Clean up server

This commit is contained in:
Vladislav Khorev 2026-03-06 19:08:55 +03:00
parent c35e093cc5
commit 8528b4dc90
3 changed files with 510 additions and 499 deletions

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@ -26,6 +26,7 @@ add_subdirectory("${BOOST_SRC_DIR}/libs/predef" boost-predef-build EXCLUDE_FROM_
# Исполняемый файл сервера # Исполняемый файл сервера
add_executable(Server add_executable(Server
server.h
server.cpp server.cpp
../src/network/ClientState.h ../src/network/ClientState.h
../src/network/ClientState.cpp ../src/network/ClientState.cpp

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@ -1,44 +1,11 @@
#include <boost/beast/core.hpp> #include "server.h"
#include <boost/beast/websocket.hpp> #include <boost/beast/websocket.hpp>
#include <boost/asio/ip/tcp.hpp> #include <boost/asio/ip/tcp.hpp>
#include <iostream> #include <iostream>
#include <string>
#include <memory>
#include <vector>
#include <mutex>
#include <map>
#include <queue>
#include <sstream> #include <sstream>
#include <Eigen/Dense>
#define _USE_MATH_DEFINES
#include <math.h>
#include "../src/network/ClientState.h"
#include <random> #include <random>
#include <algorithm> #include <algorithm>
#include <chrono> #include <chrono>
#include <unordered_set>
namespace beast = boost::beast;
namespace http = beast::http;
namespace websocket = beast::websocket;
namespace net = boost::asio;
using tcp = net::ip::tcp;
static constexpr float kWorldZOffset = 45000.0f;
static const Eigen::Vector3f kWorldOffset(0.0f, 0.0f, kWorldZOffset);
static constexpr float kShipRadius = 15.0f;
static constexpr float kSpawnShipMargin = 25.0f;
static constexpr float kSpawnBoxMargin = 15.0f;
static constexpr float kSpawnZJitter = 60.0f;
Eigen::Vector3f PickSafeSpawnPos(int forPlayerId);
struct DeathInfo {
int targetId = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int killerId = -1;
};
std::vector<std::string> split(const std::string& s, char delimiter) { std::vector<std::string> split(const std::string& s, char delimiter) {
std::vector<std::string> tokens; std::vector<std::string> tokens;
@ -50,279 +17,292 @@ std::vector<std::string> split(const std::string& s, char delimiter) {
return tokens; return tokens;
} }
struct ServerBox { Session::Session(Server& server, tcp::socket&& socket, int id)
Eigen::Vector3f position; : server_(server)
Eigen::Matrix3f rotation; , ws_(std::move(socket))
float collisionRadius = 2.0f; , id_(id) {
bool destroyed = false; }
};
struct Projectile { int Session::get_id() const { return id_; }
int shooterId = -1;
uint64_t spawnMs = 0;
Eigen::Vector3f pos;
Eigen::Vector3f vel;
float lifeMs = PROJECTILE_LIFE;
};
struct BoxDestroyedInfo { bool Session::hasSpawnReserved() const { return hasReservedSpawn_; }
int boxIndex = -1; const Eigen::Vector3f& Session::reservedSpawn() const { return reservedSpawn_; }
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int destroyedBy = -1;
};
std::vector<BoxDestroyedInfo> g_boxDestructions; bool Session::fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const {
std::mutex g_boxDestructions_mutex; if (timedClientStates.canFetchClientStateAtTime(targetTime)) {
outState = timedClientStates.fetchClientStateAtTime(targetTime);
std::vector<ServerBox> g_serverBoxes; return true;
std::mutex g_boxes_mutex;
std::vector<std::shared_ptr<class Session>> g_sessions;
std::mutex g_sessions_mutex;
std::vector<Projectile> g_projectiles;
std::mutex g_projectiles_mutex;
std::unordered_set<int> g_dead_players;
std::mutex g_dead_mutex;
class Session;
void broadcastToAll(const std::string& message);
