added music

This commit is contained in:
Vlad 2026-04-17 14:23:56 +06:00
parent a1dda3fd50
commit b5bcd3a812
9 changed files with 306 additions and 92 deletions

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@ -53,3 +53,6 @@ check_and_download("https://github.com/lua/lua/archive/refs/tags/v5.4.8.zip" "lu
# 10) sol2 (header-only C++ bindings for Lua) # 10) sol2 (header-only C++ bindings for Lua)
check_and_download("https://github.com/ThePhD/sol2/archive/refs/tags/v3.3.0.zip" "sol2-v3.3.0.zip" "sol2-3.3.0" "include/sol/sol.hpp") check_and_download("https://github.com/ThePhD/sol2/archive/refs/tags/v3.3.0.zip" "sol2-v3.3.0.zip" "sol2-3.3.0" "include/sol/sol.hpp")
# 11) SDL2_mixer
check_and_download("https://github.com/libsdl-org/SDL_mixer/archive/refs/tags/release-2.8.0.zip" "SDL_mixer-release-2.8.0.zip" "SDL_mixer-release-2.8.0" "CMakeLists.txt")

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@ -608,3 +608,121 @@ if(NOT TARGET sol2_external_lib)
target_include_directories(sol2_external_lib INTERFACE "${SOL2_SRC_DIR}/include") target_include_directories(sol2_external_lib INTERFACE "${SOL2_SRC_DIR}/include")
target_link_libraries(sol2_external_lib INTERFACE lua_static) target_link_libraries(sol2_external_lib INTERFACE lua_static)
endif() endif()
# ===========================================
# 11) SDL2_mixer (2.8.0) сборка из исходников
# ===========================================
set(SDL2MIXER_SRC_DIR "${THIRDPARTY_DIR}/SDL_mixer-release-2.8.0")
set(SDL2MIXER_BASE_DIR "${SDL2MIXER_SRC_DIR}/install")
set(SDL2MIXER_BASE_DIR "${SDL2MIXER_BASE_DIR}" CACHE PATH "SDL2_mixer install base directory" FORCE)
set(_have_sdl2mixer TRUE)
foreach(cfg IN LISTS BUILD_CONFIGS)
if(NOT EXISTS "${SDL2MIXER_BASE_DIR}-${cfg}/lib/SDL2_mixer.lib" AND
NOT EXISTS "${SDL2MIXER_BASE_DIR}-${cfg}/lib/SDL2_mixerd.lib")
set(_have_sdl2mixer FALSE)
endif()
endforeach()
if(NOT _have_sdl2mixer)
foreach(cfg IN LISTS BUILD_CONFIGS)
if(cfg STREQUAL "Debug")
set(_SDL2_LIB "${SDL2_INSTALL_DIR}/lib/SDL2d.lib")
else()
set(_SDL2_LIB "${SDL2_INSTALL_DIR}/lib/SDL2.lib")
endif()
log("Configuring SDL2_mixer (${cfg}) ...")
