Merge pull request #30 from mephi1984/Albert

Albert
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Albrut 2025-03-03 02:49:38 +06:00 committed by GitHub
commit 895a947a60
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6 changed files with 154 additions and 0 deletions

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@ -95,6 +95,64 @@ void GameObjectManager::initialize() {
ao1.activeObjectScreenMeshMutable.AssignFrom(ao1.activeObjectScreenMesh);
ao1.activeObjectScreenMeshMutable.RefreshVBO();
ActiveObject cubeForFirstRoomT;
cubeForFirstRoomT.name = "cubeT";
cubeForFirstRoomT.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
cubeForFirstRoomT.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomT.activeObjectMesh.Scale(10);
cubeForFirstRoomT.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectMesh);
cubeForFirstRoomT.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomT.objectPos = Vector3f{ -190, 90 , 280 };
cubeForFirstRoomT.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_2_.bmp"));
cubeForFirstRoomT.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
cubeForFirstRoomT.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomT.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomT.activeObjectScreenMesh);
cubeForFirstRoomT.activeObjectScreenMeshMutable.RefreshVBO();
ActiveObject cubeForFirstRoomO;
cubeForFirstRoomO.name = "cubeO";
cubeForFirstRoomO.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI * 1.5)));
cubeForFirstRoomO.activeObjectMesh.Scale(10);
cubeForFirstRoomO.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
cubeForFirstRoomO.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomO.objectPos = Vector3f{ 185, 90 , -365 };
cubeForFirstRoomO.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001-_3.bmp"));
cubeForFirstRoomO.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
cubeForFirstRoomO.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomO.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
cubeForFirstRoomO.activeObjectScreenMeshMutable.RefreshVBO();
ActiveObject cubeForFirstRoomM;
cubeForFirstRoomM.name = "cubeM";
cubeForFirstRoomM.activeObjectMesh = ZL::LoadFromTextFile("./cube001.txt");
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundZ(M_PI * 0.5)));
cubeForFirstRoomO.activeObjectMesh.RotateByMatrix(QuatToMatrix(QuatFromRotateAroundX(M_PI)));
cubeForFirstRoomM.activeObjectMesh.Scale(10);
cubeForFirstRoomM.activeObjectMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectMesh);
cubeForFirstRoomM.activeObjectMeshMutable.RefreshVBO();
cubeForFirstRoomM.objectPos = Vector3f{ 280, 95 , 235 };
cubeForFirstRoomM.activeObjectTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001_4.bmp"));
cubeForFirstRoomM.activeObjectScreenTexturePtr = std::make_shared<Texture>(CreateTextureDataFromBmp24("./aoscreen01.bmp"));
cubeForFirstRoomM.activeObjectScreenMesh = CreateRect2D({ 0.f, 0.f }, { 64.f, 64.f }, 0.5);
cubeForFirstRoomM.activeObjectScreenMeshMutable.AssignFrom(cubeForFirstRoomO.activeObjectScreenMesh);
cubeForFirstRoomM.activeObjectScreenMeshMutable.RefreshVBO();
/*
ActiveObject ao2;
ao2.name = "superchair001";
@ -117,6 +175,9 @@ void GameObjectManager::initialize() {
Room room_1;
room_1.roomTexture = std::make_shared<Texture>(CreateTextureDataFromBmp24("./Material_Base_color_1001.bmp"));
room_1.objects.push_back(ao1);
room_1.objects.push_back(cubeForFirstRoomT);
room_1.objects.push_back(cubeForFirstRoomO);
room_1.objects.push_back(cubeForFirstRoomM);
room_1.sound_name = "Symphony No.6 (1st movement).ogg";
room_1.roomLogic = createRoom1Logic();
room_1.textMesh = preloadedRoomMeshArr[0];