class Session : public std::enable_shared_from_this<Session> {
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
int id_;
bool is_writing_ = false;
std::queue<std::shared_ptr<std::string>> writeQueue_;
std::mutex writeMutex_;
public:
ClientStateInterval timedClientStates;
bool joined_ = false;
bool hasReservedSpawn_ = false;
Eigen::Vector3f reservedSpawn_ = Eigen::Vector3f(0.0f, 0.0f, kWorldZOffset);
std::string nickname = "Player";
int shipType = 0;
explicit Session(tcp::socket&& socket, int id)
: ws_(std::move(socket)), id_(id) {
} }
return false;
}
int get_id() const { return id_; } void Session::send_message(const std::string& msg) {
auto ss = std::make_shared<std::string>(msg);
bool hasSpawnReserved() const { return hasReservedSpawn_; }
const Eigen::Vector3f& reservedSpawn() const { return reservedSpawn_; }
bool fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const {
if (timedClientStates.canFetchClientStateAtTime(targetTime)) {
outState = timedClientStates.fetchClientStateAtTime(targetTime);
return true;
}
return false;
}
void send_message(const std::string& msg) {
auto ss = std::make_shared<std::string>(msg);
{
std::lock_guard<std::mutex> lock(writeMutex_);
writeQueue_.push(ss);
}
doWrite();
}
void run() {
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
g_sessions.push_back(shared_from_this());
}
ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
if (ec) return;
std::cout << "Client " << self->id_ << " connected\n";
self->init();
});
}
bool IsMessageValid(const std::string& fullMessage) {
#ifdef ENABLE_NETWORK_CHECKSUM
size_t hashPos = fullMessage.find("#hash:");
if (hashPos == std::string::npos) {
return false; // Хеша нет, хотя он ожидался
}
std::string originalContent = fullMessage.substr(0, hashPos);
std::string receivedHashStr = fullMessage.substr(hashPos + 6); // 6 — длина "#hash:"
// Вычисляем ожидаемый хеш от контента
size_t expectedHash = fnv1a_hash(originalContent + NET_SECRET);
std::stringstream ss;
ss << std::hex << expectedHash;
return ss.str() == receivedHashStr;
#else
return true; // В режиме отладки пропускаем всё
#endif
}
private:
void sendBoxesToClient() {
std::lock_guard<std::mutex> lock(g_boxes_mutex);
std::string boxMsg = "BOXES:";
bool first = true;
for (size_t i = 0; i < g_serverBoxes.size(); ++i) {
const auto& box = g_serverBoxes[i];
if (box.destroyed) continue;
Eigen::Quaternionf q(box.rotation);
if (!first) boxMsg += "|";
first = false;
boxMsg += std::to_string(i) + ":" +
std::to_string(box.position.x()) + ":" +
std::to_string(box.position.y()) + ":" +
std::to_string(box.position.z()) + ":" +
std::to_string(q.w()) + ":" +
std::to_string(q.x()) + ":" +
std::to_string(q.y()) + ":" +
std::to_string(q.z()) + ":" +
"0";
}
// Если все коробки уничтожены — отправится просто "BOXES:" (это нормально)
send_message(boxMsg);
}
public:
void init()
{ {
sendBoxesToClient();
auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
timer->expires_after(std::chrono::milliseconds(100));
timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
if (!ec) {
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
self->send_message("ID:" + std::to_string(self->id_) + ":" + std::to_string(now_ms));
self->do_read();
}
});
}
ClientState get_latest_state(std::chrono::system_clock::time_point now) {
if (timedClientStates.timedStates.empty()) {
return {};
}
// 1. Берем самое последнее известное состояние
ClientState latest = timedClientStates.timedStates.back();
// 3. Применяем компенсацию лага (экстраполяцию).
// Функция внутри использует simulate_physics, чтобы переместить объект
// из точки lastUpdateServerTime в точку now.
