merge
This commit is contained in:
commit
c49c4626d0
@ -7,14 +7,30 @@
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#include <vector>
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#include <mutex>
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#include <map>
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#include <queue>
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#include <sstream>
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#include <Eigen/Dense>
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#define _USE_MATH_DEFINES
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#include <math.h>
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#include "../src/network/ClientState.h"
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#include <random>
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#include <algorithm>
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#include <chrono>
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#include <unordered_set>
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namespace beast = boost::beast;
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namespace http = beast::http;
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namespace websocket = beast::websocket;
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namespace net = boost::asio;
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using tcp = net::ip::tcp;
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struct DeathInfo {
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int targetId = -1;
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uint64_t serverTime = 0;
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Eigen::Vector3f position = Eigen::Vector3f::Zero();
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int killerId = -1;
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};
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// Вспомогательный split
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std::vector<std::string> split(const std::string& s, char delimiter) {
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std::vector<std::string> tokens;
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std::string token;
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@ -25,127 +41,98 @@ std::vector<std::string> split(const std::string& s, char delimiter) {
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return tokens;
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}
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namespace beast = boost::beast;
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namespace http = beast::http;
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namespace websocket = beast::websocket;
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namespace net = boost::asio;
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using tcp = net::ip::tcp;
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class Session;
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struct ServerBox {
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Eigen::Vector3f position;
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Eigen::Matrix3f rotation;
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float collisionRadius = 2.0f;
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};
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struct Projectile {
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int shooterId = -1;
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uint64_t spawnMs = 0;
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Eigen::Vector3f pos;
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Eigen::Vector3f vel;
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float lifeMs = 5000.0f;
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};
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std::vector<ServerBox> g_serverBoxes;
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std::mutex g_boxes_mutex;
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std::vector<std::shared_ptr<Session>> g_sessions;
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std::vector<std::shared_ptr<class Session>> g_sessions;
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std::mutex g_sessions_mutex;
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std::vector<Projectile> g_projectiles;
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std::mutex g_projectiles_mutex;
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std::unordered_set<int> g_dead_players;
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std::mutex g_dead_mutex;
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class Session;
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void broadcastToAll(const std::string& message);
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class Session : public std::enable_shared_from_this<Session> {
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websocket::stream<beast::tcp_stream> ws_;
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beast::flat_buffer buffer_;
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int id_;
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bool is_writing_ = false;
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std::queue<std::shared_ptr<std::string>> writeQueue_;
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std::mutex writeMutex_;
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public:
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ClientStateInterval timedClientStates;
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void process_message(const std::string& msg) {
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auto now_server = std::chrono::system_clock::now();
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auto parts = split(msg, ':');
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if (parts.empty()) {
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std::cerr << "Empty message received\n";
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return;
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explicit Session(tcp::socket&& socket, int id)
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: ws_(std::move(socket)), id_(id) {
