moved drawEffect() to SparkEmitter
This commit is contained in:
parent
115cbbb7fa
commit
d2605d9108
74
Game.cpp
74
Game.cpp
@ -200,8 +200,7 @@ namespace ZL
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sparkTexture = std::make_unique<Texture>(CreateTextureDataFromPng("./resources/spark.png", CONST_ZIP_FILE));
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sparkQuad.data = CreateRect2D({ 0, 0 }, { 0.08f, 0.08f }, 0);
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sparkQuad.RefreshVBO();
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sparkEmitter.setTexture(sparkTexture);
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renderer.InitOpenGL();
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@ -241,75 +240,6 @@ namespace ZL
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CheckGlError();
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}
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void Game::drawEffects()
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{
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if (sparkEmitter.getActiveParticleCount() == 0) {
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return;
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}
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sparkQuad.data.PositionData.clear();
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sparkQuad.data.TexCoordData.clear();
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const auto& particles = sparkEmitter.getParticles();
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for (const auto& particle : particles) {
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if (!particle.active) continue;
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Vector3f pos = particle.position;
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float size = 0.04f * particle.scale;
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sparkQuad.data.PositionData.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
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sparkQuad.data.TexCoordData.push_back({ 0.0f, 0.0f });
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sparkQuad.data.PositionData.push_back({ pos.v[0] - size, pos.v[1] + size, pos.v[2] });
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sparkQuad.data.TexCoordData.push_back({ 0.0f, 1.0f });
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sparkQuad.data.PositionData.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
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sparkQuad.data.TexCoordData.push_back({ 1.0f, 1.0f });
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sparkQuad.data.PositionData.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
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sparkQuad.data.TexCoordData.push_back({ 0.0f, 0.0f });
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sparkQuad.data.PositionData.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
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sparkQuad.data.TexCoordData.push_back({ 1.0f, 1.0f });
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sparkQuad.data.PositionData.push_back({ pos.v[0] + size, pos.v[1] - size, pos.v[2] });
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sparkQuad.data.TexCoordData.push_back({ 1.0f, 0.0f });
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}
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if (sparkQuad.data.PositionData.empty()) return;
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sparkQuad.RefreshVBO();
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static const std::string defaultShaderName = "default";
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static const std::string vPositionName = "vPosition";
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static const std::string vTexCoordName = "vTexCoord";
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static const std::string textureUniformName = "Texture";
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.EnableVertexAttribArray(vPositionName);
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renderer.EnableVertexAttribArray(vTexCoordName);
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renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5,
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static_cast<float>(Environment::width) / static_cast<float>(Environment::height),
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1, 1000);
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glBindTexture(GL_TEXTURE_2D, sparkTexture->getTexID());
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renderer.PushMatrix();
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renderer.LoadIdentity();
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renderer.TranslateMatrix({ 0, 0, -1.0f * Environment::zoom });
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renderer.DrawVertexRenderStruct(sparkQuad);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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renderer.DisableVertexAttribArray(vPositionName);
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renderer.DisableVertexAttribArray(vTexCoordName);
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renderer.shaderManager.PopShader();
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CheckGlError();
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}
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void Game::drawShip()
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{
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static const std::string defaultShaderName = "default";
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@ -335,7 +265,7 @@ namespace ZL
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glBindTexture(GL_TEXTURE_2D, spaceshipTexture->getTexID());
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renderer.DrawVertexRenderStruct(spaceship);
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drawEffects();
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sparkEmitter.draw(renderer, Environment::zoom, Environment::width, Environment::height);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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3
Game.h
3
Game.h
@ -31,7 +31,6 @@ namespace ZL {
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void processTickCount();
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void drawScene();
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void drawCubemap();
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void drawEffects();
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void drawShip();
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void drawBoxes();
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@ -59,9 +58,7 @@ namespace ZL {
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std::vector<BoxCoords> boxCoordsArr;
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std::vector<VertexRenderStruct> boxRenderArr;
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//VertexRenderStruct singleSpark;
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SparkEmitter sparkEmitter;
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VertexRenderStruct sparkQuad;
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};
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} // namespace ZL
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159
SparkEmitter.cpp
159
SparkEmitter.cpp
@ -6,59 +6,127 @@
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namespace ZL {
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SparkEmitter::SparkEmitter()
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: emissionRate(100.0f), isActive(true), buffersDirty(true), maxParticles(200) {
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: emissionRate(100.0f), isActive(true), drawDataDirty(true), maxParticles(200) {
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particles.resize(maxParticles);
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positionBuffer.resize(maxParticles * 4, 0.0f);
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texCoordBuffer.resize(maxParticles * 2, 0.0f);
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drawPositions.reserve(maxParticles * 6);
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drawTexCoords.reserve(maxParticles * 6);
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lastEmissionTime = std::chrono::steady_clock::now();
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sparkQuad.data = VertexDataStruct();
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}
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SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions, float rate)
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: emissionPoints(positions), emissionRate(rate), isActive(true),
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buffersDirty(true), maxParticles(positions.size() * 100) {
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drawDataDirty(true), maxParticles(positions.size() * 100) {
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particles.resize(maxParticles);
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positionBuffer.resize(maxParticles * 4, 0.0f);
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texCoordBuffer.resize(maxParticles * 2, 0.0f);