execute_process(
COMMAND ${CMAKE_COMMAND}
-G "${CMAKE_GENERATOR}"
-S "${SDL2MIXER_SRC_DIR}"
-B "${SDL2MIXER_SRC_DIR}/build-${cfg}"
-DCMAKE_INSTALL_PREFIX=${SDL2MIXER_BASE_DIR}-${cfg}
-DCMAKE_PREFIX_PATH=${SDL2_INSTALL_DIR}
-DSDL2_LIBRARY=${_SDL2_LIB}
-DSDL2_INCLUDE_DIR=${SDL2_INSTALL_DIR}/include/SDL2
-DSDL2MIXER_DEPS_SHARED=OFF
-DSDL2MIXER_VENDORED=ON
-DSDL2MIXER_SAMPLES=OFF
-DSDL2MIXER_MUSIC_CMD=OFF
-DSDL2MIXER_MOD=OFF
-DSDL2MIXER_MIDI=OFF
-DSDL2MIXER_OPUS=OFF
-DSDL2MIXER_WAVPACK=OFF
-DSDL2MIXER_MP3_MPG123=OFF
-DSDL2MIXER_MP3_DRMP3=ON
-DSDL2MIXER_FLAC_DRFLAC=ON
-DSDL2MIXER_OGG_STB=ON
-DCMAKE_DISABLE_FIND_PACKAGE_OGG=TRUE
-DCMAKE_DISABLE_FIND_PACKAGE_Vorbis=TRUE
-DCMAKE_DISABLE_FIND_PACKAGE_FLAC=TRUE
-DCMAKE_DISABLE_FIND_PACKAGE_MPG123=TRUE
-DCMAKE_DISABLE_FIND_PACKAGE_LibModPlug=TRUE
-DCMAKE_DISABLE_FIND_PACKAGE_FluidLite=TRUE
RESULT_VARIABLE _mixer_cfg_res
OUTPUT_VARIABLE _mixer_cfg_out
ERROR_VARIABLE _mixer_cfg_err
)
if(NOT _mixer_cfg_res EQUAL 0)
message(STATUS "SDL2_mixer configure stdout: ${_mixer_cfg_out}")
message(STATUS "SDL2_mixer configure stderr: ${_mixer_cfg_err}")
message(FATAL_ERROR "SDL2_mixer configure failed for ${cfg}")
endif()
log("Building SDL2_mixer (${cfg}) ...")
execute_process(
COMMAND ${CMAKE_COMMAND}
--build "${SDL2MIXER_SRC_DIR}/build-${cfg}" --config ${cfg}
RESULT_VARIABLE _mixer_build_res
)
if(NOT _mixer_build_res EQUAL 0)
message(FATAL_ERROR "SDL2_mixer build failed for ${cfg}")
endif()
log("Installing SDL2_mixer (${cfg}) ...")
execute_process(
COMMAND ${CMAKE_COMMAND}
--install "${SDL2MIXER_SRC_DIR}/build-${cfg}" --config ${cfg}
RESULT_VARIABLE _mixer_inst_res
)
if(NOT _mixer_inst_res EQUAL 0)
message(FATAL_ERROR "SDL2_mixer install failed for ${cfg}")
endif()
endforeach()
endif()
set(_mixer_debug_lib "")
foreach(cand
"${SDL2MIXER_BASE_DIR}-Debug/lib/SDL2_mixerd.lib"
"${SDL2MIXER_BASE_DIR}-Debug/lib/SDL2_mixer.lib"
)
if(EXISTS "${cand}")
set(_mixer_debug_lib "${cand}")
break()
endif()
endforeach()
set(_mixer_release_lib "")
foreach(cand
"${SDL2MIXER_BASE_DIR}-Release/lib/SDL2_mixer.lib"
)
if(EXISTS "${cand}")
set(_mixer_release_lib "${cand}")
break()
endif()
endforeach()
if(_mixer_debug_lib STREQUAL "" OR _mixer_release_lib STREQUAL "")
message(FATAL_ERROR "SDL2_mixer libs not found in ${SDL2MIXER_BASE_DIR}-Debug/Release")
endif()
add_library(SDL2_mixer_external_lib UNKNOWN IMPORTED GLOBAL)
set_target_properties(SDL2_mixer_external_lib PROPERTIES
IMPORTED_LOCATION_DEBUG "${_mixer_debug_lib}"
IMPORTED_LOCATION_RELEASE "${_mixer_release_lib}"
INTERFACE_INCLUDE_DIRECTORIES
"$<IF:$<CONFIG:Debug>,${SDL2MIXER_BASE_DIR}-Debug/include,${SDL2MIXER_BASE_DIR}-Release/include>"
INTERFACE_LINK_LIBRARIES
"SDL2_external_lib"
)

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@ -114,6 +114,7 @@ target_link_libraries(space-game001 PRIVATE
eigen_external_lib eigen_external_lib
boost_external_lib boost_external_lib
sol2_external_lib sol2_external_lib
SDL2_mixer_external_lib
) )
# Линкуем OpenGL (Windows) # Линкуем OpenGL (Windows)
@ -138,6 +139,7 @@ if (WIN32)
set(SDL2TTF_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2TTF_BASE_DIR}-Debug/bin/SDL2_ttfd.dll,${SDL2TTF_BASE_DIR}-Release/bin/SDL2_ttf.dll>") set(SDL2TTF_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2TTF_BASE_DIR}-Debug/bin/SDL2_ttfd.dll,${SDL2TTF_BASE_DIR}-Release/bin/SDL2_ttf.dll>")
set(SDL2MIXER_DLL_SRC "$<IF:$<CONFIG:Debug>,${SDL2MIXER_BASE_DIR}-Debug/bin/SDL2_mixerd.dll,${SDL2MIXER_BASE_DIR}-Release/bin/SDL2_mixer.dll>")
add_custom_command(TARGET space-game001 POST_BUILD add_custom_command(TARGET space-game001 POST_BUILD
COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..." COMMAND ${CMAKE_COMMAND} -E echo "Copying DLLs to output folder..."
