refactoring
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@@ -129,27 +129,27 @@ namespace ZL
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#ifndef SIMPLIFIED
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "./shaders/defaultColor.vertex", "./shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("env_sky", "./shaders/env_sky.vertex", "./shaders/env_sky_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./shaders/defaultAtmosphere.vertex", "./shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetBake", "./shaders/planet_bake.vertex", "./shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetStone", "./shaders/planet_stone.vertex", "./shaders/planet_stone_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetLand", "./shaders/planet_land.vertex", "./shaders/planet_land_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("defaultColor", "./resources/shaders/defaultColor.vertex", "./resources/shaders/defaultColor_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("default", "./resources/shaders/default.vertex", "./resources/shaders/default_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("env_sky", "./resources/shaders/env_sky.vertex", "./resources/shaders/env_sky_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./resources/shaders/defaultAtmosphere.vertex", "./resources/shaders/defaultAtmosphere_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetBake", "./resources/shaders/planet_bake.vertex", "./resources/shaders/planet_bake_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetStone", "./resources/shaders/planet_stone.vertex", "./resources/shaders/planet_stone_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetLand", "./resources/shaders/planet_land.vertex", "./resources/shaders/planet_land_web.fragment", CONST_ZIP_FILE);
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#else
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renderer.shaderManager.AddShaderFromFiles("default", "./shaders/default.vertex", "./shaders/default_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("env_sky", "./shaders/default_env.vertex", "./shaders/default_env_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./shaders/default_texture.vertex", "./shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetBake", "./shaders/default_texture.vertex", "./shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetStone", "./shaders/default_texture.vertex", "./shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetLand", "./shaders/default_texture.vertex", "./shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("default", "./resources/shaders/default.vertex", "./resources/shaders/default_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("env_sky", "./resources/shaders/default_env.vertex", "./resources/shaders/default_env_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("defaultAtmosphere", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetBake", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetStone", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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renderer.shaderManager.AddShaderFromFiles("planetLand", "./resources/shaders/default_texture.vertex", "./resources/shaders/default_texture_web.fragment", CONST_ZIP_FILE);
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#endif
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bool cfgLoaded = sparkEmitter.loadFromJsonFile("config/spark_config.json", renderer, CONST_ZIP_FILE);
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bool projCfgLoaded = projectileEmitter.loadFromJsonFile("config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
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bool cfgLoaded = sparkEmitter.loadFromJsonFile("./resources/config/spark_config.json", renderer, CONST_ZIP_FILE);
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bool projCfgLoaded = projectileEmitter.loadFromJsonFile("./resources/config/spark_projectile_config.json", renderer, CONST_ZIP_FILE);
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projectileEmitter.setEmissionPoints(std::vector<Vector3f>());
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uiManager.loadFromFile("config/ui.json", renderer, CONST_ZIP_FILE);
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uiManager.loadFromFile("./resources/config/ui.json", renderer, CONST_ZIP_FILE);
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uiManager.setButtonCallback("shootButton", [this](const std::string& name) {
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uint64_t now = SDL_GetTicks64();
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