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drawPositions.reserve(maxParticles * 6);
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drawTexCoords.reserve(maxParticles * 6);
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lastEmissionTime = std::chrono::steady_clock::now();
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sparkQuad.data = VertexDataStruct();
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}
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void SparkEmitter::setEmissionPoints(const std::vector<Vector3f>& positions) {
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emissionPoints = positions;
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maxParticles = positions.size() * 100;
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SparkEmitter::SparkEmitter(const std::vector<Vector3f>& positions,
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std::shared_ptr<Texture> tex,
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float rate)
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: emissionPoints(positions), texture(tex), emissionRate(rate),
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isActive(true), drawDataDirty(true), maxParticles(positions.size() * 100) {
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particles.resize(maxParticles);
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positionBuffer.resize(maxParticles * 4, 0.0f);
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texCoordBuffer.resize(maxParticles * 2, 0.0f);
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buffersDirty = true;
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drawPositions.reserve(maxParticles * 6);
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drawTexCoords.reserve(maxParticles * 6);
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lastEmissionTime = std::chrono::steady_clock::now();
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sparkQuad.data = VertexDataStruct();
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}
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void SparkEmitter::updateBuffers() {
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if (!buffersDirty) return;
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void SparkEmitter::setTexture(std::shared_ptr<Texture> tex) {
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texture = tex;
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}
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void SparkEmitter::prepareDrawData() {
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if (!drawDataDirty) return;
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drawPositions.clear();
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drawTexCoords.clear();
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if (getActiveParticleCount() == 0) {
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drawDataDirty = false;
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return;
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}
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size_t bufferIndex = 0;
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for (const auto& particle : particles) {
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if (particle.active) {
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positionBuffer[bufferIndex * 4] = particle.position.v[0];
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positionBuffer[bufferIndex * 4 + 1] = particle.position.v[1];
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positionBuffer[bufferIndex * 4 + 2] = particle.position.v[2];
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positionBuffer[bufferIndex * 4 + 3] = particle.scale;
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if (!particle.active) continue;
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texCoordBuffer[bufferIndex * 2] = 0.0f;
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texCoordBuffer[bufferIndex * 2 + 1] = 0.0f;
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Vector3f pos = particle.position;
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float size = 0.04f * particle.scale;
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bufferIndex++;
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}
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drawPositions.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
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drawTexCoords.push_back({ 0.0f, 0.0f });
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drawPositions.push_back({ pos.v[0] - size, pos.v[1] + size, pos.v[2] });
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drawTexCoords.push_back({ 0.0f, 1.0f });
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drawPositions.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
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drawTexCoords.push_back({ 1.0f, 1.0f });
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drawPositions.push_back({ pos.v[0] - size, pos.v[1] - size, pos.v[2] });
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drawTexCoords.push_back({ 0.0f, 0.0f });
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drawPositions.push_back({ pos.v[0] + size, pos.v[1] + size, pos.v[2] });
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drawTexCoords.push_back({ 1.0f, 1.0f });
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drawPositions.push_back({ pos.v[0] + size, pos.v[1] - size, pos.v[2] });
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drawTexCoords.push_back({ 1.0f, 0.0f });
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}
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for (size_t i = bufferIndex; i < maxParticles; i++) {
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positionBuffer[i * 4] = 0.0f;
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positionBuffer[i * 4 + 1] = 0.0f;
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positionBuffer[i * 4 + 2] = 0.0f;
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positionBuffer[i * 4 + 3] = 0.0f;
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texCoordBuffer[i * 2] = 0.0f;
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texCoordBuffer[i * 2 + 1] = 0.0f;
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drawDataDirty = false;
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}
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void SparkEmitter::draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight) {
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if (getActiveParticleCount() == 0) {
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return;
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}
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buffersDirty = false;
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if (!texture) {
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return;
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}
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prepareDrawData();
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if (drawPositions.empty()) {
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return;
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}
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sparkQuad.data.PositionData = drawPositions;
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sparkQuad.data.TexCoordData = drawTexCoords;
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sparkQuad.RefreshVBO();
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static const std::string defaultShaderName = "default";
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static const std::string vPositionName = "vPosition";
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static const std::string vTexCoordName = "vTexCoord";
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static const std::string textureUniformName = "Texture";
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renderer.shaderManager.PushShader(defaultShaderName);
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renderer.RenderUniform1i(textureUniformName, 0);
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renderer.EnableVertexAttribArray(vPositionName);
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renderer.EnableVertexAttribArray(vTexCoordName);
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float aspectRatio = static_cast<float>(screenWidth) / static_cast<float>(screenHeight);
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renderer.PushPerspectiveProjectionMatrix(1.0 / 1.5, aspectRatio, 1, 1000);
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glBindTexture(GL_TEXTURE_2D, texture->getTexID());
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renderer.PushMatrix();
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renderer.LoadIdentity();
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renderer.TranslateMatrix({ 0, 0, -1.0f * zoom });
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renderer.DrawVertexRenderStruct(sparkQuad);
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renderer.PopMatrix();
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renderer.PopProjectionMatrix();