latest.apply_lag_compensation(now);
return latest;
}
void doWrite() {
std::lock_guard<std::mutex> lock(writeMutex_); std::lock_guard<std::mutex> lock(writeMutex_);
if (is_writing_ || writeQueue_.empty()) { writeQueue_.push(ss);
return;
}
is_writing_ = true;
auto message = writeQueue_.front();
ws_.async_write(net::buffer(*message),
[self = shared_from_this(), message](beast::error_code ec, std::size_t) {
if (ec) {
std::cerr << "Write error: " << ec.message() << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(self->writeMutex_);
self->writeQueue_.pop();
self->is_writing_ = false;
}
self->doWrite();
});
} }
private: doWrite();
}
void do_read() { void Session::run() {
ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) { {
if (ec) { std::lock_guard<std::mutex> lock(server_.g_sessions_mutex);
std::lock_guard<std::mutex> lock(g_sessions_mutex); server_.g_sessions.push_back(shared_from_this());
g_sessions.erase(std::remove_if(g_sessions.begin(), g_sessions.end(),
[self](const std::shared_ptr<Session>& session) {
return session.get() == self.get();
}), g_sessions.end());
std::cout << "Client " << self->id_ << " disconnected\n";
return;
}
std::string msg = beast::buffers_to_string(self->buffer_.data());
self->process_message(msg);
self->buffer_.consume(self->buffer_.size());
self->do_read();
});
} }
void process_message(const std::string& msg) { ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
if (!IsMessageValid(msg)) { if (ec) return;
std::cout << "[Security] Invalid packet hash. Dropping message: " << msg << std::endl; std::cout << "Client " << self->id_ << " connected\n";
return; self->init();
} });
std::string cleanMessage = msg.substr(0, msg.find("#hash:")); }
std::cout << "Received from player " << id_ << ": " << cleanMessage << std::endl; bool Session::IsMessageValid(const std::string& fullMessage) {
auto parts = split(cleanMessage, ':'); #ifdef ENABLE_NETWORK_CHECKSUM
size_t hashPos = fullMessage.find("#hash:");
if (hashPos == std::string::npos) {
return false; // Хеша нет, хотя он ожидался
}
if (parts.empty()) return; std::string originalContent = fullMessage.substr(0, hashPos);
std::string receivedHashStr = fullMessage.substr(hashPos + 6); // 6 — длина "#hash:"
std::string type = parts[0]; // Вычисляем ожидаемый хеш от контента
size_t expectedHash = fnv1a_hash(originalContent + NET_SECRET);
if (type == "JOIN") { std::stringstream ss;
std::string nick = "Player"; ss << std::hex << expectedHash;
int sType = 0;
if (parts.size() >= 2) nick = parts[1];
if (parts.size() >= 3) {
try { sType = std::stoi(parts[2]); }
catch (...) { sType = 0; }
}
this->nickname = nick; return ss.str() == receivedHashStr;
this->shipType = sType; #else
this->joined_ = true; return true; // В режиме отладки пропускаем всё
#endif
}
void Session::sendBoxesToClient() {
std::lock_guard<std::mutex> lock(server_.g_boxes_mutex);
std::string boxMsg = "BOXES:";
bool first = true;
for (size_t i = 0; i < server_.g_serverBoxes.size(); ++i) {
const auto& box = server_.g_serverBoxes[i];
if (box.destroyed) continue;
Eigen::Quaternionf q(box.rotation);
if (!first) boxMsg += "|";
first = false;
boxMsg += std::to_string(i) + ":" +
std::to_string(box.position.x()) + ":" +
std::to_string(box.position.y()) + ":" +
std::to_string(box.position.z()) + ":" +
std::to_string(q.w()) + ":" +
std::to_string(q.x()) + ":" +
std::to_string(q.y()) + ":" +
std::to_string(q.z()) + ":" +
"0";
}
send_message(boxMsg);
}
void Session::init()
{
sendBoxesToClient();
auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
timer->expires_after(std::chrono::milliseconds(100));
timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
if (!ec) {
auto now_tp = std::chrono::system_clock::now(); auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>( uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count()); std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
Eigen::Vector3f spawnPos = PickSafeSpawnPos(id_); self->send_message("ID:" + std::to_string(self->id_) + ":" + std::to_string(now_ms));
this->hasReservedSpawn_ = true; self->do_read();
this->reservedSpawn_ = spawnPos; }
});
}