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}
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std::string type = parts[0];
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int get_id() const { return id_; }
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if (type == "UPD") {
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if (parts.size() < 16) {
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std::cerr << "Invalid UPD message: too few parts (" << parts.size() << ")\n";
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return;
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bool fetchStateAtTime(std::chrono::system_clock::time_point targetTime, ClientState& outState) const {
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if (timedClientStates.canFetchClientStateAtTime(targetTime)) {
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outState = timedClientStates.fetchClientStateAtTime(targetTime);
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return true;
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}
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uint64_t clientTimestamp = std::stoull(parts[1]);
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{
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std::chrono::milliseconds(clientTimestamp)
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};
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receivedState.lastUpdateServerTime = uptime_timepoint;
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receivedState.handle_full_sync(parts, 2);
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retranslateMessage(msg);
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timedClientStates.add_state(receivedState);
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}
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else if (parts[0] == "FIRE") {
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if (parts.size() < 10) {
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std::cerr << "Invalid FIRE: too few parts\n";
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return;
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return false;
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}
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uint64_t clientTime = std::stoull(parts[1]);
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Eigen::Vector3f pos{
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std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
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};
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Eigen::Quaternion dir{
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std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
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};
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float velocity = std::stof(parts[9]);
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int shotCount = 2;
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if (parts.size() >= 11) {
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try {
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shotCount = std::stoi(parts[10]);
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}
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catch (...) {
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shotCount = 2;
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}
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}
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std::string broadcast = "PROJECTILE:" +
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std::to_string(id_) + ":" +
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std::to_string(clientTime) + ":" +
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std::to_string(pos.x()) + ":" +
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std::to_string(pos.y()) + ":" +
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std::to_string(pos.z()) + ":" +
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std::to_string(dir.w()) + ":" +
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std::to_string(dir.x()) + ":" +
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std::to_string(dir.y()) + ":" +
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std::to_string(dir.z()) + ":" +
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std::to_string(velocity) + ":" +
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std::to_string(shotCount);
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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std::cout << "Player " << id_ << " fired " << shotCount << " shots → broadcasting\n";
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(broadcast);
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}
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}
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}
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else {
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std::cerr << "Unknown message type: " << type << "\n";
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}
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}
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void retranslateMessage(const std::string& msg)
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void send_message(const std::string& msg) {
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auto ss = std::make_shared<std::string>(msg);
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{
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
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std::lock_guard<std::mutex> lock(writeMutex_);
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writeQueue_.push(ss);
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}
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doWrite();
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}
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void run() {
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) { // Не шлем отправителю
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session->send_message(event_msg);
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}