@ -159,6 +161,10 @@ if (WIN32)
COMMAND ${CMAKE_COMMAND} -E copy_if_different COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${SDL2TTF_DLL_SRC}" "${SDL2TTF_DLL_SRC}"
"$<TARGET_FILE_DIR:space-game001>" "$<TARGET_FILE_DIR:space-game001>"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_CURRENT_SOURCE_DIR}/../thirdparty/SDL_mixer-release-2.8.0/install-$<CONFIG>/bin/SDL2_mixer$<$<CONFIG:Debug>:d>.dll"
"$<TARGET_FILE_DIR:space-game001>/SDL2_mixer$<$<CONFIG:Debug>:d>.dll"
) )
endif() endif()

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@ -1,7 +1,5 @@
#ifdef AUDIO #include "AudioPlayerAsync.h"
#include <iostream>
#include "AudioPlayerAsync.h"
AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {} AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {}
@ -11,62 +9,144 @@ AudioPlayerAsync::~AudioPlayerAsync() {
stop = true; stop = true;
cv.notify_all(); cv.notify_all();
} }
worker.join(); if (worker.joinable())
worker.join();
shutdown();
} }
void AudioPlayerAsync::stopAsync() { bool AudioPlayerAsync::init() {
std::unique_lock<std::mutex> lock(mtx); if (initialized) return true;
taskQueue.push([this]() {
//audioPlayerMutex.lock(); if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
audioPlayer->stop(); std::cerr << "SDL_InitSubSystem(SDL_INIT_AUDIO) failed: " << SDL_GetError() << std::endl;
std::this_thread::sleep_for(std::chrono::seconds(1)); return false;
//audioPlayerMutex.unlock(); }
});
cv.notify_one(); if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 2048) < 0) {
std::cerr << "Mix_OpenAudio failed: " << Mix_GetError() << std::endl;
return false;
}
Mix_AllocateChannels(16);
initialized = true;
std::cout << "AudioPlayerAsync initialized with SDL2_mixer" << std::endl;
return true;
} }
void AudioPlayerAsync::resetAsync() { void AudioPlayerAsync::shutdown() {
std::unique_lock<std::mutex> lock(mtx); if (!initialized) return;
taskQueue.push([this]() {
//audioPlayerMutex.lock();
audioPlayer.reset();
audioPlayer = std::make_unique<AudioPlayer>();
//audioPlayerMutex.unlock(); {
}); std::lock_guard<std::mutex> lock(soundCacheMutex);
cv.notify_one(); for (auto& pair : soundCache) {
} Mix_FreeChunk(pair.second);
}
void AudioPlayerAsync::playSoundAsync(std::string soundName) { soundCache.clear();
}
soundNameMutex.lock();
latestSoundName = soundName; Mix_CloseAudio();
soundNameMutex.unlock(); SDL_QuitSubSystem(SDL_INIT_AUDIO);
initialized = false;
std::unique_lock<std::mutex> lock(mtx); std::cout << "AudioPlayerAsync shutdown" << std::endl;
taskQueue.push([this]() { }
//audioPlayerMutex.lock();
if (audioPlayer) { void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, int channel) {
audioPlayer->playSound(latestSoundName); if (!initialized) {
std::cerr << "AudioPlayerAsync not initialized" << std::endl;
return;
}
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([this, filePath, loops, channel]() {
Mix_Chunk* sound = nullptr;
{
std::lock_guard<std::mutex> cacheLock(soundCacheMutex);
auto it = soundCache.find(filePath);
if (it != soundCache.end()) {
sound = it->second;
}
}
if (!sound) {
sound = Mix_LoadWAV(filePath.c_str());
if (!sound) {
std::cerr << "Failed to load sound " << filePath << ": " << Mix_GetError() << std::endl;
return;
}
std::lock_guard<std::mutex> cacheLock(soundCacheMutex);
