This commit is contained in:
Vlad 2026-02-12 18:13:19 +06:00
parent 5df2216da6
commit 9793c5bf06
3 changed files with 67 additions and 31 deletions

View File

@ -835,7 +835,7 @@ namespace ZL
{
if (!textRenderer) return;
#ifdef NETWORK
//#ifdef NETWORK
// 2D поверх 3D
glDisable(GL_DEPTH_TEST);
glEnable(GL_BLEND);
@ -882,7 +882,7 @@ namespace ZL
glDisable(GL_BLEND);
glEnable(GL_DEPTH_TEST);
#endif
//#endif
}
void Game::processTickCount() {

View File

@ -68,7 +68,7 @@ namespace ZL {
Eigen::Vector3f LocalClient::generateRandomPosition() {
std::random_device rd;
std::mt19937 gen(rd());
std::uniform_real_distribution<> distrib(-50.0, 50.0);
std::uniform_real_distribution<> distrib(-500.0, 500.0);
return Eigen::Vector3f(
(float)distrib(gen),
@ -79,26 +79,24 @@ namespace ZL {
void LocalClient::initializeNPCs() {
npcs.clear();
for (int i = 0; i < 3; ++i) {
LocalNPC npc;
npc.id = 100 + i;
npc.speed = 20.0f + (i * 5.0f);
npc.currentState.id = npc.id;
npc.currentState.position = generateRandomPosition();
npc.currentState.rotation = Eigen::Matrix3f::Identity();
npc.currentState.velocity = npc.speed;
npc.currentState.velocity = 0.0f;
npc.currentState.selectedVelocity = 0;
npc.currentState.discreteMag = 0.0f;
npc.currentState.discreteAngle = -1;
npc.currentState.currentAngularVelocity = Eigen::Vector3f::Zero();
npc.targetPosition = generateRandomPosition();
npc.lastStateUpdateMs = std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
npc.stateHistory.add_state(npc.currentState);
npcs.push_back(npc);
std::cout << "LocalClient: Created NPC with id=" << npc.id
<< " at pos (" << npc.currentState.position.x() << ", "
<< npc.currentState.position.y() << ", "
<< npc.currentState.position.z() << ")" << std::endl;
}
}
@ -108,37 +106,76 @@ namespace ZL {
for (auto& npc : npcs) {
uint64_t deltaMs = now_ms - npc.lastStateUpdateMs;
float dt = deltaMs / 1000.0f;
if (deltaMs == 0) {
npc.lastStateUpdateMs = now_ms;
continue;
}
npc.lastStateUpdateMs = now_ms;
Eigen::Vector3f direction = npc.targetPosition - npc.currentState.position;
float distance = direction.norm();
Eigen::Vector3f toTarget = npc.targetPosition - npc.currentState.position;
float distance = toTarget.norm();
if (distance < 5.0f) {
const float ARRIVAL_THRESHOLD = 100.0f;
if (distance < ARRIVAL_THRESHOLD) {
npc.targetPosition = generateRandomPosition();
direction = npc.targetPosition - npc.currentState.position;
distance = direction.norm();
toTarget = npc.targetPosition - npc.currentState.position;
distance = toTarget.norm();
}
if (distance > 0.001f) {
direction.normalize();
npc.currentState.position += direction * npc.speed * dt;
npc.currentState.velocity = npc.speed;
Eigen::Vector3f forwardWorld = -npc.currentState.rotation.col(2);
forwardWorld.normalize();
Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
Eigen::Vector3f worldForward = direction;
Eigen::Vector3f desiredDir = (distance > 0.001f) ? toTarget.normalized() : Eigen::Vector3f::UnitZ();
float dot = forwardWorld.dot(desiredDir);
float angleErrorRad = std::acos(std::clamp(dot, -1.0f, 1.0f));
Eigen::Vector3f cross = localForward.cross(worldForward);
float dot = localForward.dot(worldForward);
const float ALIGN_TOLERANCE = 0.15f;
if (cross.norm() > 0.001f) {
float angle = std::atan2(cross.norm(), dot);
cross.normalize();
Eigen::AngleAxisf aa(angle * 0.05f, cross);
npc.currentState.rotation = npc.currentState.rotation * aa.toRotationMatrix();
const float HYSTERESIS_FACTOR = 1.35f;
const float SOFT_THRUST_ANGLE = ALIGN_TOLERANCE * HYSTERESIS_FACTOR;
if (angleErrorRad < ALIGN_TOLERANCE) {
npc.currentState.selectedVelocity = 1;
npc.currentState.discreteMag = 0.0f;
}
else if (angleErrorRad < SOFT_THRUST_ANGLE) {
npc.currentState.selectedVelocity = 1;
npc.currentState.discreteMag = std::min(0.50f, (angleErrorRad - ALIGN_TOLERANCE) * 10.0f);
}
else {
npc.currentState.selectedVelocity = 0;
Eigen::Vector3f localDesired = npc.currentState.rotation.transpose() * desiredDir;
float dx = localDesired.x();
float dy = localDesired.y();
float dz = localDesired.z();
float turnX = dy;
float turnY = -dx;
float turnLen = std::sqrt(turnX * turnX + turnY * turnY);
if (turnLen > 0.0001f) {
turnX /= turnLen;
turnY /= turnLen;
float rad = std::atan2(turnX, turnY);
int angleDeg = static_cast<int>(std::round(rad * 180.0f / M_PI));
if (angleDeg < 0) angleDeg += 360;
npc.currentState.discreteAngle = angleDeg;
npc.currentState.discreteMag = std::min(1.0f, angleErrorRad * 2.2f);
}
else if (angleErrorRad > 0.1f) {
npc.currentState.discreteAngle = 0;
npc.currentState.discreteMag = 1.0f;
}
else {
npc.currentState.discreteMag = 0.0f;
}
}
npc.currentState.simulate_physics(static_cast<size_t>(deltaMs));
npc.currentState.lastUpdateServerTime = std::chrono::system_clock::time_point(
std::chrono::milliseconds(now_ms));
npc.stateHistory.add_state(npc.currentState);

View File

@ -29,7 +29,6 @@ namespace ZL {
ClientState currentState;
ClientStateInterval stateHistory;
Eigen::Vector3f targetPosition;
float speed = 30.0f;
uint64_t lastStateUpdateMs = 0;
};