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}
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g_sessions.push_back(shared_from_this());
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}
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ws_.async_accept([self = shared_from_this()](beast::error_code ec) {
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if (ec) return;
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std::cout << "Client " << self->id_ << " connected\n";
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self->init();
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});
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}
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private:
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/*
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void init() {
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sendBoxesToClient();
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auto timer = std::make_shared<net::steady_timer>(ws_.get_executor());
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timer->expires_after(std::chrono::milliseconds(100));
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timer->async_wait([self = shared_from_this(), timer](const boost::system::error_code& ec) {
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if (!ec) {
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self->send_message("ID:" + std::to_string(self->id_));
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self->do_read();
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}
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});
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}
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*/
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void sendBoxesToClient() {
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std::lock_guard<std::mutex> lock(g_boxes_mutex);
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@ -162,18 +149,17 @@ class Session : public std::enable_shared_from_this<Session> {
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std::to_string(q.z()) + "|";
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}
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if (!boxMsg.empty() && boxMsg.back() == '|') {
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boxMsg.pop_back();
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}
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if (!boxMsg.empty() && boxMsg.back() == '|') boxMsg.pop_back();
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send_message(boxMsg);
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}
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public:
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/*
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explicit Session(tcp::socket&& socket, int id)
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: ws_(std::move(socket)), id_(id) {
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}
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}*/
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void init()
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{
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@ -188,7 +174,7 @@ public:
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}
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});
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}
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/*
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void run() {
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{
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@ -203,16 +189,16 @@ public:
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// self->send_message("ID:" + std::to_string(self->id_));
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// self->do_read();
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});
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}
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}*/
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/*void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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ws_.async_write(net::buffer(*ss), [ss](beast::error_code, std::size_t) {});
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}*/
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}
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int get_id() const {
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return id_;
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}
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}*/
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ClientState get_latest_state(std::chrono::system_clock::time_point now) {
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if (timedClientStates.timedStates.empty()) {
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@ -229,7 +215,7 @@ public:
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return latest;
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}
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/*
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void send_message(std::string msg) {
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auto ss = std::make_shared<std::string>(std::move(msg));
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@ -252,18 +238,42 @@ public:
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}
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});
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}
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}*/
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void doWrite() {
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std::lock_guard<std::mutex> lock(writeMutex_);
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if (is_writing_ || writeQueue_.empty()) {
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return;
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}
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is_writing_ = true;
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auto message = writeQueue_.front();
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ws_.async_write(net::buffer(*message),
