.PopMatrix();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void DrawScene()
|
||||||
|
{
|
||||||
|
static const std::string defaultShaderName = "default";
|
||||||
|
static const std::string vPositionName = "vPosition";
|
||||||
|
static const std::string vTexCoordName = "vTexCoord";
|
||||||
|
static const std::string textureUniformName = "Texture";
|
||||||
|
|
||||||
|
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
|
||||||
|
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||||
|
CheckGlError();
|
||||||
|
|
||||||
|
glViewport(0, 0, Env::width, Env::height);
|
||||||
|
|
||||||
|
renderer.shaderManager.PushShader(defaultShaderName);
|
||||||
|
|
||||||
|
renderer.RenderUniform1i(textureUniformName, 0);
|
||||||
|
|
||||||
|
renderer.EnableVertexAttribArray(vPositionName);
|
||||||
|
renderer.EnableVertexAttribArray(vTexCoordName);
|
||||||
|
|
||||||
|
renderer.PushProjectionMatrix(static_cast<float>(Env::width), static_cast<float>(Env::height));
|
||||||
|
|
||||||
|
DrawBackground();
|
||||||
|
|
||||||
|
DrawPipes();
|
||||||
|
|
||||||
|
DrawBird();
|
||||||
|
|
||||||
|
DrawUi();
|
||||||
|
|
||||||
|
renderer.PopProjectionMatrix();
|
||||||
|
|
||||||
|
renderer.DisableVertexAttribArray(vTexCoordName);
|
||||||
|
renderer.DisableVertexAttribArray(vPositionName);
|
||||||
|
|
||||||
|
renderer.shaderManager.PopShader();
|
||||||
|
|
||||||
|
SwapBuffers(hDC);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
void ProcessTickCount()
|
||||||
|
{
|
||||||
|
|
||||||
|
if (LastTickCount == 0)
|
||||||
|
{
|
||||||
|
LastTickCount = GetTickCount64();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
NewTickCount = GetTickCount64();
|
||||||
|
if (NewTickCount - LastTickCount > CONST_TIMER_INTERVAL)
|
||||||
|
{
|
||||||
|
if (NewTickCount - LastTickCount > CONST_MAX_TIME_INTERVAL)
|
||||||
|
{
|
||||||
|
gs.UpdateScene(CONST_MAX_TIME_INTERVAL); //Limit game update speed to FPS
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gs.UpdateScene(NewTickCount - LastTickCount);
|
||||||
|
}
|
||||||
|
|
||||||
|
LastTickCount = NewTickCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
LRESULT WINAPI WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
|
||||||
|
{
|
||||||
|
static PAINTSTRUCT ps;
|
||||||
|
|
||||||
|
switch (uMsg)
|
||||||
|
{
|
||||||
|
case WM_CLOSE:
|
||||||
|
PostQuitMessage(0);
|
||||||
|
ExitGameLoop = true;
|
||||||
|
break;
|
||||||
|
case WM_PAINT:
|
||||||
|
|
||||||
|
DrawScene();
|
||||||
|
BeginPaint(hWnd, &ps);
|
||||||
|
EndPaint(hWnd, &ps);
|
||||||
|
|
||||||
|
ProcessTickCount();
|
||||||
|
break;
|
||||||
|
case WM_SIZE:
|
||||||
|
|
||||||
|
PostMessage(hWnd, WM_PAINT, 0, 0);
|
||||||
|
break;
|
||||||
|
case WM_LBUTTONDOWN:
|
||||||
|
case WM_RBUTTONDOWN:
|
||||||
|
|
||||||
|
if (gs.isGameOver)
|
||||||
|
{
|
||||||
|
gs.RestartGame();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
gs.BirdJump();
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return DefWindowProc(hWnd, uMsg, wParam, lParam);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
bool CreateOpenGLWindow(const wchar_t* title, int x, int y, int width, int height, HWND& hWnd, HDC& hDC, HGLRC& hRC)
|
||||||
|
{
|
||||||
|
int pf;
|
||||||
|
WNDCLASS wc;
|
||||||
|
PIXELFORMATDESCRIPTOR pfd;
|
||||||
|
static HINSTANCE hInstance = 0;
|
||||||
|
|
||||||
|
if (!hInstance)
|
||||||
|
{
|
||||||
|
hInstance = GetModuleHandle(NULL);
|
||||||
|
