Merge branch 'spark'
This commit is contained in:
commit
8d58e41459
15
resources/config/explosion_config.json
Normal file
15
resources/config/explosion_config.json
Normal file
@ -0,0 +1,15 @@
|
||||
{
|
||||
"emissionPoints": [
|
||||
{ "position": [0.0, 0.0, 0.0] }
|
||||
],
|
||||
"texture": "resources/spark_white.png",
|
||||
"speedRange": [10.0, 30.0],
|
||||
"zSpeedRange": [-1.0, 1.0],
|
||||
"scaleRange": [0.5, 1.0],
|
||||
"lifeTimeRange": [200.0, 800.0],
|
||||
"emissionRate": 50.0,
|
||||
"maxParticles": 5,
|
||||
"particleSize": 0.5,
|
||||
"biasX": 0.1,
|
||||
"shaderProgramName": "default"
|
||||
}
|
||||
55
resources/config/game_over.json
Normal file
55
resources/config/game_over.json
Normal file
@ -0,0 +1,55 @@
|
||||
{
|
||||
"root": {
|
||||
"type": "LinearLayout",
|
||||
"orientation": "vertical",
|
||||
"align": "center",
|
||||
"x": 0,
|
||||
"y": 0,
|
||||
"width": 1920,
|
||||
"height": 1080,
|
||||
"background": {
|
||||
"color": [0, 0, 0, 0.7]
|
||||
},
|
||||
"children": [
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "gameOverText",
|
||||
"x": 350,
|
||||
"y": 400,
|
||||
"width": 600,
|
||||
"height": 150,
|
||||
"textures": {
|
||||
"normal": "resources/gameover.png",
|
||||
"hover": "resources/gameover.png",
|
||||
"pressed": "resources/gameover.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "restartButton",
|
||||
"x": 350,
|
||||
"y": 300,
|
||||
"width": 300,
|
||||
"height": 80,
|
||||
"textures": {
|
||||
"normal": "resources/shoot_normal.png",
|
||||
"hover": "resources/shoot_normal.png",
|
||||
"pressed": "resources/shoot_normal.png"
|
||||
}
|
||||
},
|
||||
{
|
||||
"type": "Button",
|
||||
"name": "gameOverExitButton",
|
||||
"x": 650,
|
||||
"y": 300,
|
||||
"width": 300,
|
||||
"height": 80,
|
||||
"textures": {
|
||||
"normal": "resources/sand2.png",
|
||||
"hover": "resources/sand2.png",
|
||||
"pressed": "resources/sand2.png"
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
BIN
resources/gameover.png
(Stored with Git LFS)
Normal file
BIN
resources/gameover.png
(Stored with Git LFS)
Normal file
Binary file not shown.
85
src/Game.cpp
85
src/Game.cpp
@ -204,6 +204,8 @@ namespace ZL
|
||||
|
||||
bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
|
||||
bool projCfgLoaded = projectileEmitter.loadFromJsonFile("resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
|
||||
bool explosionCfgLoaded = explosionEmitter.loadFromJsonFile("resources/config/explosion_config.json", renderer, CONST_ZIP_FILE);
|
||||
explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
uiManager.loadFromFile("resources/config/ui.json", renderer, CONST_ZIP_FILE);
|
||||
|
||||
@ -349,6 +351,7 @@ namespace ZL
|
||||
boxRenderArr[i].RefreshVBO();
|
||||
}
|
||||
|
||||
boxAlive.resize(boxCoordsArr.size(), true);
|
||||
|
||||
std::cout << "Init step 4 " << std::endl;
|
||||
|
||||
@ -461,19 +464,28 @@ namespace ZL
|
||||
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
|
||||
|
||||
renderer.TranslateMatrix({ 0, -Environment::zoom * 0.03f, 0 });
|
||||
if (shipAlive) {
|
||||
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
|
||||
renderer.DrawVertexRenderStruct(spaceship);
|
||||
}
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
for (const auto& p : projectiles) {
|
||||
if (p && p->isActive()) {
|
||||
p->draw(renderer);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (shipAlive) {
|
||||
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
|
||||
projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
|
||||
}
|
||||
|
||||
if (showExplosion) {
|
||||
explosionEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
|
||||
}
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
renderer.PopMatrix();
|
||||
renderer.PopProjectionMatrix();
|
||||
@ -503,6 +515,7 @@ namespace ZL
|
||||
|
||||
for (int i = 0; i < boxCoordsArr.size(); i++)
|
||||
{
|
||||
if (!boxAlive[i]) continue;
|
||||
renderer.PushMatrix();
|
||||