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[self = shared_from_this(), message](beast::error_code ec, std::size_t) {
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if (ec) {
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std::cerr << "Write error: " << ec.message() << std::endl;
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return;
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}
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{
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std::lock_guard<std::mutex> lock(self->writeMutex_);
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self->writeQueue_.pop();
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self->is_writing_ = false;
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}
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self->doWrite();
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});
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}
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private:
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void do_read() {
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ws_.async_read(buffer_, [self = shared_from_this()](beast::error_code ec, std::size_t) {
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if (ec)
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{
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if (ec) {
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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g_sessions.erase(std::remove_if(g_sessions.begin(), g_sessions.end(),
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[self](const std::shared_ptr<Session>& session) {
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return session.get() == self.get();
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}), g_sessions.end());
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std::cout << "Client " << self->id_ << " disconnected\n";
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return;
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}
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@ -274,9 +284,139 @@ private:
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self->do_read();
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});
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}
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void process_message(const std::string& msg) {
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auto parts = split(msg, ':');
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if (parts.empty()) return;
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std::string type = parts[0];
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if (type == "UPD") {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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if (g_dead_players.find(id_) != g_dead_players.end()) {
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std::cout << "Server: Ignoring UPD from dead player " << id_ << std::endl;
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return;
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}
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}
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if (parts.size() < 16) return;
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uint64_t clientTimestamp = std::stoull(parts[1]);
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ClientState receivedState;
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receivedState.id = id_;
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std::chrono::system_clock::time_point uptime_timepoint{
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std::chrono::milliseconds(clientTimestamp)
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};
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receivedState.lastUpdateServerTime = uptime_timepoint;
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receivedState.handle_full_sync(parts, 2);
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timedClientStates.add_state(receivedState);
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retranslateMessage(msg);
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}
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else if (parts[0] == "RESPAWN") {
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{
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std::lock_guard<std::mutex> gd(g_dead_mutex);
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g_dead_players.erase(id_);
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}
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std::string respawnMsg = "RESPAWN_ACK:" + std::to_string(id_);
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broadcastToAll(respawnMsg);
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std::cout << "Server: Player " << id_ << " respawned\n";
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}
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else if (parts[0] == "FIRE") {
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if (parts.size() < 10) return;
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uint64_t clientTime = std::stoull(parts[1]);
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Eigen::Vector3f pos{
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std::stof(parts[2]), std::stof(parts[3]), std::stof(parts[4])
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};
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Eigen::Quaternionf dir(
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std::stof(parts[5]), std::stof(parts[6]), std::stof(parts[7]), std::stof(parts[8])
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);
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float velocity = std::stof(parts[9]);
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int shotCount = 2;
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if (parts.size() >= 11) {
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try { shotCount = std::stoi(parts[10]); }
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catch (...) { shotCount = 2; }
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}