ClientState Session::get_latest_state(std::chrono::system_clock::time_point now) {
if (timedClientStates.timedStates.empty()) {
return {};
}
ClientState latest = timedClientStates.timedStates.back();
latest.apply_lag_compensation(now);
return latest;
}
void Session::doWrite() {
std::lock_guard<std::mutex> lock(writeMutex_);
if (is_writing_ || writeQueue_.empty()) {
return;
}
is_writing_ = true;
auto message = writeQueue_.front();
ws_.async_write(net::buffer(*message),
[self = shared_from_this(), message](beast::error_code ec, std::size_t) {
if (ec) {
std::cerr << "Write error: " << ec.message() << std::endl;
return;
}
{
std::lock_guard<std::mutex> lock(self->writeMutex_);
self->writeQueue_.pop();
self->is_writing_ = false;
}
self->doWrite();
});
}
void Session::do_read() {
ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
if (ec) {
std::lock_guard<std::mutex> lock(self->server_.g_sessions_mutex);
self->server_.g_sessions.erase(std::remove_if(self->server_.g_sessions.begin(), self->server_.g_sessions.end(),
[self](const std::shared_ptr<Session>& session) {
return session.get() == self.get();
}), self->server_.g_sessions.end());
std::cout << "Client " << self->id_ << " disconnected\n";
return;
}
std::string msg = beast::buffers_to_string(self->buffer_.data());
self->process_message(msg);
self->buffer_.consume(self->buffer_.size());
self->do_read();
});
}
void Session::process_message(const std::string& msg) {
if (!IsMessageValid(msg)) {
std::cout << "[Security] Invalid packet hash. Dropping message: " << msg << std::endl;
return;
}
std::string cleanMessage = msg.substr(0, msg.find("#hash:"));
std::cout << "Received from player " << id_ << ": " << cleanMessage << std::endl;
auto parts = split(cleanMessage, ':');
if (parts.empty()) return;
std::string type = parts[0];
if (type == "JOIN") {
std::string nick = "Player";
int sType = 0;
if (parts.size() >= 2) nick = parts[1];
if (parts.size() >= 3) {
try { sType = std::stoi(parts[2]); }
catch (...) { sType = 0; }
}
this->nickname = nick;
this->shipType = sType;
this->joined_ = true;
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
Eigen::Vector3f spawnPos = server_.PickSafeSpawnPos(id_);
this->hasReservedSpawn_ = true;
this->reservedSpawn_ = spawnPos;
ClientState st;
st.id = id_;
st.position = spawnPos;
st.rotation = Eigen::Matrix3f::Identity();
st.currentAngularVelocity = Eigen::Vector3f::Zero();
st.velocity = 0.0f;
st.selectedVelocity = 0;
st.discreteMag = 0.0f;
st.discreteAngle = -1;
st.lastUpdateServerTime = now_tp;
st.nickname = this->nickname;
st.shipType = this->shipType;
timedClientStates.add_state(st);
this->send_message(
"SPAWN:" + std::to_string(id_) + ":" + std::to_string(now_ms) + ":" + st.formPingMessageContent()
);
std::string eventMsg =
"EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent();
server_.broadcastToAllExceptId(eventMsg, id_);
std::cout << "Server: Player " << id_ << " joined as [" << nick << "] shipType=" << sType << std::endl;
std::string info = "PLAYERINFO:" + std::to_string(id_) + ":" + nick + ":" + std::to_string(sType);
server_.broadcastToAllExceptId(info, id_);
{
std::lock_guard<std::mutex> lock(server_.g_sessions_mutex);
for (auto& session : server_.g_sessions) {
if (session->get_id() == this->id_) continue;
std::string otherInfo = "PLAYERINFO:" + std::to_string(session->get_id()) + ":" + session->nickname + ":" + std::to_string(session->shipType);
this->send_message(otherInfo);
}
}
}
else if (type == "UPD") {
if (!joined_) {
std::cout << "Server: Ignoring UPD before JOIN from " << id_ << std::endl;
return;
}
{
std::lock_guard<std::mutex> gd(server_.g_dead_mutex);
if (server_.g_dead_players.find(id_) != server_.g_dead_players.end()) {
std::cout << "Server: Ignoring UPD from dead player " << id_ << std::endl;
return;
}
}
if (parts.size() < 16) return;
uint64_t clientTimestamp = std::stoull(parts[1]);
ClientState receivedState;
receivedState.id = id_;
std::chrono::system_clock::time_point uptime_timepoint{
std::chrono::milliseconds(clientTimestamp)
};
receivedState.lastUpdateServerTime = uptime_timepoint;
receivedState.handle_full_sync(parts, 2);
receivedState.nickname = this->nickname;