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93
cube001.txt Normal file
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@ -0,0 +1,93 @@
===Vertices: 8
Vertex 0: <Vector (1.0000, 1.0000, 1.0000)>
Vertex 1: <Vector (1.0000, 1.0000, -1.0000)>
Vertex 2: <Vector (1.0000, -1.0000, 1.0000)>
Vertex 3: <Vector (1.0000, -1.0000, -1.0000)>
Vertex 4: <Vector (-1.0000, 1.0000, 1.0000)>
Vertex 5: <Vector (-1.0000, 1.0000, -1.0000)>
Vertex 6: <Vector (-1.0000, -1.0000, 1.0000)>
Vertex 7: <Vector (-1.0000, -1.0000, -1.0000)>
===UV Coordinates:
Face count: 12
Face 0
UV Count: 3
UV <Vector (0.8750, 0.5000)>
UV <Vector (0.6250, 0.7500)>
UV <Vector (0.6250, 0.5000)>
Face 1
UV Count: 3
UV <Vector (0.6250, 0.7500)>
UV <Vector (0.3750, 1.0000)>
UV <Vector (0.3750, 0.7500)>
Face 2
UV Count: 3
UV <Vector (0.6250, 0.0000)>
UV <Vector (0.3750, 0.2500)>
UV <Vector (0.3750, 0.0000)>
Face 3
UV Count: 3
UV <Vector (0.3750, 0.5000)>
UV <Vector (0.1250, 0.7500)>
UV <Vector (0.1250, 0.5000)>
Face 4
UV Count: 3
UV <Vector (0.6250, 0.5000)>
UV <Vector (0.3750, 0.7500)>
UV <Vector (0.3750, 0.5000)>
Face 5
UV Count: 3
UV <Vector (0.6250, 0.2500)>
UV <Vector (0.3750, 0.5000)>
UV <Vector (0.3750, 0.2500)>
Face 6
UV Count: 3
UV <Vector (0.8750, 0.5000)>
UV <Vector (0.8750, 0.7500)>
UV <Vector (0.6250, 0.7500)>
Face 7
UV Count: 3
UV <Vector (0.6250, 0.7500)>
UV <Vector (0.6250, 1.0000)>
UV <Vector (0.3750, 1.0000)>
Face 8
UV Count: 3
UV <Vector (0.6250, 0.0000)>
UV <Vector (0.6250, 0.2500)>
UV <Vector (0.3750, 0.2500)>
Face 9
UV Count: 3
UV <Vector (0.3750, 0.5000)>
UV <Vector (0.3750, 0.7500)>
UV <Vector (0.1250, 0.7500)>
Face 10
UV Count: 3
UV <Vector (0.6250, 0.5000)>
UV <Vector (0.6250, 0.7500)>
UV <Vector (0.3750, 0.7500)>
Face 11
UV Count: 3
UV <Vector (0.6250, 0.2500)>
UV <Vector (0.6250, 0.5000)>
UV <Vector (0.3750, 0.5000)>
===Normals:
Vertex 0: Normal <Vector (0.5774, 0.5773, 0.5773)>
Vertex 1: Normal <Vector (0.5773, 0.5774, -0.5774)>
Vertex 2: Normal <Vector (0.5773, -0.5774, 0.5774)>
Vertex 3: Normal <Vector (0.5774, -0.5773, -0.5773)>
Vertex 4: Normal <Vector (-0.5773, 0.5774, 0.5774)>
Vertex 5: Normal <Vector (-0.5774, 0.5773, -0.5773)>
Vertex 6: Normal <Vector (-0.5774, -0.5773, 0.5773)>
Vertex 7: Normal <Vector (-0.5773, -0.5774, -0.5774)>
===Triangles: 12
Triangle: [4, 2, 0]
Triangle: [2, 7, 3]
Triangle: [6, 5, 7]
Triangle: [1, 7, 5]
Triangle: [0, 3, 1]
Triangle: [4, 1, 5]
Triangle: [4, 6, 2]
Triangle: [2, 6, 7]
Triangle: [6, 4, 5]
Triangle: [1, 3, 7]
Triangle: [0, 2, 3]
Triangle: [4, 0, 1]

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