Initial dialog, updated girl model
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8214342248
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@ -37,10 +37,10 @@
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{
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"id": "npc_02_woman",
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"name": "Студентка",
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"animationIdlePath": "resources/w/new_anims/girl_stand_idle005.txt",
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"animationWalkPath": "resources/w/new_anims/girl_walk005.txt",
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"animationIdlePath": "resources/w/girl/girl_walk001.txt",
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"animationWalkPath": "resources/w/girl/girl_walk001.txt",
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"meshTextures": {
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"polySurface1": "resources/w/new_anims/Chat_02_diff.png"
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"polySurface1": "resources/w/girl/Chat_02_diff_1.png"
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},
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"positionX": 19.5,
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"positionY": 0.0,
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@ -48,7 +48,7 @@
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"facingAngle" : 3.141592,
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"walkSpeed": 1.5,
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"rotationSpeed": 8.0,
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"modelScale": 0.00016,
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"modelScale": 0.01,
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"modelCorrectionRotX": 0.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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@ -1,5 +1,24 @@
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{
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"npcs": [
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{
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"id": "npc_02_woman",
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"name": "Студентка",
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"animationIdlePath": "resources/w/girl/girl_walk002.txt",
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"animationWalkPath": "resources/w/girl/girl_walk002.txt",
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"meshTextures": {
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"polySurface1": "resources/w/girl/Chat_02_diff_1.png"
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},
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"positionX": 1.03298,
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"positionY": 0.0,
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"positionZ": -4.61801,
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"facingAngle" : 3.141592,
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"walkSpeed": 1.66,
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"rotationSpeed": 8.0,
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"modelScale": 0.016,
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"modelCorrectionRotX": 0.0,
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"modelCorrectionRotY": 180.0,
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"modelCorrectionRotZ": 0.0,
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"interactionRadius": 2.0
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}
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]
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}
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32
resources/dialogue/dorm_dialogues.json
Normal file
32
resources/dialogue/dorm_dialogues.json
Normal file
@ -0,0 +1,32 @@
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{
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"dialogues": [
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{
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"id": "dialog_start001",
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"start": "line_1",
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"nodes": [
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{
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"id": "line_1",
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"type": "Line",
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"speaker": "Бекзат",
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"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
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"text": "Новый день! Я проснулся, позавтракал и готов поехать в универ!",
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"next": "line_2"
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},
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{
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"id": "line_2",
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"type": "Line",
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"speaker": "Бекзат",
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"portrait": "resources/w/gg/gg2_s_podsvetkoy5.png",
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"text": "Надо проверить телефон, и не забыть взять свою записную книжку.",
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"next": "end_1"
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},
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{
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"id": "end_1",
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"type": "End"
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}
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]
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}
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],
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"cutscenes": [
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]
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}
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@ -2,5 +2,16 @@
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-- NPC PATROL WAYPOINTS
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-- ============================================
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local function step2()
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game_api.npc_walk_to(0, 1.03298, 0, -4.61801, step1)
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end
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function step1()
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game_api.npc_walk_to(0, -6.65295, 0, 4.15397, step2)
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end
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step1()
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game_api.start_dialogue("dialog_start001")
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print("Lua script loaded successfully--!")
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BIN
resources/w/girl/Chat_02_diff_1.png
(Stored with Git LFS)
Normal file
BIN
resources/w/girl/Chat_02_diff_1.png
(Stored with Git LFS)
Normal file
Binary file not shown.
100474
resources/w/girl/girl_walk001.txt
Normal file
100474
resources/w/girl/girl_walk001.txt
Normal file
File diff suppressed because it is too large
Load Diff
100474
resources/w/girl/girl_walk002.txt
Normal file
100474
resources/w/girl/girl_walk002.txt
Normal file
File diff suppressed because it is too large
Load Diff
12
src/Game.cpp
12
src/Game.cpp
@ -190,12 +190,13 @@ namespace ZL
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params_dorm.roomTexturePath = "";
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params_dorm.gameObjectsJsonPath = "resources/config2/gameobjects_dorm.json";
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params_dorm.npcsJsonPath = "resources/config2/npcs_dorm.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/sample_dialogues.json";
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params_dorm.dialoguesJsonPath = "resources/dialogue/dorm_dialogues.json";
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params_dorm.navigationJsonPath = "resources/config2/navigation_dorm.json";
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params_dorm.teleportsJsonPath = "resources/config2/teleports_dorm.json";
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params_dorm.scriptPath = "resources/start_dorm.lua";
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params_dorm.playerPosition = Eigen::Vector3f(6.0357, 0, -16.0581);
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locations["location_dorm"] = std::make_shared<Location>(renderer, inventory);
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locations["location_dorm"]->setup(params_dorm);
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@ -516,15 +517,16 @@ namespace ZL
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case SDLK_o:
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//y = y + 0.002;
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//currentLocation->player->hp = 200;
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//currentLocation->npcs[3]->walkSpeed += 0.02f;
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//std::cout << "Walk speed: " << currentLocation->npcs[3]->walkSpeed << std::endl;
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currentLocation->npcs[0]->walkSpeed += 0.02f;
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std::cout << "Walk speed: " << currentLocation->npcs[0]->walkSpeed << std::endl;
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break;
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case SDLK_k:
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//y = y - 0.002;
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std::cout << "Player pos: " << currentLocation->player->position.transpose() << std::endl;
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//currentLocation->npcs[3]->walkSpeed -= 0.02f;
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//std::cout << "Walk speed: " << currentLocation->npcs[3]->walkSpeed << std::endl;
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currentLocation->npcs[0]->walkSpeed -= 0.02f;
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std::cout << "Walk speed: " << currentLocation->npcs[0]->walkSpeed << std::endl;
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break;
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case SDLK_p:
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@ -145,8 +145,6 @@ namespace ZL
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setupNavigation(params.navigationJsonPath);
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scriptEngine.init(this, &inventory, params.scriptPath);
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dialogueSystem.init(renderer, CONST_ZIP_FILE);
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dialogueSystem.loadDatabase(params.dialoguesJsonPath);
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@ -155,7 +153,7 @@ namespace ZL
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std::cerr << "Failed to init NPC name TextRenderer" << std::endl;
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npcNameText.reset();
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}
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dialogueSystem.loadDatabase("resources/dialogue/sample_dialogues.json");
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//dialogueSystem.loadDatabase("resources/dialogue/sample_dialogues.json");
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/*dialogueSystem.addTriggerZone({
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"ghost_room_trigger",
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"test_line_dialogue",
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@ -165,6 +163,8 @@ namespace ZL
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false
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});*/
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scriptEngine.init(this, &inventory, params.scriptPath);
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}
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