Fixing bug with night light in the dorms
This commit is contained in:
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bba493ee7c
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939136c705
@ -13,11 +13,11 @@
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@ -37,13 +37,13 @@
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"activateFunction": "on_locked_door_click"
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@ -61,7 +61,7 @@
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@ -85,10 +85,10 @@
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@ -109,11 +109,11 @@
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@ -133,11 +133,11 @@
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@ -155,7 +155,7 @@
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@ -179,12 +179,12 @@
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@ -237,16 +237,16 @@
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"approachRadius": 0.6,
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"boundsMaxY": 0.5,
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"scale": 1.0,
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"interactionRadius": 0.0,
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"castShadowNight": false,
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"castShadowNight": false,
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"activateFunction": "on_phone_pickup"
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},
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{
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@ -266,31 +266,33 @@
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"scale": 1.0,
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"interactionRadius": 0.3,
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"castShadowNight": false,
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"castShadowNight": false,
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"activateFunction": "on_journal_pickup"
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},
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{
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"name": "Bed001",
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"texturePath": "resources/transparent.png",
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"meshPath": "resources/w/Cube_001.txt",
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"castShadowNight": false,
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"castShadow": false,
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@ -315,7 +317,7 @@
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@ -336,13 +338,13 @@
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"scale": 1.0,
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@ -365,10 +367,10 @@
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@ -389,11 +391,11 @@
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"pivotX": 0.0,
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@ -501,13 +503,13 @@
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"scale": 1.0,
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"interactionRadius": 0.0
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},
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{
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{
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"name": "Roof",
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"texturePath": "resources/black.png",
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"meshPath": "resources/w/dorm2/Shadow_Roof001_002.txt",
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"isActive": false,
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"isActive": false,
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"castShadow": true,
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"castShadowNight": false,
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"castShadowNight": false,
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"rotationX": 0.0,
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"rotationY": 0.0,
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"rotationZ": 0.0,
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