receivedState.shipType = this->shipType;
timedClientStates.add_state(receivedState);
}
else if (type == "RESPAWN") {
{
std::lock_guard<std::mutex> gd(server_.g_dead_mutex);
server_.g_dead_players.erase(id_);
}
{
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
ClientState st; ClientState st;
st.id = id_; st.id = id_;
Eigen::Vector3f spawnPos = server_.PickSafeSpawnPos(id_);
st.position = spawnPos; st.position = spawnPos;
this->hasReservedSpawn_ = true;
this->reservedSpawn_ = spawnPos;
st.rotation = Eigen::Matrix3f::Identity(); st.rotation = Eigen::Matrix3f::Identity();
st.currentAngularVelocity = Eigen::Vector3f::Zero(); st.currentAngularVelocity = Eigen::Vector3f::Zero();
st.velocity = 0.0f; st.velocity = 0.0f;
@ -334,188 +314,53 @@ private:
st.shipType = this->shipType; st.shipType = this->shipType;
timedClientStates.add_state(st); timedClientStates.add_state(st);
this->send_message( this->send_message(
"SPAWN:" + std::to_string(id_) + ":" + std::to_string(now_ms) + ":" + st.formPingMessageContent() "SPAWN:" + std::to_string(id_) + ":" + std::to_string(now_ms) + ":" + st.formPingMessageContent()
); );
std::string respawnMsg = "RESPAWN_ACK:" + std::to_string(id_);
server_.broadcastToAll(respawnMsg);
std::string eventMsg = std::string playerInfo = "PLAYERINFO:" + std::to_string(id_) + ":" + st.nickname + ":" + std::to_string(st.shipType);
"EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent(); server_.broadcastToAll(playerInfo);
{ std::string eventMsg = "EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent();
std::lock_guard<std::mutex> lock(g_sessions_mutex); server_.broadcastToAll(eventMsg);
for (auto& session : g_sessions) {
if (session->get_id() == id_) continue;
session->send_message(eventMsg);
}
}
std::cout << "Server: Player " << id_ << " joined as [" << nick << "] shipType=" << sType << std::endl;
std::string info = "PLAYERINFO:" + std::to_string(id_) + ":" + nick + ":" + std::to_string(sType); std::cout << "Server: Player " << id_ << " respawned, broadcasted RESPAWN_ACK, PLAYERINFO and initial UPD\n";
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() == this->id_) continue;
session->send_message(info);
}
}
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() == this->id_) continue;
std::string otherInfo = "PLAYERINFO:" + std::to_string(session->get_id()) + ":" + session->nickname + ":" + std::to_string(session->shipType);
this->send_message(otherInfo);
}
}
}
else if (type == "UPD") {
if (!joined_) {
std::cout << "Server: Ignoring UPD before JOIN from " << id_ << std::endl;
return;
}
{
std::lock_guard<std::mutex> gd(g_dead_mutex);
if (g_dead_players.find(id_) != g_dead_players.end()) {
std::cout << "Server: Ignoring UPD from dead player " << id_ << std::endl;
return;
}
}
if (parts.size() < 16) return;
uint64_t clientTimestamp = std::stoull(parts[1]);
ClientState receivedState;
receivedState.id = id_;
std::chrono::system_clock::time_point uptime_timepoint{
std::chrono::milliseconds(clientTimestamp)
};
receivedState.lastUpdateServerTime = uptime_timepoint;
receivedState.handle_full_sync(parts, 2);
receivedState.nickname = this->nickname;
receivedState.shipType = this->shipType;
timedClientStates.add_state(receivedState);
}
else if (type == "RESPAWN") {
{
std::lock_guard<std::mutex> gd(g_dead_mutex);
g_dead_players.erase(id_);
}
{
auto now_tp = std::chrono::system_clock::now();
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now_tp.time_since_epoch()).count());
ClientState st;
st.id = id_;
Eigen::Vector3f spawnPos = PickSafeSpawnPos(id_);
st.position = spawnPos;
this->hasReservedSpawn_ = true;
this->reservedSpawn_ = spawnPos;
st.rotation = Eigen::Matrix3f::Identity();
st.currentAngularVelocity = Eigen::Vector3f::Zero();
st.velocity = 0.0f;
st.selectedVelocity = 0;
st.discreteMag = 0.0f;
st.discreteAngle = -1;
st.lastUpdateServerTime = now_tp;
st.nickname = this->nickname;
st.shipType = this->shipType;
timedClientStates.add_state(st);
this->send_message(
"SPAWN:" + std::to_string(id_) + ":" + std::to_string(now_ms) + ":" + st.formPingMessageContent()
);
std::string respawnMsg = "RESPAWN_ACK:" + std::to_string(id_);