soundCache[filePath] = sound;
}
int result = Mix_PlayChannel(channel, sound, loops);
if (result == -1) {
std::cerr << "Mix_PlayChannel failed: " << Mix_GetError() << std::endl;
} }
//audioPlayerMutex.unlock();
}); });
cv.notify_one(); cv.notify_one();
} }
void AudioPlayerAsync::playMusicAsync(std::string musicName) { void AudioPlayerAsync::playMusicAsync(const std::string& filePath, int loops) {
if (!initialized) return;
musicNameMutex.lock();
latestMusicName = musicName;
musicNameMutex.unlock();
std::unique_lock<std::mutex> lock(mtx); std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([this]() { taskQueue.push([this, filePath, loops]() {
//audioPlayerMutex.lock(); Mix_Music* music = Mix_LoadMUS(filePath.c_str());
if (audioPlayer) { if (!music) {
audioPlayer->playMusic(latestMusicName); std::cerr << "Failed to load music " << filePath << ": " << Mix_GetError() << std::endl;
return;
} }
//audioPlayerMutex.unlock(); if (Mix_PlayMusic(music, loops) == -1) {
std::cerr << "Mix_PlayMusic failed: " << Mix_GetError() << std::endl;
Mix_FreeMusic(music);
}
});
cv.notify_one();
}
void AudioPlayerAsync::stopMusicAsync() {
if (!initialized) return;
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_HaltMusic();
});
cv.notify_one();
}
void AudioPlayerAsync::pauseMusicAsync() {
if (!initialized) return;
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_PauseMusic();
});
cv.notify_one();
}
void AudioPlayerAsync::resumeMusicAsync() {
if (!initialized) return;
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([]() {
Mix_ResumeMusic();
});
cv.notify_one();
}
void AudioPlayerAsync::setMusicVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([volume]() {
Mix_VolumeMusic(volume);
});
cv.notify_one();
}
void AudioPlayerAsync::setSoundVolume(int volume) {
if (!initialized) return;
volume = std::max(0, std::min(128, volume));
std::unique_lock<std::mutex> lock(mtx);
taskQueue.push([volume]() {
Mix_Volume(-1, volume); // все каналы
}); });
cv.notify_one(); cv.notify_one();
} }
@ -76,18 +156,12 @@ void AudioPlayerAsync::workerThread() {
std::function<void()> task; std::function<void()> task;
{ {
std::unique_lock<std::mutex> lock(mtx); std::unique_lock<std::mutex> lock(mtx);
cv.wait(lock, [this]() { return !taskQueue.empty() || stop; }); cv.wait(lock, [this] { return !taskQueue.empty() || stop; });
if (stop && taskQueue.empty())
if (stop && taskQueue.empty()) {
break; break;
} task = std::move(taskQueue.front());
task = taskQueue.front();
taskQueue.pop(); taskQueue.pop();
} }
task(); task();
} }
} }
#endif

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@ -1,53 +1,45 @@
#pragma once #pragma once
#ifdef AUDIO #include <SDL2/SDL_mixer.h>
#include <string>
#include <iostream> #include <unordered_map>
#include <thread> #include <memory>
#include <mutex> #include <mutex>
#include <condition_variable>
#include <queue> #include <queue>
#include <thread>
#include <condition_variable>
#include <functional> #include <functional>
#include "cmakeaudioplayer/include/AudioPlayer.hpp" #include <SDL2/SDL.h>
class AudioPlayerAsync { class AudioPlayerAsync {
public: public:
AudioPlayerAsync(); AudioPlayerAsync();
~AudioPlayerAsync(); ~AudioPlayerAsync();
void resetAsync(); bool init();
void shutdown();
