Fixing bug with collisions

This commit is contained in:
Vladislav Khorev 2026-02-22 15:53:04 +03:00
parent efad2dde3e
commit 9c39782729
2 changed files with 14 additions and 7 deletions

View File

@ -340,8 +340,8 @@ private:
{
const std::vector<Eigen::Vector3f> localOffsets = {
Eigen::Vector3f(-1.5f, 0.9f, 5.0f),
Eigen::Vector3f(1.5f, 0.9f, 5.0f)
Eigen::Vector3f(-1.5f, 0.9f - 6.f, 5.0f),
Eigen::Vector3f(1.5f, 0.9f - 6.f, 5.0f)
};
uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
@ -532,7 +532,8 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
{
std::lock_guard<std::mutex> bm(g_boxes_mutex);
const float projectileHitRadius = 1.5f;
//const float projectileHitRadius = 1.5f;
const float projectileHitRadius = 5.0f;
const float boxCollisionRadius = 2.0f;
std::vector<std::pair<size_t, size_t>> boxProjectileCollisions;
@ -540,11 +541,12 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
for (size_t bi = 0; bi < g_serverBoxes.size(); ++bi) {
if (g_serverBoxes[bi].destroyed) continue;
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 6.0f, 45000.0f);
Eigen::Vector3f boxWorld = g_serverBoxes[bi].position + Eigen::Vector3f(0.0f, 0.0f, 45000.0f);
for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
const auto& pr = g_projectiles[pi];
Eigen::Vector3f diff = pr.pos - boxWorld;
//std::cout << "diff norm is " << diff.norm() << std::endl;
float thresh = boxCollisionRadius + projectileHitRadius;
if (diff.squaredNorm() <= thresh * thresh) {
@ -714,6 +716,7 @@ int main() {
{
std::lock_guard<std::mutex> lock(g_boxes_mutex);
g_serverBoxes = generateServerBoxes(50);
//g_serverBoxes = generateServerBoxes(1);
std::cout << "Generated " << g_serverBoxes.size() << " boxes on server\n";
}
net::io_context ioc;

View File

@ -582,12 +582,14 @@ namespace ZL
renderer.LoadIdentity();
renderer.TranslateMatrix({ 0,0, -1.0f * Environment::zoom });
renderer.PushMatrix();
renderer.TranslateMatrix({ 0, -6.f, 0 }); //Ship camera offset
if (shipAlive) {
glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
renderer.DrawVertexRenderStruct(spaceship);
}
renderer.PopMatrix();
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@ -597,12 +599,14 @@ namespace ZL
}
}
projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
if (shipAlive) {
renderer.PushMatrix();
renderer.TranslateMatrix({ 0, 0, 16 });
renderer.TranslateMatrix({ 0, -6.f, 0 });
sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
renderer.PopMatrix();
projectileEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
}
if (showExplosion) {
@ -1320,8 +1324,8 @@ namespace ZL
void Game::fireProjectiles() {
std::vector<Vector3f> localOffsets = {
Vector3f{ -1.5f, 0.9f, 5.0f },
Vector3f{ 1.5f, 0.9f, 5.0f }
Vector3f{ -1.5f, 0.9f - 6.f, 5.0f },
Vector3f{ 1.5f, 0.9f - 6.f, 5.0f }
};
const float projectileSpeed = 60.0f;