broadcastToAll(respawnMsg);
std::string playerInfo = "PLAYERINFO:" + std::to_string(id_) + ":" + st.nickname + ":" + std::to_string(st.shipType);
broadcastToAll(playerInfo);
std::string eventMsg = "EVENT:" + std::to_string(id_) + ":UPD:" + std::to_string(now_ms) + ":" + st.formPingMessageContent();
broadcastToAll(eventMsg);
std::cout << "Server: Player " << id_ << " respawned, broadcasted RESPAWN_ACK, PLAYERINFO and initial UPD\n";
}
}
else if (parts[0] == "FIRE") {
if (parts.size() < 10) return;
uint64_t clientTime = std::stoull(parts[1]);
Eigen::Vector3f pos{
std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
};
Eigen::Quaternionf dir(
std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
);
float velocity = std::stof(parts[9]);
int shotCount = 2;
if (parts.size() >= 11) {
try { shotCount = std::stoi(parts[10]); }
catch (...) { shotCount = 2; }
}
std::string broadcast = "PROJECTILE:" +
std::to_string(id_) + ":" +
std::to_string(clientTime) + ":" +
std::to_string(pos.x()) + ":" +
std::to_string(pos.y()) + ":" +
std::to_string(pos.z()) + ":" +
std::to_string(dir.w()) + ":" +
std::to_string(dir.x()) + ":" +
std::to_string(dir.y()) + ":" +
std::to_string(dir.z()) + ":" +
std::to_string(velocity);
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() != id_) {
session->send_message(broadcast);
}
}
}
{
const std::vector<Eigen::Vector3f> localOffsets = {
Eigen::Vector3f(-1.5f, 0.9f - 6.f, 5.0f),
Eigen::Vector3f(1.5f, 0.9f - 6.f, 5.0f)
};
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>((
std::chrono::system_clock::now().time_since_epoch())).count();
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
for (int i = 0; i < std::min(shotCount, (int)localOffsets.size()); ++i) {
Projectile pr;
pr.shooterId = id_;
pr.spawnMs = now_ms;
Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
pr.pos = shotPos;
Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
float len = worldForward.norm();
if (len > 1e-6f) worldForward /= len;
pr.vel = worldForward * velocity;
pr.lifeMs = 15000.0f;
g_projectiles.push_back(pr);
std::cout << "Server: Created projectile from player " << id_
<< " at pos (" << shotPos.x() << ", " << shotPos.y() << ", " << shotPos.z()
<< ") vel (" << pr.vel.x() << ", " << pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
}
}
} }
} }
else if (parts[0] == "FIRE") {
if (parts.size() < 10) return;
}; uint64_t clientTime = std::stoull(parts[1]);
Eigen::Vector3f pos{
std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
};
Eigen::Quaternionf dir(
std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
);
float velocity = std::stof(parts[9]);
Eigen::Vector3f PickSafeSpawnPos(int forPlayerId) std::string broadcast = "PROJECTILE:" +
std::to_string(id_) + ":" +
std::to_string(clientTime) + ":" +
std::to_string(pos.x()) + ":" +
std::to_string(pos.y()) + ":" +
std::to_string(pos.z()) + ":" +
std::to_string(dir.w()) + ":" +
std::to_string(dir.x()) + ":" +
std::to_string(dir.y()) + ":" +
std::to_string(dir.z()) + ":" +
std::to_string(velocity);
server_.broadcastToAllExceptId(broadcast, id_);
server_.createProjectile(id_, pos, dir, velocity);
}
}
Eigen::Vector3f Server::PickSafeSpawnPos(int forPlayerId)
{ {
static thread_local std::mt19937 rng{ std::random_device{}() }; static thread_local std::mt19937 rng{ std::random_device{}() };
@ -580,14 +425,54 @@ Eigen::Vector3f PickSafeSpawnPos(int forPlayerId)
return Eigen::Vector3f(600.0f + a * 100.0f, -600.0f + b * 100.0f, kWorldZOffset); return Eigen::Vector3f(600.0f + a * 100.0f, -600.0f + b * 100.0f, kWorldZOffset);
} }
void broadcastToAll(const std::string& message) { void Server::broadcastToAll(const std::string& message) {
std::lock_guard<std::mutex> lock(g_sessions_mutex); std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (const auto& session : g_sessions) { for (const auto& session : g_sessions) {
session->send_message(message); session->send_message(message);
} }
} }
void update_world(net::steady_timer& timer, net::io_context& ioc) { void Server::broadcastToAllExceptId(const std::string& message, int id)
{
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