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renderer.DisableVertexAttribArray(vPositionName);
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renderer.DisableVertexAttribArray(vTexCoordName);
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renderer.shaderManager.PopShader();
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}
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void SparkEmitter::update(float deltaTimeMs) {
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@ -69,12 +137,14 @@ namespace ZL {
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if (isActive && elapsed >= emissionRate) {
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emit();
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lastEmissionTime = currentTime;
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drawDataDirty = true;
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}
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bool anyChanged = false;
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for (auto& particle : particles) {
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if (particle.active) {
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Vector3f oldPosition = particle.position;
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float oldScale = particle.scale;
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particle.position.v[0] += particle.velocity.v[0] * deltaTimeMs / 1000.0f;
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particle.position.v[1] += particle.velocity.v[1] * deltaTimeMs / 1000.0f;
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@ -92,7 +162,8 @@ namespace ZL {
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if (oldPosition.v[0] != particle.position.v[0] ||
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oldPosition.v[1] != particle.position.v[1] ||
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oldPosition.v[2] != particle.position.v[2]) {
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oldPosition.v[2] != particle.position.v[2] ||
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oldScale != particle.scale) {
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anyChanged = true;
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}
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}
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@ -100,7 +171,7 @@ namespace ZL {
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}
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if (anyChanged) {
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buffersDirty = true;
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drawDataDirty = true;
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}
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}
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@ -145,10 +216,17 @@ namespace ZL {
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}
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if (emitted) {
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buffersDirty = true;
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drawDataDirty = true;
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}
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}
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void SparkEmitter::setEmissionPoints(const std::vector<Vector3f>& positions) {
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emissionPoints = positions;
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maxParticles = positions.size() * 100;
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particles.resize(maxParticles);
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drawDataDirty = true;
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}
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void SparkEmitter::initParticle(SparkParticle& particle, int emitterIndex) {
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particle.velocity = getRandomVelocity(emitterIndex);
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particle.scale = 1.0f;
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@ -197,15 +275,4 @@ namespace ZL {
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return count;
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}
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size_t SparkEmitter::getActiveParticleBufferIndex(size_t particleIndex) const {
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size_t activeIndex = 0;
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for (size_t i = 0; i <= particleIndex; i++) {
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if (particles[i].active) {
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if (i == particleIndex) return activeIndex;
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activeIndex++;
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}
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}
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return 0;
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}
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} // namespace ZL
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@ -1,6 +1,8 @@
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#pragma once
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#include "ZLMath.h"
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#include "Renderer.h"
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#include "TextureManager.h"
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#include <vector>
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#include <chrono>
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@ -14,7 +16,6 @@ namespace ZL {
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float maxLifeTime;
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bool active;
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int emitterIndex;
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Vector2f texCoord;
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SparkParticle() : position({ 0,0,0 }), velocity({ 0,0,0 }), scale(1.0f),
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lifeTime(0), maxLifeTime(1000.0f), active(false), emitterIndex(0) {
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@ -29,30 +30,34 @@ namespace ZL {
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float emissionRate;
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bool isActive;
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std::vector<float> positionBuffer;
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std::vector<float> texCoordBuffer;
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bool buffersDirty;
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std::vector<Vector3f> drawPositions;
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std::vector<Vector2f> drawTexCoords;
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bool drawDataDirty;
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VertexRenderStruct sparkQuad;
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std::shared_ptr<Texture> texture;
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int maxParticles;
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void prepareDrawData();
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public:
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SparkEmitter();
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SparkEmitter(const std::vector<Vector3f>& positions, float rate = 100.0f);
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SparkEmitter(const std::vector<Vector3f>& positions,
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std::shared_ptr<Texture> tex,
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float rate = 100.0f);
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void setEmissionPoints(const std::vector<Vector3f>& positions);
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void setTexture(std::shared_ptr<Texture> tex);
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void update(float deltaTimeMs);
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void emit();
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void draw(Renderer& renderer, float zoom, int screenWidth, int screenHeight);
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const std::vector<SparkParticle>& getParticles() const;
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size_t getActiveParticleCount() const;
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const float* getPositionBuffer() const { return positionBuffer.data(); }
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const float* getTexCoordBuffer() const { return texCoordBuffer.data(); }
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size_t getBufferSize() const { return positionBuffer.size() / 4; }
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void updateBuffers();
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size_t getActiveParticleBufferIndex(size_t particleIndex) const;
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private:
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void initParticle(SparkParticle& particle, int emitterIndex);
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Vector3f getRandomVelocity(int emitterIndex);
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