Working on server optimization
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@ -323,7 +323,6 @@ private:
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receivedState.shipType = this->shipType;
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timedClientStates.add_state(receivedState);
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retranslateMessage(cleanMessage);
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}
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else if (type == "RESPAWN") {
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{
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@ -433,16 +432,6 @@ private:
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}
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}
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void retranslateMessage(const std::string& msg) {
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(event_msg);
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}
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}
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}
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};
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void broadcastToAll(const std::string& message) {
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@ -454,81 +443,61 @@ void broadcastToAll(const std::string& message) {
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void update_world(net::steady_timer& timer, net::io_context& ioc) {
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static auto last_snapshot_time = std::chrono::steady_clock::now();
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auto now = std::chrono::steady_clock::now();
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/*static uint64_t lastTickCount = 0;
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static auto last_snapshot_time = std::chrono::system_clock::now();
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if (lastTickCount == 0) {
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//lastTickCount = SDL_GetTicks64();
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lastTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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auto now = std::chrono::system_clock::now();
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uint64_t now_ms = static_cast<uint64_t>(
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std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
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lastTickCount = (lastTickCount / 50) * 50;
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return;
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}
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auto newTickCount = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()
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).count();
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newTickCount = (newTickCount / 50) * 50;
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int64_t deltaMs = static_cast<int64_t>(newTickCount - lastTickCount);
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std::chrono::system_clock::time_point nowRounded = std::chrono::system_clock::time_point(std::chrono::milliseconds(newTickCount));
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*/
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// For each player
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// Get letest state + add time (until newTickCount)
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// Calculate if collisions with boxes
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// Рассылка Snapshot раз в 1000мс
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/*
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if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_snapshot_time).count() >= 1000) {
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// --- Snapshot every 500ms ---
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/*if (std::chrono::duration_cast<std::chrono::milliseconds>(now - last_snapshot_time).count() >= 500) {
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last_snapshot_time = now;
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auto system_now = std::chrono::system_clock::now();
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std::string snapshot_msg = "SNAPSHOT:" + std::to_string(
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std::chrono::duration_cast<std::chrono::milliseconds>(
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system_now.time_since_epoch()).count()
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);
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std::string snapshot_msg = "SNAPSHOT:" + std::to_string(now_ms);
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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// Формируем общую строку состояний всех игроков
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for (auto& session : g_sessions) {
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ClientState st = session->get_latest_state(system_now);
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ClientState st = session->get_latest_state(now);
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snapshot_msg += "|" + std::to_string(session->get_id()) + ":" + st.formPingMessageContent();
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}
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for (auto& session : g_sessions) {
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session->send_message(snapshot_msg);
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}
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}*/
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const std::chrono::milliseconds interval(50);
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timer.expires_after(interval);
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// --- Tick: broadcast each player's latest state to all others (20Hz) ---
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// Send the raw last-known state with its original timestamp, NOT an extrapolated one.
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// Extrapolating here causes snap-back: if a player stops rotating, the server would
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// keep sending over-rotated positions until the new state arrives, then B snaps back.
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& sender : g_sessions) {
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if (sender->timedClientStates.timedStates.empty()) continue;
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timer.async_wait([&](const boost::system::error_code& ec) {
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if (ec) return;
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const ClientState& st = sender->timedClientStates.timedStates.back();
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uint64_t stateTime = static_cast<uint64_t>(
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std::chrono::duration_cast<std::chrono::milliseconds>(
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st.lastUpdateServerTime.time_since_epoch()).count());
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auto now = std::chrono::system_clock::now();
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uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
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std::string event_msg = "EVENT:" + std::to_string(sender->get_id()) +
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":UPD:" + std::to_string(stateTime) + ":" + st.formPingMessageContent();
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for (auto& receiver : g_sessions) {
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if (receiver->get_id() != sender->get_id()) {
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receiver->send_message(event_msg);
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}
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}
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}
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}
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// --- Tick: projectile movement and hit detection ---
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const float dt = 50.0f / 1000.0f;
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std::vector<DeathInfo> deathEvents;
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{
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std::lock_guard<std::mutex> pl(g_projectiles_mutex);
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std::vector<int> indicesToRemove;
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float dt = 50.0f / 1000.0f;
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for (size_t i = 0; i < g_projectiles.size(); ++i) {
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auto& pr = g_projectiles[i];
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@ -593,9 +562,9 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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}
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}
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// --- Tick: box-projectile collisions ---
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{
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std::lock_guard<std::mutex> bm(g_boxes_mutex);
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//const float projectileHitRadius = 1.5f;
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const float projectileHitRadius = 5.0f;
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const float boxCollisionRadius = 2.0f;
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@ -609,7 +578,6 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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for (size_t pi = 0; pi < g_projectiles.size(); ++pi) {
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const auto& pr = g_projectiles[pi];
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Eigen::Vector3f diff = pr.pos - boxWorld;
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//std::cout << "diff norm is " << diff.norm() << std::endl;
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float thresh = boxCollisionRadius + projectileHitRadius;
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if (diff.squaredNorm() <= thresh * thresh) {
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@ -639,6 +607,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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}
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}
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// --- Tick: box-ship collisions ---
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{
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std::lock_guard<std::mutex> bm(g_boxes_mutex);
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std::lock_guard<std::mutex> lm(g_sessions_mutex);
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@ -687,7 +656,7 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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}
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}
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if (!deathEvents.empty()) {
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// --- Broadcast deaths ---
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for (const auto& death : deathEvents) {
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std::string deadMsg = "DEAD:" +
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std::to_string(death.serverTime) + ":" +
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@ -702,8 +671,8 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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std::cout << "Server: Sent DEAD event - Player " << death.targetId
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<< " killed by " << death.killerId << std::endl;
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}
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}
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// --- Broadcast box destructions ---
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{
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std::lock_guard<std::mutex> dm(g_boxDestructions_mutex);
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for (const auto& destruction : g_boxDestructions) {
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@ -721,6 +690,10 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
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g_boxDestructions.clear();
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}
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// --- Schedule next tick in 50ms ---
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timer.expires_after(std::chrono::milliseconds(50));
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timer.async_wait([&timer, &ioc](const boost::system::error_code& ec) {
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if (ec) return;
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update_world(timer, ioc);
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});
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}
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@ -169,7 +169,7 @@ void ClientState::apply_lag_compensation(std::chrono::system_clock::time_point n
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while (deltaMsLeftover > 0)
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{
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long long miniDelta = 50;
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long long miniDelta = std::min(50LL, deltaMsLeftover);
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simulate_physics(miniDelta);
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deltaMsLeftover -= miniDelta;
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}
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@ -207,7 +207,7 @@ void ClientState::handle_full_sync(const std::vector<std::string>& parts, int st
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discreteAngle = std::stoi(parts[startFrom + 13]);
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}
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std::string ClientState::formPingMessageContent()
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std::string ClientState::formPingMessageContent() const
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{
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Eigen::Quaternionf q(rotation);
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@ -50,7 +50,7 @@ struct ClientState {
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void handle_full_sync(const std::vector<std::string>& parts, int startFrom);
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std::string formPingMessageContent();
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std::string formPingMessageContent() const;
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};
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struct ClientStateInterval
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