Major refactoring to multi-platform code
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@@ -6,10 +6,24 @@ if(POLICY CMP0079)
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cmake_policy(SET CMP0079 NEW)
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endif()
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# ==============================================================================
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# 1. АВТО-ЗАГРУЗКА ИСХОДНИКОВ
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# ==============================================================================
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# Путь относительно текущего файла к папке с общими скриптами
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include("${CMAKE_CURRENT_SOURCE_DIR}/../../../cmake/FetchDependencies.cmake")
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# Сначала zlib
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add_subdirectory("../../../thirdparty1/zlib-1.3.1" zlib-build)
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# Теперь мы уверены, что папка thirdparty заполнена исходниками.
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# Определяем базовый путь для удобства:
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set(TP_ROOT "${THIRDPARTY_DIR}")
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# ==============================================================================
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# 2. НАСТРОЙКА ЗАВИСИМОСТЕЙ (СОБИРАЕМ ИЗ ИСХОДНИКОВ)
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# ==============================================================================
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# --- ZLIB ---
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add_subdirectory("${TP_ROOT}/zlib-1.3.1" zlib-build)
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# --- LIBPNG ---
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set(PNG_STATIC ON CACHE BOOL "Build static library" FORCE)
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set(PNG_SHARED OFF CACHE BOOL "Don't build shared library" FORCE)
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set(PNG_TESTS OFF CACHE BOOL "Disable tests" FORCE)
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@@ -17,19 +31,38 @@ set(PNG_TOOLS OFF CACHE BOOL "Disable tools" FORCE)
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set(PNG_EXECUTABLES OFF CACHE BOOL "Disable executables" FORCE)
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set(PNG_DEBUG OFF CACHE BOOL "Disable debug" FORCE)
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set(SKIP_INSTALL_ALL ON CACHE BOOL "Skip installation" FORCE)
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# Для Android отключаем оптимизации
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set(PNG_HARDWARE_OPTIMIZATIONS OFF CACHE BOOL "Disable hardware optimizations" FORCE)
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set(PNG_ARM_NEON "off" CACHE STRING "Disable ARM NEON" FORCE)
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# Добавляем libpng
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add_subdirectory("../../../thirdparty1/libpng-1.6.51" libpng-build)
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add_subdirectory("${TP_ROOT}/libpng-1.6.51" libpng-build)
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# Затем SDL
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add_subdirectory("../../../thirdparty1/SDL-release-2.32.10" sdl-build)
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# --- SDL2 ---
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# Android-версия SDL требует специфичных настроек, но add_subdirectory обычно подхватывает их сама
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add_subdirectory("${TP_ROOT}/SDL-release-2.32.10" sdl-build)
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# --- LIBZIP ---
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# Отключаем поиск системных крипто-библиотек, так как в NDK их может не быть в стандартных путях
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set(ENABLE_GNUTLS OFF CACHE BOOL "" FORCE)
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set(ENABLE_OPENSSL OFF CACHE BOOL "" FORCE)
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set(ENABLE_WINDOWS_CRYPTO OFF CACHE BOOL "" FORCE)
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set(ENABLE_COMMONCRYPTO OFF CACHE BOOL "" FORCE)
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set(ENABLE_MBEDTLS OFF CACHE BOOL "" FORCE)
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add_subdirectory("../../../thirdparty1/libzip-1.11.4" libzip-build)
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add_subdirectory("${TP_ROOT}/libzip-1.11.4" libzip-build)
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# И ваш код
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# --- EIGEN & BOOST (Header-only) ---
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# Мы создаем интерфейсные таргеты здесь, чтобы они были доступны в подпапке src
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if(NOT TARGET eigen_external_lib)
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add_library(eigen_external_lib INTERFACE)
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target_include_directories(eigen_external_lib INTERFACE "${TP_ROOT}/eigen-5.0.0")
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endif()
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if(NOT TARGET boost_external_lib)
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add_library(boost_external_lib INTERFACE)
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target_include_directories(boost_external_lib INTERFACE "${TP_ROOT}/boost_1_90_0")
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endif()
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# ==============================================================================
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# 3. ОСНОВНОЙ КОД
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# ==============================================================================
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add_subdirectory(src)
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@@ -39,7 +39,6 @@ add_library(main SHARED
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../../../../src/BoneAnimatedModel.cpp
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../../../../src/Environment.cpp
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../../../../src/Game.cpp
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#Game.cpp
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../../../../src/main.cpp
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../../../../src/Projectile.cpp
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../../../../src/SparkEmitter.cpp
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@@ -56,7 +55,6 @@ add_library(main SHARED
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../../../../src/render/ShaderManager.cpp
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../../../../src/render/TextureManager.cpp
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../../../../src/render/OpenGlExtensions.cpp
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)
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# Подключаем заголовки
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@@ -64,8 +62,8 @@ target_include_directories(main PRIVATE
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${CMAKE_CURRENT_SOURCE_DIR}/../SDL/include
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${CMAKE_CURRENT_SOURCE_DIR}/../zlib
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${CMAKE_CURRENT_SOURCE_DIR}/../libpng
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${CMAKE_CURRENT_SOURCE_DIR}/../../../../thirdparty1/eigen-5.0.0
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${CMAKE_CURRENT_SOURCE_DIR}/../../../../thirdparty1/boost_1_90_0
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${CMAKE_CURRENT_SOURCE_DIR}/../../../../thirdparty/eigen-5.0.0
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${CMAKE_CURRENT_SOURCE_DIR}/../../../../thirdparty/boost_1_90_0
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${CMAKE_CURRENT_SOURCE_DIR}/../../../../src
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${CMAKE_CURRENT_SOURCE_DIR}/../libzip
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)
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