Major refactoring for game menu
This commit is contained in:
parent
5b57696acf
commit
b59a10b7e6
@ -88,7 +88,7 @@ target_compile_definitions(space-game001 PRIVATE
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WIN32_LEAN_AND_MEAN
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PNG_ENABLED
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SDL_MAIN_HANDLED
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#NETWORK
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NETWORK
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# SIMPLIFIED
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)
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@ -96,11 +96,24 @@
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},
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{
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"type": "Button",
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"name": "exitButton",
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"name": "multiplayerButton2",
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"x": 409,
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"y": 218,
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"width": 382,
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"height": 56,
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"textures": {
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"normal": "resources/main_menu/multi.png",
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"hover": "resources/main_menu/multi.png",
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"pressed": "resources/main_menu/multi.png"
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}
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},
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{
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"type": "Button",
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"name": "exitButton",
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"x": 409,
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"y": 147,
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"width": 382,
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"height": 56,
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"textures": {
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"normal": "resources/main_menu/exit.png",
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"hover": "resources/main_menu/exit.png",
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@ -111,7 +124,7 @@
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"type": "Button",
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"name": "versionLabel",
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"x": 559.5,
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"y": 170,
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"y": 99,
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"width": 81,
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"height": 9,
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"textures": {
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109
src/Game.cpp
109
src/Game.cpp
@ -21,10 +21,11 @@
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#else
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#include "network/WebSocketClient.h"
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#endif
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#else
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#include "network/LocalClient.h"
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#endif
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#include "network/LocalClient.h"
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namespace ZL
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{
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#ifdef EMSCRIPTEN
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@ -34,12 +35,6 @@ namespace ZL
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const char* CONST_ZIP_FILE = "";
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#endif
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bool g_exitBgAnimating = false;
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bool firePressed = false;
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float x = 0;
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Game::Game()
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: window(nullptr)
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, glContext(nullptr)
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@ -88,9 +83,15 @@ namespace ZL
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#endif
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menuManager.setupMenu();
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renderer.InitOpenGL();
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space.setup();
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menuManager.onSingleplayerPressed = [this]() {
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networkClient = std::make_unique<LocalClient>();
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networkClient->Connect("", 0);
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spaceGameStarted = 1;
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};
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menuManager.onMultiplayerPressed = [this]() {
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#ifdef NETWORK
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#ifdef EMSCRIPTEN
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networkClient = std::make_unique<WebSocketClientEmscripten>();
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@ -99,10 +100,13 @@ namespace ZL
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networkClient = std::make_unique<WebSocketClient>(taskManager.getIOContext());
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networkClient->Connect("127.0.0.1", 8081);
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#endif
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#else
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networkClient = std::make_unique<LocalClient>();
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networkClient->Connect("", 0);
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#endif
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lastTickCount = 0;
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spaceGameStarted = 1;
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};
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renderer.InitOpenGL();
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space.setup();
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}
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@ -131,9 +135,21 @@ namespace ZL
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CheckGlError();
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}
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void Game::drawScene() {
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void Game::drawUnderMainMenu()
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{
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glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
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glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
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}
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void Game::drawScene() {
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if (spaceGameStarted) {
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space.drawScene();
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}
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else
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{
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drawUnderMainMenu();
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}
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drawUI();
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CheckGlError();
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}
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@ -142,7 +158,14 @@ namespace ZL
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int64_t localNow = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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// Добавляем смещение, полученное от сервера
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return localNow + networkClient->getTimeOffset(); // Нужно добавить геттер в интерфейс
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if (networkClient)
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{
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return localNow + networkClient->getTimeOffset();
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}
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else
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{
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return localNow;
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}
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}
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void Game::processTickCount() {
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@ -167,8 +190,9 @@ namespace ZL
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//throw std::runtime_error("Synchronization is lost");
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}
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if (spaceGameStarted) {
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space.processTickCount(newTickCount, delta);
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}
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menuManager.uiManager.update(static_cast<float>(delta));
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lastTickCount = newTickCount;
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}
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@ -268,14 +292,8 @@ namespace ZL
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}
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if (event.type == SDL_KEYUP) {
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if (event.key.keysym.sym == SDLK_i) {
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x = x + 1;
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}
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if (event.key.keysym.sym == SDLK_k) {
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x = x - 1;
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}
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if (event.key.keysym.sym == SDLK_a) {
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Environment::shipState.position = { 9466.15820, 1046.00159, 18531.2090 };
