Working on audio in web part 1
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@ -2,3 +2,6 @@
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.anim filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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@ -149,6 +149,8 @@ set(EMSCRIPTEN_FLAGS
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"-sUSE_LIBPNG=1"
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"-sUSE_ZLIB=1"
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"-sUSE_SDL_TTF=2"
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"-sUSE_SDL_MIXER=2"
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"-sSDL2_MIXER_FORMATS=[ogg,mp3]"
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#"-pthread"
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#"-sUSE_PTHREADS=1"
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"-fexceptions"
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@ -168,6 +170,7 @@ set(EMSCRIPTEN_LINK_FLAGS
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/loading.png@resources/loading.png"
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/shaders@resources/shaders"
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../resources/start.lua@resources/start.lua"
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"--preload-file ${CMAKE_CURRENT_SOURCE_DIR}/../audio@audio"
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)
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# Применяем настройки линковки
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@ -173,6 +173,7 @@ endif()
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# Какие папки с ресурсами нужно копировать
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set(RUNTIME_RESOURCE_DIRS
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"resources"
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"audio"
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)
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# Копируем ресурсы и шейдеры в папку exe и в корень build/
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@ -1,9 +1,14 @@
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#include "AudioPlayerAsync.h"
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#include "AudioPlayerAsync.h"
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#include <iostream>
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#ifdef __EMSCRIPTEN__
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AudioPlayerAsync::AudioPlayerAsync() {}
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#else
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AudioPlayerAsync::AudioPlayerAsync() : worker(&AudioPlayerAsync::workerThread, this) {}
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#endif
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AudioPlayerAsync::~AudioPlayerAsync() {
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#ifndef __EMSCRIPTEN__
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{
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std::unique_lock<std::mutex> lock(mtx);
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stop = true;
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@ -11,6 +16,7 @@ AudioPlayerAsync::~AudioPlayerAsync() {
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}
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if (worker.joinable())
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worker.join();
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#endif
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shutdown();
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}
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@ -57,8 +63,7 @@ void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, in
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return;
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}
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this, filePath, loops, channel]() {
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auto task = [this, filePath, loops, channel]() {
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Mix_Chunk* sound = nullptr;
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{
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std::lock_guard<std::mutex> cacheLock(soundCacheMutex);
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@ -82,15 +87,21 @@ void AudioPlayerAsync::playSoundAsync(const std::string& filePath, int loops, in
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if (result == -1) {
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std::cerr << "Mix_PlayChannel failed: " << Mix_GetError() << std::endl;
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}
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});
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};
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#ifdef __EMSCRIPTEN__
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task();
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#else
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push(std::move(task));
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cv.notify_one();
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#endif
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}
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void AudioPlayerAsync::playMusicAsync(const std::string& filePath, int loops) {
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if (!initialized) return;
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([this, filePath, loops]() {
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auto task = [filePath, loops]() {
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Mix_Music* music = Mix_LoadMUS(filePath.c_str());
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if (!music) {
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std::cerr << "Failed to load music " << filePath << ": " << Mix_GetError() << std::endl;
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@ -100,57 +111,85 @@ void AudioPlayerAsync::playMusicAsync(const std::string& filePath, int loops) {
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std::cerr << "Mix_PlayMusic failed: " << Mix_GetError() << std::endl;
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Mix_FreeMusic(music);
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}
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});
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};
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#ifdef __EMSCRIPTEN__
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task();
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#else
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push(std::move(task));
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cv.notify_one();
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#endif
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}
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void AudioPlayerAsync::stopMusicAsync() {
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if (!initialized) return;
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#ifdef __EMSCRIPTEN__
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Mix_HaltMusic();
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#else
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([]() {
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Mix_HaltMusic();
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});
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cv.notify_one();
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#endif
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}
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void AudioPlayerAsync::pauseMusicAsync() {
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if (!initialized) return;
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#ifdef __EMSCRIPTEN__
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Mix_PauseMusic();
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#else
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([]() {
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Mix_PauseMusic();
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});