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std::string broadcast = "PROJECTILE:" +
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std::to_string(id_) + ":" +
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std::to_string(clientTime) + ":" +
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std::to_string(pos.x()) + ":" +
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std::to_string(pos.y()) + ":" +
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std::to_string(pos.z()) + ":" +
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std::to_string(dir.w()) + ":" +
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std::to_string(dir.x()) + ":" +
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std::to_string(dir.y()) + ":" +
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std::to_string(dir.z()) + ":" +
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std::to_string(velocity);
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{
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
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for (auto& session : g_sessions) {
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if (session->get_id() != id_) {
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session->send_message(broadcast);
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}
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}
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}
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{
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const std::vector<Eigen::Vector3f> localOffsets = {
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Eigen::Vector3f(-1.5f, 0.9f, 5.0f),
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Eigen::Vector3f(1.5f, 0.9f, 5.0f)
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};
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uint64_t now_ms = std::chrono::duration_cast<std::chrono::milliseconds>(
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std::chrono::system_clock::now().time_since_epoch()).count();
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std::lock_guard<std::mutex> pl(g_projectiles_mutex);
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for (int i = 0; i < std::min(shotCount, (int)localOffsets.size()); ++i) {
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Projectile pr;
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pr.shooterId = id_;
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pr.spawnMs = now_ms;
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Eigen::Vector3f shotPos = pos + dir.toRotationMatrix() * localOffsets[i];
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pr.pos = shotPos;
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Eigen::Vector3f localForward(0.0f, 0.0f, -1.0f);
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Eigen::Vector3f worldForward = dir.toRotationMatrix() * localForward;
|
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float len = worldForward.norm();
|
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if (len > 1e-6f) worldForward /= len;
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pr.vel = worldForward * velocity;
|
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pr.lifeMs = 5000.0f;
|
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g_projectiles.push_back(pr);
|
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|
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std::cout << "Server: Created projectile from player " << id_
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<< " at pos (" << shotPos.x() << ", " << shotPos.y() << ", " << shotPos.z()
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<< ") vel (" << pr.vel.x() << ", " << pr.vel.y() << ", " << pr.vel.z() << ")" << std::endl;
|
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}
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}
|
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}
|
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}
|
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|
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void retranslateMessage(const std::string& msg) {
|
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std::string event_msg = "EVENT:" + std::to_string(id_) + ":" + msg;
|
||||
|
||||
std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
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for (auto& session : g_sessions) {
|
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if (session->get_id() != id_) {
|
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session->send_message(event_msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void broadcastToAll(const std::string& message) {
|
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std::lock_guard<std::mutex> lock(g_sessions_mutex);
|
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for (const auto& session : g_sessions) {
|
||||
session->send_message(message);
|
||||
}
|
||||
}
|
||||
|
||||
void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||
|
||||
static auto last_snapshot_time = std::chrono::steady_clock::now();
|
||||
auto now = std::chrono::steady_clock::now();
|
||||
|
||||
@ -305,9 +445,105 @@ void update_world(net::steady_timer& timer, net::io_context& ioc) {
|
||||
}
|
||||
}*/
|
||||
|
||||
timer.expires_after(std::chrono::milliseconds(50));
|
||||
const std::chrono::milliseconds interval(50);
|
||||
timer.expires_after(interval);
|
||||
|
||||
timer.async_wait([&](const boost::system::error_code& ec) {
|
||||
if (!ec) update_world(timer, ioc);
|
||||
if (ec) return;
|
||||
|
||||
auto now = std::chrono::system_clock::now();
|
||||
uint64_t now_ms = static_cast<uint64_t>(std::chrono::duration_cast<std::chrono::milliseconds>(now.time_since_epoch()).count());
|
||||
|
||||
std::vector<DeathInfo> deathEvents;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> pl(g_projectiles_mutex);
|
||||
std::vector<int> indicesToRemove;
|
||||
|
||||
float dt = 50.0f / 1000.0f;
|
||||
|
||||
for (size_t i = 0; i < g_projectiles.size(); ++i) {
|
||||
auto& pr = g_projectiles[i];
|
||||
|
||||
pr.pos += pr.vel * dt;
|
||||
|
||||
if (now_ms > pr.spawnMs + static_cast<uint64_t>(pr.lifeMs)) {
|
||||
indicesToRemove.push_back(static_cast<int>(i));
