updated room mesh
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@ -27,9 +27,10 @@ void GameObjectManager::initialize() {
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testObjMeshMutable.data = testObjMesh;
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testObjMeshMutable.RefreshVBO();
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textMesh = ZL::LoadFromTextFile("./mesh001.txt"); // Add ZL:: namespace
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textMesh = ZL::LoadFromTextFile("./mesh_first_room.txt"); // Add ZL:: namespace
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coneMesh = ZL::LoadFromTextFile("./cone001.txt"); // Add ZL:: namespace
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coneMesh.Scale(200);
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textMesh.Scale(20);
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textMeshMutable.AssignFrom(textMesh);
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textMeshMutable.RefreshVBO();
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4833
mesh_first_room.txt
Normal file
4833
mesh_first_room.txt
Normal file
File diff suppressed because it is too large
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