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cv.notify_one();
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#endif
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}
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void AudioPlayerAsync::resumeMusicAsync() {
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if (!initialized) return;
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#ifdef __EMSCRIPTEN__
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Mix_ResumeMusic();
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#else
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([]() {
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Mix_ResumeMusic();
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});
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cv.notify_one();
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#endif
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}
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void AudioPlayerAsync::setMusicVolume(int volume) {
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if (!initialized) return;
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volume = std::max(0, std::min(128, volume));
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#ifdef __EMSCRIPTEN__
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Mix_VolumeMusic(volume);
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#else
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([volume]() {
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Mix_VolumeMusic(volume);
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});
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cv.notify_one();
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#endif
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}
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void AudioPlayerAsync::setSoundVolume(int volume) {
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if (!initialized) return;
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volume = std::max(0, std::min(128, volume));
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#ifdef __EMSCRIPTEN__
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Mix_Volume(-1, volume);
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#else
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std::unique_lock<std::mutex> lock(mtx);
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taskQueue.push([volume]() {
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Mix_Volume(-1, volume); // все каналы
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});
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cv.notify_one();
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#endif
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}
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#ifndef __EMSCRIPTEN__
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void AudioPlayerAsync::workerThread() {
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while (true) {
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std::function<void()> task;
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@ -164,4 +203,5 @@ void AudioPlayerAsync::workerThread() {
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}
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task();
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}
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}
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}
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#endif
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@ -5,11 +5,14 @@
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#include <unordered_map>
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#include <memory>
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#include <mutex>
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#include <SDL2/SDL.h>
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#ifndef __EMSCRIPTEN__
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#include <queue>
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#include <thread>
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#include <condition_variable>
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#include <functional>
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#include <SDL2/SDL.h>
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#endif
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class AudioPlayerAsync {
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public:
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@ -30,12 +33,14 @@ public:
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void exit() { stop = true; }
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private:
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#ifndef __EMSCRIPTEN__
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void workerThread();
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std::thread worker;
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std::mutex mtx;
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std::condition_variable cv;
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std::queue<std::function<void()>> taskQueue;
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#endif
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bool stop = false;
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std::unordered_map<std::string, Mix_Chunk*> soundCache;
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@ -487,10 +487,10 @@ namespace ZL
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if (event.type == SDL_KEYDOWN && event.key.repeat == 0) {
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switch (event.key.keysym.sym) {
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case SDLK_1:
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if (audioPlayer) audioPlayer->playSoundAsync("resources/sounds/background.wav");
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if (audioPlayer) audioPlayer->playSoundAsync("audio/background.wav");
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break;
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case SDLK_2:
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if (audioPlayer) audioPlayer->playMusicAsync("resources/sounds/lullaby-music-vol20-186394--online-audio-convert.com.ogg");
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if (audioPlayer) audioPlayer->playMusicAsync("audio/lullaby-music-vol20-186394--online-audio-convert.com.ogg");
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break;
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case SDLK_3:
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if (audioPlayer) audioPlayer->stopMusicAsync();
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@ -12,7 +12,7 @@ namespace ZL {
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void InteractiveObject::draw(Renderer& renderer) const {
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if (!isActive || !texture) return;
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/*
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std::cout << "[DRAW] InteractiveObject::draw() called" << std::endl;
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std::cout << "[DRAW] Object: " << name << std::endl;
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std::cout << "[DRAW] Position: (" << position.x() << ", " << position.y() << ", " << position.z() << ")" << std::endl;
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@ -22,7 +22,7 @@ namespace ZL {
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std::cout << "[DRAW] First vertex: (" << mesh.data.PositionData[0].x() << ", "
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<< mesh.data.PositionData[0].y() << ", " << mesh.data.PositionData[0].z() << ")" << std::endl;
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}
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*/
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// Apply position transformation
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renderer.PushMatrix();
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renderer.TranslateMatrix(position);
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