wc.style = CS_OWNDC;
|
||||||
|
wc.lpfnWndProc = (WNDPROC)WindowProc;
|
||||||
|
wc.cbClsExtra = 0;
|
||||||
|
wc.cbWndExtra = 0;
|
||||||
|
wc.hInstance = hInstance;
|
||||||
|
wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
||||||
|
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
|
||||||
|
wc.hbrBackground = NULL;
|
||||||
|
wc.lpszMenuName = NULL;
|
||||||
|
wc.lpszClassName = CONST_WINDOW_CLASS_NAME;
|
||||||
|
|
||||||
|
if (!RegisterClass(&wc))
|
||||||
|
{
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
RECT r;
|
||||||
|
r.left = x;
|
||||||
|
r.right = x + width;
|
||||||
|
r.top = y;
|
||||||
|
r.bottom = y + height;
|
||||||
|
|
||||||
|
DWORD windowStyle = WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN;
|
||||||
|
|
||||||
|
AdjustWindowRect(&r, windowStyle, false);
|
||||||
|
|
||||||
|
Env::windowHeaderHeight = abs(r.top);
|
||||||
|
|
||||||
|
hWnd = CreateWindow(CONST_WINDOW_CLASS_NAME, title, windowStyle, 0, 0, r.right - r.left, r.bottom - r.top, NULL, NULL, hInstance, NULL);
|
||||||
|
|
||||||
|
if (hWnd == NULL)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
hDC = GetDC(hWnd);
|
||||||
|
|
||||||
|
memset(&pfd, 0, sizeof(pfd));
|
||||||
|
pfd.nSize = sizeof(pfd);
|
||||||
|
pfd.nVersion = 1;
|
||||||
|
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
|
||||||
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
||||||
|
pfd.cColorBits = 32;
|
||||||
|
|
||||||
|
pf = ChoosePixelFormat(hDC, &pfd);
|
||||||
|
if (pf == 0)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (SetPixelFormat(hDC, pf, &pfd) == FALSE)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
hRC = wglCreateContext(hDC);
|
||||||
|
wglMakeCurrent(hDC, hRC);
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void DestroyEngine()
|
||||||
|
{
|
||||||
|
|
||||||
|
wglMakeCurrent(NULL, NULL);
|
||||||
|
ReleaseDC(Hwnd, hDC);
|
||||||
|
wglDeleteContext(hRC);
|
||||||
|
DestroyWindow(Hwnd);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void MainLoop()
|
||||||
|
{
|
||||||
|
|
||||||
|
MSG msg;
|
||||||
|
|
||||||
|
ShowWindow(Hwnd, SW_SHOW);
|
||||||
|
UpdateWindow(Hwnd);
|
||||||
|
|
||||||
|
NewTickCount = GetTickCount64();
|
||||||
|
LastTickCount = NewTickCount;
|
||||||
|
|
||||||
|
while (!ExitGameLoop)
|
||||||
|
{
|
||||||
|
while (PeekMessage(&msg, Hwnd, 0, 0, PM_NOREMOVE))
|
||||||
|
{
|
||||||
|
if (GetMessage(&msg, Hwnd, 0, 0))
|
||||||
|
{
|
||||||
|
TranslateMessage(&msg);
|
||||||
|
DispatchMessage(&msg);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ExitGameLoop = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
DrawScene();
|
||||||
|
|
||||||
|
ProcessTickCount();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
int CALLBACK WinMain(_In_ HINSTANCE hInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR lpCmdLine, _In_ int nCmdShow)
|
||||||
|
{
|
||||||
|
using namespace ZL;
|
||||||
|
|
||||||
|
try {
|
||||||
|
|
||||||
|
srand((unsigned)time(NULL));
|
||||||
|
|
||||||
|
constexpr int CONST_WIDTH = 1280;
|
||||||
|
constexpr int CONST_HEIGHT = 720;
|
||||||
|
|
||||||
|
Env::width = CONST_WIDTH;
|
||||||
|
Env::height = CONST_HEIGHT;
|
||||||
|
|
||||||
|
if (!CreateOpenGLWindow(L"ZeptoLabTest", 0, 0, Env::width, Env::height, Hwnd, hDC, hRC))
|
||||||
|
{
|
||||||
|
throw std::exception("Failed to create OpenGL Window!");
|
||||||
|
}
|
||||||
|
|
||||||
|
BindOpenGlFunctions();
|
||||||
|
|
||||||
|
//Load shaders:
|
||||||
|