|
||||
continue;
|
||||
}
|
||||
|
||||
bool hitDetected = false;
|
||||
|
||||
{
|
||||
std::lock_guard<std::mutex> lm(g_sessions_mutex);
|
||||
std::lock_guard<std::mutex> gd(g_dead_mutex);
|
||||
|
||||
for (auto& session : g_sessions) {
|
||||
int targetId = session->get_id();
|
||||
|
||||
if (targetId == pr.shooterId) continue;
|
||||
if (g_dead_players.find(targetId) != g_dead_players.end()) continue;
|
||||
|
||||
ClientState targetState;
|
||||
if (!session->fetchStateAtTime(now, targetState)) continue;
|
||||
|
||||
Eigen::Vector3f diff = pr.pos - targetState.position;
|
||||
const float shipRadius = 15.0f;
|
||||
const float projectileRadius = 1.5f;
|
||||
float combinedRadius = shipRadius + projectileRadius;
|
||||
|
||||
if (diff.squaredNorm() <= combinedRadius * combinedRadius) {
|
||||
DeathInfo death;
|
||||
death.targetId = targetId;
|
||||
death.serverTime = now_ms;
|
||||
death.position = pr.pos;
|
||||
death.killerId = pr.shooterId;
|
||||
|
||||
deathEvents.push_back(death);
|
||||
g_dead_players.insert(targetId);
|
||||
indicesToRemove.push_back(static_cast<int>(i));
|
||||
hitDetected = true;
|
||||
|
||||
std::cout << "Server: *** HIT DETECTED! ***" << std::endl;
|
||||
std::cout << "Server: Projectile at ("
|
||||
<< pr.pos.x() << ", " << pr.pos.y() << ", " << pr.pos.z()
|
||||
<< ") hit player " << targetId << std::endl;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (hitDetected) continue;
|
||||
}
|
||||
|
||||
if (!indicesToRemove.empty()) {
|
||||
std::sort(indicesToRemove.rbegin(), indicesToRemove.rend());
|
||||
for (int idx : indicesToRemove) {
|
||||
if (idx >= 0 && idx < (int)g_projectiles.size()) {
|
||||
g_projectiles.erase(g_projectiles.begin() + idx);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!deathEvents.empty()) {
|
||||
for (const auto& death : deathEvents) {
|
||||
std::string deadMsg = "DEAD:" +
|
||||
std::to_string(death.serverTime) + ":" +
|
||||
std::to_string(death.targetId) + ":" +
|
||||
std::to_string(death.position.x()) + ":" +
|
||||
std::to_string(death.position.y()) + ":" +
|
||||
std::to_string(death.position.z()) + ":" +
|
||||
std::to_string(death.killerId);
|
||||
|
||||
broadcastToAll(deadMsg);
|
||||
|
||||
std::cout << "Server: Sent DEAD event - Player " << death.targetId
|
||||
<< " killed by " << death.killerId << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
update_world(timer, ioc);
|
||||
});
|
||||
}
|
||||
|
||||
@ -360,7 +596,6 @@ std::vector<ServerBox> generateServerBoxes(int count) {
|
||||
return boxes;
|
||||
}
|
||||
|
||||
|
||||
int main() {
|
||||
try {
|
||||
{
|
||||
@ -383,7 +618,6 @@ int main() {
|
||||
});
|
||||
};
|
||||
|
||||
|
||||
net::steady_timer timer(ioc);
|
||||
update_world(timer, ioc);
|
||||
|
||||
|
||||
79
src/Game.cpp
79
src/Game.cpp
@ -1039,11 +1039,16 @@ namespace ZL
|
||||
if (!uiGameOverShown) {
|
||||
if (uiManager.pushMenuFromFile("resources/config/game_over.json", this->renderer, CONST_ZIP_FILE)) {
|
||||
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
|
||||
|
||||
std::string respawnMsg = "RESPAWN:" + std::to_string(networkClient->GetClientId());
|
||||
networkClient->Send(respawnMsg);
|
||||
|
||||
this->shipAlive = true;
|
||||
this->gameOver = false;
|
||||
this->uiGameOverShown = false;
|
||||
this->showExplosion = false;
|
||||
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
this->deadRemotePlayers.clear();
|
||||
|
||||
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
|
||||
Environment::shipState.velocity = 0.0f;
|
||||
@ -1434,6 +1439,80 @@ namespace ZL
|
||||
}
|
||||
}*/
|
||||
}
|
||||
// Обработка событий смерти, присланных сервером
|
||||
auto deaths = networkClient->getPendingDeaths();
|
||||
if (!deaths.empty()) {
|
||||
int localId = networkClient->GetClientId();
|
||||
std::cout << "Client: Received " << deaths.size() << " death events" << std::endl;
|
||||
|
||||
for (const auto& d : deaths) {
|
||||
std::cout << "Client: Processing death - target=" << d.targetId
|
||||
<< ", killer=" << d.killerId << ", pos=("
|
||||
<< d.position.x() << ", " << d.position.y() << ", " << d.position.z() << ")" << std::endl;
|
||||
|
||||
showExplosion = true;
|
||||
explosionEmitter.setUseWorldSpace(true);
|
||||
explosionEmitter.setEmissionPoints(std::vector<Vector3f>{ d.position });
|
||||
explosionEmitter.emit();
|
||||
lastExplosionTime = SDL_GetTicks64();
|
||||
std::cout << "Client: Explosion emitted at (" << d.position.x() << ", "
|
||||
<< d.position.y() << ", " << d.position.z() << ")" << std::endl;
|
||||
|
||||
if (d.targetId == localId) {
|
||||
std::cout << "Client: Local ship destroyed!" << std::endl;
|
||||
shipAlive = false;
|
||||
gameOver = true;
|
||||
Environment::shipState.velocity = 0.0f;
|
||||
|
||||
if (!uiGameOverShown) {
|
||||
if (uiManager.pushMenuFromFile("resources/config/game_over.json",
|
||||
this->renderer, CONST_ZIP_FILE)) {
|
||||
uiManager.setButtonCallback("restartButton", [this](const std::string& name) {
|
||||
std::cout << "Client: Restart button clicked, sending RESPAWN" << std::endl;
|
||||
|
||||
std::string respawnMsg = "RESPAWN:" + std::to_string(networkClient->GetClientId());
|
||||
networkClient->Send(respawnMsg);
|
||||
|
||||
this->shipAlive = true;
|
||||
this->gameOver = false;
|
||||
this->uiGameOverShown = false;
|
||||
this->showExplosion = false;
|
||||
this->explosionEmitter.setEmissionPoints(std::vector<Vector3f>());
|
||||
this->deadRemotePlayers.clear();
|
||||
|
||||
Environment::shipState.position = Vector3f{ 0, 0, 45000.f };
|
||||
Environment::shipState.velocity = 0.0f;
|
||||
Environment::shipState.rotation = Eigen::Matrix3f::Identity();
|
||||
Environment::inverseShipMatrix = Eigen::Matrix3f::Identity();
|
||||
Environment::zoom = DEFAULT_ZOOM;
|
||||
Environment::tapDownHold = false;
|
||||
|
||||
uiManager.popMenu();
|
||||
std::cerr << "Game restarted\n";
|
||||
});
|
||||
|
||||
uiManager.setButtonCallback("gameOverExitButton", [this](const std::string& name) {
|
||||
Environment::exitGameLoop = true;
|
||||
});
|
||||
|
||||
uiGameOverShown = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
deadRemotePlayers.insert(d.targetId);
|
||||
std::cout << "Marked remote player " << d.targetId << " as dead" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