|
||||
renderer.LoadIdentity();
|
||||
@ -677,6 +690,76 @@ namespace ZL
|
||||
sparkEmitter.update(static_cast<float>(delta));
|
||||
projectileEmitter.update(static_cast<float>(delta));
|
||||
|
||||
explosionEmitter.update(static_cast<float>(delta));
|
||||
if (shipAlive) {
|
||||
float distToSurface = planetObject.distanceToPlanetSurface(Environment::shipPosition);
|
||||
if (distToSurface <= 0.0f) {
|
||||
Vector3f localForward = { 0,0,-1 };
|
||||
Vector3f worldForward = (Environment::shipMatrix * localForward).normalized();
|
||||
const float backDistance = 400.0f;
|
||||
Environment::shipPosition = Environment::shipPosition - worldForward * backDistance;
|
||||
|
||||
shipAlive = false;
|
||||
gameOver = true;
|
||||
Environment::shipVelocity = 0.0f;
|
||||
showExplosion = true;
|
||||
|
||||
explosionEmitter.setUseWorldSpace(false);
|
||||
explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ Vector3f{ 0.0f,0.0f,0.0f } });
|
||||
explosionEmitter.emit();
|
||||
|
||||
std::cerr << "GAME OVER: collision with planet (moved back and exploded)\n";
|
||||
|
||||
if (!uiGameOverShown) {
|
||||
if (uiManager.pushMenuFromFile("resources/config/game_over.json", this->renderer, CONST_ZIP_FILE)) {
|
||||
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
|
||||
this->shipAlive = true;
|
||||
this->gameOver = false;
|
||||
this->uiGameOverShown = false;
|
||||
this->showExplosion = false;
|
||||
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
Environment::shipPosition = Vector3f{ 0, 0, 45000.f };
|
||||
Environment::shipVelocity = 0.0f;
|
||||
uiManager.popMenu();
|
||||
std::cerr << "Game restarted\n";
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
|
||||
Environment::exitGameLoop = true;
|
||||
});
|
||||
|
||||
uiGameOverShown = true;
|
||||
}
|
||||
else {
|
||||
std::cerr << "Failed to load game_over.json\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < boxCoordsArr.size(); ++i) {
|
||||
if (!boxAlive[i]) continue;
|
||||
Vector3f boxWorld = boxCoordsArr[i].pos + Vector3f{ 0.0f, 0.0f, 45000.0f };
|
||||
Vector3f diff = Environment::shipPosition - boxWorld;
|
||||
float thresh = shipCollisionRadius + boxCollisionRadius;
|
||||
if (diff.squaredNorm() <= thresh * thresh) {
|
||||
boxAlive[i] = false;
|
||||
|
||||
boxRenderArr[i].data.PositionData.clear();
|
||||
boxRenderArr[i].vao.reset();
|
||||
boxRenderArr[i].positionVBO.reset();
|
||||
boxRenderArr[i].texCoordVBO.reset();
|
||||
showExplosion = true;
|
||||
|
||||
Vector3f rel = boxWorld - Environment::shipPosition;
|
||||
Vector3f camPos = Environment::inverseShipMatrix * rel;
|
||||
explosionEmitter.setUseWorldSpace(true);
|
||||
explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ boxWorld });
|
||||
explosionEmitter.emit();
|
||||
|
||||
std::cerr << "Box destroyed at index " << i << std::endl;
|
||||
}
|
||||
}
|
||||
uiManager.update(static_cast<float>(delta));
|
||||
//#endif
|
||||
lastTickCount = newTickCount;
|
||||
|
||||
@ -100,6 +100,7 @@ namespace ZL {
|
||||
|
||||
SparkEmitter sparkEmitter;
|
||||
SparkEmitter projectileEmitter;
|
||||
SparkEmitter explosionEmitter;
|
||||
PlanetObject planetObject;
|
||||
UiManager uiManager;
|
||||
|
||||
@ -112,7 +113,13 @@ namespace ZL {
|
||||
|
||||
TaskManager taskManager;
|
||||
|
||||
|
||||
bool shipAlive = true;
|
||||
bool gameOver = false;
|
||||
std::vector<bool> boxAlive;
|
||||
float shipCollisionRadius = 3.5f;
|
||||
float boxCollisionRadius = 2.0f;
|
||||
bool uiGameOverShown = false;
|
||||
bool showExplosion = false;
|
||||
|
||||
};
|
||||
|
||||
|
||||
@ -13,10 +13,10 @@ namespace ZL {
|
||||
|
||||
using json = nlohmann::json;
|
||||
|
||||
|
||||
SparkEmitter::SparkEmitter()
|
||||
: emissionRate(100.0f), isActive(true), drawDataDirty(true), maxParticles(200),
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
|
||||
useWorldSpace(false) {
|
||||
particles.resize(maxParticles);
|
||||
drawPositions.reserve(maxParticles * 6);