void playSoundAsync(std::string soundName); void playSoundAsync(const std::string& filePath, int loops = 0, int channel = -1);
void playMusicAsync(const std::string& filePath, int loops = -1);
void stopMusicAsync();
void pauseMusicAsync();
void resumeMusicAsync();
void setMusicVolume(int volume); // 0..128
void setSoundVolume(int volume); // 0..128
void playMusicAsync(std::string musicName); void exit() { stop = true; }
void stopAsync();
void exit()
{
stop = true;
}
std::thread worker;
private: private:
std::unique_ptr<AudioPlayer> audioPlayer; void workerThread();
//std::mutex audioPlayerMutex;
std::mutex soundNameMutex;
std::mutex musicNameMutex;
std::string latestSoundName;
std::string latestMusicName;
std::thread worker;
std::mutex mtx; std::mutex mtx;
std::condition_variable cv; std::condition_variable cv;
std::queue<std::function<void()>> taskQueue; std::queue<std::function<void()>> taskQueue;
bool stop = false; bool stop = false;
void workerThread(); std::unordered_map<std::string, Mix_Chunk*> soundCache;
std::mutex soundCacheMutex;
bool initialized = false;
}; };
#endif

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@ -55,6 +55,7 @@ namespace ZL
: newTickCount(0) : newTickCount(0)
, lastTickCount(0) , lastTickCount(0)
, menuManager(renderer) , menuManager(renderer)
, audioPlayer(std::make_unique<AudioPlayerAsync>())
{ {
} }
@ -211,6 +212,15 @@ namespace ZL
loadingCompleted = true; loadingCompleted = true;
if (audioPlayer->init()) {
audioPlayer->setMusicVolume(100);
audioPlayer->setSoundVolume(80);
std::cout << "Audio initialized successfully" << std::endl;
}
else {
std::cout << "Audio initialization failed" << std::endl;
}
} }
void Game::drawUI() void Game::drawUI()
@ -472,12 +482,21 @@ namespace ZL
} }
} }
if (event.type == SDL_KEYDOWN/* && dialogueSystem.handleKeyDown(event.key.keysym.sym)*/) { /*if (event.type == SDL_KEYDOWN/* && dialogueSystem.handleKeyDown(event.key.keysym.sym)) {
continue; continue;
} }*/
if (event.type == SDL_KEYDOWN && event.key.repeat == 0) { if (event.type == SDL_KEYDOWN && event.key.repeat == 0) {
switch (event.key.keysym.sym) { switch (event.key.keysym.sym) {
case SDLK_1:
if (audioPlayer) audioPlayer->playSoundAsync("resources/sounds/background.wav");
break;
case SDLK_2:
if (audioPlayer) audioPlayer->playMusicAsync("resources/sounds/lullaby-music-vol20-186394--online-audio-convert.com.ogg");
break;
case SDLK_3:
if (audioPlayer) audioPlayer->stopMusicAsync();
break;
case SDLK_f: case SDLK_f:
currentLocation->dialogueSystem.startDialogue("test_cutscene_pan_dialogue_silent"); currentLocation->dialogueSystem.startDialogue("test_cutscene_pan_dialogue_silent");
break; break;

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@ -20,6 +20,7 @@
#include <unordered_map> #include <unordered_map>
#include <unordered_set> #include <unordered_set>
#include "Location.h" #include "Location.h"
#include "AudioPlayerAsync.h"
namespace ZL { namespace ZL {
@ -56,6 +57,7 @@ namespace ZL {
bool rightMouseDown = false; bool rightMouseDown = false;
int lastMouseX = 0; int lastMouseX = 0;
int lastMouseY = 0; int lastMouseY = 0;
std::unique_ptr<AudioPlayerAsync> audioPlayer;
int64_t getSyncTimeMs(); int64_t getSyncTimeMs();
void processTickCount(); void processTickCount();