auto respawns = networkClient->getPendingRespawns();
|
||||
if (!respawns.empty()) {
|
||||
for (const auto& respawnId : respawns) {
|
||||
deadRemotePlayers.erase(respawnId);
|
||||
std::cout << "Client: Remote player " << respawnId << " respawned, removed from dead list" << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -15,6 +15,8 @@
|
||||
#include <memory>
|
||||
#include <render/TextRenderer.h>
|
||||
|
||||
#include <unordered_set>
|
||||
|
||||
namespace ZL {
|
||||
|
||||
|
||||
@ -118,6 +120,7 @@ namespace ZL {
|
||||
const uint64_t explosionDurationMs = 500;
|
||||
|
||||
bool serverBoxesApplied = false;
|
||||
|
||||
static constexpr float MAX_DIST_SQ = 10000.f * 10000.f;
|
||||
static constexpr float FADE_START = 6000.f;
|
||||
static constexpr float FADE_RANGE = 4000.f;
|
||||
@ -125,6 +128,9 @@ namespace ZL {
|
||||
static constexpr float PERSPECTIVE_K = 0.05f; // Tune
|
||||
static constexpr float MIN_SCALE = 0.4f;
|
||||
static constexpr float MAX_SCALE = 1.5f;
|
||||
|
||||
std::unordered_set<int> deadRemotePlayers;
|
||||
|
||||
};
|
||||
|
||||
|
||||
|
||||
@ -1,6 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
// WebSocketClient.h
|
||||
#include "NetworkInterface.h"
|
||||
#include <queue>
|
||||
|
||||
@ -16,8 +15,8 @@ namespace ZL {
|
||||
void Send(const std::string& message) override;
|
||||
|
||||
bool IsConnected() const override { return true; }
|
||||
int GetClientId() const { return 1; }
|
||||
std::vector<ProjectileInfo> getPendingProjectiles();
|
||||
int GetClientId() const override { return 1; }
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
|
||||
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
||||
return std::unordered_map<int, ClientStateInterval>();
|
||||
@ -26,5 +25,13 @@ namespace ZL {
|
||||
std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() override {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<DeathInfo> getPendingDeaths() override {
|
||||
return {};
|
||||
}
|
||||
|
||||
std::vector<int> getPendingRespawns() override {
|
||||
return {};
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -16,6 +16,13 @@ namespace ZL {
|
||||
float velocity = 0;
|
||||
};
|
||||
|
||||
struct DeathInfo {
|
||||
int targetId = -1;
|
||||
uint64_t serverTime = 0;
|
||||
Eigen::Vector3f position = Eigen::Vector3f::Zero();
|
||||
int killerId = -1;
|
||||
};
|
||||
|
||||
class INetworkClient {
|
||||
public:
|
||||
virtual ~INetworkClient() = default;
|
||||
@ -28,5 +35,9 @@ namespace ZL {
|
||||
virtual std::vector<std::pair<Eigen::Vector3f, Eigen::Matrix3f>> getServerBoxes() = 0;
|
||||
|
||||
virtual std::vector<ProjectileInfo> getPendingProjectiles() = 0;
|
||||
|
||||
virtual std::vector<DeathInfo> getPendingDeaths() = 0;
|
||||
virtual std::vector<int> getPendingRespawns() = 0;
|
||||
virtual int GetClientId() const { return -1; }
|
||||
};
|
||||
}
|
||||
|
||||
@ -71,6 +71,20 @@ namespace ZL {
|
||||
return copy;
|
||||
}
|
||||
|
||||
std::vector<DeathInfo> WebSocketClient::getPendingDeaths() {
|
||||
std::lock_guard<std::mutex> lock(deathsMutex_);
|
||||
auto copy = pendingDeaths_;
|
||||
pendingDeaths_.clear();
|
||||
return copy;
|
||||
}
|
||||
|
||||
std::vector<int> WebSocketClient::getPendingRespawns() {
|
||||
std::lock_guard<std::mutex> lock(respawnMutex_);
|
||||
auto copy = pendingRespawns_;
|
||||
pendingRespawns_.clear();
|
||||
return copy;
|
||||
}
|
||||
|
||||
void WebSocketClient::Poll() {
|
||||
std::lock_guard<std::mutex> lock(queueMutex);
|
||||
|
||||
@ -125,6 +139,25 @@ namespace ZL {
|
||||
}
|
||||
continue;
|
||||
}
|
||||
if (msg.rfind("RESPAWN_ACK:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() >= 2) {
|
||||
try {
|
||||
int respawnedPlayerId = std::stoi(parts[1]);
|
||||
{
|
||||
std::lock_guard<std::mutex> rLock(respawnMutex_);
|
||||
pendingRespawns_.push_back(respawnedPlayerId);
|
||||
}
|
||||
{
|
||||
std::lock_guard<std::mutex> pLock(playersMutex);
|
||||
remotePlayers.erase(respawnedPlayerId);
|
||||
}
|
||||
std::cout << "Client: Received RESPAWN_ACK for player " << respawnedPlayerId << std::endl;
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (msg.rfind("PROJECTILE:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
@ -150,8 +183,29 @@ namespace ZL {
|
||||
std::lock_guard<std::mutex> pl(projMutex_);
|
||||
pendingProjectiles_.push_back(pi);
|
||||
}
|
||||
catch (...) {
|
||||
catch (...) {}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
if (msg.rfind("DEAD:", 0) == 0) {
|
||||
auto parts = split(msg, ':');
|
||||
if (parts.size() >= 7) {
|
||||
try {
|
||||
DeathInfo di;
|
||||
di.serverTime = std::stoull(parts[1]);
|
||||
di.targetId = std::stoi(parts[2]);
|
||||
di.position = Eigen::Vector3f(
|
||||
std::stof(parts[3]),
|
||||
std::stof(parts[4]),
|
||||
std::stof(parts[5])
|
||||
);
|
||||
di.killerId = std::stoi(parts[6]);
|
||||
|
||||
std::lock_guard<std::mutex> dl(deathsMutex_);
|
||||
pendingDeaths_.push_back(di);
|
||||
}
|
||||
catch (...) {}
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -2,7 +2,6 @@
|
||||
|
||||
#ifdef NETWORK
|
||||
|
||||
// WebSocketClient.h
|
||||
#include "NetworkInterface.h"
|
||||
#include <queue>
|
||||
#include <boost/beast/core.hpp>
|
||||
@ -41,6 +40,12 @@ namespace ZL {
|
||||
std::vector<ProjectileInfo> pendingProjectiles_;
|
||||
std::mutex projMutex_;
|
||||
|
||||
std::vector<DeathInfo> pendingDeaths_;
|
||||
std::mutex deathsMutex_;
|
||||
|
||||
std::vector<int> pendingRespawns_;
|
||||
std::mutex respawnMutex_;
|
||||
|
||||
void startAsyncRead();
|
||||
void processIncomingMessage(const std::string& msg);
|
||||
|
||||
@ -55,7 +60,7 @@ namespace ZL {
|
||||
void doWrite();
|
||||
|
||||
bool IsConnected() const override { return connected; }
|
||||
int GetClientId() const { return clientId; }
|
||||
int GetClientId() const override { return clientId; }
|
||||
|
||||
std::unordered_map<int, ClientStateInterval> getRemotePlayers() override {
|
||||
std::lock_guard<std::mutex> lock(playersMutex);
|
||||
@ -68,6 +73,8 @@ namespace ZL {
|
||||
}
|
||||
|
||||
std::vector<ProjectileInfo> getPendingProjectiles() override;
|
||||
std::vector<DeathInfo> getPendingDeaths() override;
|
||||
std::vector<int> getPendingRespawns() override;
|
||||
};
|
||||
}
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue
Block a user