added ship velocity using dragging volume
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Game.cpp
1
Game.cpp
@ -384,6 +384,7 @@ void Game::UpdateVolumeFromMouse(int mouseX, int mouseY) {
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int uiX = mouseX;
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int uiX = mouseX;
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int uiY = Environment::height - mouseY;
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int uiY = Environment::height - mouseY;
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Environment::shipVelocity = (musicVolume - 0.2) * (20.0);
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if (uiY < volumeBarMinY || uiY > volumeBarMaxY)
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if (uiY < volumeBarMinY || uiY > volumeBarMaxY)
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{
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{
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return;
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return;
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