Started to fix collision
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beac06fd45
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@ -689,13 +689,15 @@ void Server::update_world() {
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std::vector<int> boxesToRespawn;
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// --- Tick: box-projectile collisions ---
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{
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std::vector<BoxDestroyedInfo> localBoxDestructions;
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std::lock_guard<std::mutex> bm(g_boxes_mutex);
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std::lock_guard<std::mutex> pm(g_projectiles_mutex);
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std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
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std::vector<int> projectilesToRemove;
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std::vector<char> projectileUsed(g_projectiles.size(), 0);
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for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
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if (g_serverBoxes[bi].destroyed) continue;
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@ -703,37 +705,58 @@ void Server::update_world() {
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Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
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for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
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if (projectileUsed[pi]) continue;
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const auto& pr = g_projectiles[pi];
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Eigen::Vector3f diff = pr.pos - boxWorld;
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float thresh = boxCollisionRadius + projectileHitRadius;
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float thresh = g_serverBoxes[bi].collisionRadius + projectileHitRadius;
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if (diff.squaredNorm() <= thresh * thresh) {
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boxProjectileCollisions.push_back({ bi, pi });
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g_serverBoxes[bi].destroyed = true;
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BoxDestroyedInfo destruction;
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destruction.boxIndex = static_cast<int>(bi);
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destruction.serverTime = now_ms;
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destruction.position = boxWorld;
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destruction.destroyedBy = pr.shooterId;
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localBoxDestructions.push_back(destruction);
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boxesToRespawn.push_back(static_cast<int>(bi));
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projectileUsed[pi] = 1;
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projectilesToRemove.push_back(static_cast<int>(pi));
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std::cout << "Server: Box " << bi
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<< " destroyed by projectile from player "
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<< pr.shooterId << std::endl;
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break; // одна пуля уничтожает только одну коробку
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}
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}
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}
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for (const auto& [boxIdx, projIdx] : boxProjectileCollisions) {
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if (g_serverBoxes[boxIdx].destroyed) continue;
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g_serverBoxes[boxIdx].destroyed = true;
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if (!projectilesToRemove.empty()) {
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std::sort(projectilesToRemove.rbegin(), projectilesToRemove.rend());
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projectilesToRemove.erase(
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std::unique(projectilesToRemove.begin(), projectilesToRemove.end()),
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projectilesToRemove.end()
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);
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Eigen::Vector3f boxWorld = g_serverBoxes[boxIdx].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
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BoxDestroyedInfo destruction;
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destruction.boxIndex = static_cast<int>(boxIdx);
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destruction.serverTime = now_ms;
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destruction.position = boxWorld;
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destruction.destroyedBy = g_projectiles[projIdx].shooterId;
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{
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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g_boxDestructions.push_back(destruction);
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for (int idx : projectilesToRemove) {
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if (idx >= 0 && idx < (int)g_projectiles.size()) {
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g_projectiles.erase(g_projectiles.begin() + idx);
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}
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}
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}
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boxesToRespawn.push_back(static_cast<int>(boxIdx));
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std::cout << "Server: Box " << boxIdx << " destroyed by projectile from player "
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<< g_projectiles[projIdx].shooterId << std::endl;
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if (!localBoxDestructions.empty()) {
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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g_boxDestructions.insert(
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g_boxDestructions.end(),
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localBoxDestructions.begin(),
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localBoxDestructions.end()
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);
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}
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}
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@ -759,7 +782,7 @@ void Server::update_world() {
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if (!session->fetchStateAtTime(now, shipState)) continue;
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Eigen::Vector3f diff = shipState.position - boxWorld;
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float thresh = shipCollisionRadius + boxCollisionRadius;
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float thresh = shipCollisionRadius + g_serverBoxes[bi].collisionRadius;
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if (diff.squaredNorm() <= thresh * thresh) {
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g_serverBoxes[bi].destroyed = true;
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@ -38,7 +38,7 @@ struct DeathInfo {
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struct ServerBox {
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Eigen::Vector3f position;
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Eigen::Matrix3f rotation;
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float collisionRadius = 2.0f;
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float collisionRadius = 1.0f;
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bool destroyed = false;
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};
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@ -1598,11 +1598,7 @@ namespace ZL
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this->fireProjectiles();
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Eigen::Vector3f localForward = { 0, 0, -1 };
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Eigen::Vector3f worldForward = (Environment::shipState.rotation * localForward).normalized();
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Eigen::Vector3f centerPos = Environment::shipState.position +
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Environment::shipState.rotation * Vector3f{ 0, 0.9f - 6.0f, 5.0f };
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Eigen::Vector3f shipPos = Environment::shipState.position;
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Eigen::Quaternionf q(Environment::shipState.rotation);
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float speedToSend = projectileSpeed + Environment::shipState.velocity;
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@ -1610,9 +1606,9 @@ namespace ZL
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std::string fireMsg = "FIRE:" +
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std::to_string(now_ms) + ":" +
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std::to_string(centerPos.x()) + ":" +
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std::to_string(centerPos.y()) + ":" +
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std::to_string(centerPos.z()) + ":" +
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std::to_string(shipPos.x()) + ":" +
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std::to_string(shipPos.y()) + ":" +
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std::to_string(shipPos.z()) + ":" +
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std::to_string(q.w()) + ":" +
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std::to_string(q.x()) + ":" +
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std::to_string(q.y()) + ":" +
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