renderer.shaderManager.AddShaderFromFiles("default", "./default.vertex", "./default.fragment");
|
||||||
|
|
||||||
|
//Load textures
|
||||||
|
GameObjects::birdTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./bird.bmp32"));
|
||||||
|
GameObjects::backgroundTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./background.bmp"));
|
||||||
|
GameObjects::pipeTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./pipe.bmp32"));
|
||||||
|
GameObjects::gameOverTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp32("./game_over.bmp32"));
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Create bird mesh
|
||||||
|
GameObjects::birdMesh = CreateRect2D({ 0.f, 0.f }, { GameConsts::birdScale * GameObjects::birdTexturePtr->getWidth(), GameConsts::birdScale * GameObjects::birdTexturePtr->getHeight() }, 0);
|
||||||
|
|
||||||
|
float backgroundTextureScale = Env::height / static_cast<float>(GameObjects::backgroundTexturePtr->getHeight());
|
||||||
|
|
||||||
|
|
||||||
|
//Create pipe mesh
|
||||||
|
GameObjects::pipeMesh = CreateRect2D({ GameObjects::pipeTexturePtr->getWidth() * GameConsts::pipeScale * (-0.5f), Env::getActualClientHeight() * 0.5f + GameObjects::pipeTexturePtr->getHeight() * GameConsts::pipeScale * (-0.5f) }, { GameObjects::pipeTexturePtr->getWidth() * GameConsts::pipeScale * 0.5f, GameObjects::pipeTexturePtr->getHeight() * GameConsts::pipeScale * 0.5f }, 0);
|
||||||
|
|
||||||
|
|
||||||
|
//Create background mesh depending on screen size
|
||||||
|
|
||||||
|
Env::backgroundSectionWidth = GameObjects::backgroundTexturePtr->getWidth() * backgroundTextureScale;
|
||||||
|
|
||||||
|
GameObjects::backgroundMesh = CreateRectHorizontalSections2D({ GameObjects::backgroundTexturePtr->getWidth() * backgroundTextureScale * (0.5f), GameObjects::backgroundTexturePtr->getHeight() * backgroundTextureScale * (0.5f) }, { GameObjects::backgroundTexturePtr->getWidth() * backgroundTextureScale * 0.5f, GameObjects::backgroundTexturePtr->getHeight() * backgroundTextureScale * 0.5f }, 0, 2);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Create Game Over UI mesh depending on screen size
|
||||||
|
|
||||||
|
float gameOverTextureScale = Env::height / static_cast<float>(GameObjects::gameOverTexturePtr->getHeight());
|
||||||
|
|
||||||
|
GameObjects::gameOverMesh = CreateRect2D({ GameObjects::gameOverTexturePtr->getWidth() * gameOverTextureScale * 0.5f, GameObjects::gameOverTexturePtr->getHeight() * gameOverTextureScale * 0.5f }, { GameObjects::gameOverTexturePtr->getWidth() * gameOverTextureScale * 0.5f, GameObjects::gameOverTexturePtr->getHeight() * gameOverTextureScale * 0.5f }, 0.1f);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
//Set some game values
|
||||||
|
Env::birdStartPos = { Env::width * 0.2f, Env::getActualClientHeight() * 0.5f };
|
||||||
|
|
||||||
|
//Exact value depends on the bird look texture and must be calculated manually:
|
||||||
|
gs.birdEllipse.a = GameConsts::birdScale * 236.f;
|
||||||
|
gs.birdEllipse.b = GameConsts::birdScale * 160.f;
|
||||||
|
|
||||||
|
gs.RestartGame();
|
||||||
|
|
||||||
|
renderer.InitOpenGL();
|
||||||
|
|
||||||
|
MainLoop();
|
||||||
|
|
||||||
|
DestroyEngine();
|
||||||
|
}
|
||||||
|
catch (const std::exception& e)
|
||||||
|
{
|
||||||
|
std::cerr << "Oops: " << e.what() << std::endl;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
}
|
||||||
BIN
pipe.bmp32
Executable file
|
After Width: | Height: | Size: 1.4 MiB |