if (session->get_id() == id) continue;
session->send_message(message);
}
}
void Server::createProjectile(int id, Eigen::Vector3f pos, Eigen::Quaternionf dir, float velocity)
{
const std::vector<Eigen::Vector3f> localOffsets = {
Eigen::Vector3f(-1.5f, 0.9f - 6.f, 5.0f),
Eigen::Vector3f(1.5f, 0.9f - 6.f, 5.0f)
};
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>((
std::chrono::system_clock::now().time_since_epoch())).count();
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
for (int i = 0; i < localOffsets.size(); ++i) {
Projectile pr;
pr.shooterId = id;
pr.spawnMs = now_ms;
Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
pr.pos = shotPos;
Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
float len = worldForward.norm();
if (len > 1e-6f) worldForward /= len;
pr.vel = worldForward * velocity;
pr.lifeMs = 15000.0f;
g_projectiles.push_back(pr);
std::cout << "Server: Created projectile from player " << id
<< " at pos (" << shotPos.x() << ", " << shotPos.y() << ", " << shotPos.z()
<< ") vel (" << pr.vel.x() << ", " << pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
}
}
void Server::update_world() {
static auto last_snapshot_time = std::chrono::system_clock::now(); static auto last_snapshot_time = std::chrono::system_clock::now();
@ -595,26 +480,6 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
uint64_t now_ms = static_cast<uint64_t>( uint64_t now_ms = static_cast<uint64_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count()); std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
// --- Snapshot every 500ms ---
/*if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_snapshot_time).count() >= 500) {
last_snapshot_time = now;
std::string snapshot_msg = "SNAPSHOT:" + std::to_string(now_ms);
std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& session : g_sessions) {
ClientState st = session->get_latest_state(now);
snapshot_msg += "|" + std::to_string(session->get_id()) + ":" + st.formPingMessageContent();
}
for (auto& session : g_sessions) {
session->send_message(snapshot_msg);
}
}*/
// --- Tick: broadcast each player's latest state to all others (20Hz) ---
// Send the raw last-known state with its original timestamp, NOT an extrapolated one.
// Extrapolating here causes snap-back: if a player stops rotating, the server would
// keep sending over-rotated positions until the new state arrives, then B snaps back.
{ {
std::lock_guard<std::mutex> lock(g_sessions_mutex); std::lock_guard<std::mutex> lock(g_sessions_mutex);
for (auto& sender : g_sessions) { for (auto& sender : g_sessions) {
@ -834,13 +699,13 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
// --- Schedule next tick in 50ms --- // --- Schedule next tick in 50ms ---
timer.expires_after(std::chrono::milliseconds(50)); timer.expires_after(std::chrono::milliseconds(50));
timer.async_wait([&timer, &ioc](const boost::system::error_code& ec) { timer.async_wait([this](const boost::system::error_code& ec) {
if (ec) return; if (ec) return;
update_world(timer, ioc); update_world();
}); });
} }
std::vector<ServerBox> generateServerBoxes(int count) { std::vector<ServerBox> Server::generateServerBoxes(int count) {
std::vector<ServerBox> boxes; std::vector<ServerBox> boxes;
std::random_device rd; std::random_device rd;
std::mt19937 gen(rd()); std::mt19937 gen(rd());
@ -889,34 +754,42 @@ std::vector<ServerBox> generateServerBoxes(int count) {
return boxes; return boxes;
} }
Server::Server(tcp::acceptor& acceptor, net::io_context& ioc)
: acceptor_(acceptor)
, ioc_(ioc)
, timer(ioc_)
{
}
void Server::init()
{
std::lock_guard<std::mutex> lock(g_boxes_mutex);
g_serverBoxes = generateServerBoxes(50);
std::cout << "Generated " << g_serverBoxes.size() << " boxes on server\n";
}
void Server::accept()
{
acceptor_.async_accept([&](beast::error_code ec, tcp::socket socket) {
if (!ec) {
std::make_shared<Session>(*this, std::move(socket), next_id++)->run();
}
accept();
});
}
int main() { int main() {
try { try {
{
std::lock_guard<std::mutex> lock(g_boxes_mutex);
g_serverBoxes = generateServerBoxes(50);
//g_serverBoxes = generateServerBoxes(1);
std::cout << "Generated " << g_serverBoxes.size() << " boxes on server\n";