|
||||
drawTexCoords.reserve(maxParticles * 6);
|
||||
@ -28,7 +28,8 @@ namespace ZL {
|
||||
SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions, float rate)
|
||||
: emissionPoints(positions), emissionRate(rate), isActive(true),
|
||||
drawDataDirty(true), maxParticles(positions.size() * 100),
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
|
||||
useWorldSpace(false) {
|
||||
particles.resize(maxParticles);
|
||||
drawPositions.reserve(maxParticles * 6);
|
||||
drawTexCoords.reserve(maxParticles * 6);
|
||||
@ -42,7 +43,8 @@ namespace ZL {
|
||||
float rate)
|
||||
: emissionPoints(positions), texture(tex), emissionRate(rate),
|
||||
isActive(true), drawDataDirty(true), maxParticles(positions.size() * 100),
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false) {
|
||||
shaderProgramName("default"), particleSize(0.04f), biasX(0.3f), configured(false),
|
||||
useWorldSpace(false) {
|
||||
particles.resize(maxParticles);
|
||||
drawPositions.reserve(maxParticles * 6);
|
||||
drawTexCoords.reserve(maxParticles * 6);
|
||||
@ -71,7 +73,15 @@ namespace ZL {
|
||||
|
||||
for (const auto& particle : particles) {
|
||||
if (particle.active) {
|
||||
sortedParticles.push_back({ &particle, particle.position(2) });
|
||||
Vector3f posCam;
|
||||
if (useWorldSpace) {
|
||||
Vector3f rel = particle.position - Environment::shipPosition;
|
||||
posCam = Environment::inverseShipMatrix * rel;
|
||||
}
|
||||
else {
|
||||
posCam = particle.position;
|
||||
}
|
||||
sortedParticles.push_back({ &particle, posCam(2) });
|
||||
}
|
||||
}
|
||||
|
||||
@ -82,25 +92,33 @@ namespace ZL {
|
||||
|
||||
for (const auto& [particlePtr, depth] : sortedParticles) {
|
||||
const auto& particle = *particlePtr;
|
||||
Vector3f pos = particle.position;
|
||||
Vector3f posCam;
|
||||
if (useWorldSpace) {
|
||||
Vector3f rel = particle.position - Environment::shipPosition;
|
||||
posCam = Environment::inverseShipMatrix * rel;
|
||||
}
|
||||
else {
|
||||
posCam = particle.position;
|
||||
}
|
||||
|
||||
float size = particleSize * particle.scale;
|
||||
|
||||
drawPositions.push_back({ pos(0) - size, pos(1) - size, pos(2) });
|
||||
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
|
||||
drawTexCoords.push_back({ 0.0f, 0.0f });
|
||||
|
||||
drawPositions.push_back({ pos(0) - size, pos(1) + size, pos(2) });
|
||||
drawPositions.push_back({ posCam(0) - size, posCam(1) + size, posCam(2) });
|
||||
drawTexCoords.push_back({ 0.0f, 1.0f });
|
||||
|
||||
drawPositions.push_back({ pos(0) + size, pos(1) + size, pos(2) });
|
||||
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
|
||||
drawTexCoords.push_back({ 1.0f, 1.0f });
|
||||
|
||||
drawPositions.push_back({ pos(0) - size, pos(1) - size, pos(2) });
|
||||
drawPositions.push_back({ posCam(0) - size, posCam(1) - size, posCam(2) });
|
||||
drawTexCoords.push_back({ 0.0f, 0.0f });
|
||||
|
||||
drawPositions.push_back({ pos(0) + size, pos(1) + size, pos(2) });
|
||||
drawPositions.push_back({ posCam(0) + size, posCam(1) + size, posCam(2) });
|
||||
drawTexCoords.push_back({ 1.0f, 1.0f });
|
||||
|
||||
drawPositions.push_back({ pos(0) + size, pos(1) - size, pos(2) });
|
||||
drawPositions.push_back({ posCam(0) + size, posCam(1) - size, posCam(2) });
|
||||
drawTexCoords.push_back({ 1.0f, 0.0f });
|
||||
}
|
||||
|
||||
|
||||
@ -51,6 +51,7 @@ namespace ZL {
|
||||
|
||||
bool configured;
|
||||
void prepareDrawData();
|
||||
bool useWorldSpace;
|
||||
|
||||
public:
|
||||
SparkEmitter();
|
||||
@ -67,6 +68,7 @@ namespace ZL {
|
||||
void setParticleSize(float size) { particleSize = size; }
|
||||
void setBiasX(float bias) { biasX = bias; }
|
||||
|
||||
void setUseWorldSpace(bool use) { useWorldSpace = use; }
|
||||
bool loadFromJsonFile(const std::string& path, Renderer& renderer, const std::string& zipFile = "");
|
||||
|
||||
void update(float deltaTimeMs);
|
||||
|
||||
Loading…
Reference in New Issue
Block a user