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//Environment::shipState.position = { 9466.15820, 1046.00159, 18531.2090 };
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}
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}
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#endif
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@ -293,23 +311,68 @@ namespace ZL
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}
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mainThreadHandler.processMainThreadTasks();
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if (spaceGameStarted) {
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space.update();
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}
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}
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void Game::handleDown(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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menuManager.uiManager.onMouseDown(uiX, uiY);
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bool uiHandled = false;
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for (const auto& button : menuManager.uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
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(void)button;
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}
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auto pressedSlider = [&]() -> std::shared_ptr<UiSlider> {
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for (const auto& slider : menuManager.uiManager.findSlider("") ? std::vector<std::shared_ptr<UiSlider>>{} : std::vector<std::shared_ptr<UiSlider>>{}) {
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(void)slider;
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}
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return nullptr;
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}();
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if (!menuManager.uiManager.isUiInteraction()) {
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if (spaceGameStarted) {
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space.handleDown(mx, my);
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}
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}
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}
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void Game::handleUp(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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menuManager.uiManager.onMouseUp(uiX, uiY);
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if (!menuManager.uiManager.isUiInteraction()) {
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if (spaceGameStarted) {
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space.handleUp(mx, my);
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}
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}
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}
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void Game::handleMotion(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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menuManager.uiManager.onMouseMove(uiX, uiY);
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if (!menuManager.uiManager.isUiInteraction()) {
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if (spaceGameStarted) {
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space.handleMotion(mx, my);
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}
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}
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}
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} // namespace ZL
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@ -41,6 +41,7 @@ namespace ZL {
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void processTickCount();
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void drawScene();
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void drawUI();
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void drawUnderMainMenu();
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void handleDown(int mx, int my);
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void handleUp(int mx, int my);
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void handleMotion(int mx, int my);
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@ -56,6 +57,8 @@ namespace ZL {
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MenuManager menuManager;
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Space space;
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int spaceGameStarted = 0;
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};
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@ -55,7 +55,7 @@ namespace ZL {
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}
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});
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uiManager.setAnimationCallback("exitButton", "bgScroll", []() {
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uiManager.setAnimationCallback("exitButton", "bgScroll", [this]() {
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std::cerr << "Exit button bgScroll animation finished" << std::endl;
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g_exitBgAnimating = false;
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});
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@ -96,10 +96,10 @@ namespace ZL {
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});
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uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
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firePressed = true;
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onFirePressed();
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});
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uiManager.setButtonCallback("shootButton2", [this](const std::string& name) {
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firePressed = true;
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onFirePressed();
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});
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uiManager.setSliderCallback("velocitySlider", [this](const std::string& name, float value) {
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int newVel = roundf(value * 10);
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@ -114,16 +114,18 @@ namespace ZL {
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});
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};
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uiManager.setButtonCallback("singleButton", [loadGameplayUI](const std::string& name) {
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uiManager.setButtonCallback("singleButton", [loadGameplayUI, this](const std::string& name) {
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std::cerr << "Single button pressed: " << name << " -> load gameplay UI\n";
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loadGameplayUI();
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onSingleplayerPressed();
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});
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/*uiManager.setButtonCallback("multiplayerButton", [loadGameplayUI](const std::string& name) {
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uiManager.setButtonCallback("multiplayerButton", [loadGameplayUI, this](const std::string& name) {
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std::cerr << "Multiplayer button pressed: " << name << " -> load gameplay UI\n";
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loadGameplayUI();
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});*/
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onMultiplayerPressed();
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});
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uiManager.setButtonCallback("multiplayerButton", [this](const std::string& name) {
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uiManager.setButtonCallback("multiplayerButton2", [this](const std::string& name) {
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std::cerr << "Multiplayer button pressed → opening multiplayer menu\n";
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uiManager.startAnimationOnNode("playButton", "buttonsExit");
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@ -7,21 +7,21 @@
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namespace ZL {
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extern const char* CONST_ZIP_FILE;
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extern bool g_exitBgAnimating;
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extern bool firePressed;
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//extern bool g_exitBgAnimating;
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class MenuManager
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{
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protected:
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Renderer& renderer;
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bool uiGameOverShown = false;
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std::shared_ptr<UiNode> uiSavedRoot;
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std::shared_ptr<UiNode> gameOverSavedRoot;
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std::shared_ptr<UiNode> settingsSavedRoot;
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std::shared_ptr<UiNode> multiplayerSavedRoot;
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public:
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bool uiGameOverShown = false;
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bool g_exitBgAnimating = false;
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UiManager uiManager;
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MenuManager(Renderer& iRenderer);
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@ -32,6 +32,10 @@ namespace ZL {
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std::function<void()> onRestartPressed;
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std::function<void(float)> onVelocityChanged;
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std::function<void()> onFirePressed;
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std::function<void()> onSingleplayerPressed;
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std::function<void()> onMultiplayerPressed;
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};
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};
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@ -30,10 +30,6 @@ namespace ZL