}
net::io_context ioc; net::io_context ioc;
tcp::acceptor acceptor{ ioc, {tcp::v4(), 8081} }; tcp::acceptor acceptor{ ioc, {tcp::v4(), 8081} };
int next_id = 1000; Server server(acceptor, ioc);
server.accept();
std::cout << "Server started on port 8081...\n"; std::cout << "Server started on port 8081...\n";
auto do_accept = [&](auto& self_fn) -> void { server.update_world();
acceptor.async_accept([&, self_fn](beast::error_code ec, tcp::socket socket) {
if (!ec) {
std::make_shared<Session>(std::move(socket), next_id++)->run();
}
self_fn(self_fn);
});
};
net::steady_timer timer(ioc);
update_world(timer, ioc);
do_accept(do_accept);
ioc.run(); ioc.run();
} }
catch (std::exception const& e) { catch (std::exception const& e) {

137
server/server.h Normal file
View File

@ -0,0 +1,137 @@
#pragma once
#include <boost/beast/core.hpp>
#include <boost/beast/websocket.hpp>
#include <string>
#include <memory>
#include <vector>
#include <mutex>
#include <queue>
#include <unordered_set>
#include <Eigen/Dense>
#include "../src/network/ClientState.h"
#define _USE_MATH_DEFINES
#include <math.h>
namespace beast = boost::beast;
namespace http = beast::http;
namespace websocket = beast::websocket;
namespace net = boost::asio;
using tcp = net::ip::tcp;
static constexpr float kWorldZOffset = 45000.0f;
static const Eigen::Vector3f kWorldOffset(0.0f, 0.0f, kWorldZOffset);
static constexpr float kShipRadius = 15.0f;
static constexpr float kSpawnShipMargin = 25.0f;
static constexpr float kSpawnBoxMargin = 15.0f;
static constexpr float kSpawnZJitter = 60.0f;
std::vector<std::string> split(const std::string& s, char delimiter);
struct DeathInfo {
int targetId = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int killerId = -1;
};
struct ServerBox {
Eigen::Vector3f position;
Eigen::Matrix3f rotation;
float collisionRadius = 2.0f;
bool destroyed = false;
};
struct Projectile {
int shooterId = -1;
uint64_t spawnMs = 0;
Eigen::Vector3f pos;
Eigen::Vector3f vel;
float lifeMs = PROJECTILE_LIFE;
};
struct BoxDestroyedInfo {
int boxIndex = -1;
uint64_t serverTime = 0;
Eigen::Vector3f position = Eigen::Vector3f::Zero();
int destroyedBy = -1;
};
class Server;
class Session : public std::enable_shared_from_this<Session> {
Server& server_;
websocket::stream<beast::tcp_stream> ws_;
beast::flat_buffer buffer_;
int id_;
bool is_writing_ = false;
std::queue<std::shared_ptr<std::string>> writeQueue_;
std::mutex writeMutex_;
public:
ClientStateInterval timedClientStates;
bool joined_ = false;
bool hasReservedSpawn_ = false;
Eigen::Vector3f reservedSpawn_ = Eigen::Vector3f(0.0f, 0.0f, kWorldZOffset);
std::string nickname = "Player";
int shipType = 0;
Session(Server& server, tcp::socket&& socket, int id);
int get_id() const;
bool hasSpawnReserved() const;
const Eigen::Vector3f& reservedSpawn() const;
bool fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const;
void send_message(const std::string& msg);
void run();
bool IsMessageValid(const std::string& fullMessage);
private:
void sendBoxesToClient();
public:
void init();
ClientState get_latest_state(std::chrono::system_clock::time_point now);
void doWrite();
private:
void do_read();
void process_message(const std::string& msg);
};
class Server
{
public:
tcp::acceptor& acceptor_;
net::io_context& ioc_;
net::steady_timer timer;
std::vector<BoxDestroyedInfo> g_boxDestructions;
std::mutex g_boxDestructions_mutex;
std::vector<ServerBox> g_serverBoxes;
std::mutex g_boxes_mutex;
std::vector<std::shared_ptr<Session>> g_sessions;
std::mutex g_sessions_mutex;
std::vector<Projectile> g_projectiles;
std::mutex g_projectiles_mutex;
std::unordered_set<int> g_dead_players;
std::mutex g_dead_mutex;
int next_id = 1000;
std::vector<ServerBox> generateServerBoxes(int count);
public:
Server(tcp::acceptor& acceptor, net::io_context& ioc);
void broadcastToAll(const std::string& message);
void broadcastToAllExceptId(const std::string& message, int id);
void createProjectile(int id, Eigen::Vector3f pos, Eigen::Quaternionf dir, float velocity);
void update_world();
Eigen::Vector3f PickSafeSpawnPos(int forPlayerId);
void init();
void accept();
};