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extern const char* CONST_ZIP_FILE;
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extern bool g_exitBgAnimating;
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extern bool firePressed;
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extern float x;
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Eigen::Quaternionf generateRandomQuaternion(std::mt19937& gen)
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@ -145,7 +141,7 @@ namespace ZL
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return P;
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}
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bool Space::worldToScreen(const Vector3f& world, float& outX, float& outY, float& outDepth) const
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bool worldToScreen(const Vector3f& world, float& outX, float& outY, float& outDepth)
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{
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// Матрицы должны совпасть с drawBoxes/drawShip по смыслу
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float aspect = static_cast<float>(Environment::width) / static_cast<float>(Environment::height);
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@ -176,7 +172,7 @@ namespace ZL
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return true;
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}
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bool Space::projectToNDC(const Vector3f& world, float& ndcX, float& ndcY, float& ndcZ, float& clipW) const
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bool projectToNDC(const Vector3f& world, float& ndcX, float& ndcY, float& ndcZ, float& clipW)
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{
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float aspect = static_cast<float>(Environment::width) / static_cast<float>(Environment::height);
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Eigen::Matrix4f V = makeViewMatrix_FromYourCamera();
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@ -278,6 +274,10 @@ namespace ZL
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newShipVelocity = newVelocity;
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};
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menuManager.onFirePressed = [this]() {
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firePressed = true;
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};
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bool cfgLoaded = sparkEmitter.loadFromJsonFile("resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
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bool projCfgLoaded = projectileEmitter.loadFromJsonFile("resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
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bool explosionCfgLoaded = explosionEmitter.loadFromJsonFile("resources/config/explosion_config.json", renderer, CONST_ZIP_FILE);
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@ -566,7 +566,6 @@ namespace ZL
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drawBoxesLabels();
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drawShip();
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//drawUI();
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drawTargetHud();
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CheckGlError();
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}
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@ -1394,25 +1393,6 @@ namespace ZL
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void Space::handleDown(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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menuManager.uiManager.onMouseDown(uiX, uiY);
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bool uiHandled = false;
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for (const auto& button : menuManager.uiManager.findButton("") ? std::vector<std::shared_ptr<UiButton>>{} : std::vector<std::shared_ptr<UiButton>>{}) {
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(void)button;
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}
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auto pressedSlider = [&]() -> std::shared_ptr<UiSlider> {
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for (const auto& slider : menuManager.uiManager.findSlider("") ? std::vector<std::shared_ptr<UiSlider>>{} : std::vector<std::shared_ptr<UiSlider>>{}) {
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(void)slider;
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}
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return nullptr;
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}();
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if (!menuManager.uiManager.isUiInteraction()) {
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Environment::tapDownHold = true;
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Environment::tapDownStartPos(0) = mx;
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@ -1421,28 +1401,16 @@ namespace ZL
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Environment::tapDownCurrentPos(0) = mx;
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Environment::tapDownCurrentPos(1) = my;
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}
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}
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void Space::handleUp(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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menuManager.uiManager.onMouseUp(uiX, uiY);
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if (!menuManager.uiManager.isUiInteraction()) {
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Environment::tapDownHold = false;
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}
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}
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void Space::handleMotion(int mx, int my)
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{
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int uiX = mx;
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int uiY = Environment::height - my;
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menuManager.uiManager.onMouseMove(uiX, uiY);
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if (Environment::tapDownHold && !menuManager.uiManager.isUiInteraction()) {
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if (Environment::tapDownHold) {
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Environment::tapDownCurrentPos(0) = mx;
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Environment::tapDownCurrentPos(1) = my;
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}
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16
src/Space.h
16
src/Space.h
@ -36,8 +36,6 @@ namespace ZL {
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void setup();
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void update();
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bool shouldExit() const { return Environment::exitGameLoop; }
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Renderer& renderer;
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TaskManager& taskManager;
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MainThreadHandler& mainThreadHandler;
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@ -52,24 +50,14 @@ namespace ZL {
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void drawShip();
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void drawBoxes();
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void drawBoxesLabels();
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//void drawUI();
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void drawRemoteShips();
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void drawRemoteShipsLabels();
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void fireProjectiles();
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bool worldToScreen(const Vector3f& world, float& outX, float& outY, float& outDepth) const;
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void handleDown(int mx, int my);
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void handleUp(int mx, int my);
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void handleMotion(int mx, int my);
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//SDL_Window* window;
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//SDL_GLContext glContext;
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//int64_t newTickCount;
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//int64_t lastTickCount;
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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@ -101,8 +89,6 @@ namespace ZL {
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SparkEmitter explosionEmitter;
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PlanetObject planetObject;
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//MenuManager menuManager;
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std::vector<std::unique_ptr<Projectile>> projectiles;
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std::shared_ptr<Texture> projectileTexture;
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float projectileCooldownMs = 500.0f;
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@ -113,6 +99,7 @@ namespace ZL {
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bool shipAlive = true;
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bool gameOver = false;
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bool firePressed = false;
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std::vector<bool> boxAlive;
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float shipCollisionRadius = 15.0f;
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float boxCollisionRadius = 2.0f;
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@ -142,7 +129,6 @@ namespace ZL {
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VertexRenderStruct hudTempMesh;
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// helpers
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bool projectToNDC(const Vector3f& world, float& ndcX, float& ndcY, float& ndcZ, float& clipW) const;
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void drawTargetHud(); // рисует рамку или стрелку
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int pickTargetId() const; // выбирает цель (пока: ближайший живой удаленный игрок)
|
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|
||||
|
||||
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Reference in New Issue
Block a user